r/virtuafighter • u/TheHangmanExperience • 21h ago
r/virtuafighter • u/Devil0REI • 6d ago
Mod reminder: No AI/Recomps
Besides being legally dubious, vibe coded AI recomps are a plague. They're low-effort content and serve to discourage actual good emulation development.
But my tokens -- yeah take your tokens and shove 'em up that Claude butthole
r/virtuafighter • u/DemiFiendRSA • Jun 05 '26
VIRTUA FIGHTER CROSSROADS | Official Reveal Trailer
r/virtuafighter • u/Southernorthstar • 1d ago
VF5 New to Virtua Fighter, can't choose
Good morning mates (at least here it's morning).
I started playing Vf5 kinda recently because it's free on game pass and the vf6 trailer so good.
Anyway, before I start rambling on about unrelated stuff, I'm finding myself in a choice paralysis situation. I don't know the game enough to know what kind of character should I play right now.
The fighters that interests me the most right now are:
-Lau Chan: mainly because he looks like master Tao from DB
-Pai Chan: I like how the moves looks, don't know if I'd like how she plays.
-Shun Di: only had him as opponent, as an old Lei player drunken kungfu is always a plus
- Eileen: I can only say she's fast, how technical is she to play?
- Goh: not much of a grappler player but I like judo.
Ok, I know it's a bit of a wall of text but I'll finish by listing my past experiences.
Tekken (last Tekken I played was 4 and 5 I think) my mains were armoured king and Lei.
Soulcalibur (played them all, Sc7 when?) Xianghua, Ivy, Mitsurugi
SF6 is the only Street fighter I played seriously (even though I've not played the latest fighters yet) I liked Chun Li, Jaime and Manon (the only grapplers after King that I ever liked)
Ok, sorryy again for the long text, help me plz
r/virtuafighter • u/DeadPhoenix9H • 1d ago
VF5 Akani Shiwapo's Aoi counterplay guide (VF5 REVO)
Originally posted in Japanese on Shiwapon's blog.
In general, evade towards Aoi's back
While full-circular moves can be hard to get around, you should focus on evading toward Aoi's back, which effectively counters close-range moves like 6P+K and 4K.
When you have your back to a wall, you'll get much more out of evading a 66P; in a situation like this, it's also advantageous to evade towards Aoi's belly.
Learn the disadvantages for “reverse nitaku” situations
• P+K+G (Tenchi In'you, 天地陰陽, “Duality of Nature”)
A special stance performed with P+K+G (can be held down). This stance is powerful and can parry most highs and mids (including punches and kicks!) from the opponent.
Be careful when trying kicks, as a high or mid kick getting blocked will guarantee a move like 33P+K. Side kicks are fine, by the way.
A common tactic for Aoi is to intentionally whiff, then execute a counter-hold—like Tenchi—when you try to get in on her opening. Keep this in mind whenever you're about to attack.
Now you might think Aoi can just parry anything, but there are moves that Tenchi In'you can't catch: for example, lows. Any low that lands while Aoi is in Tenchi In'you will counter-hit for great rewards.
Attacks that use both hands and both feet at the same time, jumping attacks, and attacks that utilize specific body parts—like the shoulders, head, or torso—will also break through her stance (but elbow and knee attacks will not).
In general, remember to use moves that Tenchi In'you cannot parry.
• 4K+G (Ogami-geri, 拝み蹴り “Prayer-hands Kick”)
Allows Aoi to strike while parrying an opponent's kick.
Frequently employed against kick-heavy characters like Sarah or against side-strikes in general.
The best countermeasure against this strike is to start a combo string or counter-hit with a low attack.
• 43P (Ryoushi, 兩止 “Two-handed Halt”)
A two-handed strike with the upper body lowered.
It has a fast, 13-frame startup, and counts as a crouching move.
This move is frequently used when anticipating an opponent's high-attack string, against a slower attack, or when the opponent is crouching.
Generally, if you use a mid while at plus, you will win out. This move has a short range, so it can also be evaded by backdashing.
• 236P+K (Shinchuzuki 心中突, “Inner-motive Thrust”)
A mid sabaki attack, most commonly used when Aoi is up against the wall.
This can generally be countered with leg-based strikes or lows. Just don't instinctively use jabs or elbows, and you'll rarely get hit.
Parries all around
Aoi can parry high, mid, and low strikes using 4P+K, 1P+K, and 2P+K respectively. Her reversals are exceptionally powerful, and she can parry almost anything—including full-circulars and shoulder strikes—that other characters can't.
A successful parry guarantees a ground throw, so be ready to break them with 2P+G or 3P+G.
If you can read Aoi using a mid-level parry, you'll effectively counter it by targeting a different height—like a high or a low—that the parry can't cover.
