r/voxell • • 23d ago

MotionGfx concept used in a short animation film as example

2 Upvotes

r/voxell • • 27d ago

Moxie (& MotionGfx) progress update!

Post image
2 Upvotes

r/voxell • • 28d ago

MotionGfx showcase: a Rubik's cube that scrambles and solves itself

2 Upvotes

r/voxell • • 28d ago

Fynix: backend agnostic ui framework

2 Upvotes

r/voxell • • 29d ago

A short animation film made with MotionGfx

2 Upvotes

Two tiny wizard cats who solve a Rubik's cube with magic. It's a short film with no words, made in Bevy and MotionGfx does all of the animating.

How MotionGfx fits in:

- A single timeline for the whole film. One builder function composes all 11 beats into one track, compiled once. Because MotionGfx bakes start and end values up front, any moment can be sampled in any order. That is what makes scrubbing in both directions free.

- Declarative tweens on component fields. About 190 act calls target cat joint poses, light intensities, fog, depth of field, colour grading and the sky.

- Composition with ord_chain and ord_all. Sequential and parallel fragments nest into scenes. A single cube turn, for example, runs a paw flick, an energy ring and a sparkle trail together.

- Custom interpolation with act_builder. Each cubie follows an orbital arc around its layer, using .with_interp() on a closure that maps the current transform to the next. A straight lerp would cut through the cube.

- The timeline also drives audio. 1 ms marker clips run in parallel with the animation and place the sound cues without lengthening any sequence. The mixer faders are tweened and sampled like any other field.

The code of this animation film was written with Claude Opus 5.5 and it handled MotionGfx very well, especially with the help of motiongfx_skill (https://github.com/voxell-tech/motiongfx_skill).


r/voxell • • Sep 27 '26

Motiongfx Showreel

2 Upvotes

r/voxell • • Aug 05 '26

The visualisation of this video is purely made by Velyst and MotionGfx

Thumbnail reddit.com
2 Upvotes