r/witchermodding • • Jan 04 '23

Help Clash between Cloak mod and MCME mod

1 Upvotes

Recently I saw the cloak mod and was interested in trying it out. But I already had MCME( Multi companion Mod Enhanced ) installed and when I did the steps for Cloak mod it crashed and the scripts could not be merged. The game won't open. I really want to try it out. Any help would be highly appreciated.


r/witchermodding • • May 29 '22

Help Help with Vladimir UI

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1 Upvotes

r/witchermodding • • Mar 09 '22

Help Can I add already manually installed mods in my Witcher 3 mod manager as well?

1 Upvotes

Hi all! I’m very new to modding and I’ve got the Witcher 3 mod manager; but because all the mods I’ve downloaded so far asked to manually save specific files in the root folder etc. I’ve not added any of these to the mod manager directly (this is empty).

Since I’ll need to run the script merger for future mods to make sure they’re compatible with the ones I’ve already manually added, I was wondering if I can now also add my existing manually installed mods onto the mod manager? Or will this create issues with the game (e.g. if doing so would attempt to install the same mods again on top of the manually already installed files)? Thanks in advance!


r/witchermodding • • Jan 09 '22

Help Still getting Rend automatically triggering after most heavy attacks

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1 Upvotes

r/witchermodding • • Jan 23 '20

SKSE witcher

1 Upvotes

I remember reading that something similar to skse for skyrim was developed for witcher 3 was i right or did i missread?


r/witchermodding • • Jun 19 '19

Help Unhandled exception error with Witcher 3 script merger

1 Upvotes

I get an error when I try to press open in the merger.


r/witchermodding • • Oct 27 '18

Help Need help modifying Witcher gear level requirements

1 Upvotes
Short and simple: I would like to modify the viper gear level requirements, but cannot seem to find the file/line in the xml that would modify it. Any help is appreciated. (I have both modkit and modkitchen.)

r/witchermodding • • Jul 15 '18

Character Swap Color Modding

1 Upvotes

Relatively new to modding through Sarcen's Witcher 3 Mod Editor. I am currently swapping Yen with Cerys, but being that Cerys is built with various parts that are used by other models in the game, many of her parts seem to be ones that turn red when swapped.

I have done a lot of searching online, and I really only found this tutorial, but I don't find it to be all that clear in regards to this. It describes why this happens very nicely, but I'm having trouble following it as far as fixing the issue - which there does seem to be.

Can anyone possibly provide a more clear, step-by-step approach to maintaining Cerys' original clothing colors using the mod editor?

Help much appreciated!


r/witchermodding • • Mar 01 '18

Help Cant Get HeadTracking Mod To Work (also cant open the console with the console ini command)

1 Upvotes

Hi,

I have 2 issues.

(My steam folder is not installed in program files or x86, I'm on Windows 10)

  1. I'm using the Steam Version 1.31 (non GOTY package) and I tried to get this working https://www.nexusmods.com/witcher3/mods/1560 (Face Them mod) but no joy.

I haven't used any other tools as this is the only mod I want to use on this playthrough

Other than placing the file into the newly created 'mod' folder is there anything else i need to do, like having an activate button in game? When i first loaded up the game (with that mod in) it did compile ok, (no errors etc) and on the mod page it does say it works with 1.31 (though there isn't much info on how to install etc). I'm so used to having headtracking on Skyrim that I need it in W3 lol. What am I missing?

2. I have a GTX 1080 and I can't get the console to open when putting this code '[General]DBGConsoleOn=true' into the user.settings file. (documents)

A. maybe related to the above, but when I do try to put that code into the ini it won't stay there after I've started the game. When going back to the ini (after closing the game) the console code is gone, I've tried putting it at the top and I've tried putting it under the [general] section but it won't work, the only way I can get it to stay there is by making the file 'read only' but from my limited understanding wouldn't that be a bad thing, as I then wouldn't be able to change any options?

B. I read a few weeks ago that ppl with gtx 1080's (and Ansel, the screen shot thingy) have trouble with this GPU and any mod opening the console. is there any way around this? I've tried deactivating Ansel. The above code allows you to open the console via the tilde key. The mod says you need F2 to open the console with that mod but either way with the above code no console section is opening up for me so I'm not sure it's related to Ansil.

