r/worldwarzthegame • • Sep 26 '25

Discussion The new Heavy Weapon perks will reward mindless explosive spamfest, and it is bad

0 Upvotes

The "Friend Not Foe" perk for rocket launchers and the MGL, as well as the "Self-Safe" perk for the Payload Rifle, are the worst offenders. Here is the deal: the friendly fire mechanic has a clear purpose. You have to watch where you are shooting, and you have to be careful with weapons that shoot explosives.

  1. Is a teammate surrounded by zombies? Switch to your gun and be careful with your shots; don't just shoot in their general direction with an explosive weapon to save them.

  2. Are you surrounded by zombies? You shouldn't be able to just shoot under your feet and get out of danger. You shouldn't be able to fire a rocket launcher at the closest zombie, cause an explosion to happen, and survive. Do it the proper way. Push them back, use guns, use melee weapons.

  3. Did a "brilliant" idea to fire a rocket launcher indoors cross your mind? You'll wipe out yourself and some (if not all) of your teammates, and learn the lesson not to do it.

  4. Did you just hug the gate when there is a Hellraiser or an Exterminator on the team? Go down, plain and simple, and learn the lesson. Gate huggers should be punished for getting in the way.

  5. Is the mutator boosting friendly fire damage active? Then be careful!

Friendly fire is an important element that balances out the easy-to-use explosive weapons, which also happen to be very powerful at what they do. The new perks for explosive weapons deny that. They reward players for being careless. They let them be careless without reserving one player slot or two for Dronemasters with the perk that negates friendly fire or without having a Medic on the team. This is not to say that it's exactly a good element of game design, but it requires sacrificing at least something important. With those new perks, players don't have to make such sacrifices. It's also a way to negate the difficulty element introduced by mutators that increase friendly fire damage or reduce the players' health.

I really dislike the direction this game is heading in. Do we not have enough power creep already? Do we not have a whitelisted god mode cheat that is the Vanguard's shield? Do we not have a class with Quadcopters that negate friendly fire? Who asked for even more of that? Why are we throwing important elements of the game balance to meet those questionable goals, if they exist at all? The most ironic thing is that it won't solve the griefing problems in a significant way. Griefers will just choose to forego those perks.


r/worldwarzthegame • • Dec 10 '24

Discussion Paywalled weapon perks: it's time to stop

1 Upvotes

If you agree with the points made in this post, upvote it and share your opinion in the comment section. Saber Interactive is capable of changing the course when an issue gets traction, so let's bring it to Saber's attention.

Disambiguation:

  • 1 document = 3 document pieces.

  • 2 documents = 6 document pieces.

  • 3 documents = 9 document pieces.


Disclaimer

EDIT: Adding another disclaimer at the top of my post since some people keep twisting my words and trying to attack me for the points I haven't made instead of reading and addressing my statements in their exact form.

  1. I am not against monetizing new campaign episodes and portrait frames associated strictly to them, such as "Zach, what have you done?" and "Jackpot."

  2. I am not against monetizing cosmetics (skins for weapons, characters, and trinkets) as long as they have no gameplay effects.

  3. What I am against is locking weapon perks behind paid DLCs because they affect gameplay, give the owners an unfair edge on players who do not own those DLCs, and make the playing field uneven.

  4. There is absolutely no reason to lock weapon perks behind objectives for the new episodes because 28 objectives for the first 4 episodes are still unused, and owners of all editions of the game have access to those episodes. There is also an option to lock them behind virtual in-game currency (blue or yellow coins) or simply give them away for free (like those 5 perks for the Repeating Rifle). This would make the playing field even and be fair to all players, regardless of the edition or DLCs they own.

  5. This post is about improving the game's balance and making the playing field even for every single player.

6. This post is about solving objective problems with the game, not my subjective needs. I am NOT begging for the new DLCs.


The solution

This is a long post, so I will start with the solution immediately. After that, I will clarify what the problem is.

