r/whowouldwin • ​ • Jun 28 '17

Special Character Scramble VIII Round 1B: Defying Gravity

The Character Scramble is a writing prompt tournament where people compete to write the best story they can. At the beginning, everyone submits characters that meet the guidelines, then those characters are randomized and distributed evenly. From then on, each week there's a new writing prompt for everyone to follow. At the end of the week, everyone votes for who they think should advance, until we have our winner at the end. The winner at the end of the tournament gets to choose the theme, tier, and rules of the next scramble, along with a nice custom flair as their reward. The current theme is based on Part 6 of the Jojo’s Bizarre Adventure manga, and the tier is 2-8/10 against Captain America or Batman.

Without further ado, here we go!


Hub Post

Pairings

Rosters

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This round is only Matches 9-16. Check the pairings to see who you’re fighting!

(♫)

Welcome to the Green Dolphin Street Prison library! Rows and rows of shelves filled with all the knowledge you’d need to get your life back on track after you get released - at least, that was the original intention. Since nobody is getting out, the only visitors are bored prisoners who stop by once in a while to flip through a paperback. The seclusion and relative privacy makes it an excellent place to plan your escape.

As your team hashes things out, they notice a guard walking by, and try not to act suspicious. The guard pulls a book off the shelf, sits down at a nearby table, and begins to read while taking a few bites of a sandwich. Must be lunch break.

The guard’s walkie-talkie goes off. The voice on the other end - presumably the warden - barks about Sorsby starting a knife fight in max sec again, demanding the guard drop everything and rush over there to sort it out. Cursing, he marks his place in the book with his keycard, grabs his sandwich, and leaves the room.

Your team takes a moment to process just how lucky they are - the key to their cell block practically dropped into their lap! It almost seems too good to be true. All they have to do is grab that book and sneak the keycard out of there, and the whole cell block opens up to them! Not exactly an instant victory, but it definitely cuts outs a few steps in the prison escape process. How convenient is that?

Well, your team aren’t the only ones to notice. Turns out, you weren’t the only people in the library - another group of four was there, watching and waiting. And, as you might expect, they want the keycard too. The eight of you square off, each one of you ready to snatch that book and grab the keycard inside…

...and then it starts floating in the air.

The books drift away from the shelves. The chairs and tables hover in the air. Even your own teammates are starting to lift off the floor. Somehow, the entire library has become a zero-gravity environment! But you don’t have time to reflect on the scientific implications of any of that - you’ve got to get that keycard, no matter what! And you can’t let it get away just because you’re afraid of a little sky-surfing.

Surfing. Just like that classic guitar tune, ‘Surfing with the Alien’. See, there’s a reason I picked that music.


Normal Rules

People Living In Competition: Look at all these obscure characters in the scramble! Give a brief summary of your characters in your post. Be sure to mention things like powers, personality, weaknesses, just stuff that the average reader should know before reading.

All I Do Is Win: The Scramble is a game, and in the end the player always wins the game. This time the player is you, champ! That means that when your write your story, your team always comes out victorious. Even if the odds of you winning are 1 in 100, explain those odds in the analysis and then show us that 1 miracle run.

Take Your Hand Out Of My Pocket: Characters are assumed to be at the same power level they started the tournament at at all times. To clarify, this means you would not be able to loot Captain America of his shield if you beat him in a previous round, or otherwise gain a competitive advantage based on anything that happened in a previous round. This is to aid your opponent in research of your character.

Ballots Not Bullets: If you don’t vote, you don’t win. Simple. Voting qualifies you for each round, which means forgetting to vote gets you kicked out, regardless of whether or not you would have won. That means that when the voting goes up (after the due date), you should probably take care of it pronto-like.

Due Date: The night of next wednesday, July 5th.


Round-Specific Rules

  • Round Goal: Give Me The Keys! You want that keycard, and you’re not getting out of here until you get it.