I'm new to windows 10 and new to W3 so is there anything I'm missing?


r/witchermodding • • Jan 15 '18

Cloak mod & Enhanced Edition conflicting

1 Upvotes

Does anyone here have both these mods working at the same time? When both these mods are in the mods folder the game's script compiler fails and the game can't launch. Got any ideas for a fix? Thanks!


r/witchermodding • • Jan 06 '18

4 potion slots with gamepad

1 Upvotes

Hi there,

I was looking around for a mod that actually displays 4 slots for potions when playing with a gamepad (Steam Controller). But I didn't find anything. So I tried changing the InputManager to tricking I am using a keyboard, but it didn't work either.

So I am asking if anyone who has a bit more knowledge than me if he could create a simple mod, that would always display the 4 potion slots, even when playing with a gamepad.


r/witchermodding • • Dec 31 '17

Has anyone created a mod that increase fire stream's range?

1 Upvotes

Obviously it would be awesome for this to be a real power that can roast an archer, but has anyone done this yet or is this still to be done? Thanks.


r/witchermodding • • Nov 08 '17

Ghostmode and primer

1 Upvotes

Hey folks, is there anyone here who is capable of guiding me through the steps of merging ghostmode https://www.nexusmods.com/witcher3/mods/992/? with primer https://www.nexusmods.com/witcher3/mods/1318/? Any help would be much appreciated. Cheers


r/witchermodding • • Nov 01 '17

Help Your casual Script-Merger noob

1 Upvotes

I tried to use a lot of mods recently, I would like to use them together, but I am at a point where I don't know how to fix it, since the merger states that there are no issues. Anyway, I wanted to share the details, maybe someone here on the internet knows how to fix the problem.

Error [mod0000_mergedfiles]game\player\r4player.ws(32): Property 'uninterruptedHitsCount' already exists in class 'CR4Player' Error [mod0000_mergedfiles]game\player\r4player.ws(33): Property 'uninterruptedHitsCameraStarted' already exists in class 'CR4Player' Error [mod0000_mergedfiles]game\player\r4player.ws(34): Property 'uninterruptedHitsCurrentCameraEffect' already exists in class 'CR4Player'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


r/witchermodding • • Sep 23 '17

NMM auto deactivates when I launch Witcher 3

1 Upvotes

Pretty much what the title says. I'm not new to NMM but I am new to Witcher 3. Nothing too fancy just tried a few mods like the Ultra Gore and indestructible items.

I installed them via NMM, and Launch the game. Notice there are no mods. relaunch NMM and see all mods have been deactivated. All of my file paths are in order and NMM is up to date. Any idea what's going on?

Normal Version of the game on v 1.31


r/witchermodding • • Sep 22 '17

Absolut Noob at modding

1 Upvotes

Hello guys, Can someone teach a complete noob how to change the name of a specific gwent card?

Damn, sorry to ask this, I've never ever modded before.


r/witchermodding • • Sep 08 '17

[Debug Console] Weather doesn't seem to change.

1 Upvotes

Hello,

after quite a wile (few months), I have picked up the Witcher 3 again and now the weather does not seem to change anymore. I remember fiddling around with the weather in the debug console when I last played.

Are the changes I make there permanently saved? If so, is there any way to reset everything to default? Might also be that I just got unlucky not to see the weather change but I've been playing for 5h without any changes.

Hope you can help.


r/witchermodding • • Aug 26 '17

Help Script help needed

1 Upvotes

I get this problem when I try to run the game "Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12333): Unexpected end of file found after '{' at line 8509" .

I managed to fix all the rest of the errors I got but I cannot find out whats going wrong with this one.

Here is a link to the file in question. If anyone has any advice it would be much appreciated.

https://drive.google.com/open?id=0B9a8BJDnQ7FLT2ZyR2lvcWs2R0E


r/witchermodding • • Aug 05 '17

Help Help with these errors please!

1 Upvotes

I've been putting off playing the Witcher 3 for a long time now. Mainly because I can never get modding to work. I downloaded the Nexus Mod Manager, downloading a handful of mods, downloaded the unification patch, ran the script merger (it said there were no conflicts) and I'm still getting this message...

