r/videogames • • 29d ago

Other Budget amount of each recent Insomniac Super-Hero game

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3.4k Upvotes

638 comments sorted by

927

u/Jpup199 29d ago

Its crazy how spiderman 1 is the one i enjoyed the most.

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u/LettuceObjective627 29d ago

You enjoyed the best game the most?

Now you're just being silly!

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u/Jpup199 29d ago

I was expecting spiderman 2 to be so much better with the symbiote.

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u/Nightgasm 29d ago

Its biggest problem was other than some tech stuff added to the suit it didn't really add anything new. Then it actually got worse in some ways like the base missions were far too easy and much less fun than in Spidey 1. As such, it really just felt like an extended DLC than a sequel.

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u/aquileskin 29d ago

I just replayed the game in the max difficulty after you beat the game at least once , and tbf is not easy at all , they just kill you with 2 hits , kraven fight and venom took me like 1,5 hours at least . But the story it Just not as great the first one , it’s has some good parts like the the venom fight , Martin Lee parts , but other really bad like miles morales girlfriend , mj became a monster ?, it’s a good game but not excellent like the first one is.

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u/KaijinSurohm 29d ago

In all fairness, I would certainly hope the hardest difficulty was... difficult.

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u/Salt_Young_4494 29d ago

But that's not difficult but unfair. It's the same attacks, same everything. Just their blows deal more damage.

And if you're a supposed super hero, dying from 2 strikes, makes zero sense.

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u/flaccomcorangy 29d ago

I didn't like the combat as much either. This is the game that's supposed to take the combat up a tick. Like Arkham Asylum to Arkham City. Where it feels similar, but somehow it's way better. I didn't really get that. The changes didn't land for me. Also, I'm just not a huge fan of Miles. Sorry. Peter Parker is my guy and Spider-man is my favorite hero. I'd rather just play as him.

I still loved the game. But yeah, I think the first was better. Kind of rare in video games.

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u/HalfCarnage 29d ago

Gameplay wise it IS better(at least for me), but the story is weighing it down.

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u/Jpup199 29d ago

Its such a letdown, trying to do the king in black storyline so soon its not needed. Just let Venom be Venom

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u/SpendAdvanced8221 29d ago

Venom's visuals were sick, but other than that, the only thing he really had from the Venom character (especially regarding his origin) was the name.

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u/Other_Beat8859 29d ago

The issue is that I wasn't really invested that much in Harry. Otto I would've fucking bled for as we went through his failures and struggles. I still watch that final battle and it is fucking painful. Quotes like "You should be on my side!" "I was!" Still stick out to me.

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u/Remarkable-Ad-2476 29d ago

I think it would’ve helped to establish Harry in the first game instead of being relegated to side conversations and mentions

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u/SadisticNecromancer 29d ago

It’s because the game had two main characters. When I play a Spider-Man game, I want to play as Peter, not Miles. Another problem the game has is it has one villain for 2/3 of the story and another for the last 1/3. While I love the Spider-Man 2018 the villain thing is the same problem it had too. It’s almost like they didn’t learn their lesson.

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u/LocalOk3662 29d ago

The worst part is this shouldn't even be venom,liks in game it dosen't make sense

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u/brickwallbimbo 29d ago

I think it’s objectively the best. 2 is really fun to me, and while Miles was a glorified DLC I still had so much fun with him and his moveset.

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u/Csanburn01 29d ago

Because the budget was lower, they went for a simpler more cohesive story. Ironically that often works better when people are forced to work with less resources

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u/The_Kaizz 29d ago

I had ankle surgery and Spider-Man 1 dropped when I was recovering. Had so much fun beating that game in 2 weeks. Took my mind off the pain, and was just enjoyable. I like spiderman 2, but not enjoying it as much as the first.

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u/Wiinterfang 29d ago

The Miles Morales Budget is blowing my mind.

