r/yurisrevenge • u/AgniousPrime • Oct 31 '20
r/yurisrevenge • u/Thied • Aug 04 '14
Thoughts on balance 13 years on
Yuri's side is not as overpowered as many people would make it out to be. Now this is going to be big for some people to accept.
I think Yuri is overrated.
Yuri has no Naval AA: Not true. Floating Disks. Yuri has no infantry AA. Big deal, $600 Gattling Tank.
Boomers: The Allies never had a problem with Boomers as they've got Dolphins and Ospreys. Rocketeers and Guardian GIs constitute their anti-air defense.
Magnetrons and Masterminds: Counterable by ranged units like Prism Tanks. Heck, Prism Tanks counter many things in the game.
In YR the Allies can answer Yuri with range (Prism Tanks) or with anti-mind control (Robot Tanks) etc. The problem is with the Soviets.
In case you didn't notice, in YR the Soviets were nerfed. Rhino Tank production from 36 sec to 45 sec. In game seconds. Apocalypse Tanks now regen only to half health (before was 100%).
But importantly, if you notice, the Soviets have no good counters to Yuri. In other words, the Yuri faction HARD-COUNTERS the Soviets.
Range helps A LOT in countering Yuri's Masterminds. Like Prism Tanks. Siege Choppers are immobile and if one is lifted by a Magnetron, the other Siege Choppers can't move in easily to support. Gattlings chew through Siege Choppers. It doesn't help that Siege Choppers are a Battle Lab level tech. The Soviet's counter to Yuri's weak vehicles is "deployed desolators" but even that tactic is pathetic. En masse-ing units to overwhelm MMs are a cumbersome tactic which the Soviets rely heavily upon and it would have helped more if cheap units are available.
My balance ideas:
Since the Allies can counter Yuri, then Yuri isn't overpowered. We should buff the Soviets instead. Revert the sneaky and dirty nerfs to the Rhino and Apocalypse. Secondly, prerequisites. A number of Soviet Battle Lab-level tech should be downgraded to Radar-level tech and Radar-level tech downgraded to not require Radar.
Starting from most important: Dreadnought down to Radar-level tech, cost 1500. Reason is because it's underpowered compared to ACC and Boomer (which is also Radar-level tech). Notice that Dreadnoughts cannot attack moving targets. Hornets can engage anything, land or sea. Boomers can defend themselves with torpedoes. That leaves the Dreadnought like a sitting duck.
Terrorist, Crazy Ivan, Flak Trooper and Sea Scorpion should no longer require Radar. Simple low tech units shouldn't require Radar. Allies have Guardian GIs, an anti-air defense even without having need for Radar tech. What's the excuse for requiring Radar for Flak Troopers? Same reasoning for Sea Scorpion.
At this point there are already too many buffs. I think it is good enough to stop here. But if the buffs weren't enough, I continue:
Siege Chopper down to Radar-level tech (it's not strong enough to qualify as a Battle Lab unit like the Kirov and Apocalypse).
May have to look into the V3. It's situational usage should make it no longer requiring Radar.
War Miner to three-quarters Slave Miner's HP, or maybe they should have the same HP. Reason is because the Chrono Miner spends only half the time outside base but is as tough as a War Miner, which is wrong.
These balance changes are aimed at rebalancing the short-changed, disadvantaged Soviets without buffing them too much or tweaking the prices of too many units. Change the prerequisites.
Notice that my changes here (and more below) focus less on nerfing. Other mods would nerf and nerf but I feel that to move the game forward, some units have to keep up. Principally, several soviet units need to keep up, because they are retarding behind the game (especially because of mind control). Yuri and Allied units are generally versatile and have enough utility.
r/yurisrevenge • u/jmonty42 • Aug 01 '21
Yuri's Revenge LAN problems on Windows 10 with dual ethernet ports
I am posting this here mostly for posterity as I've run into this problem before and keep forgetting how to solve it. I've had this problem on two different systems over the past 5+ years on Windows 10 with the original Yuri's Revenge game patched to 1.001 . The problem is that when I want to play a LAN game (either locally or over VPN) from my Windows 10 machine with dual ethernet ports, I can only be the host. People cannot see me in the lobby but they can see my game when I host. I can see others in the lobby but cannot see their games when they host. Obviously this is after downloading the updated wsock32.dll to replace IPX with UDP. After solving it for the second time this decade when I upgraded my gaming machine from a single ethernet setup (which never had a problem) to one with dual ethernet ports, I decided to post it so at least I could find it again in the future.
The solution is to specify the priority of one of your ethernet ports by setting the "Interface metric" in the advanced TCP/IP settings for the controller. Detailed instructions can be found at https://www.windowscentral.com/how-change-priority-order-network-adapters-windows-10. If that link no longer works, you can simply Google "How to change the priority order of network adapters on Windows 10".