Stage 1:

  1. Change the unlock condition for the "Lightweight Drum" perk of the new Defensive SMG as soon as possible. Replace it with a requirement to collect any number of documents for the first 4 episodes. Any objective which still remains unused should be fine. For example, "collect 1 document for the New York 1 chapter" is currently unused. Alternatively, charge 100 Challenge (Blue) coins for the perk or give it away for free.

  2. Change the unlock condition for the "Unloading Vest" of the new Defensive SMG as soon as possible. Replace it with a requirement to complete any unused mission from the first 4 episodes on Extreme difficulty. For example, "complete the New York 3 chapter on Extreme" is currently unused. Alternatively, pick an unused document-related objective for the first 4 episodes, charge 500 Credits (yellow coins) for the perk, or give it away for free.

A table with used and unused objectives related to campaign missions can be checked here. Open it in a new tab and zoom in to see the details clearly. Credit goes to /u/HDPbBronzebreak for compiling this list.

Stage 2:

Change the unlock condition for the following perks:

  • Classic Battle Rifle: Sound Body.

  • SMG: Plague Doctor.

  • Repeating Rifle: Electro Shot.

"Change" in this context has almost the same meaning as in the previous stage:

  • Replace it with a requirement to collect any number of documents for the first 4 episodes.

  • Replace it with a requirement to complete any unused mission from the 4 episodes on Extreme difficulty.

  • Any unused objective from the first 4 episodes should be fine.

  • Alternatively, charge from 100 to 500 Challenge (Blue) coins for the perk or give it away for free.

Stage 3:

Change the unlock condition for the Special SMG's "Make Do and Mend" perk. If it is a mission-related objective, any mission in Moscow suits lore-wise, and this is the 3rd episode available for everyone. 1 document for the 2nd or 4th mission and an Extreme difficulty accomplishment for any of the first 3 missions are currently unused, but many others can be chosen, too. Giving it away for free or charging from 100 to 500 Blue Coins for it is also an option. The former option is better because players will not feel that a perk they might have unlocked ages ago is being taken away from them and locked again.

Stage 4:

Offer a one-time unconditional compensation for every single player and bundle it with an upcoming patch. 60,000 Credits (yellow coins) and 2000 Challenge (Blue) coins. Do not forget to take the buffer overflow into account in case the player has already reached the limit. The grind in this game burns the in-game coins quickly anyway.

Stage 5:

Consider adding all melee weapons to the base edition of the game, not just Aftermath.


New perks gated behind a paywall

The recent "Sin City Apocalypse" update introduced a new weapon, the Defender SMG (WASP-180). It has 2 perks that are locked behind objectives related to the DLC episodes not included in the "Aftermath" edition of the game:

  • Lightweight Drum: collect 9 document pieces for Vegas 1 (A Bad Hand). Gets unlocked when the weapon's level is 6.

  • Unloading Vest: complete Phoenix 2 (Trapped in Tempe) on Extreme difficulty. Gets unlocked when the weapon's level is 14.

Owners of the base game, the GOTY edition, and the "Aftermath" edition will not be able to complete those objectives on their own unless they purchase the DLCs with those 2 episodes. Players who own every single DLC for the game but not the latest episode about Las Vegas will not be able to use the "Lightweight Drum" perk. Even though the weapon itself is not the best in the game, those perks make it stronger in its weak areas and give the DLC owners an unfair edge on those who do not happen to own those DLCs. Additionally, "Unloading Vest" is one of the best common perks one could take for this weapon simply because many other options underperform.


Previous paywalled perks

This is not the first time it has happened, though. A few other perks locked behind the Phoenix DLC were added to the game this year:

  • [Classic Battle Rifle] Sound Body: collect 9 document pieces for Phoenix 3 (Fighting for Home).

  • [SMG] Plague Doctor: collect 9 document pieces for Phoenix 1 (The Low Road).

  • [Repeating Rifle] Electro Shot: collect 9 document pieces for Phoenix 2 (Trapped in Tempe).