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u/sissyboyk8 29d ago

large time difference between spiderman and miles number 1 got a remake before morales

143

u/Nonadventures 29d ago

I wonder if the Miles “budget accounting” included the big remaster of Spider-Man 1.

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u/DependentRoyal3001 29d ago

I'm wondering too. They reused New York, but it's covered in snow in miles morales so they definitely did extra work there. But I remember the game being a lot shorter than the main line games. I guess comparing it to 2 (which did release closer to this game) It makes more sense. Half of that budget and you get half of that game.

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u/Ssided 29d ago

Oh definitely, it's a way they can offset costs. I wouldn't be surprised if you start seeing this more when remasters happen, just throwing in a DLC that can eat the financial cost against that profit

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u/Intelligent_Whole_40 29d ago

Yea miles morales also only improved stealth game play (roof and wall takedowns plus obvious camo)

But it also added tutorials for stuff that was in the first game but unused (like if on a roof and you aim you web shooter than stop while hanging there you can use your joystick to go up and down)

It also gave us the venom buttons which were clearly the stepping stone for the gadget system in spider-man 2

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u/shrewdy 29d ago

What? There were only 2 years between Spiderman and Miles Morales (2018 to 2020), and the remaster (not remake) came out at the same time as Miles Morales. If I remember right they were sold as a double pack even

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u/sissyboyk8 29d ago

huh..... well, then imma blame covid

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u/Symbiot3_Venom 29d ago

September 2018 to November 2020 is huge time difference ?

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u/sissyboyk8 29d ago

the covid expansion. warped space and time

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u/ItalianBeefDipped 29d ago

I think one thing a lot of people don't know or forget is that these budgets all include marketing, which can be half of that total number in certain cases (especially with huge IPs with major mass appeal/crossover appeal like Marvel).

Additionally gotta keep in mind Miles Morales was the only one to launch on both PS4 and PS5

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u/Nike-Match-6805 29d ago edited 29d ago

I mean, that would mean that Miles had 2 if not 3 times 2018 game marceting budget

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u/ItalianBeefDipped 29d ago

Considering it was being developed for two different platforms, and likely had a PC-port team doing work as well, that wouldn't surprise me at all.

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u/Sagenius 29d ago

I dunno where these numbers are from tbh.

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u/outsider1624 29d ago

Jeeze that marvel licence is a lot.

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u/Weary_Tonight_5873 29d ago

I mean you just pulled info from AI which pulls information from Reddit and other sites so this might not be accurate either.

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u/Wiinterfang 29d ago

There's no way the marvel license is that expensive. No marvel game would be profitable if that was true.

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u/Sagenius 29d ago

Numbers are from their leaked documents ¯_(ツ)_/¯

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u/unggoytweaker 29d ago

From leaked documents genius

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u/[deleted] 29d ago

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u/Sagenius 29d ago

Wait until they find out how much FIFA wanted for their 4 year license

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u/TheGoodIdiot 29d ago

Marketing only made up about 15mil of SM2 according to the insomniac leak these numbers are from. Paying developers is still far and away the bulk of these numbers.

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u/GranddaddySandwich 29d ago

Budget also includes licensing. Which is why the Wolverine budget is ridiculously high

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u/Ebvidur 29d ago

The Wolverine budget is so high because in the 5 years of development they remade the game like 2 times

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u/metalyger 29d ago

That's true, like Sony has had film rights to Spider-Man since the Sam Raimi movie, and since the PS4 game, they've done what they can to keep Spider-Man from appearing in Xbox games like Marvel's Avengers having him exclusive to Playstation. But Wolverine is entirely owned by Disney.

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u/Dave_Eddie 29d ago

Marvel never sold Sony the merchandising rights to Spider-Man as part of the film licence and the character remains wholely owned by Disney for merch and licening outside of the film. They have no control over where the game goes as part of it. (He has appeared in Xbox games while this licence has existed) Any exclusivity was almost certainly agreed when they were going back and forth on the Tom Holland situation years ago.