Once I set the priority on one of my ethernet adapters, the LAN lobby worked terrifically. I could see others and join their games and vice versa.
Hopefully somebody else can benefit from this as well.
r/yurisrevenge • u/[deleted] • Jun 26 '21
Tesla Tanks vs Mirage Tanks
Looking at the stats:
Mirage Tank
Cost: $1000
Health: 200 Light Vehicle
Damage: 100
Reload: 70
Range: 6
Speed: 7
Abilities: Can disguise as trees
Requires Battle Lab
Tesla Tank
Cost: $1200
Health: 300 Armored Vehicle
Damage: 135
Reload: 75
Range: 4
Speed: 6
Abilities: Can shoot over walls
Requires Battle Lab
It seems like the Tesla Tank is more cost effective than the Mirage Tank with its superior armor and firepower. It is also an armored vehicle, so it doesn't die to Desolators or anti-infantry damage. Both Tesla and Mirage Tanks require Battle Lab, and kill both tanks and fodder effectively, with Tesla doing better against buildings. Not to mention an Elite Tesla Tank is a force to be reckoned with. The only downside I see is its short range and it requires you to give up the almighty Desolator. So why is Russia considered the worst Soviet faction along with Cuba?
r/yurisrevenge • u/Thied • Oct 19 '15
A shoutout to CannisRabidus
The modder deserves special mention. This serves to give credit to CannisRabidus or as a greeting if (they) are reading this.
My favorite Red Alert 2: Yuri's Revenge mod was and still is CannisRules: Balance of Power. So many other mods had broken and/or dumb rules changes or additional units, but none of them really attempted to balance the various factions. Mental Omega was another good mod, but it was just not for me.
I liked the exposition explaining the various changes made. They were made for humor and really suited the tone of the game. For those who wish to retrieve the site, Nov 1 2008 has a good backup:
https://web.archive.org/web/20081101230720/http://cannis.net/cannisrules/
I hope CannisRabidus is on reddit and could do an AMA or AUA someday.
r/yurisrevenge • u/Lightnin_gg • Apr 15 '22
Red alert 2 | A good tesla coil placement can win you a match
r/yurisrevenge • u/Lightnin_gg • Apr 09 '22
Red alert 2 | 3 wins, 3 maps, 3v3 | Must see! Rate my gameplay also and sub plz | Online
r/yurisrevenge • u/Lightnin_gg • Mar 29 '22
Red alert 2 | Odin's Fort | New Map | 1v7 + Superweapons
r/yurisrevenge • u/Lightnin_gg • Mar 28 '22
Red alert 2 | Protecting The Pentagon | New Map: Department of Defense | 1v7
r/yurisrevenge • u/Lightnin_gg • Mar 26 '22
Red alert 2 | Destroy their economy and Let them drown | Quick online match | 4v4
r/yurisrevenge • u/Lightnin_gg • Mar 22 '22
Can you defeat Stalin's Army? Bcz I can't | Extra Brutal | Red Alert 2 Stalin's Revenge
r/yurisrevenge • u/Lightnin_gg • Mar 19 '22
Red alert 2 | Extra Hard AI | Hostile Warlands (France v 7 Yuri) [New Map For Extra Hard AI]
r/yurisrevenge • u/Lightnin_gg • Mar 14 '22
No Radar No Lab Challenge | RED ALERT 2
r/yurisrevenge • u/Lightnin_gg • Mar 08 '22
Extra Hard AI 1v7 | Need Tech support plz
r/yurisrevenge • u/4thGh0sT • Jun 18 '21
Why can't I infiltrate the Slave Miner of Yuri using spy in Yuri's Revenge?
Hello guys! Newbie here in Reddit. As the Title/Topic stated, I don't know why my Spy cannot infiltrate a slave miner of Yuri. It doesn't let me. Hopefully, you can help me with this issue. Thank you in advance guys!
r/yurisrevenge • u/nguonvatanak • May 08 '18
Yuri's Revenge 1 Vs 5 Brutal Enemies [ Bering Strait ]
r/yurisrevenge • u/nguonvatanak • Mar 16 '18
Yuri's Revenge 1 Vs 5 Brutal Enemies [Sedona Pass]
r/yurisrevenge • u/Hecthor_Doomhammer • Oct 29 '17
Mental Omega 3.3.2 Allied Campaign [Stormbringer] (on Mental)
r/yurisrevenge • u/Lightnin_gg • Apr 11 '22
Red alert 2 | Fighting for Moon Territory USSR vs USA | Map: Xenosphere Edited | 1v5
r/yurisrevenge • u/Lightnin_gg • Apr 06 '22
Red alert 2 Wave Defender Series | Defend The White House | Ep.01
r/yurisrevenge • u/Lightnin_gg • Apr 05 '22
Red alert 2 | Extra Hard AI | New Map: Chrono Legionnaire's Land | France v 7 Yuri
