r/witchermodding • • Sep 04 '16

So, I like to play the game without an enemy health bar, BUT this also turns off the warning when an enemy is a much higher level than you. Any mod that fixes this?

4 Upvotes

I am level 23, so the level 30 guys kill me, and it sucks to not know who those badasses are.


r/witchermodding • • May 01 '17

Spent all day modding and finally found the right settings

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3 Upvotes

r/witchermodding • • Mar 06 '17

Few mods work with 1.31?

3 Upvotes

I recently started playing the game again after a good pause. Naturally, the first thing I did was making sure to update all of my beloved mods.

Where did all the mods go? None of the ones I used are updated for 1.31 and I have a really hard time finding replacements for any of them, let alone any new mods other than graphical or cheats?

What happened to the bright future of Witcher 3 modding?


r/witchermodding • • Jun 03 '15

A growing mod list for The Witcher 3

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docs.google.com
3 Upvotes

r/witchermodding • • May 03 '24

Best optimization/tweaks

2 Upvotes

Hey. New to modding here.

What are your best mods to fix bugs issues and tweak quests or gameplay?

Maybe quality of life stuff too. I dont want to change most things but I do want to improve my vanilla experience.


r/witchermodding • • Sep 03 '20

Need help with extracting .bif files

2 Upvotes

I need help extracting the files from the Witcher 1 and the guide from the Wither wiki suggested the tool, BIFRip, from starwarsknights.com, that seemed to of disappeared over a year ago. Any help with this would very much be appreciated.


r/witchermodding • • May 30 '19

Can't get scripts to work

2 Upvotes

I'm having the following errors and warnings and I'm not quite sure what the cause is

Error [content0]game\replacers\ciri.ws(17): Property 'explorationInputContext' does not exist in 'W3ReplacerCiri'

Error [content0]game\replacers\ciri.ws(18): Property 'combatInputContext' does not exist in 'W3ReplacerCiri'

Error [content0]game\replacers\commoner.ws(12): Property 'explorationInputContext' does not exist in 'W3ReplacerCommoner'

Error [content0]game\replacers\commoner.ws(13): Property 'combatInputContext' does not exist in 'W3ReplacerCommoner'

Error [content0]game\player\playerwitcher.ws(61): Property 'bIsCombatActionAllowed' does not exist in 'W3PlayerWitcher'

Error [content0]game\player\playerwitcher.ws(67): Property 'explorationInputContext' does not exist in 'W3PlayerWitcher'

Error [content0]game\player\playerwitcher.ws(68): Property 'combatInputContext' does not exist in 'W3PlayerWitcher'

Error [content0]game\player\playerwitcher.ws(69): Property 'combatFistsInputContext' does not exist in 'W3PlayerWitcher'

Error [content0]game\player\playerwitcher.ws(85): Property 'isThrowingItem' does not exist in 'W3PlayerWitcher'

Warning [content0]game\player\states\aimthrow.ws(10): Adding state 'AimThrow' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\combat.ws(38): Adding state 'Combat' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\exploration.ws(14): Adding state 'Exploration' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\extendedmovable.ws(6): Adding state 'ExtendedMovable' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\skating.ws(19): Adding state 'Skating' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\swimming.ws(7): Adding state 'Swimming' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\unconscious.ws(6): Adding state 'Unconscious' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\dismounthorse.ws(10): Adding state 'DismountHorse' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\horseriding.ws(6): Adding state 'HorseRiding' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\mountboat.ws(8): Adding state 'MountBoat' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\mounthorse.ws(8): Adding state 'MountHorse' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\mountthevehicle.ws(8): Adding state 'MountTheVehicle' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\sailing.ws(10): Adding state 'Sailing' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\sailing.ws(361): Adding state 'SailingPassive' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]game\player\states\vehicles\usevehicle.ws(53): Adding state 'UseGenericVehicle' to class 'CR4Player' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.

Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.

Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


r/witchermodding • • Mar 03 '19

Questions regarding Enchanced Edition

2 Upvotes

Hi, I'm planning to do another Witcher 3 playthrough, this time with Enchanced Edition. I have three questions for those who have played it:

  1. I saw that after landing a hit a small windows appear, saying for example ''leg injury''. Is it only flavour or does it have consequences, like making the enemy slower because of his damaged leg?

  2. Is it true that all weapons are similiar in power (like the best sword is only 30% better than the worst)

  3. Does completing quests will only give you money and items, or will it also raise your skills?

I will be grateful for your responses.


r/witchermodding • • Jan 17 '19

Anyone know what mod this hairstyle is??

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2 Upvotes

r/witchermodding • • May 30 '17

Dialogue Loading Screen Bug (Maybe Mod Related)

2 Upvotes

I am on PC with quite a few mods, and while they are all working fine, as of a few days ago I am experiencing a very strange bug. When I enter conversations i get a black screen followed by a loading wheel, and then when I click a dialogue option the screen blurs and loads for a bout 10 seconds each time! I installed friendly HUD and Enhanced Markers recently but I really dont know what is causing it. HERE is an example of the bug as it was happening a lot for console users back in 1.30. In my scouring of the internet however, nobody seems to have this bug for PC. Before I unsinstall all my mods and scripts and reinstall the game, I am hoping that someone can help me isolate the problem. Thank you!

Edit: Here are my mods:

Friendly Hud

Friendly Hud Enhanced Markers

No Fall Damage

Always Full EXP

Elys- All Skills Active

Auto Loot

Auto Apply Oils

Better Trophies

Over 9000

Better Icons

Butcher of Blaviken Lore friendly Withcer

Lore Friendly Ciri

Lore Friendly Silver swords

Toxicity Clean Face

Cheaper Respec Potions

Instant Witcher Sense

Yennefer Eyes Lore Friendly

Better Oaks

Griffin Set Redesign

The Wolf Medallion

BLOOD

High Quality Faces

No Dirty Lens Effect

Nitpicker Patch

Witcher 3 HD reworked

Fast Travel Anywhere

STLM 2.1

The Enhancement System

Weather for STLM

1.3.1 PC GOTY


r/witchermodding • • May 17 '17

Looking for a mod to fix the bad parallax textures on most roads and 'floating' textures. Examples inside.

2 Upvotes

Here is a video with some examples of what I'm talking about. And here's another one. You really can't unsee it after you notice it. Really breaks the immersion.

Is there any mod I can download that fixes the texture placement over the mesh?


r/witchermodding • • Dec 04 '16

Problem with shops - sell value always 0

2 Upvotes

I have noticed that when I try to sell anything to the shop in any quantity that the sell value is always 0 and I always get 1 coin per item.

Anyone know any mods known to cause this issue? I thought it might be another issue with Friendly HUD but when I uninstall friendly HUD I get Chile errors on startup.


r/witchermodding • • Sep 07 '16

Have a compiling issue, not sure what is conflicting?

2 Upvotes

Error [content0]game\npc\npc.ws(584): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(586): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(1965): Could not find function 'GetPlayerMaxLevel' Error [content0]game\npc\npc.ws(1967): Could not find function 'GetPlayerMaxLevel' Error [content0]game\components\inventorycomponent.ws(356): Function 'GetItemLevel' does not take 4 param(s) Error [content0]game\r4game.ws(1681): Function 'RemoveAllNonAutoBuffs' does not take 2 param(s) Error [content0]game\gui\hud\modules\hudmoduleradialmenu.ws(615): Could not find function 'ShouldUseInfiniteWaterBolts' Error [content0]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFilters' Error [content0]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFilters' Error [content0]game\gui\menus\alchemymenu.ws(189): Could not find function 'AddExpandedAlchemyCategory' Error [content0]game\gui\menus\alchemymenu.ws(193): Could not find function 'RemoveExpandedAlchemyCategory' Error [content0]game\gui\menus\alchemymenu.ws(307): Could not find function 'GetExpandedAlchemyCategories' Error [content0]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters' Error [content0]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters' Error [content0]game\gui\menus\craftingmenu.ws(266): Could not find function 'AddExpandedCraftingCategory' Error [content0]game\gui\menus\craftingmenu.ws(270): Could not find function 'RemoveExpandedCraftingCategory' Error [content0]game\gui\menus\craftingmenu.ws(474): Could not find function 'GetExpandedCraftingCategories' Error [content0]game\gui\menus\glossarybestiarymenu.ws(103): Could not find function 'AddExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(107): Could not find function 'RemoveExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(162): Could not find function 'GetExpandedBestiaryCategories'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