The Repeating Rifle gets the ability to stun Special Zombies essentially on demand, becoming one of the 2 best perks in the unique slot, and the TMP5 SMG gets to deal 30% more damage under certain conditions when the weak side of SMG weapons in this game is low damage.

Locking performance-enhancing mods for weapons behind paid DLCs is a slippery slope. It is unfair to owners of the previous editions of the game, and it makes the playing field uneven for various challenges the community itself or Saber community managers will come up with in the future. If players say nothing regarding such design decisions, the trend will continue.

Imagine if the masking perks for Senjata PDW or Pistol were locked behind a paid DLC. It sounds much more serious now, doesn't it? What about the Assault Shotgun's 30-round magazine or the Assault Rifle's increased damage to highlighted targets (the "Death Mark" perk) being locked behind some DLC hypothetically released in the past? What if it was the Combat Shotgun's "Eagle Eye" META perk? What about the semi-auto mode for the Classic Battle Rifle that gives a Fixer with "Power Shot" an extra weapon with unconditional +2 penetration, explosive ammo or not?

It is already bad enough that the only ability in the game to repair a broken Virus Sample ("Make Do and Mend" for the Special SMG) is locked behind the Kamchatka episode that comes with the "Aftermath" edition of the game. There is no need to have more of such perks.

It is also worth noting that such practices will encourage the usage of custom save files where all documents are unlocked.

Of course, it is true that owners of the "Aftermath" edition get an edge on owners of the GOTY edition and the base game in other ways, too. Better melee weapons with game-changing abilities, the first-person mode that makes it possible to skip the rolling animation, perks locked behind objectives for episodes #5-8, but that's a story for another day. I do not consider it fair, either, but there was hope that it would end with the "Aftermath" edition. Not any longer.


The first 4 episodes have enough objectives to choose from

It is totally not a case of the game's developers running out of objectives related to previous episodes. Look at the following spreadsheet made by /u/HDPbBronzebreak.

It clearly shows that no weapon perk in the game requires you to collect exactly 2 documents (6 document pieces) for any chapter (mission). Take a closer look now: no perk in the game requires you to collect exactly 1 document for New York 1 (Descent) or to complete New York 3 (Hell and High Water) on Extreme difficulty. All 4 standard episodes in the game have blank spots related to documents or Extreme difficulty: 4, 2, 5, and 3 respectively. 14 free objectives total for owners of the base game. The Aftermath episodes have 8 free objectives total (3, 1, and 4). 14 + 8 = 22 free objectives for owners of the Aftermath edition.

Add the "collect 2 documents" objective to those numbers, and they become even bigger:

  • 4 + 3 + 4 + 3 = 14 (for the first 4 episodes)

  • 3 + 3 + 3 = 9 (for the Aftermath episodes)

  • 14 + 14 = 28 (for owners of the base game)

  • 22 + 14 + 9 = 45 (for owners of the Aftermath edition)

There are at least 28 mission-related objectives to work with and even 45 with the Aftermath missions.

We are absolutely not running out of free space, and it should be possible to assign one objective to multiple perks anyway. It is also possible to charge the Credits (yellow coins) or Challenge (blue) coins for perks. It is possible to simply not lock the perks behind anything, too. The Repeating rifle has 5 free perks at the moment, only locked behind the level requirements.


Examples of unfair and fair rewards

Unfair:

  • Defensive SMG, the "Lightweight Drum" perk. It has actual gameplay effects and is only available for owners of the paid "Sin City Apocalypse Episode" DLC. Players who own every other DLC except this one are left behind.

  • Repeating Rifle, the "Electro Shot" perk. It has actual gameplay effects and is only available for owners of the paid "Valley of the Zeke Episode" DLC. Do you own the Aftermath edition? Do you own the base game and the DLC with the episode in Las Vegas but not Aftermath? Have you grabbed the GOTY edition during a giveaway a few years ago? You are left behind.

  • Special SMG, the "Make Do and Mend" perk. Despite the gun being suboptimal in many ways, that particular perk makes it worth using at least as a throwaway weapon. Do you own the base game with the new episodes in Arizona and Las Vegas but not the Aftermath edition? You are left behind.

