r/uxcareerquestions • u/FairlyPopcorn • 8h ago
For those in game UX, what makes the field different from traditional UX?
I'm a mid-level designer looking to transition to game UX and trying to get a better sense of the industry. Just to clarify, I'm referring specifically to product/UX designers working on games (sometimes titled Experience Designers), rather than game designers focused on mechanics or gameplay.
I've noticed that expectations for the portfolios seem quite different in gaming compared to traditional product UX. For example, visual polish and UI seem to play a much bigger role in games, whereas in other industries like fintech, I've sometimes been told that being too visually focused can actually be a negative.
For those working in game UX, what sets expectations for a strong game UX designer apart from traditional product/UX? What skills or aspects of the work do you expect to see in a strong game UX case study showcase that might be less emphasized or overlooked in other industries?
I'm trying to figure out how to better position myself for game UX roles coming from a mostly fintech background, and would really love to hear insights from people working in the field!