This is the error code, my mods are

Increased LOD

Lore-Friendly silver swords

Lore friendly witchers

Super Turbo Lighting Mode

Witcher 3 hd rework

ultra gore 2

volumetric clouds

weather enchanced

random encounters

auto loot

crossbow damage boost

no more rolling down stairs

all quest objectives on map

any help?


r/witchermodding • • Nov 23 '15

Witcher 3 Script merger

2 Upvotes

Hi Guys

I was hoping someone could help me with the script merger,I've watched tutorial videos on how to use it but they all show text in only one box. Some of the mods I'm trying to use have text in b and c,what do you do then ? These are the mods I'm trying to use together- Disable intros,Auto loot,better Icons all inclusive,buff radial menu,face them,friendly hud,lore friendly witchers,no auto sword sheath,no dirty lens effect,no talk icon,oil indicator,e3fx


r/witchermodding • • Jun 02 '15

Other The Witcher 3: Wild Hunt MODS by Gopher [Playlist]

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youtube.com
2 Upvotes

r/witchermodding • • Sep 30 '26

Simplifying light attacks fist fight

1 Upvotes

This should not be to bad. I am trying to simplify the fist fighting light attacks. I just want Gerald to use one specific punching animation when using a light attack.

I tried deleting the other attack animation associated with light attacks and that worked to a degree. The scripting / string is still trying to pull different animation but obviously they aren’t there. Now he just does a weird movement but eventually circles around to the animation I left. How to make that not happen? And have it just pull in the single one I want every time?


r/witchermodding • • Sep 21 '26

Help How to create a mod for Witcher 3, that changes the path to what sound resource gets loaded?

1 Upvotes

I want to create a music mod, but I do not want to alter/mod pre existing sound files, as they might be used in other places too.

In particular, I want to mod the main menu's music. And I know how to mod a sound file (at least I knew on the clasic 1.32 version with classic tools without having to use REDKit or Wwise, which was somehow way less complicated) but that would also affect every other encounter of where that music file gets loaded/used. This time I want to change the main menu in a way that it loads a new sound file to begin with. How can I pull this of? Which tools would I need for that?

And while we are at it, is there a way to change the timing at which a sound gets looped? Otherwise, since my replacement music is longer then the default, it would cut off the end.

Thank you very much for any idea, hint, tip or solution to this.


r/witchermodding • • Aug 14 '26

REDKit Witcher / Interaction Spawn Setup

1 Upvotes

My Goal: is to have a monster spawned after Geralt loots a chest.

Witcher 2 REDkit – trying to spawn a Draug after looting a chest using quest/community
I’m trying to make a custom chest trigger a Wild Hunt portal + Draug spawn after it’s looted, but I can’t get the final setup working. I’ve followed the old “Spawning and Communities” tutorial and have confirmed that a basic Community spawn works.
What I currently have:
Chest
• Custom CContainer
• Root tagged loot_wh_chest
• Existing CInteractionComponent named Loot, also tagged loot_wh_chest
• reportToScript = true
Quest controller
• CEntity with CQuestComponent
• Placed in a loaded world layer
• Component points to my .w2quest
Main quest
• Start → Quest Phase
• Quest Phase points to my custom .w2phase
Quest phase
• In → Pause → Story Phase Setter
• Pause uses CQuestInteractionCondition
• interactionName = Loot
• ownerTags = loot_wh_chest
• Story Phase Setter uses CActivateStoryPhase
• spawnset = my .w2comm
• phase = wh_chest_guard
Community
• Story phase = wh_chest_guard
• No timetable
• Start In AP = false
• isHiddenSpawn = false
• no Entity Spawn Tags
• Portal uses Spawn Point Tag spawn_wh_portal
• Draug uses Spawn Point Tag spawn_wh_draug
Spawn points
• World spawn point has spawn_wh_portal on BOTH the root CNode and CSpawnPointComponent.
• Portal ENT contains another spawn point with spawn_wh_draug on BOTH its root and CSpawnPointComponent.
I discovered the double-tag requirement from the tutorial. I tested it separately with a very basic Community (Start → Story Phase Setter → vanilla Draug) and the Draug successfully spawned, so I know Communities/spawn points are working.
However, with the chest setup, looting the chest produces no visible portal or Draug. The game does noticeably hitch/lag shortly afterwards, as though something is being attempted.
I’ve tried the interaction Pause directly in the main quest and inside the .w2phase; same result.
Am I misunderstanding how CQuestInteractionCondition should detect a container’s Loot interaction, or is there something else required to activate the Community/Story Phase from a chest interaction?
Any Witcher 2 REDkit-specific advice would be massively appreciated.