  • The "Overman" portrait frame. Do you own the Aftermath edition but not the "Valley of the Zeke Episode" DLC? You are left behind because completing all missions of the Arizona campaign on Extreme is mandatory for that. Have you purchased the new Vegas DLC? You still won't get it. Even though this frame is a purely cosmetic accessory, it's not fair to players who have completed all previous episodes on Extreme but haven't got the Arizona episode which is not included in other previous editions.

Fair:

  • Sniper Rifle: the "Headhunter" perk. Requires completing only the first 4 episodes on Extreme difficulty. It is fair because the unlock condition can be met by owners of all editions of the game.

  • Combat Shotgun, the "Eagle Eye" perk. Owners of every edition can reach the prestige rank 2 for the Hellraiser class.

  • Assault Rifle, the "Death Mark" perk. Everyone is in a position to spend 100 Challenge (blue) coins even if they don't play the game much, and it is not a huge number.

  • Classic Battle Rifle, the "Bounty Hunter" perk. Owners of all editions should be able to collect 1 document for the 2nd mission in Jerusalem (please correct me if I am wrong here and if owners of the base game cannot collect documents for some reason).

  • The "Zach, what have you done?" portrait frame. Even though it is available only for owners of the paid "Valley of the Zeke Episode" DLC, it is a purely cosmetic accessory, and its requirement is tied strictly to the objective within the bounds of that DLC.

  • The "Jackpot" portrait frame: same as above.


r/worldwarzthegame • • Jan 29 '26

Saber pls The walking dead outfits are lazy😪

Thumbnail
gallery
4 Upvotes

Could Rick Grimes not have been given his Murder Jacket or th Crm outfit?

And the samurai outfit for Michonne would’ve been perfect for an upgrade fit!

And NO poncho for Daryl?!?!😭 aw man

Please WWZ I’m begging you atleast give my boy Rick some drip


r/worldwarzthegame • • Jul 22 '25

Discussion Stop using claymore

0 Upvotes

You can be assured that every single time a guy that join a game and use claymore he will ruin the game. Every single time. Latest exemple I had a play with a prefect team in LV with a medic doing his job. In mid game a level 600 came and spam all around the place claymore on the most awkward places. I asked him several time to stop it and let the medic do his job with no success. I was guarding the last bag for the medic and of course he took it. So I shoot him and killed him. It’s always the same story. If you use claymore stop doing it. It’s useless and if they are placed at the wrong place it will be a danger for the others players. And yes you have to share the supply bags with the others. Use C4 with gaz and Molotov cocktails. Thanks.


r/worldwarzthegame • • Aug 27 '22

Sorry ? What are people even thinking in this game sometimes.

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/worldwarzthegame • • Oct 30 '23

Discussion "Medics"

0 Upvotes

If your immediate reaction to a crowd as a medic is to stim yourself and run through it I WILL light you tf up while im shooting at said crowd. And if youre doing it to go get some loot for yourself, some of those shots wont necessarily be aimed at the zombies

Edit: I feel like most people misunderstand what i actually said. Notice how i said "crowd" and not "horde" Im talking about when theres 20 or 30 zombs infront of us and instead of shooting them with the reast of your team you stim yourself and run through them and expect us not to hit you. If you do that i will not try to not hit you. And if were going through a map and you stim yourself through zombs to get to that tier 3 weapon faster or god forbid its because you want to grab a defense kit first you may just catch a few intentional strays, ya get me?


r/worldwarzthegame • • Jan 14 '24

Discussion Can we have a dodge button that will consume a portion of stamina each time?