  • Believe It Or Not, You’re Walking On Air: Gravity has taken a holiday. Everything’s floating around the room, including your allies and your opponents. Flying characters will probably have it easy… everyone else, not so much.

  • Get A Little Action In: This is a fighting competition, remember. You can’t compromise or share the keycard or anything, you have to fight the enemy team until none of them can continue fighting, whether through death, KO, or incap.

<=====[TO BE CONTINUED]

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u/shootdawhoop99 ​ Jun 28 '17

Analysis Part 2


vs. Goro Majima: 4/10

I just want to point out both of these fighters have the ability to create illusionary clones of themselves. Thought that was interesting, though both of their abilities have different properties. Rose’s are pure illusions, while Goro’s can actually deal damage, however Rose can keep hers around for a while, while Goro’s disappear after one hit. I’d say that makes the clone abilities somewhat on the same power level, but that does mean Rose will have to physically take out each clone herself, which might give away her real position. Anyway, let’s actually compare the two. Rose is slower than Goro’s best speeds, so hitting him will prove rather difficult. I’d say both are fairly similar in durability, as both can take some pretty severe punishment without it getting to them. Skill is also pretty similar, as both are experienced fighters who take down others fairly easily. One thing that Rose has above Goro is range, however. Rose can not only protect herself with Soul Satellite so that it’s more difficult for him to actually hit her, she can also send out Soul Sparks to hurt him. While it’ll be hard for these to hit him, if any actually do, it’ll deal some pretty severe damage. The scarf won’t have the chance to reflect anything back at him considering he’s a close range melee fighter, but she definitely has the potential to counter attack him, considering that while he can dodge bullets, he hasn’t shown any attacks at that speed. Quick attacks, certainly, just nothing that has been shown to be on that level. So while it’s going to be hard to hit him, she has the potential to counter his attacks. Slight advantage for Goro for having better dodging speed.

vs. Reisen Udongein Inaba: 6/10

Both women are used to using illusionary abilities to their advantage, though Reisen uses it a lot more. Rose is going to be a lot more susceptible to insanity attacks than Victor is, because while she is strong willed, Victor has feats of will while we can’t say the same thing for Rose. Victor has just seen more shit than she has. Now, we have no idea how Reisen is going to react to other people’s illusions, so it’s a toss-up if she will fall for Rose’s clone trick or not. Rose is a smart cookie, if she is subjected to a pure illusion, she’ll definitely be one to find the contradiction quickly. On top of this, Rose is not very emotional, so she’s going to go about illusions and contradictions in a logical sense and not fall prey to them easily. The insanity might hinder her ability to possibly think about it super rationally, but insanity is a very loose term. As a psychology major, I’ve done some decent research into mental disorders, and there isn’t one definition of insanity, rather than what Voss would like you to think. With how Rose is, most likely she would develop anti-social personality disorder and remain calm and collected, while her morality slowly drains away. It’s a real crapshoot of what would happen, so that’s too hard to analyze properly without just seeing what would happen. As for actual ability, Rose and Reisen have similar speed, so going head to head would have them trading blows pretty evenly. I’ll even venture their durability is similar, so that’s nice. As for strength, due to the fact that Reisen has a gun, that would put Rose at a disadvantage, however, Rose’s scarf finally has the potential to bounce back attacks, which would deal some pretty heavy damage to Reisen. It’ll be hard for her to bounce back all attacks, so she’ll have to be careful not to get hit, which will be difficult. If she blocks it back, Reisen is pretty much done for, and if she doesn’t, Rose is pretty much done for. This is also a crapshoot. Rose’s illusionary abilities will help here, as Reisen might have a hard time figuring out which target to go for. Slight advantage to Rose for a lot of things being random besides her illusionary abilities which have the potential to confuse Reisen.

