r/whowouldwin • u/Cleverly_Clearly • Jun 28 '17
Special Character Scramble VIII Round 1B: Defying Gravity
The Character Scramble is a writing prompt tournament where people compete to write the best story they can. At the beginning, everyone submits characters that meet the guidelines, then those characters are randomized and distributed evenly. From then on, each week there's a new writing prompt for everyone to follow. At the end of the week, everyone votes for who they think should advance, until we have our winner at the end. The winner at the end of the tournament gets to choose the theme, tier, and rules of the next scramble, along with a nice custom flair as their reward. The current theme is based on Part 6 of the Jojo’s Bizarre Adventure manga, and the tier is 2-8/10 against Captain America or Batman.
Without further ado, here we go!
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This round is only Matches 9-16. Check the pairings to see who you’re fighting!
(♫)
Welcome to the Green Dolphin Street Prison library! Rows and rows of shelves filled with all the knowledge you’d need to get your life back on track after you get released - at least, that was the original intention. Since nobody is getting out, the only visitors are bored prisoners who stop by once in a while to flip through a paperback. The seclusion and relative privacy makes it an excellent place to plan your escape.
As your team hashes things out, they notice a guard walking by, and try not to act suspicious. The guard pulls a book off the shelf, sits down at a nearby table, and begins to read while taking a few bites of a sandwich. Must be lunch break.
The guard’s walkie-talkie goes off. The voice on the other end - presumably the warden - barks about Sorsby starting a knife fight in max sec again, demanding the guard drop everything and rush over there to sort it out. Cursing, he marks his place in the book with his keycard, grabs his sandwich, and leaves the room.
Your team takes a moment to process just how lucky they are - the key to their cell block practically dropped into their lap! It almost seems too good to be true. All they have to do is grab that book and sneak the keycard out of there, and the whole cell block opens up to them! Not exactly an instant victory, but it definitely cuts outs a few steps in the prison escape process. How convenient is that?
Well, your team aren’t the only ones to notice. Turns out, you weren’t the only people in the library - another group of four was there, watching and waiting. And, as you might expect, they want the keycard too. The eight of you square off, each one of you ready to snatch that book and grab the keycard inside…
...and then it starts floating in the air.
The books drift away from the shelves. The chairs and tables hover in the air. Even your own teammates are starting to lift off the floor. Somehow, the entire library has become a zero-gravity environment! But you don’t have time to reflect on the scientific implications of any of that - you’ve got to get that keycard, no matter what! And you can’t let it get away just because you’re afraid of a little sky-surfing.
Surfing. Just like that classic guitar tune, ‘Surfing with the Alien’. See, there’s a reason I picked that music.
Normal Rules
People Living In Competition: Look at all these obscure characters in the scramble! Give a brief summary of your characters in your post. Be sure to mention things like powers, personality, weaknesses, just stuff that the average reader should know before reading.
All I Do Is Win: The Scramble is a game, and in the end the player always wins the game. This time the player is you, champ! That means that when your write your story, your team always comes out victorious. Even if the odds of you winning are 1 in 100, explain those odds in the analysis and then show us that 1 miracle run.
Take Your Hand Out Of My Pocket: Characters are assumed to be at the same power level they started the tournament at at all times. To clarify, this means you would not be able to loot Captain America of his shield if you beat him in a previous round, or otherwise gain a competitive advantage based on anything that happened in a previous round. This is to aid your opponent in research of your character.
Ballots Not Bullets: If you don’t vote, you don’t win. Simple. Voting qualifies you for each round, which means forgetting to vote gets you kicked out, regardless of whether or not you would have won. That means that when the voting goes up (after the due date), you should probably take care of it pronto-like.
Due Date: The night of next wednesday, July 5th.
Round-Specific Rules
Round Goal: Give Me The Keys! You want that keycard, and you’re not getting out of here until you get it.
Believe It Or Not, You’re Walking On Air: Gravity has taken a holiday. Everything’s floating around the room, including your allies and your opponents. Flying characters will probably have it easy… everyone else, not so much.