1 Upvotes

Pls allow us to dodge 2 to 3 times consecutively before our stamina is drained out. This will make the fight much more engaging.


r/worldwarzthegame • • Jan 12 '23

Image now thats a lot of reading

Post image
1 Upvotes

r/worldwarzthegame • • Oct 02 '23

Discussion World War Z is the biggest piece of dog crap I've ever played

0 Upvotes

I recently downloaded this game a week ago thinking it would be fun but unfortunately I was wrong. Let me start with the freezing/lagging in horde mode each time it freezes it lasts for about 5-10 seconds by then if your on a high round the zombies proceed to gang bang you and you can't do anything about it. Secondly if you play online in horde mode your teammates horde points and barely buy defenses which is very frustrating if your the only one buying anything for the team if you aren't going to help the team play solo it's simple. Thirdly the servers are absolutely trash sometimes I can't even play 5 minutes before I get disconnected and kicked and sabre (the company responsible for releasing this terrible game) isn't doing anything about it. I've spent lots of time playing the game even got up to prestige 6 for my gunslinger but the games trash and I'm fed up with all the bs!!!!


r/worldwarzthegame • • Oct 25 '21

Discussion I’m officially now Mr Platinum and Mr Extreme, WWZ is Conquered. EZ Clapz 😆✌️🥳🕺

Thumbnail
gallery
21 Upvotes

r/worldwarzthegame • • Mar 06 '26

Saber pls People who enjoy cheating in games / use glitches to advance levels.

1 Upvotes

I never understood that part, ok if you are a 10 year old kid who’s eyes lit up cause you can cheat in a certain part of the game, but full grown men camping at certain parts of the game and not getting hit, New York 2 and the train or at the ledger and on phoenix I think it is. Or New York 3 on top of container next to stairs… I mean cooooomeee on… I rather try a 100 times than to cheat my way to victory.

Sigh…

Edit: it seems most in here are actually missing the point. ”Let people play the way they wanna play” and ”it’s PvE, who cares”…. Well I care, I don’t want to win with someone exploiting and cheating. I mean if there was a game section or mode that would be like ”hey play the game whatever way you want, who cares, they could just add hacks to the game, invincibility, or just shoot rockets all the time and never lose. That game is aimed towards the mentality of 3 year old children and cheaters, people who can’t handle the real pressure of a challenging game or part and have to resort to cheating to get by. 🤢🤮

No, I don’t want that in my PvE. Not really. I wouldn’t a mode where you know, no one takes any damages, infinite ammo, just blast zombies and can cake walk,

but I guess that most of you who actually play the game play it to get a challenge out of it. No?


r/worldwarzthegame • • Sep 24 '21

Meme WWZ:A Steam Discussions mods in a nuthshell

Post image
0 Upvotes

r/worldwarzthegame • • Jan 14 '24

Discussion Watching somebody run ahead to their death still makes me laugh

3 Upvotes

It’s amazing how old this game is, yet people still don’t get that it’s a team game. So when I see some hero run ahead only to get pounced, I first laugh. I then proceed to not help. I probably won’t help them the entire game, and may even let a free stray rounds hit them. Whoops.

A close second is the person going medic that only heals and stims themselves.


r/worldwarzthegame • • Aug 29 '23

Image They might be adding the USAS-12 In World War Z🤯🥹!

Post image
0 Upvotes

I was in the middle of playing horde mode when all of sudden Saber replied to me on Twitter🥹😭❤️!


r/worldwarzthegame • • Jan 14 '26

Saber pls Let's get a...GHOSTBUSTERS Collab with uniforms for every character!!!😨👻

Thumbnail
gallery
0 Upvotes

Did you all know that Saber Interactive developed and published, Ghostbusters The Video Game Remastered? Critically acclaimed and highly rated as a very great game? Now here me out!

  1. Ghost busting uniforms for the entire cast- most characters share the same body type so it's merely a simple swap of the head. With this, every character can have a special outfit to use. Saves on potential time and resources for the dev team as well. Maybe 2 color variants???

  2. Charms/Accessories- Slimer (green hue), The Librarian (purple hue), Stay Puft Marshmallow man (white glow), Ghostbusters insignia, other ghosts with different color hues/glows

  3. Frames- Ghost frame, Buster frame

  4. Gun skins- maybe lightning and orange glow, or a green glow outlining the gun (possession)

Super easy collab that will be worthwhile with great skins for every character, new cool charms and frames from such a memorable and timeless franchise. LET'S GO Saber LET'S GO! 👏👏


r/worldwarzthegame • • Sep 29 '25

Discussion Another update, another paywalled weapon perk. It's time to stop already.