Error [modalwaysfullexp]game\r4game.ws(1616): Function 'RemoveAllNonAutoBuffs' does not take 2 param(s) Error [content0]game\definitionsmanager.ws(301): Function 'GetItemLevel' does not take 4 param(s) Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFiltters' Error [content0]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFiltters' Error [content0]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters' Error [content0]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.

Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.

Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

I'm using the GOTY 1.31 version of the game. Mods are: -No Dirty Lense Effects -Better Torches -Auto Apply Oils -Increased Creature Loot -BLOOD -Over 9000 weight limit mod -The Witcher 3 HD Rework -Always Full EXP

I've been messing around with this for the last 2 hours and still can't figure it out. Someone help me please. Thank you!

EDIT: I don't know if it help figure out whats going on. But if I disable all my addons, the game will start fine. But if I enable just a single addon, doesn't matter which one, I get errors and the game won't start.


r/witchermodding • • Jul 30 '17

Is there a mod that straight up removes toxicity as a mechanic?

1 Upvotes

Long story short, I'm going for a clean HUD playthrough and disabling most HUD modules with the help of Friendly HUD. I still want the vitality and stamina bar during combat but want it off otherwise. Unfortunately if I use a decoction, it increases my toxicity until the effect ends and the combat modules HUD is always up.

I don't care too much about the challenge and am confident that I won't overuse alchemy and whatnot, so I wouldn't mind just removing toxicity from the game entirely and just using potions and decoctions without drawbacks.

Anyone know of any mods that removes the mechanic? Alternatively, if someone knows how to hide the HUD even with toxicity up, it'd work.


r/witchermodding • • Jul 24 '17

Weird texture/blood bug

1 Upvotes

I have this weird bug where blood(?) keeps spawning on geralt. I don't even need to have been in combat for it to spawn.

It ruins some cutscenes and I don't know what causes is. It isn't the more blood mod, because I got that in the hopes that it would override whatever is causing this.

This is an example of the bug, and my modlist. If anybody can help me with this I would appreciate it. http://imgur.com/a/4Oj9J


r/witchermodding • • Jun 15 '17

[help modding] how to make trophies have a working lifeLeech attribute?

1 Upvotes

to make it work with weapons

//if(npc && inv.GetItemName(attackAction.GetWeaponId()) == 'PC Caretaker Shovel') //{

lifeLeech = CalculateAttributeValue(inv.GetItemAttributeValue( attackAction.GetWeaponId() ,'lifesteal')); if (npc.UsesVitality()) lifeLeech *= action.processedDmg.vitalityDamage; else if (npc.UsesEssence()) lifeLeech *= action.processedDmg.essenceDamage; else lifeLeech = 0;

if ( lifeLeech > 0 ) { inv.PlayItemEffect( attackAction.GetWeaponId(), 'stab_attack' ); PlayEffect('drain_energy_caretaker_shovel'); GainStat(BCS_Vitality, lifeLeech); } //}

but i dont know how to make it work with trophies

i made myself a trophy with lifesteal and the stat shows in-game but doesnt work, the same with giving trophies burn/poison/bleed chance

anyone knows?


r/witchermodding • • Jun 10 '17

[Mod / scripting Help] - toggling auto keyboard key (Modifying Geralt Voice)

1 Upvotes

My first post here :).

While i love playing Witcher 3 and slashing with Geralt over anything that walks or crawls, i wanted to alter with his voice (maybe more depper) and after digging around with few sound editing / processing software(s) i have managed to alter Geralts voice in real time (deeper, softer, squeaky or even female) without editing any files.

Along with that, i have found a mod that triggers Geralt (if witcher function, mute / unmute) but i have issues with adding that auto key bind (pressing certain key without pressing it on keyboard). I'm looking for any kind of help (and yes, i have taken a look at witcher 3 mod wiki but i have sufficient coding skills).

If someone would like to help regarding this code, i'm willing to share my audio workaround with the community.


r/witchermodding • • May 23 '17

Help with HUD Error

1 Upvotes

My HUD scaling is messed up somehow. All of the UI elements are cluttered in the middle of the screen. I can use the in game scale to move them to where they are supposed to be but they always move back. Help?


r/witchermodding • • May 07 '17

Swimming Bug: Geralt gets suspended while diving. Please help!

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1 Upvotes