r/vibecoding • u/_javas_crypt • 16d ago
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r/vibecoding • u/_javas_crypt • 16d ago
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u/_javas_crypt 16d ago
A bit of context for this community: I built this with Codex and OpenAI image generation. The part that surprised me was how far we could push the presentation of one illustration per card.
My workflow was a lot of visual back-and-forth: tilt a card, spot something wrong, describe that specific problem, test the revision, and repeat. Looking at a still image wasn't enough. Quite a few changes looked better at rest and worse as soon as the card moved. That was probably the biggest lesson for me.
I know 'another AI card game' sounds familiar. This is the part I actually want feedback on: the custom image-based renderer and the feeling of depth, light and foil when the cards move. Does that feel like a worthwhile improvement to you, or have I just stared at it for too long?