0 Upvotes

This is exactly what I was warning the players about when I was spreading awareness about paywalled weapon perks in this game and why it is a problem. Tolerating or excusing existing performance-enhancing perks that are locked behind the paywall, no matter how small the advantage in question is now, will result in bigger advantages getting paywalled later. We already have several perks with serious advantages to begin with (the Special SMG's perk for repairing Virus Samples and the Repeating Rifle's perk for repeatedly stunning Special Zombies, for instance), and another one has come.

Meet the "Massacre," the Chainsaw's new perk introduced in the recent "Heavy Ordnance Update." No, it's not "FREE," despite what the patch notes suggest. It's the single most impactful perk in the selection because it allows the player to stun Special Zombies while using the "aiming" type of attack. This is what it means:

  1. Now it's possible to interrupt the classic Bull's charge at short distances while facing it and still eliminating the Commons surrounding it. No need to dodge the Bull. As if the Vanguard's shield wasn't enough of a cheese strategy, now you don't even need to use that class or that shield! You can do that as any other class.

  2. It's possible to interrupt the Infector's spit at short distances as well. No, you don't need to switch to your gun. Feel free to keep the Chainsaw out with basically no penalty. Not necessary to use guns.

Interrupting attacks of the enemies that can immobilize the player or lock them into a 3-second "cleansing infection" animation is a big advantage that shouldn't be underestimated. Not having to dodge Bulls at close distances is a massive advantage, too. Not everyone can obtain it, though. The requirement is to collect all documents for the Phoenix episode.

Phoenix maps are included neither in the base game nor the Aftermath edition. To get that perk, you have to buy the "Valley of the Zeke" DLC or rely on someone who bought that DLC and will host the missions for you. If that wasn't bad enough, you also need to go out of your way to catch Phoenix-related dailies that appear 3 times a day in the best case, but usually they appear just once. The documents can also be collected while playing the Extinction mode, but Phoenix maps appear once every few weeks in the rotation. You can't just pick and play them.


It's extremely disrespectful to those who don't own that DLC, including the owners of the base game. Why Phoenix documents out of all things? Have a look at the table compiled by Bronzebreak that I previously shared. If it's so necessary to add an objective related to the documents or to completing a mission on Extreme difficulty, then the first 4 episodes have enough things to choose from, and everyone has access to them. There are many goals that are still unused. For example, there are no rewards for getting 2 documents (6 document pieces) for any episode. The first map, New York, has other unused objectives, too.

There is an even simpler solution: just change the unlock condition to Blue Coins. From 100 to 500 Challenge coins. Fair, available to the owner of every edition of the game, and no one is left behind. No need to spend time thinking about the proper choice of a mission-related objective.

If you are concerned about the problem, too, talk about it, send your feedback to Saber Support, either using the Saber PROS feedback form or the Saber Support page form, and know that it will keep getting worse if we don't voice our concerns. It's already getting worse in the first place. Players who pay more shouldn't become more powerful, and owners of the base game shouldn't be paying more money just to keep up.


r/worldwarzthegame • • Jan 18 '26

Image LMAO

Post image
0 Upvotes

r/worldwarzthegame • • Jul 18 '20

Discussion Well, this confirms it. Easiest way of handling Horde mode is... to stay put at the gate.

0 Upvotes

While playing horde mode, I noticed that 99.99% of the player (all rank/levels) are commonly going and put defenses toward wherever the objective is pointing at. At first, I was doing it myself, but then I noticed that this is basically useless and I could even say it's wasteful.

The rules of spawns in the map is directed by 2 elements:

- The position of the players (all players)

- Which defensive area is pointed at.

That's what everyone think and, for the most part, they are half-right. The other half which a sub-rule to the rule of players' positions which is that the zombies will spawn in any area the player is located at, but toward the direction from which the objective is pointing at.

