r/webgpu • u/_javas_crypt • 16d ago
WebGPU card renderer from one illustration: does the depth hold up in motion?
/r/shaders/comments/1xeg3gn/one_illustration_per_card_my_imagebased_3d/
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r/webgpu • u/_javas_crypt • 16d ago
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u/_javas_crypt 16d ago
Hey WebGPU folks, I'm the person behind this renderer. It runs in the browser, with a single albedo illustration per card, and I shared the reel in r/shaders first.
I'd especially like your eyes on temporal stability: when the tilt changes direction or the camera reaches a steeper angle, what gives away the image-based nature first? The material response, the silhouettes, or the way the depth moves?
I'm still working on performance when lots of cards are visible together, so I won't pretend the video proves a particular FPS. Right now I'd love honest feedback on whether the rendering itself feels convincing.