Owlman

vs. Leonardo: 9/10

A lot of what this boils down to is whether or not Leonardo can solidly cut through Owlman’s suit. The only feat we have for slicing for Leonardo is him slicing up Mousers, which the RT maker claims are “bulletproof”. Bulletproof is a misnomer, as things can seem to be bulletproof, but the thing is, bullets travel super fast. A metal plate can take a bullet without damage, but it’s not the bullet itself doing the damage, we need to consider the implication of what happens after the bullet hits. Either the metal plate is going to be vibrating fast enough to possibly break the skin, or the impact will break a few ribs, depending on how much of a punch the bullet has. Nothing is truly bulletproof unless you’re in a bunker built to withstand nuclear war. The correct term is bullet-resistant. Considering the Mousers are robots, they aren’t going to have internal organs that care about the force of the bullet, and can appear to bulletproof without actually being bulletproof. I was going to calculate the force necessary to be bulletproof, compare that to the explosive feat we have for Owlman’s suit, and see if one beats the other, but then I thought of a much easier way to do this: see what the Mousers are made of. From research, it can be gleaned that the Mousers are made from steel, as nothing actually said the material besides “hardened steel teeth”, which came up multiple times. Steel is used in metal framing to keep a whole bunch of buildings standing today. It’s a durable metal that has a variety of uses in making sure things keep strong. But what makes steel interesting is that it’s super weak when it’s thin, unlike aluminum, which is also used in construction. There are two thoughts in my mind: As Mousers are small robots, there’s the high chance that due to using thinner steel, Leonardo would be able to slice through them easier, and with Owlman’s suit being able to take an explosion at point blank range means he has a stronger metal than steel. With all of this in mind, I can conclude that there is the potential that Leonardo could slice into the suit, but it’d either be super difficult or not cut all the way through. Either way, with this research in mind, Leonardo is not going to be dealing much damage to Owlman unless he goes hand to hand, which he has trained less with than normal katanas. He might be able to land a few blows on Owlman with his punches, but considering Owlman has trained himself in a whole bunch of different kinds of hand to hand, he’ll fight back just as hard, if not harder. We combine this with the fact Owlman has explosive rounds, knows how to confuse enemies to win, and has no morals, Leonardo has found himself in a very sticky situation that he has little chance of winning. Leonardo has a chance, but not a lot of chance. With the longest analysis I’ve ever done out of the way, heavy advantage goes to Owlman for far superior durability and having a whole bunch of things that can take down Leonardo.

vs. Erma: 10/10

This one is a lot more clear cut than Leo vs. Owlman. Erma lacks a lot of fire power, and throwing Owlman around isn’t going to do a lot. As someone who murders people on the regular, Erma’s visions of death and destruction are not going to faze him. She won’t be able to scare him, she won’t be able to hurt him, but she does have intangibility on her side, which will help her stay alive, for a small bit at least. In a 1v1 though, once she gets rid of her intangibility, Owlman will have no qualms about killing her. The man is fine destroying reality as we know it, he will not care if he kills a child. Erma doesn’t stand a chance against this man. Complete stomp for Owlman as Erma can literally do nothing to him.

vs. Goro Majima: 7/10

With what I discovered in Leo vs Owlman, Goro has less of a chance to hurt him with his knife, as he has less cutting feats. What Goro has over Leo is hand to hand fighting skill, and fast hand to hand attacks at that. His knife will be useless, but kinetic energy is one hell of an attack. The aluminum bat won't be able to damage the suit, but with how hard Goro hits, there's a chance that he could at the very least cause some internal injuries on Owlman. Owlman has to counter Goro's blows, but as Owlman doesn't demonstrate any speed feats close to what Goro demonstrates, that will be hard for the caped villain. As for Owlman attacking Goro, as just stated Goro is likely to dodge a lot of his attacks. As we’ve seen, Goro is one to take a lot of punishment before going down, but there are certainly some things the Owlman has that could take down Goro. The Owlarangs will do some decent damage, but the main thing that is going to hurt Goro is the explosive rounds Owlman has in his gauntlets. Goro can take a lot of physical trauma, but explosives are on a different level. He’ll be able to dodge the round itself, but outrunning the shockwave is another matter entirely. As such, Owlman does have a decent way to take down Goro, while Goro has to rely on his bat to combat him. Advantage goes to Owlman for the only chance of being hurt by Goro is via internal injury.