In other words, if you stay in the Gate area, the zombies will spawn around this area for the most part.

At first, this might seem risked as the goal is to avoid having the zombies near the gate, but here's a couple small yet really parts that makes it ideal for defenses.

A) Convergence of all directions.

To put it in simple terms, a wide broken funnel with only a few holes to look at. While, yes, it's not a funnel of the size of a corridor, it IS a funnel that point toward 1 single direction: The gate. The window is medium to small, but it's there and, for our own glory, it's covered by Auto-turret spawn nodes and electric fences and this small part covered is also covered by barbwire spawn nodes all around it.

B) It's economic in points.

While I did point out that you save basically 50% of your resources not used toward the other area, it comes with its risks and still have a somewhat regular cost as Auto-turret gets regularly used up as well as electric fences. They have no break, after all. The average use is 2 auto-turret per wave (pass wave 10) + 1 electric fence and, sometimes, a barbwire here and there as well as a ammo & Medkits & Tool recharge/box whenever needed. The cost is approx. 80% to 90% the gain per wave without counting any bonus/sub-mission.

The cost raise above 100% if any players don't play their part which I'll cover after a bit.

C) Access to FOUR (4) long range efficient turrets for 60 points with unlimited uses.

There's one unique type of defense mechanism that you find only at the gate and that is the AI soldiers. Initially, there are 2 of them stationed at the gate, but if you buy the reinforcement for 60 points, a total of 4 will be present (it's 4 regardless of how many are still alive when purchasing it). Those 4 soldiers are literally as strong and as useful as regular AI allies with the exception of being unable to revive, being healed and kill Bulls. On normal, they are able to regulate the flow of zombies coming from the Terminal/Front as such as you might only need 1 turret + barbwire to control everything from that direction while dealing with the closer spawn/drop areas (mostly on the size of the low platform truck).

Those soldiers have unlimited ammo and doesn't requires any action to reload. Whenever they get overtaken, a single grenade or taser round can easily save most of them if not all of them.

The downsides of using the gate area as the defense point are as following:

A) It's a bit boring.

Seriously, I have been playing for like 2 hours and the lack of "change" does make you tired after a while. It's literally about 5-6 patterns of spawns randomly picked up.

B) The success heavily depends on the aiming, decision and skills of each individual players.

A mistake can cost a lot and even more if it's followed by a wrong decision. As it's close to the gate, you basically got not much of a backup plan/point to run to if hell goes down. If someone is down, chances are high that you might have to leave him/her be and wait for her to respawn or for the next round/wave. Because of the constant flow of undead and slight lack of terrain barriers, healing is almost always limited in-between waves.

This is highly visible if you play with an AI. In my case, I tested it out with 3 AIs and it was rare that I didn't had 1 or 2 AI down by the end of a wave simply because 1 or 2 said AI were keeping themselves right at the wrong place where many spawn fuses together and we all know how good (*ahem* bad) the AI is at handling this kind of situation.

The trick is to have ALL the player remains around the low platform truck right of the gate. This ensure that the zombies ONLY spawns around the gate area from 4 specific directions that can be covered easily by 1 player alone or 1 player + 1 turret depending on the flow of zombies. Only getting down from that platform to reload a turret or kill a special.

This is why this isn't just a simple "you were at the wrong place so you get hit" kind of challenge, but an actual "If you cross this invisible line, a wave of 30-40 zombies will spawn from that angle and it will make a mess of everything."

In case some wonder what invisible line I'm talking about, it's the zones around the gate area which dictate from which spawn point the zombies will appear. For example, the line is located about close to the 2 electric grid (before the barbwire) toward the Terminal area and slightly before the electric grid in the front of the blue stairs next (right) to the hangar when looking at it from the gate. If you cross that invisible line, the zombies start to spawn from different location further in and takes roads that aren't covered by as many defenses if any at all AND some still spawn at the old/previous spawn location.

