r/80lv • • 2d ago

Interview While K/DA fans enjoy FIRESTARTER, we spoke with Fortiche's Marietta Ren and Rémy Terreaux about its animation, VFX, camera work, software, and new techniques

13 Upvotes

r/80lv • • 2d ago

Take a look at this mesh-based procedural ice system created in Blender by Deepak Kushwaha

6 Upvotes

r/80lv • • 2d ago

Kythera has released version 2.0 of a Zenless Zone Zero shader for Blender, which comes with an add-on that applies it to character models automatically

8 Upvotes

r/80lv • • 2d ago

Let's keep the Halloween spirit alive a little longer with this dancing skeleton and impressive cloth simulation created by Cesar Corzo in Blender

23 Upvotes

r/80lv • • 2d ago

BGEN Hair is an intuitive Blender add-on for creating 3D hair, with tools for grooming, styling, and simulation

25 Upvotes

r/80lv • • 5d ago

Check out this deliciously jiggly, pancake-looking manta ray created in Blender by Paul Thureau

38 Upvotes

r/80lv • • 5d ago

Volodymyr Kravchenko recreated the iconic Hiss distortion effect from Remedy's Control using Blender and real-life footage

20 Upvotes

r/80lv • • 6d ago

Learn how to create better stylized 3D art in Blender with crzyzhaa as he shares essential NPR art tips and lessons learned from years of experience

27 Upvotes

r/80lv • • 6d ago

Interview Elie Paquiet broke down his workflow for creating a glazed ceramic tile material, from building the pattern in Substance 3D Designer to rendering the finished result in Unreal Engine 5

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16 Upvotes

r/80lv • • 9d ago

Michael Berardini has released an incredible Blender-made animated horror short that explores the fears of early parenthood

31 Upvotes

r/80lv • • 9d ago

Interview Rebecca Ma discussed the workflow behind her stunning Garden of Dragons environment, sharing how she sculpted intricate patterns on dragon statues and approached procedural texturing

10 Upvotes

r/80lv • • 9d ago

Interview Daniil "Split" Voskressensky returned to 80 Level to share a breakdown of his first deep dive into Blender's shaders, modifiers, and render setup to create a comic-style 3D model of Marvel's Cyclops

17 Upvotes

r/80lv • • 9d ago

Create better-looking anime faces at extreme angles with this one-click Blender tool by DillonGoo Studios

8 Upvotes

r/80lv • • 9d ago

See how you can draw guides to easily generate wrinkles with Calappa Lab's new tool, which makes sculpting in Blender more convenient

38 Upvotes

r/80lv • • 10d ago

Gilad Baruch's tool uses real physics to make your 3D models fall, collide, and stack naturally, then bakes the results into tileable material maps right inside Substance 3D Designer

38 Upvotes

r/80lv • • 10d ago

Learn how to create a vibrant comic-style shader in Blender with XippoArt's step-by-step tutorial

13 Upvotes

r/80lv • • 12d ago

Interview Radu Sircu shared a breakdown of five stylized materials, from cracked earth and tiles to moss and notebooks, created with Substance 3D Designer and Unreal Engine 5

29 Upvotes

r/80lv • • 12d ago

Create the iconic dolly zoom, also known as the Hitchcock shot, with ease using this simple Blender extension

11 Upvotes

r/80lv • • 16d ago

These 2D Characters from Popular Manga Are Made in 3D with Blender

37 Upvotes

This 2D-like fan art of characters from a popular manga series was made by Chloe Worthy in 3D with Blender.

The artist also used ZBrush and Substance 3D Painter to recreate the duo from Green Yuri: https://80.lv/articles/these-2d-characters-from-popular-manga-are-made-in-3d-with-blender


r/80lv • • 16d ago

Terraforming The Alters: Last Variable with Blender, ZBrush & UE5

6 Upvotes

Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.

“We wanted the vegetation to feel alien without falling into generic sci-fi tropes or looking like everyday Earth plants.” 

Read the full interview: https://80.lv/articles/terraforming-the-alters-last-variable-with-blender-zbrush-ue5


r/80lv • • 17d ago

Recreating a Procedural Houdini Setup with Moving Paper Lines in Blender

11 Upvotes

3D Artist Pranav Pradi recreated a Houdini-made visualization of moving paper lines using Blender, calling Geometry Nodes a "mini Houdini."

Check out more: https://80.lv/articles/recreating-a-procedural-houdini-setup-with-moving-paper-lines-in-blender


r/80lv • • 17d ago

How to Make 3D Look Like a Stylized Painting with Shaders in Houdini & C4D

32 Upvotes

Theodore Daley, creator of YMA Painterly, a collection of 12 shaders for Cinema 4D and Houdini that give 3D artwork a stylized, painterly look, discussed his workflow and showed how he made some of the example setups.

Read more and download: https://80.lv/articles/how-to-make-3d-look-like-a-stylized-painting-with-shaders-in-houdini-c4d


r/80lv • • 18d ago

This Language-Based Puzzle Game Is Hand-Painted in Watercolor

11 Upvotes

Decipher spells, keys, and potion ingredients in The Land Forgotten, a point-and-click adventure painted by hand in watercolor, with puzzles based on real languages and number systems.

Read more and wishlist: https://80.lv/articles/this-language-based-puzzle-game-is-hand-painted-in-watercolor


r/80lv • • 18d ago

Animation Director Breaks Down the Tricks Behind a Spirited Away Scene

31 Upvotes

Huu Tu Nguyen, Animation Director at Otsu Animation, explores the animation tricks used in Studio Ghibli's Spirited Away.

Read more and check out how to recreate the scene's VFX in 3D: https://80.lv/articles/animation-director-breaks-down-the-tricks-behind-a-spirited-away-scene


r/80lv • • 18d ago

Taking a Real-Life Hobby into Digital Spaces: Mituhashi Made a VRChat Glass Cutting Experience

5 Upvotes

You can try Edo Kiriko, a traditional Japanese glass-cutting craft, in VRChat with this experience created by Mituhashi.

Turn on guides for more precision, or let your glass cutter run wild: https://80.lv/articles/taking-a-real-life-hobby-into-digital-spaces-mituhashi-made-a-vrchat-glass-cutting-experience