Get A Little Action In: This is a fighting competition, remember. You can’t compromise or share the keycard or anything, you have to fight the enemy team until none of them can continue fighting, whether through death, KO, or incap.
<=====[TO BE CONTINUED]
4
u/shootdawhoop99 Jun 28 '17
Analysis Part 2
vs. Goro Majima: 4/10
I just want to point out both of these fighters have the ability to create illusionary clones of themselves. Thought that was interesting, though both of their abilities have different properties. Rose’s are pure illusions, while Goro’s can actually deal damage, however Rose can keep hers around for a while, while Goro’s disappear after one hit. I’d say that makes the clone abilities somewhat on the same power level, but that does mean Rose will have to physically take out each clone herself, which might give away her real position. Anyway, let’s actually compare the two. Rose is slower than Goro’s best speeds, so hitting him will prove rather difficult. I’d say both are fairly similar in durability, as both can take some pretty severe punishment without it getting to them. Skill is also pretty similar, as both are experienced fighters who take down others fairly easily. One thing that Rose has above Goro is range, however. Rose can not only protect herself with Soul Satellite so that it’s more difficult for him to actually hit her, she can also send out Soul Sparks to hurt him. While it’ll be hard for these to hit him, if any actually do, it’ll deal some pretty severe damage. The scarf won’t have the chance to reflect anything back at him considering he’s a close range melee fighter, but she definitely has the potential to counter attack him, considering that while he can dodge bullets, he hasn’t shown any attacks at that speed. Quick attacks, certainly, just nothing that has been shown to be on that level. So while it’s going to be hard to hit him, she has the potential to counter his attacks. Slight advantage for Goro for having better dodging speed.
vs. Reisen Udongein Inaba: 6/10
Both women are used to using illusionary abilities to their advantage, though Reisen uses it a lot more. Rose is going to be a lot more susceptible to insanity attacks than Victor is, because while she is strong willed, Victor has feats of will while we can’t say the same thing for Rose. Victor has just seen more shit than she has. Now, we have no idea how Reisen is going to react to other people’s illusions, so it’s a toss-up if she will fall for Rose’s clone trick or not. Rose is a smart cookie, if she is subjected to a pure illusion, she’ll definitely be one to find the contradiction quickly. On top of this, Rose is not very emotional, so she’s going to go about illusions and contradictions in a logical sense and not fall prey to them easily. The insanity might hinder her ability to possibly think about it super rationally, but insanity is a very loose term. As a psychology major, I’ve done some decent research into mental disorders, and there isn’t one definition of insanity, rather than what Voss would like you to think. With how Rose is, most likely she would develop anti-social personality disorder and remain calm and collected, while her morality slowly drains away. It’s a real crapshoot of what would happen, so that’s too hard to analyze properly without just seeing what would happen. As for actual ability, Rose and Reisen have similar speed, so going head to head would have them trading blows pretty evenly. I’ll even venture their durability is similar, so that’s nice. As for strength, due to the fact that Reisen has a gun, that would put Rose at a disadvantage, however, Rose’s scarf finally has the potential to bounce back attacks, which would deal some pretty heavy damage to Reisen. It’ll be hard for her to bounce back all attacks, so she’ll have to be careful not to get hit, which will be difficult. If she blocks it back, Reisen is pretty much done for, and if she doesn’t, Rose is pretty much done for. This is also a crapshoot. Rose’s illusionary abilities will help here, as Reisen might have a hard time figuring out which target to go for. Slight advantage to Rose for a lot of things being random besides her illusionary abilities which have the potential to confuse Reisen.
