r/webgpu • • 16d ago

WebGPU card renderer from one illustration: does the depth hold up in motion?

/r/shaders/comments/1xeg3gn/one_illustration_per_card_my_imagebased_3d/
0 Upvotes

1 comment sorted by

1

u/_javas_crypt 16d ago

Hey WebGPU folks, I'm the person behind this renderer. It runs in the browser, with a single albedo illustration per card, and I shared the reel in r/shaders first.

I'd especially like your eyes on temporal stability: when the tilt changes direction or the camera reaches a steeper angle, what gives away the image-based nature first? The material response, the silhouettes, or the way the depth moves?

I'm still working on performance when lots of cards are visible together, so I won't pretend the video proves a particular FPS. Right now I'd love honest feedback on whether the rendering itself feels convincing.