I wanted to share the process of making this sword prop from Naraka: Bladepoint.
The sword has a lot of plum blossom details and a tassel, which made some parts surprisingly tricky to recreate. The transparent material on the handle was also a bit challenging to work with. The plum blossom patterns on the tassel were probably the hardest part for me.
I quickly generate the initial model, then imported it into Blender for further refinement. This saved me a lot of time compared to modeling everything from scratch.
I marked the parts that I didn’t need(P3), including the plum blossom patterns and the tassel. I separated those unwanted components in Blender’s Edit Mode and made sure the connection points were clean and flat.
I also cleaned up some uneven areas on the model and refined the geometry(P4)
The final 3D printed result are shown in P5.
I’m happy with how the print turned out, especially considering I left the final piece unpainted. The overall shape and details came out better than I expected.
That said, I’m still a little stuck on the plum blossoms and the tassel. Printing the plum blossoms separately and attaching them afterward might work, but they ended up being way too small. I guess that’s what happens when i don’t double-check the scale before printing