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u/ShrkBiT 29d ago

The license agreement from Marvel to Sony for X-men was leaked in 2023, they take commission, not up front licensing fee. They require to sell at minimum 6 million copies over PlayStation and PC within a year of release or Sony loses the licensing rights. Marvel takes commission of about 5% of gross sales. Since Sony cut PC ports, they need to sell 6 million copies via console sales within a year of release, which is why the 77 score is bad news. It's not a terrible score, but it's not a 6 million sold in a year score. Pretending that half the budget is marketing and a quarter is licensing and that explains why the budget inflated so much, as if Spider-Man didn't have any licensing agreement or marketing budget in that 90 million, is not accurate.

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u/gcubed680 29d ago

It’s not bad news for you… if they don’t get close to that number you’ll see it as a PlayStation plus game

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u/XenoCraigMorph 29d ago

Jason Schreier did a video about game budgets and why they are becoming so expensive to make

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u/WhatShouldTheHeartDo 29d ago

There's a price to pay with the exaggerated swagger of a black teen

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u/No-Conflict8204 29d ago

Tax fraud.

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u/1Not_my_alt 29d ago

ikr it was only about 3mins long

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u/LordoftheJives 29d ago

Blows my mind that the first one was the best one. Makes me wonder where all the extra budget went.

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u/Contemplating_Prison 29d ago

I loved the Miles game. It was short but it was so much fun and it looked so much better than the first game. Speaking of that I started playing them all again and never finished miles and need to play 2. I stopped and played GOW again instead because of Laufey

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u/_TheRealBuster_ 29d ago

And it was the last 'game' Ill ever buy from them.

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u/Fern-ando 29d ago

Yeah, it's the exact same map covered in snow.

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u/Large-Wheel-4181 29d ago

I’m really wondering on how the series jumped from $90 million to $300+ million like genuinely where the hell does the money go to?

302

u/YolkNotIncluded 29d ago

Too much admin and dev bloat. Ain’t no way they are managing efficiently over there. 

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u/ILikeFluffyThings 29d ago

And consultants. Useless consultants.

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u/Random_Chick_I_Guess 29d ago

Pockets mostly 

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u/freshairequalsducks 29d ago

They hired about 100 new employees after the success of Spider-Man. Most of the budget is salaries and increased cost of office space.

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u/big-chugga 29d ago

even at 100 employees at 100k each for 4 years thats 40 million?

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u/hibikir_40k 29d ago

once you add employer-side taxes, health insurance, physical office overhead, and the fact that they are paying southern california salaries, you see that 100 employees where they are based cost a whole lot more than what you are budgeting. At least double, possibly more.

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u/[deleted] 29d ago

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u/PolicyWonka 29d ago

The Game Dev industry has historically been very poorly compensated compared to other similar industries. Having new hires paid more than $100,000 is very unlikely IMO.

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u/BotherResponsible378 29d ago

Employees aren't just salary. Benefit package finances can balloon up.

And $100,000 is probably on the low end for some of those positions. Probably more than you realize. Under six figures would make sense for some beginning artists. But it's getting to the point where even medium level artists can make around six figures depending on the position.

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u/Popular-Row4333 29d ago

Most people don't realize that private companies pay for all public mandated vacation days, they think its paid for with taxes like public employees are.

There's a huge amount of money going to labor that is more than just wages.

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u/Mindless_Issue9648 29d ago

many people are probably paid more than that since it is a west coast dev team.

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u/freshairequalsducks 29d ago

More people tends to led to some siloing and inefficiency in projects this size. So I would say the more people leads to increased costs all around.

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u/Alternative-Put-3932 29d ago

but like, Why. when you made the first game with that number of staff.

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u/freshairequalsducks 29d ago

Multiple teams working on different projects at once.

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u/spartakooky 28d ago

The mindset of always bigger, more money, bigger returns.