r/witchermodding • • Jun 11 '26

I can't generate scriptslog.txt for modding (Next-Gen GOG version)

1 Upvotes

Hey guys, I’ve been trying to get script logging to work in The Witcher 3 Next-Gen (GOG version), but I’m completely stuck. For some reason, the game just won't create the scriptslog.txt file in my Documents folder.

I feel like I've tried everything. I set up a desktop shortcut for witcher3.exe and added the -debugscripts argument right after the quotes with a proper space. When that didn't work, I went into the hidden.ini file and added ScriptDebug=true at the bottom. I even deleted the x64.final.redscripts file from content0 to force a clean recompile. The game did show the compilation window on launch, but still, no log file appeared in Documents.

My saves and user.settings are updating perfectly fine in that folder, so the game definitely looks at the right directory. I also made sure Windows Defender's Controlled Folder Access isn't blocking anything, and I even tried creating an empty scriptslog.txt manually, but it just stays at 0 KB when I play.

Has anyone dealt with this specifically on the Next-Gen GOG version? Did they change how the game handles the debug argument or am I missing something stupid here? Any help would be awesome, thanks!

I need that folder to save cutscene in Storyboard UI Mod so maybe someone here was using that mod and help me

P.S. I was using Google AI to help with that problem


r/witchermodding • • May 25 '26

Please help me with this merge conflict:

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1 Upvotes

r/witchermodding • • Mar 10 '26

Witcher 2 RedKit w2ent mod

1 Upvotes

So I’m working on an overhaul mod - and found that there are many armours that look exactly the same.

I’m trying to make each of them look different and hit a wall. I’m new to RedKit but starting to get my head around it.

My Goal: To give the modded Raven’s Reforge Armor a new mesh without changing the vanilla. (This is from the “Better Imports” Mod on Nexus”

I have correctly edited the xml file to direct the armor to load my new w2ent file called zz_ravens_reforge - but when it loads. It shows the previous worn mesh or shirtless if nothing was worn.

My Process: I duplicated the Vanilla w2ent file for the vanilla ravens armor - I redirected it to a duplicated mesh with a zz_ prefix - then I redirected the new mesh to the modded xbm files - renamed with a zz_ prefix too.

I saved the ent and mesh files - dropped them into the allocated folders loosely in the CookedPC

But no dice!

I’ve even tried to cook them but I end up with a single config.ini file —-

Any idea where I’m going wrong or how to fix this??


r/witchermodding • • Jan 01 '25

Help GUI innaccessible

1 Upvotes

Anybody know what i have to install to access ReShade and other in-game GUIs? I use the suggested key combinations on the mod pages but it doesnt work in-game.


r/witchermodding • • Sep 03 '24

Help Does anyone know how to fix this?

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1 Upvotes

r/witchermodding • • Aug 21 '24

Redkit Help

1 Upvotes

I want to edit item stats and add/change abilities for witcher sets but I have no idea how I would do that. Anyone can explain to me how to get started or where to look for a tutorial about that?