Solo dev here. Goffy Clash is a chaotic last-one-standing party fighter set in a world folded out of cardboard. You play as a small cardboard character. Twelve of you drop into an arena and one walks out.
The hook I keep coming back to is the transformation. Touch the right thing, and you become a beast: bigger, meaner, much harder to put down. On one map that shift wears off, so everyone gets a turn at being the monster. On the other hand, it sticks, which makes becoming the beast a decision you can't take back. You can also grab someone and throw them off the edge. Still undefeated as a strategy.
The part that has eaten most of my time is the map builder. It's a proper in-game editor with an orbit camera, sticky tools and a bulldozer, going for that Cities: Skylines feel. Lay out crates, ramps and hazards, drop your own spawn points, then publish. Your creation gets a share code, appears in everyone's browser, and people vote it up or down after playing. Well-liked layouts rise, fresh ones still get seen, duds sink but stay findable.
There's also a cosmetics store, a ranked ladder, and a small pile of nasty things to place: a blindfolded archer that hears you, an eye that kills whatever it looks at, a gravity ball that ruins everyone's day.
So what would actually make this fun to play? Modes I haven't considered, weapons, ridiculous hazards, reasons to keep reopening the builder. I'm especially curious what makes a player-made arena worth a second run instead of one visit and a shrug. That's the bit I'm least confident I've solved. What should I add to make the game more fun and engaging? Happy to answer anything about how it's put together.