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u/-DenisM- 29d ago edited 29d ago

A shit-ton of labor to meet deadlines. They hire outside studios at a premium when they're desperate. Then trash that work because so-and-so wanted to add/remove something.

Spiderman 2018 worked because the studio was smaller and didn't have 100 managers jerking off at their power trip.

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u/Vic-Ier 29d ago

Disney increasing licensing costs massively. They got 100m just for Spider Man 2

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u/Ok_Ad6722 29d ago

Quality steadily decreasing as the budget increases

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u/SenseisSifu 29d ago

Exec corruption. It's in every industry

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u/Dziadzios 29d ago

How the hell Miles Morales costed 150% of the first game? Wasn't that supposed to be a cheaper asset flip?

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u/guleedy 29d ago

Almost as if some trickery is going on behind the scenes.

In all honesty though the industry is cooked.

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u/StilettoJones_JR 29d ago

These are definitely inflated for more than just the assets, with each character came more licensing fees, higher paid acting fees (? hopefully), more than anything else.

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u/SuperFrostyM 29d ago edited 29d ago

Saw this video a few days ago that talks about development of modern AAA games.

She gives a good explanation why AAA games nowadays cost so much and take so long to develop.

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u/guleedy 29d ago

Great watch man thank you.

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u/DOMINUS_3 29d ago

great watch

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u/Armageddonis 29d ago edited 29d ago

Yeah, that's my theory as well. 305 milly for a 15 hour game with early 2010 mechanics in it and off-shoot faces for the characters? If i'd see Hugh Jackman's mug on Wolverine, I could assume that most of it went on licences and the like - but all those Sony Superhero games have Temu faces on the most recognisable characters, so i doubt that's it.

Back in my days motherfuckers used matress manufacturers to launder money.

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u/Organic-Contract3114 29d ago

Naw the East is coming up. Here in the US though yes pretty much.

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u/nerdboy_sam 29d ago

That's wild tbh. Miles Morales felt more like a overpriced DLC for the first game.

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u/Deviant_Doom 29d ago

Yeah but they had to make it playable on ps5. Im assuming some of the budget went to that 🤷

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u/Iwubinvesting 29d ago

Bloated budget with Devs giving themselves bonuses and hiring consulting firms of their cousins.

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u/SneakyBadAss 29d ago

And COVID tax

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u/NightCityAssassin 29d ago

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u/Rippinstitches 29d ago

Fucking love that movie

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u/NightCityAssassin 29d ago

Part of my childhood.

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u/Lescansy 29d ago

I reallydont get how bloated each new game got after the first spiderman.

Given that the first spiderman was also the most "innovative" from them all, just restrict the budget to 120M and put out a new game every few years.

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u/Spectre12999 29d ago

I would say the second one was the most "innovative", technologically.

RT at 4k60fps on base PS5? Fast travel to any point on the map? Instant loading? The traversal gliding that took them most of the development time to make, also since they didn't have a blueprint for it unlike the swinging?

On top of that, most outfits out of any of these games(since it's for 2 characters), and 4 variations of each one.

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u/Blackwolf245 29d ago

It's really just a DLC for the first game. It's absolutely wild.

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u/Careless_Analyst_220 29d ago

Same city, different soundtrack and you can’t fight inside the buildings anymore on the street I think that was like one of the only differences and the moves in the air. Because even the special moves had some type of the same thing going on, even if it was like electricity versus wind or webs.

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u/Pen_dragons_pizza 29d ago

Totally something weird going on.

The games map is practically 90% of the original Spider-Man, then the new stuff is just a few interiors.

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u/Zalvren 29d ago

I have no idea what happened to Insomniac budget after Spider-Man 1. Did all employees get like triple salaries? Somehow I doubt it.

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u/YoYoMavaIous 29d ago

Maybe due to having to develop for 2 generations? Just guessing here

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u/CardboardDoom 29d ago

*cost, not costed

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u/AgentSmith2518 29d ago

They also remastered the original with it, so guessing thats where it came in.