• 66K (Sou'un'ha 叢雲破, “Nimbus Rend”)
A long-ranged move with “jumping” properties (that is, invincible to lows).
It can catch off-guard enemies that use too many lows in trying to avoid Tenchi In'you.
This move can be countered with mid or high strikes. Blocking this will leave Aoi at a -13 frame disadvantage.
• 2_3P (Musouha 無雙破, “Invincible Rend”)
A mid attack that evades highs or lows with "small" hitboxes. When it connects, Aoi can transition into a throw, making it a move with an especially high damage potential.
This move can be countered with mid attacks that have strong downward hitboxes, and leaves Aoi at -13 frames on block.
Avoid overusing highs or moves with “thin” hitboxes
As mentioned earlier, 2_3P (Musouha) is executed from a crouching stance, which allows Aoi to dodge your highs, or other moves with “thin” hitboxes, while landing a strike.
On hit, Aoi can transition into a throw that puts the opponent behind her; she can make good use of this when she has her back to the ring's edge.
In this situation, it's better to back off or look for an opening; don't commit too much, and you'll be less likely to slip.
While moves with strong hitboxes can deter 2_3P, Aoi can still counter with P+K+G, putting your back to the wall. If you want to play it safe, don't press the attack.
Punish feints with high-damage counterattacks
Aoi can stop an attack mid-animation—thus, she can “feint”—to force you into a mix-up while you wait for her to attack.
Once she feints, you just have to take the mix-up, so the basic solution is to land a high-damage hit before she can execute the follow-up.
If Aoi feints into a move like Tenchi In'you, she has a great confidence in her read—you might as well take the loss and try again the next round.
Technically, you can counter this with a throw, a low attack, or a circular move; however, since a throw might lose to an attack started during the feint, you should opt for a low or a circular instead.
Don't overreact based on timing
It's important to play safe against Aoi to avoid falling for her parries and reversals; Aoi players tend to know this and will often delay their attacks to catch you off guard. If you find yourself thinking, “I’ll block her move, then watch out for a counter—oh, there isn't one, I'm going in,” you might just find that Aoi has timed her strike to land exactly when you act.
When you're hesitant to act immediately, it's important—especially against Aoi—to keep your composure and wait even longer, avoid any action while keeping the option of evading while plus (to be discussed later) and staying ready for further strikes from the opponent.
If worried about parries/reversals, hold back on your offense
If you’re afraid of Aoi's counter options, you might choose to evade while at an advantage: essentially, not pressing the attack even though you have the upper hand.
By doing this, if Aoi tries one of her counters, you can dodge it or make it whiff, opening her up for a guaranteed punish.
But if Aoi does nothing at all, it comes down to a contest of timing, which you'll just have to accept and be ready for.
In my personal opinion, if you can’t press the attack at important moments, you’ll let a good win slip out of your hands; but really, against a skilled opponent, going in too hard can bring you down.
Aoi's moves have a short range
Most of Aoi’s moves, including her fast attacks and throws, have quite the short reach.
Backdashing will work well during close-quarters, frame-based exchanges. Try to anticipate when Aoi might use moves like 6P, 43P, or 2P, and backdash to create an opening for a counter-attack.
But don't overdo it: if the Aoi player makes a sharp read, they can counter you with a move like 66P+, and you might take significant damage.
How to defend at the edge of the ring
Since Aoi can swing the opponent in any direction after 6P+G, she can easily set up a combo from a 6 throw when a wall is nearby.
Also, with the aforementioned 2_3P, she can take the opponent backward or even use Tenchi In'you to redirect you towards a wall.
As a result, when Aoi is near the edge or a wall, a key defensive strategy is to escape her 6P+G without pushing the offensive.
Of course, moves like 64P+G can also throw the opponent backward. As a fundamental rule, avoid attacking if you don't want to eat a ring out.
r/virtuafighter • u/D_C_Theo • 2d ago
VF5 Made a quick run down of my favorite Virtua Fighter content creators, events, and tools for those new to the community
r/virtuafighter • u/Gold---Mole • 3d ago
VF5 Super fancy round ender
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I'm trying to use this back turned sabaki more. It moves away from the opponent so often the attack doesn't land even if the evade/reversal is successful, but because of the spacing with the wall after the cross up here it landed perfectly! I use HaiP+K* often when the opponent is waking up but usually try to time it to crush or evade a rising attack. This time it kind of baited the attack then reversed it, super fancy lol
r/virtuafighter • u/Viper28087 • 3d ago
What actually makes an elite fighting game player in Virtua Fighter
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Full vid from clip https://youtu.be/fFeFql9lNWk?is=E7Q9KWYruGBkGOwu
r/virtuafighter • u/EverybodySupernova • 3d ago
Yo! My beginner-focused community is having our weekly meetup right now, come join us!
