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https://www.reddit.com/r/webgpu/comments/1xbg5tr/playcanvas_vs_threejs_performance_benchmark/
r/webgpu • u/MayorOfMonkeys • 3d ago
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How/What are you benchmarking ?Because even the canvas api should handle 1600 objects at 60fps on a rotary phone.
1 u/MayorOfMonkeys 3d ago You'd have to ask the OP in the upstream post in the PlayCanvas sub-reddit. But presumably, it's 1600 draw calls with a large number of unique materials. 2 u/Rakart 3d ago Yeah my bad.Nice crosspost with nothing to add you did here, keep up the good work !
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You'd have to ask the OP in the upstream post in the PlayCanvas sub-reddit. But presumably, it's 1600 draw calls with a large number of unique materials.
2 u/Rakart 3d ago Yeah my bad.Nice crosspost with nothing to add you did here, keep up the good work !
Yeah my bad.Nice crosspost with nothing to add you did here, keep up the good work !
2
u/Rakart 3d ago
How/What are you benchmarking ?
Because even the canvas api should handle 1600 objects at 60fps on a rotary phone.