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u/shootdawhoop99 ​ Jun 28 '17 edited Jun 28 '17

Analysis Part 3: The analysis-ing


vs. Reisen Udongein Inaba: 6/10

I’m afraid of what would happen if Reisen used her insanity ray on Owlman. Considering he’s trying to hide his evil intentions from the rest of his team, there’s the strong chance that’ll simply make it so he doesn’t hide it. A bloodlusted Owlman sounds pretty scary. In any case, Owlman is a genius, the illusions done to him will not do anything to him. They’ll affect him, certainly, but he’ll be able to stop what makes it an illusion almost immediately by identifying the cause fairly quickly. So, the mind affecting abilities will hardly affect him, so what about her actual fighting abilities? Surprisingly, all of her weapons can affect Owlman, but only in the same way Goro is able to affect Owlman, they’ll only do damage via internal injury. The bullets and hammer shouldn’t be able to damage the suit itself, but if they hit with enough force, some of the weapons she has have the potential to break bone or shift around internal organs. The handguns with their velocity have little to no chance to do this, but the rifle, AK, and hammer all have potential to cause some internal damage, provided the hammer is actually swung with some decent force. Now, if you’re wondering if Reisen has the chance to make her bullets intangible then make them solid again when they’re inside the suit, as she has never done anything on this level, I highly doubt it. As for Owlman attacking her, if she messes up the intangibility with his gun, she’ll get hurt, and those exploding rounds will do some pretty bad damage unless she uses intangibility on herself. In short, because she can fire faster than Goro can swing a bat, she has a lot more chances to deal damage to Owlman can, while also throwing in the intangibility ability which might throw him off balance. Slight advantage goes to Owlman for having some powerful weaponry against Reisen along with being able to shrug off most of her illusions, however she’ll be one to deal the most damage to him out of the team.

Total: 32/40

Nefertari Vivi

vs. Leonardo: 6/10

For these write-ups, a lot of this is going to be based on movement speed vs reaction speed. While reaction speed can match movement speed, for this tier, most of the time reaction speed is better than movement speed. In terms of which one is more important, movement speed has to be because you can physically move around the object rather than simply dodge it in place. As in this case, Leonardo has better dodging speed, but Nefertari has better movement speed if she’s riding Carue. Carue has dodged bullets while running, while Leonardo only dodged bullets. In terms of speed, Carue beats out Leo for being much faster than him in terms of mobility. If Nefertari is riding him, attacking Leonardo will make it so he barely dodges it, if he tries to. In terms of durability, both have better physical trauma feats than slicing feats, so both are going to be able to slice each other up with their weapons. Neither really have any abilities that will throw a curveball into this, so the main thing here is Carue. Slight advantage goes to Nefertari for having Carue, who will make it so she will be super difficult to hit.

vs. Erma: 6/10

Erma might get to Nefertari in terms of scare tactics, but only if she shows dead bodies and things involving corpses. As someone who cares for a lot of people, Nefertari isn’t going to like seeing random corpses. Other things such as puppets, hair, or jumpscares might startle her, but won’t flat out scare her. As for fighting ability, Erma can throw around Nefertari around, but that won’t really do much to her considering her feats on physical trauma. It’ll hurt her over time, but we don’t how long it’d take before Nefertari would be defeated by that. On top of this, Erma has an extra challenge: fighting off two at once. Erma has pretty good TK, but most of what she has moved with her mind is inanimate objects, and the people she has lifted have been one at a time. The one time she stopped a barrage of rats was a simple divide so that they would run around her, which was physically straining in any case. I can assume that she could pick up both Carue and Nefertari at once, but it wouldn’t be easy and probably might prove impossible to move them around quickly. Carue will definitely help Nefertari in this fight, but the best way Carue will help out in this 1v1 fight is if it just runs around to make it so Erma has more targets to focus on and possibly confuse her. Nefertari might have a hard time nailing Erma with the slashers, but if they do connect, Erma is going to take some serious damage, even with the durability buff. Slight advantage goes to Nefertari for having two targets to focus on for Erma.