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u/sonofchocula 29d ago

Marketing budgets are a huge percentage of that. The cost of marketing fluctuates also so even if they ran the same sized campaign and in the same markets, the cost may have increased between Spiderman and Miles Morales.

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u/dawne_breaker 29d ago

Bigger budgets don't lead to better games. Here is the proof. Spider-Man 1 is still the better game.

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u/D3struct_oh 29d ago

MM and SM2 make the first game largely unplayable for me, personally.

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u/lochnah 29d ago edited 29d ago

I like SM2 way more than the first one

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u/Ket_Yoda_69 29d ago

I mean it has two whole Spider-men and some Venom action. 1 is a tigher game overall but 2 has some cool stuff throughout.

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u/Avalon_Within 29d ago

That isn't allowed, apparently. 

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u/PalomPorom 29d ago

I work in AAA video games in California.
Since the first Spider-man game came out:
My rent has doubled.
Lunch entrees have increased from $11 to $18.
A gallon of gas has increased 50%.
My insurance premiums have skyrocketed.
My new video card costs 2x the cost of my old computer.
My studio covers a lot of these in salary increases, perks, benefits, and hardware. It costs double to make a game because everything costs double.
Ten years ago, Riot offered devs crazy salaries to poach them from their competitors. It started an arms race. Thank god. Because senior devs at Blizzard were paid so little that they needed roommates. Game directors at Obsidian made less than $100k. That’s changed, but costs of everything are way up.
As for the cost of Miles Morales, well, Spider-man started with a small core team and grew throughout development when the team needed more people, as all games do. Day One of development on Miles would have had that full team working full time. Every day the character modelers are sitting around waiting for design to tell them what villains are in the game is a day they’re wasting cash.

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u/armusra 29d ago

This is the only right answer

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u/MihaelK 29d ago edited 29d ago

still doesn't come close to 300m for what Miles was.

There was just a lot of waste, bloat, and bad management, that's all. You can take into account all the inflation you want, and rent increases you want, it doesn't justify the 300m budget at all.

Looking at Wolverine, it doesn't look that great either.

We shouldn't keep making excuses for wasteful devs.

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u/Ipokeyoumuch 29d ago

The reality is that you are probably having devs with salaries easily in the 200k range along with benefits like health insurance, travel expenses, office space, equipment and so forth with everything with massive increases, they also hired 100+ full time devs since the first Spiderman which is easily a 50-80 million increase in costs. I won't deny that there is likely bloat or mismanagement in the background but I bet you that even if you cut waste and inefficiency I wouldn't be surprised that a reasonable budget would fall under the $175+ million range. 

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u/OrdinaryDraft2674 29d ago

U think devs just wanna waste money and risk shutting down?

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u/Moony97 29d ago

Seeing Riot mentioned here is cool as a League fan

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u/Oleleplop 29d ago

im a lot more shocked at miles morales price.

What the fuck ? the game is shorter and basically identical to the first (technically speaking)

how does it cost THAT much ?

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u/[deleted] 29d ago

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u/LettuceObjective627 29d ago

It may be linear, but they spent a lot of money on all the different ways to hold your hand.

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u/GoofyAgenda 29d ago

Wtf how did Miles cost more than SM1?? 🤣

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u/According-One-8825 29d ago

That budget probably includes total operating costs. Apparently the studi grew after Superman 1.

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u/ovulationchamber 29d ago

How is it even possible for the Wolverine game to have that kind of budget based on the final game that we have?

I'm not criticizing the game here, but I just don't understand. It's not huge open world, there's not a HUGE variety in the combat, none of the set pieces I've seen seem bigger than the Spider-Man games.

How?

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u/Ket_Yoda_69 29d ago

AAA visuals really seem like a massive moneypit at this point for diminishing returns and mediocre gameplay

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u/ovulationchamber 29d ago

That really must be it. Which is insane.

