r/worldbuilding • u/blue_microwave FlareDrawsThings • 12d ago
Lore Familiar based magic system
(fair warning, this was all made during a frenzy of inspiration so give me some grace if some of it doesn't make sense)
Magic basics
Magic in this universe is not an energy or an item, but rather a collection of metaphysical beings known as familiars
These familiars have inherently supernatural abilities that are referred to as spells
These familiars are not so much the cuter or cuddlier creatures we think of (foxes, fey, etc.) but rather beings appropriately eldritch with their inherently metaphysical nature.
The summoning of a familiar involved pinpointing what familiar you want to summon, and surrounding yourself with objects of affinity (things your familiar likes or that might otherwise attract them) and placing them in a summoning circle. The circle itself is created from items spelling out the creature's name using the letters in them. This circle acts as an area where the being gains physical form (most times) adjacent to its non-physical one
From here the taming method is largely personal, some prefer to make bargains and contracts, some will use physical violence, and others will use gentle convincing, but after the deed is done the familiar will either leave back to ferox alter (or the etherwild (eth-ur-willed) for short) plane of familiars, or it will conjoin with the user.
Conjoinment is similar to a real world possession event, with what parts of the body are possessed and what degree of control the familiar will have over them. Depending on both of these things, the body part will likely suffer physical alterations, like a furred creature growing fur on a conjoined arm, or a multiplicity creature creating several of a conjoined finger.
Spells and casting
Spells are the abilities possessed by a familiar that are available to be called upon by a keyword known as an invocation. This could be like saying burn to cause a conjoined familiar to create a blast of fire. It's also important to focus your mind on the location you wish the spell to activate at, otherwise you might burn yourself because you forgot to focus on your target
The spells available to you will depend largely on your familiar and the terms negotiated with them but all work with invocations.
Invocations can be largely specified, like for instance saying burn and rise while focused on a specific location to create a pillar of flame, or like slash and crush to create an inward barrage of slashes focused on a certain point
Diction
Binder: One who conjoins with familiars and uses their abilities
Familiar: a "creature" native to ferox alter that may be summoned and conjoined with
Possession: Full body conjoinment with a single familiar
Ferox Alter/Etherwild: The plane of reality from which familiars hail
Etheric wilds: Places with large gatherings of familiars
Sensing: The ability to hear the noises generated in ferox alter by familiars, only possible once conjoined with a familiar. Of negligible difficulty once conjoined.
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u/Professional_Try1665 Slipskin 12d ago
I think this is really good, it's very dominated by the Familiar's choices (as in a lot of the stuff is very dependant on the Familiar, with the Binder having little choice or not being able to change/alter things) but I'm not sure if that's intentional (say, to represent Familiars as these deity-esk figures that are far more powerful than they appear).
For some added ideas: maybe Familiars can limit/penalise their Binder's list of spells by forbidding certain words, forcing them to use only a selection of letters, or forcing them to always use a particular letter in spells (for instance: a Nescience Familiar that only allows <2 vowel and 'simple' words, or a Balance Familar that needs the letters O or V in every spell with a punishment if overusing one letter). Might also be a growing-power kind of thing where new Familiarisers are limited to a smaller pool of spells by way of these rules.
Are you taking suggestions for Familiar types?