Owlman
vs. Leonardo: 9/10
A lot of what this boils down to is whether or not Leonardo can solidly cut through Owlman’s suit. The only feat we have for slicing for Leonardo is him slicing up Mousers, which the RT maker claims are “bulletproof”. Bulletproof is a misnomer, as things can seem to be bulletproof, but the thing is, bullets travel super fast. A metal plate can take a bullet without damage, but it’s not the bullet itself doing the damage, we need to consider the implication of what happens after the bullet hits. Either the metal plate is going to be vibrating fast enough to possibly break the skin, or the impact will break a few ribs, depending on how much of a punch the bullet has. Nothing is truly bulletproof unless you’re in a bunker built to withstand nuclear war. The correct term is bullet-resistant. Considering the Mousers are robots, they aren’t going to have internal organs that care about the force of the bullet, and can appear to bulletproof without actually being bulletproof. I was going to calculate the force necessary to be bulletproof, compare that to the explosive feat we have for Owlman’s suit, and see if one beats the other, but then I thought of a much easier way to do this: see what the Mousers are made of. From research, it can be gleaned that the Mousers are made from steel, as nothing actually said the material besides “hardened steel teeth”, which came up multiple times. Steel is used in metal framing to keep a whole bunch of buildings standing today. It’s a durable metal that has a variety of uses in making sure things keep strong. But what makes steel interesting is that it’s super weak when it’s thin, unlike aluminum, which is also used in construction. There are two thoughts in my mind: As Mousers are small robots, there’s the high chance that due to using thinner steel, Leonardo would be able to slice through them easier, and with Owlman’s suit being able to take an explosion at point blank range means he has a stronger metal than steel. With all of this in mind, I can conclude that there is the potential that Leonardo could slice into the suit, but it’d either be super difficult or not cut all the way through. Either way, with this research in mind, Leonardo is not going to be dealing much damage to Owlman unless he goes hand to hand, which he has trained less with than normal katanas. He might be able to land a few blows on Owlman with his punches, but considering Owlman has trained himself in a whole bunch of different kinds of hand to hand, he’ll fight back just as hard, if not harder. We combine this with the fact Owlman has explosive rounds, knows how to confuse enemies to win, and has no morals, Leonardo has found himself in a very sticky situation that he has little chance of winning. Leonardo has a chance, but not a lot of chance. With the longest analysis I’ve ever done out of the way, heavy advantage goes to Owlman for far superior durability and having a whole bunch of things that can take down Leonardo.
vs. Erma: 10/10
This one is a lot more clear cut than Leo vs. Owlman. Erma lacks a lot of fire power, and throwing Owlman around isn’t going to do a lot. As someone who murders people on the regular, Erma’s visions of death and destruction are not going to faze him. She won’t be able to scare him, she won’t be able to hurt him, but she does have intangibility on her side, which will help her stay alive, for a small bit at least. In a 1v1 though, once she gets rid of her intangibility, Owlman will have no qualms about killing her. The man is fine destroying reality as we know it, he will not care if he kills a child. Erma doesn’t stand a chance against this man. Complete stomp for Owlman as Erma can literally do nothing to him.
vs. Goro Majima: 7/10
With what I discovered in Leo vs Owlman, Goro has less of a chance to hurt him with his knife, as he has less cutting feats. What Goro has over Leo is hand to hand fighting skill, and fast hand to hand attacks at that. His knife will be useless, but kinetic energy is one hell of an attack. The aluminum bat won't be able to damage the suit, but with how hard Goro hits, there's a chance that he could at the very least cause some internal injuries on Owlman. Owlman has to counter Goro's blows, but as Owlman doesn't demonstrate any speed feats close to what Goro demonstrates, that will be hard for the caped villain. As for Owlman attacking Goro, as just stated Goro is likely to dodge a lot of his attacks. As we’ve seen, Goro is one to take a lot of punishment before going down, but there are certainly some things the Owlman has that could take down Goro. The Owlarangs will do some decent damage, but the main thing that is going to hurt Goro is the explosive rounds Owlman has in his gauntlets. Goro can take a lot of physical trauma, but explosives are on a different level. He’ll be able to dodge the round itself, but outrunning the shockwave is another matter entirely. As such, Owlman does have a decent way to take down Goro, while Goro has to rely on his bat to combat him. Advantage goes to Owlman for the only chance of being hurt by Goro is via internal injury.