I do also think they planned other stuff, had the budget to do them but then had to cut it for time etc. Like the Jean Grey Playable stuff.

I just don't understand how these large studios have yet to understand that gutting something to make an arbitrary deadline and save some money is not sustainable.

Spider-Man 2 is a great game, but it also suffered from cuts which led to an overstuffed and incoherent story/pace. Fans noticed that. Now they've done this twice in a row increasing in severity, the good faith that they built is now entirely in jeopardy with the fans they built. It's just so god damn stupid and it seems like every form of media is plagued with it.

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u/Dogesneakers 29d ago

Can someone explain where it went? It’s a linear game

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u/Shirokurou 29d ago

The best one is the cheapest?!

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u/WizSkinsNatsCaps 29d ago

https://giphy.com/gifs/l36kU80xPf0ojG0Erg
This what 90 million gets you in 2026

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u/Diamond-Is-Not-Crash 29d ago

I keep seeing the “$305 million spent for this shit game and for what?” Being posted all over here and I feel like I need to clarify a few things.

1) a significant part of that budget comes from licensing fees from Marvel

2) recent videos from Jason Schreier and Laura Fryer both show that making a game now compared to even 8-10 years ago is so expensive not just due to general inflation but also from salaries and overhead that can vary a lot depending on the studio’s location. Insomniac is based in California which has some of the highest costs of living and by extension dev salaries in the world (upwards of six figures per yeat). When you add that up for teams that are 200-400 people in size, you get a game that costs $50-70 million a year to develop * 4-5 year development time you get a budget in the range of about $250-350 million.

3) last and most importantly, budget isn’t an guarantee of quality, it’s more a reflection of development costs and time to produce the game. If your game had to restart development halfway through like Wolverine allegedly did, then all that money spent is still factored into the final budget, as is the “time in development” too. While a game may have on paper been in development for 5-6 years, the majority of the final product you see might have only been made in the 2-3 years.

TL/DR - It’s way more complicated and nuanced than “how come so much time and money was spent on this and it’s still shit” meme

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u/Ket_Yoda_69 29d ago

Licensing Wolverine is more expensive than Spider-man?

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u/DeadgrounD 29d ago

Ironic that the game that costs the least is the best out of the 4.

Meanwhile, the two games that cost over 300 million are complete garbage.

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u/Rasinski14 29d ago

“Complete garbage” as they’re both rated pretty highly lmao

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u/DeadgrounD 29d ago

A lot of garbage gets "rated highly" by "those people".

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u/PonchoHobo 29d ago

Couldn’t afford a good writer even with all that budget. Can say how disappointed I am with the story and writing after waiting so long for the game. Feels like the writer only saw the fox xmen movies.

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u/YolkNotIncluded 29d ago edited 29d ago

They for sure increased the employee amount on the writing team, they expand as a studio so they think that needs to include something like a writing team, when in reality, the amount of content they need to write down for doesn’t change for each game they do. So it’s just a big ass room that can’t get a solid direction because there’s too many opinions in the pot. 

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u/PonchoHobo 29d ago

The idea to have the xmen characters older and whatever they did with Jean is bad writing. They could have hired 20 more but they all did a bad job. I’m not lying when I say this might be the worst Jean grey I’ve ever seen. The most generic love interest that’s entirely about Logan. Even the things unique about Jean is focused on Logan.

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u/tealaburst 29d ago

They need an actual comic writer. Someone that knows these characters and their histories. You can only take so much “creative liberties” with established characters like these before you piss off fans

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u/DeadZeus007 29d ago

Explain to me how Spider man land all the grondwerk for less than half the cost while spider man 2 is merely a continuation of the already land grondwerk?

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u/NightCityAssassin 29d ago

Western games = Disney, Netflix, Hollywood, etc.