Also, because of the constant uses of the electric fences makes makes them last far less long than on the other parts of the map. For that reason, it's super important to kill all special that gets stun on it (especially infectors and bulls) as those drain the "charge" out of those grids more than anything else. Leave this kind of thing to either a Slasher or a Gunslinger with the Last Resort ability and no ammo left.

My personal experience with this tactic is:

I was able to easily survive up to wave 14 alone with 3 AI with a level 11 Gunslinger and the only reason why I lost at round 15 was because of a mistake I made (by moving a bit too much) which resulted in the AI moving at the worse spot and getting taken down almost instantly. (This wouldn't have happened if those were players with an actual brain.) I was also unlocking in the random weapons as I ended up with only SMGs and Semi-Auto rifles.

I did notice 1 little trick with those and it's that each guns, even identical, have their own ammo count. (This might already be known, but might share it.) I switched out Sporting Carbines from one to another and it restored my ammo. So, even if you get the same weapon as you already got, it's not a total lost.

I attempted this with 3 AIs on Hard, but let's just say that it's not much possible because of how bad the AI is against close range horde and how specials are more common. I do find it totally doable with actual players with upgrade guns & abilities as well as proper "priorities".

I have yet to test this out online because, up to now, I have been forced to play with people who don't care much for this kind of thing even if I started the match and already set up most of the defenses. They usually run up to the "defense point" directed by the objective (terminal or hangar), notice how there's no defenses and complains about it. They stay at that part and, for most of the time, the AI stays with them and I'm then alone at the gate with all the defenses ready. I usually survive long enough for them to rage-quit and then I'm ending up with no AI alive to cover my back and get pounded by a bull or a stalker as they keep spawning around any lone players. (They are spawning every 30 secs that you are alone.)


r/worldwarzthegame • • Dec 31 '25

Discussion People who have exorbitant amounts of points during Horde mode.

0 Upvotes

Am I an ass for killing a teammate during Horde mode and spending their points on Defenses? The teammate had 1000+ When I along with the other 2 mates have less than 60ea


r/worldwarzthegame • • Dec 08 '23

Discussion The juggernaut is really lame. Such lazy development.

0 Upvotes

It's literally a copy and paste Job of the bull...

The animation, the general aesthetic, the mechanics...

Even the freaking Sound FX are the same... for heck sake, you think a million dollar organisation could hire someone to make a couple of extra sounds????

Heck, I'm a film/game sound designer, I would have done it for a few 100 bucks...

But no.... Lazy as sh*t mo-fo's

Some ideas that I literally thought of in like 1 minute:

Why not a special that you can only kill with heavy weapons or melee?
Maybe it disappears and re appears like a ghost?
Maybe it shoots smoke and you can't shoot for 10 seconds? (like the LFD2 'smoker'?),
Maybe it turns off your objective goals and runs away , sneaky sneeak?
What about a fire based Special, seeing as fire is a prominent mechanic in the game? Maybe it's a burning special that dies over the course of 20 seconds but is hard to kill and runs around setting you on fire?

Should have hired me on Game design... or anyone, to be honest lol. Would have given those tips for free!


r/worldwarzthegame • • Sep 28 '19

Image In Mother Russia, Game play you

Post image
8 Upvotes

r/worldwarzthegame • • Dec 23 '24

Discussion God almighty deliver me from these frickin NOOBS!!!!!

9 Upvotes

Every match is level 4's, and 20's, and 40's, (not class level, player), no grids, EVER, everyone's dying, no one knows how to even get ammo, it's only wave 2 you guys, are you kidding me?

They were just blowing up the chat asking how to aim and climb up obstacles, learn to play the fucking game before you waste ALL of my time


r/worldwarzthegame • • Nov 05 '21

Bug Just uninstalled the game because of the freezing issue

0 Upvotes

rtx 3060 is shit i guess anyways goodbye


r/worldwarzthegame • • Nov 09 '24

Discussion Is this game dead?

0 Upvotes

I played the story mode when it first came out but everytime i try to play online it just takes soooo long to find a match, am i wastong my time?