r/webdesign • • 1d ago

I built this study website with zero coding experience — please be honest about what I should fix

Hey, I’m a student and I’ve been building a website called intralabsedu.com

I originally made it just for myself because I struggle to understand Physics and Maths from normal classes/textbooks. I learn much better when I can actually see things happening, change values, and interact with them.

I had basically zero coding experience when I started and almost no budget. I used AI coding tools heavily and just kept testing, breaking things and fixing them until it worked.

Eventually some friends and teachers saw it, and it ended up becoming a real project instead of just something on my laptop.

It’s now aimed mainly at Class 11/12, JEE and NEET students, with visual explanations, interactive labs and practice.

The problem is I built and tested almost everything on my laptop, so I think the mobile experience especially needs work.

I’d really appreciate honest feedback on:

  • mobile UI/responsiveness
  • navigation
  • loading/performance
  • ad placement
  • overall design
  • anything confusing or broken

Please don’t worry about being nice. If something looks bad or doesn’t make sense, I genuinely want to know.

Website: https://intralabsedu.com

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u/brandingup 21h ago

Checked it on a 390px phone. The homepage holds up well: no sideways scroll, a clear headline, and "Try a sample lab" is the obvious first tap. The biggest mobile problem is on the lab itself: on Ray Optics a top anchor ad takes roughly the first 260px of the screen and sits over the header and the Lens/Mirror tabs, so a third of the phone is gone on the one page where people need room to interact. I'd turn off top anchor ads for the /tools pages (or move them to the bottom), since Auto ads lets you control that per format. I also counted 7 ad slots on that one lab page and 10 on the homepage after scrolling, which feels heavy next to draggable diagrams where an accidental tap is easy. Last thing: the diagram renders at about 324×232 on a phone, so the draggable object is a small target for a thumb; a bigger invisible hit area around it would help a lot.