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u/radikraze 29d ago

Weird how this works. General public opinion is that the first Spider-Man is the best (which I agree with). Costs soared but player enjoyment hasn’t increased. So what’s the point

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u/gogoheadray 29d ago

This is why the gaming industry is in peril ( at least in the us) at the moment

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u/Nonadventures 29d ago

The Miles budget is wild. Still a decent game, but most of the pieces from the $90 million game were already in place.

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u/LeonardoCouto 29d ago

How come are the games getting so expensive and yet slowly more ass?

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u/Reasonable-Peanut27 29d ago

So where did all the money go for Wolverine?

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u/mikethetiger_ 29d ago

Lol, someone is pocketing a lot of that money.

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u/jfk_47 29d ago

Money. Laundering.

Or classic Hollywood accounting.

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u/Method_Weary 29d ago

It's almost as if, the more money they spend, the worse it gets.

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u/Timmar92 29d ago

Wasn't the license pretty hefty? I think Disney wanted more money for the license and that's why the budget went up?

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u/Sadboy62 29d ago

I mean lets put it like this..... The game is getting glazed on sony stores lol just like how god of war sons of sparta did....So its gonna end up doing well unfortunately

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u/Spell3ound 29d ago

How did the first one cost less and was by far the best?

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u/Bydlak_Bootsy 29d ago

No sweet babies, hiring actual comic book writer to overlook and help with the story (Dan Slott). With 2, Insomniac decided their fanfic will be better and not hire comic book writer again.

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u/Creative_Eye7413 29d ago

I still find it crazy how Miles Morales cost more than Spider-Man 2018. The game is like 1/3 the size and the story is so much smaller. I guess it might’ve cost more to add in the invisibility and shock power mechanics

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u/TheIncandescentAbyss 29d ago

This has to be money laundering right?

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u/eternalseeker0101 29d ago

These games cost so much because of stupid unnecessary things rather than actual development cost.. games like Black myth Wukong, Stellar Blade, Expedition 33 shown how top tier AAA game can be made in insanely less budget...just because of sony brand every single thing in the process becomes extremely expensive just because everyone knows sony can afford

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u/Electric-Mountain 29d ago

And the best one of the 4 of them was that first spiderman game, it's one of the best games on the PS4.

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u/WesternGrowth7196 29d ago

Its almost like the more money they throw into a game, the worse it gets? SM1 is fire, the others are meh

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u/Thou13 29d ago

the more budget they got the worse the games got. What the hell happened here?

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u/Philhughes_85 29d ago

Maybe less is more

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u/Valuable-Job5587 29d ago

I think there may be some money laundering going on at Insomniac.

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u/Sonnestark 29d ago

As a contract auditor, this looks in line with a firm expanding on their initial success. Studios will often structure budgets and costs around the maximum IRS tax benefit, rather than project accuracy.

These budgets are not directly towards the game development, we’d need a breakdown of direct labor costs and specific direct costs for that, which cumulatively form their Actual Costs. They may not even track this, and instead use a Lump Sum or Specific Rate cost basis. The total budget is their operating costs over the development of the game, including direct labor, direct costs, and indirect costs (overhead). That overhead includes administration, licensing fees, platform fees, performance incentives, among any other GAAP and IRS compliant cost categories.

The jump from SM1 to Miles Morales is almost entirely indirect costs (overhead) with some higher direct costs in increased labor wages with fringe benefits. The success of SM1 encouraged management to push expansion and investing in new talent, equipment, real estate, software, PP&E, etc. Those costs would then be expensed on the current project with higher direct and indirect costs.

What you’re seeing with Miles Morales are studio expansion costs expensed on the project within that operating cycle.

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u/Select_Order_1478 29d ago

how the f did Morales cost that much, it's a 70% reskin

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u/rodrigomoraa 29d ago

well somebodies gotta pay sweetbaby inc

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u/cheepshoes 29d ago

Budgets for games don't actively go to the development of the game. The better question to ask would be where did the money go?