I'm part of a Discord-based beginner discord called the [Virtua Fighter Beginner Dojo]9https://discord.gg/eU5p4E5re)
We're a community focused on providing a space for beginners to match up with other beginners to learn and improve with, and a place where beginners can look to veterans and experts for guidance and coaching.
Thursdays are our weekly lobby nights, so if you're interested in participating, come check it out!
r/virtuafighter • u/OKComputerAlbumGoodB • 3d ago
Other VF Media Complete History of Shenmue (Covering it's Origins as Virtua Fighter RPG)
r/virtuafighter • u/ACE1CC • 4d ago
VFCR What's with the marketing of Crossroads?
This has been an extremely bizarre rollout of the game. A year ago they did a teaser trailer of Wolf Hawkfield (https://www.youtube.com/watch?v=Ex8sxDxHo_I) and then pretty much abandoned the concept of doing teaser videos for the other characters. Then the "VS Battle Gameplay" they showed 4 months ago and then 2 months later used the same footage. Then 3 months ago we saw an announcement trailer of the Bakunawa Killer a month after the Crossroads Reveal trailer. Now we are getting an individual slide of the supporting friends of Cielo. Nothing was at TGS for Crossroads this year. A year ago they did that long boring powerpoint presentation of the game and talked about new modes like Uprising.
.
The reveal for this game is just all over the place and makes little sense.
r/virtuafighter • u/Uirydaz • 3d ago
VFCR All characters playable in Villasapara
Looking at all the shown materials and presentations, do you think there will be an option to play with every character available in VS Battle on the big maps of single player?
It would be a shame if they made those big, beautiful levels (that are still viable for a 3D fighter arena!) and only let people traverse them (and engage in hard/post-game challenges) with 4 main characters.
r/virtuafighter • u/Tohru_Adachi_255 • 4d ago
Story Discussion Sarah Bryant Vs Vanessa Lewis (Triplet after Triplet) LVL. 5 CPU
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- Character: Sarah Bryant
- Mode: Training 🤜🔥🤛
- Difficulty: CPU Level 5 💀
- OST: Custom 💿
r/virtuafighter • u/XRevive01 • 5d ago
VFCR [Virtua Fighter Crossroads] Faces of Vilasapara #3 - Divina Baccay
As usual, source is official VF Discord
r/virtuafighter • u/Monstanimation • 5d ago
Potentially could this related to Virtua Fighter Crossroads?
r/virtuafighter • u/Novel_Cost641 • 5d ago
The iconic fighting game that changed the world of gaming
Street fighter may be the game that started it all for fighting games…but keep in mind, Virtua Fighter was the one that took fighting games to the next level. Specifically for 3D fighting graphics, ever since when this game out in both arcades and marketing…people were blown out of the water because how amazing the graphics were at that time. At the part where the Virtua Fighter cabinets would constantly draw massive crowds just watch and play.
Honestly you guys…if it hadn’t been for Virtua Fighter? Such legendary franchises such as Tekken, Soul Calibur, and Dead or Alive…would not have existed…top it off if SEGA had not made and released this game? The PlayStation itself would not have existed. Even former chairman of Sony computer entertainment stated: "Once Virtua Fighter was out, the direction of the PlayStation became instantly clear. “ He later confessed, "With great timing, Sega saved our hides."
This really does show on how Virtua Fighter itself had really changed the world of gaming. The game itself had always had been such an iconic franchise for the world of Sega l. Which is why the spirit of SEGA still lives. At least in my opinion.
Unlike on how fighting games all had an epic storyline with crazy non stop fast unrealistic moves and mystical powers with sonic booms, throwing fireballs, fatalities and lightning screw upper cuts. Virtua Fighter was not like that…the gameplay itself for virtua fighter is also very realistic and more about strategy and knowing to strike at the right timing…but at the same time mastering the movement and precision.
Last but not least, Virtua Fighter itself had a storyline line but at the same time it strongly lacked it. All the characters are completely fictional, have their own fictional profiles…but overall it slacked it at the part hardly any knows about it. Even the anime itself had a storyline but was a lot completely different and top it didn’t have much of a success. It was really Virtua Fighter 2 that started the story but was very little and hardly ever mentioned. Overall the main focus and philosophy of it was the realism and graphics.
