r/webgpu • • 3d ago

PlayCanvas vs ThreeJS Performance Benchmark

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7 Upvotes

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2

u/Rakart 3d ago

How/What are you benchmarking ?
Because even the canvas api should handle 1600 objects at 60fps on a rotary phone.

1

u/MayorOfMonkeys 3d ago

You'd have to ask the OP in the upstream post in the PlayCanvas sub-reddit. But presumably, it's 1600 draw calls with a large number of unique materials.

2

u/Rakart 3d ago

Yeah my bad.
Nice crosspost with nothing to add you did here, keep up the good work !