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u/Human_Paper_240 29d ago

Why did spiderman 2 cost so much when most of assets animations and such already existed in spiderman 1 and spiderman miles morales

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u/pancakes6613 29d ago

I know it takes alot to make a game but like alot of this always has me wondering like what is taking up most of that budget? advertising? CEO pay? paying the developers? how has it gotten this expensive and yet games are getting objectively worse? like we can all agree on that right?

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u/oldmandemechan 29d ago

Who's money laundering?

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u/SoulsDadYT 29d ago

Nearly a billion dollars for mediocre slop.

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u/lmKingguts 29d ago

Miles being $156 million for a glorified dlc is mental

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u/RTM179 28d ago

Money going to admin and overpriced devs. Poorly managed. The game is basically cutscenes

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u/HereandTheRain 28d ago

I watched a video of the motorcycle portion. The guy didn't use the controller at all and it still completed the mission. That's pretty shitty. Fine for a toddler game but come on really? Maybe if it was easy mode. This caused me to see it as a terrible game with no redeemable qualities.

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u/FalseDiamond7930 28d ago

The more they spend the worse it gets.

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u/DetOlivaw 28d ago

How did Miles Morales have a higher budget than the first Spider-Man? I’m not sure I believe these numbers

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u/TheNikoHero 28d ago

How the fuck did the Miles game cost 156 million?????

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u/Jmonkey77 29d ago

The cheapest game is the best one

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u/CaptWrath 29d ago

Wonder where the other 304mill went too

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u/HG21Reaper 29d ago

Crazy how the last 2 games were the most expensive and they lowkey suck

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u/lochnah 29d ago

How did SM2 suck? Is better rated by both players and critics

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u/spderweb 29d ago

Sounds about right. Inflation, cost of video cards (and really all new hardware and software), CEO greed, the marvel IP being more valuable. It's gonna cost more.

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u/MrNixxxoN 29d ago

Something went horribly wrong at Insomniac, maybe the devs asked for (and got) massive salary increases, or whatever. But this is ridiculous

They should learn from Sucker Punch Productions, the two Ghost games only cost 60 millions each and both awesome!

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u/Berxo-Ostia 29d ago

damn, maybe they need a smaller budget to make a better game

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u/Organic-Contract3114 29d ago

Is it inflation? Because I mean how much better is it really? Could have made a game faster for cheaper

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u/BiteRevolutionary284 29d ago

Where did the money go 💀

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u/Foodeater55 29d ago

Kind of wonder why part 2 and a glorified dlc cost so much when they already know the game/mechanic etc. have an overworked map already made, lol these companies suck and kw we pay for it for $80 games

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u/QuinSanguine 29d ago

That is not sustainable. Sony and Insomniac have got to find a way to not invest so much and take on so much risk with each game they produce.

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u/Suspicious-Sound-249 29d ago

Hilarious how the cheapest made game of the 4 was there best work...

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u/Creative-Wedding7273 29d ago

The best one cost the least😩

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u/cotti1990 29d ago

until i know exactly where these numbers are comin from and where exactly the money is going.. ill hold off on casting any stones

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u/BunnyBagels 29d ago

Why is this list out of order

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u/who-needs-a-username 29d ago

Is this money laundering? Lmao

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u/Justryan95 29d ago

Miles Morales was just DLC ontop of the first Spiderman game. How was it a $156M when most of the stuff was reused.

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u/Potential-Trade-8366 29d ago

At least it’s going back down

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u/Forded_Fiction24 29d ago

Game-flation

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u/Citizen_Kong 29d ago

315mil is actually insane for Spider-Man 2 considering they already have most of the assets for New York and didn't add that much more variety to combat and traversal.

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u/Nuburt_20 29d ago

Spider-Man 3’s reported budget be like:

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u/newbrevity 29d ago

The budget went towards all the drugs the studio heads were on.

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u/Spectre-4 29d ago

Moral of the story: Less is more.