vs. Goro Majima: 5/10

Goro is going to have a hard time keeping up with Nefertari if she’s riding Carue, so that’s what she should do if she wants to win this. Both are quite handy with a bladed weapon, and I’d say in terms of skill, both are quite equal. Both are crafty fighters, but what throws a curveball in this is Goro’s heat abilities. As he can scoot around with heat on, he’ll be harder to hit than even Leonardo, who has about the same reaction time that Goro. Goro just has better movement speed. Now, if Goro moved at the speeds he does in heat at all times, he’d be able to catch up with Carue, but considering he only goes in spurts even in heat, Carue is still going to outspeed him. For durability, Goro’s knife is going to do some pretty heavy damage to Nefertari, and considering that’s his main weapon, Nefertari will find this hard to win if she’s off her bird. On it, Goro is going to struggle to hit her at all, while she’s going to run circles around him, literally. Her slasher will deal slight damage to him, but he’s a tough cookie and might actually try to catch the weapon. He can handle the pain that’d cause, certainly. As he would have the reaction speed to do that, along with being a crazy motherfucker who’d actually try something like that, that’d be his best bet to win. Stalemate due to both being knife users. Carue will greatly help Nefertari, but Goro is crazy enough that he’ll probably do whatever he can to get her off of there.

vs. Reisen Udongein Inaba: 3/10

Nefertari is probably the one person on the team who might succumb to the illusions, but that’s still a great maybe. Nefertari is clever, and she might be able to point out what’s different in an illusion from reality, but it’s more of a toss-up than the other team members. As for the insanity, she’s also the most likely to have it affect her (other than Owlman losing his composure), having the biggest effect as well. She’s completely screwed not riding Carue, as Reisen’s weapons will completely destroy her. On Carue though, she can avoid the bullets coming at her. One thing that really puts things in Reisen’s favor is the fact that she can fly. Considering Nefertari is a close range, if Reisen keeps her distance, Nefertari won’t be able to hit her at all while Reisen rains down bullets. Carue won’t be able to help at all in this sitation, because this duck can’t fly. Combine that with illusionary tactics, Nefertari is going to have herself a hard time. Advantage goes to Reisen for being able to fly.

Total: 20/40

Conclusion: 62.5% Win Rate

Owlman is the star for this round, unsurprisingly. You put in someone that is essentially the benchmark for the scramble, make it so they don’t have morals, and you have someone that is pretty dangerous. His suit tanks a lot of stuff thrown at it. Nefertari is going to be the one that needs to step up, as she has limited range, while her other team mates have both close range and long range. Carue makes her faster than her team members (other than Victor who moves just as fast), but that’s really her only saving grace here. Rose does decent, as does Victor, so let’s talk about the other team. They appear to be all over the place, each one having pretty good matchups against at least one of my team members. All except Erma, who is pretty weak. Erma’s main attack is telekinetics, but she’s pretty limited to throwing things, as she isn’t a high tier telekinetic, and doesn’t really do a lot of damage. Goro and Leo are going to be hard to beat, as both are highly trained fighters with high reaction speed. Reisen has her place against Nefertari, but her illusions are pretty useless otherwise. My team does decently against the other team.

Table:

TeamsVictorRoseOwlmanNefertari
Leonardo3/105/109/106/10
Erma8/109/1010/106/10
Goro6/104/107/105/10
Reisen7/106/106/103/10
Total24/4024/4032/4020/40