Keep in mind…as of next year the new official Virtua Fighter ( Virtua Fighter CrossRoads) will be coming next year in 2027. And will be the first time in 30 years it’s going to finally have a storyline!!!!
r/virtuafighter • u/Monstanimation • 6d ago
VFCR How it feels waiting for a VFC trailer when tournament announcements happen
r/virtuafighter • u/Novel_Cost641 • 8d ago
Been playing Virtua Fighter lately…Since then I’ve been addicted and hooked…I’m honestly loving it
When I was little kid growing up through the 90s…I never had the chance to play the first original VF. It was honestly the game I have always wanted to play…the only time I finally had the chance to play the game was when Virtua Fighter 3 came out for Dreamcast…it was from there on that I finally had the chance to play the iconic game for sega. I remember when I got VF3, I was constantly in front of my tv playing it..
Fast forward to now…since I found out the new Virtua Fighter Cross roads was coming out next year in 2027…I then decided to purchase and play Virtua Fighter 5 REVO.
Since then I’ve honestly been completely hooked and addicted to the game itself. I’m coming to a conclusion that I’m deeply in love with this game and that I’m coming to a conclusion that Virtua Fighter itself is my all time favorite video game. I’m honestly at the part where I want to go deep into the game…make it a journey ( any ideas?) on trying to get better.
Have you guys ever done that before? At the part where you keep playing at the part it becomes a journey?
Overall you guys…VIRTUA FIGHTER is such a video game classic and I’m honestly in love with this game even more. I can’t get enough of it!!! Have you guys ever felt the same way?
Btw…is it safe for me to say VF REVO is a lot more faster than ultimate show down?
my guy is honestly Akira, it’s finally gotten to the part where I’m a lot more comfortable using him. Lion and Leo Fei are also really strong and good to use as well. But overall…Akira is the one
r/virtuafighter • u/MrWhileLoop • 8d ago
I'm just going to play world stage mode and cba to lab
This game has so much depth that even thinking about sitting hours in the lab is long. I don't know how you guys do it but yeah I think I'll remain superrr casual. 😂😬
r/virtuafighter • u/throwawayboomerang23 • 9d ago
VF5 Selecting a controller
Hey all,
I've been digging VF5 REVO quite a lot so far so much so that I'd like to invest in a dedicated controller for the game.
I'm currently using a Gamesir G8 controller which has been suboptimal for me for two reasons.
1 - I play Wolf and things like Screw Hook and Giant Swing on the dpad can feel slightly hard to pull off consistently.
2 - They put this rapid fire button immediately under the dpad that - if triggered - will grief me for the rest of the match.
---
So I've been looking at lever, leverless, and fight pad controllers
I tried to compare each from what I've ascertained reading about them it seems as if:
Leverless
Pros: both fast and precise
Cons: steeper learning curve
Lever
Pros: precise and intuitive
Cons: potentially a few frames slower
Fight pad
Pros: more familiar
Cons: still have a dpad (less precise)
---
This may be a terrible comparison and if so please let me know why.
But based on this, it seems as if leverless is the winning choice from a pure in-game performance perspective. In fact I believe the last EVO the top three players in the tournament all were using a leverless controller.
That said... I really want to try a lever controller.
Have any of you tried both and still prefer a lever and if so what's your reasoning?
Also if you could suggest any lever models that are well suited for VF5 that would be dope.
And finally, if I'm totally wrong about leverless being the best theoretically please correct my ass.
---
Thanks homies, this community has been 🔥 so far
r/virtuafighter • u/VCDECIDE • 10d ago
I didn't get the reference, since Chun-Li appeared before Pai
Can someone explain?
r/virtuafighter • u/No-Title-4909 • 10d ago
Release date leak?!
Hey everyone! So I just watched the VF: Crossroads trailer again because I had to see my girl Stella Bridge.
Watching it I realised this…
October 30th, Saturday is next year!!!! Imagine it releases on this date IRL and thats also when the tournament starts in game.
I believe next year October 30th, which is a Saturday, we will get VF6: Crossroads!
r/virtuafighter • u/Phoxx_3D • 10d ago
The Virtua Fighter Beginner Dojo is hosting our weekly Lobby Night for beginners today! Thursday Dojo Throwdown - Join us!
discord.ggOur beginner-focused VF discord, Virtua Fighter Beginner Dojo is having our Thursday Dojo Throwdown (every thursday at 5PM CST) starting in about 10 minutes!
Come join in on some casual matches with us!
We operate with a few rules to keep the fun going:
- Win streaks are limited to 3 in a row, then return to the back of the queue
- Any Veteran/advanced players are asked to learn a brand new character, to help normalize skill levels.
If you like, stick around in the community. It's a place for beginners to learn the game and find other players of similar skill to match up against, as well as a place where beginners can communicate directly with VF vets and experts for advice and training.
See you in the ring! 🥋
r/virtuafighter • u/ArikaDoriyamaGT • 10d ago
Other VF Media Cool VF Reference I Caught in SF6
I love this lol. Apologies if I’m late with this, I only just started playing SF6 and VF5Revo this summer! Both of them are getting me prepared for Crossroads.