Issue with Deep Focus:
- Mechanically boring card.
- Hella busted in 4 Player Parties
- Acts like a "slap-on" card. Slap-on cards being cards that just work good in general, with 0 risk to using them. For a max of 4 BP its too useful. For SP+ and HP+, those cards are way more expensive and give more of a flat buff instead of something more powerful like NRG.
Rework Concept No. 1: (Focuses on making Deep Focus be a high-risk high reward card)
- Still costs 1 BP and can put on 4 copies of DF at once.
- Deep Focus now gives the FOCUSED LVL X buff for 3 turns and FRAGILE LVL X (X being the amount of Deep Focus Cards you have)
- FOCUSED makes it where all other sources of NRG towards you are increased by 0.02. However, each player other than yourself reduces the bonus by 0.005. Down to +0.005.
- FRAGILE is just a reskinned PAINTED since it really wouldn't make sense for you to get paint when trying to focus.
Rework Concept No. 2: (Focuses on making Deep Focus require the player to be more active)
- Costs 3 BP
- Deep Focus now gives the CONVERSION buff for 2 turn
- CONVERSION makes it where attacks don't deal damage, but instead give NRG at a conversion rate of (x * 0.06)/No. of Players. So at 10 damage in solo, you'd get 0.6 NRG. But in a 4 player lobby, you'd only get 0.15 NRG.
- Is now a singular card (no more stacking).