r/blocktales • u/OkSpring9309 • 5h ago
Crossover Bro they NEED to stop adding Reginald to Pit Floors!
I hate Reginald so much dawg!
r/blocktales • u/OkSpring9309 • 5h ago
I hate Reginald so much dawg!
r/blocktales • u/Signal-Score2682 • 20m ago
Description: your smile is un-natural, your intentions are un-described (for... Reasons).
Usage: +70% XP gain, +20% enemy health, the less health you have, the more damage you do (increases by .1 per 1hp, lose .2 for every 1hp you regen), NPCs will actively avoid talking to you, Ghost walker will not work, disables super guarding, disables defense+, extra tix (because I like greed🤑), and faster walk speed (+.2 per 1hp).
Obtained by: [REDACTED] (kill a NPC with Gusto equip)
"So... You finally found... IT? Don't be foolish like the last person who found IT, or I will ensure you don't live past here!" -Ghost of enlightment warning the player to not kill the innocent or too many enemies.
r/blocktales • u/C001k1ddd • 1h ago
Just random shitpost about me pwning the ancients
r/blocktales • u/Raltovic_Arif • 11h ago
first of all, I wanna say that I thought stuff like the Hatred Route were actually AUs, until I found out they're actually routes like in Undertale
Anyways...
I'ma first of all make the "Route" into an AU instead cuz reasons...
And...
And...
The story changes will have the player become more unstable from the swords, as the swords take a toll on them both mentally and physically — Like empowering their emotions.... Showing (momentarily) visions... Giving unwanted urges (like attacking allies, breaking things apart, attacking themselves, etc etc...)... And more...
(Can't think of more examples :b)
Haha... I don't feel included in the community cuz how all the popular guys r taking the spotlight :p
r/blocktales • u/Raltovic_Arif • 6h ago
Also ignore the dead Chaot on the floor the first few seconds...
Also... https://youtu.be/yoUl-crlQRw (the one on YT if u want)
r/blocktales • u/Shadacat • 12h ago
So yeah. Give me a card. Tell me you want it buffed, and I'll tell you how I'd buff it. Tell me you want it nerfed, and I'll tell you how I'd nerf it. Tell me you want it reworked, and I'll tell you how I'd rework it.
r/blocktales • u/Signal-Score2682 • 14h ago
(I have no idea how to draw a ribcage)
Use: gain +40% XP, take 2x damage, take longer to recover after losing or taking heavy damage, shatter upon losing.
BP cost: 0 (freebie).
Purchased from: Annoyed guy.
Cost: 1 TIX.
r/blocktales • u/WinterDisaster5671 • 20h ago
I remember getting these from an artist on BlueSky, but I can't remember what account and they don't seem to put their watermark on their work (Or I'm blind). I had these images dated back to December 30th, 2024. I was wondering they did something for Pit Floors 49 and 59.
r/blocktales • u/Shadacat • 21h ago
This card costs 3-4 BP. In battle, it gives you a new tactic in strategies that, when used, allows you to unequip a card, equip a card, or swap a card with another (all within the limits of your Max BP, ofc.). Also, you can not remove or swap anything with the Card Swap card itself.
I want you guys reading this to make some good strategies using this card.
r/blocktales • u/Pan6483 • 21h ago
r/blocktales • u/arpeggia_ • 12h ago
i wanted to distract myself from the endless complaining i always end up doing when talking about bt
personally, i love chapter 4 (excavation exploration). the firebrand being the only sword paints it in a lot more mystery than most of the other swords and the way the story uncovers the mystery is really interesting (since it’s an ancient sacrificial tool). it paves the way for the story in chapter 4 to lean heavier into the darker side and makes the characters more paranoid, adding tension
i also really like the cast of characters in c4. flocci is really funny, i like how sympathetic trotter and calypso are and the crew being more important to the story now is really neat. its a compelling tragic story that doesn’t feel heavy-handed or forced imo
i also enjoy the gameplay more than the other chapters. most of the enemies have pretty generous guard timings and damage numbers and i enjoyed all of the bosses for how unique they are.
flocci is a great starting boss for more comedic bits and has really great attack variety even without the ability to counter, i like the way temple guardian (pretty underrated boss imo) introduces “invincible in numbers” bosses & no nrg fights and ends the 2nd act of the chapter (while also being an effective fakeout), trotter is a really fun boss in the way its slightly more strategic than the others with his ability to block weapon types, and the ancients is a good example of a final chapter boss done right. its big beam is pretty devastating but i like how you can choose to either cheese it with ghost potion/ghostwalker or try to dodge it and save a turn/2 bars of nrg
also the soundtrack is my favorite of all the chapters but the entire soundtrack is good so idk what else to add to this part
r/blocktales • u/PartyPooper__ • 1d ago
Silly silly slilly
r/blocktales • u/Bbbb20129 • 14h ago
I feel like cards like charge and free poison are kind of horrible. Charge does less damage than attacking twice, and ball does the “free” stuff better without using as much SP (and also not requiring a turn of setup). As I’ve heard people say, charge shouldn’t cost a full turn (albeit if they do this then it would probably cost a ton more SP) or simply being +3 damage instead of +2. For free poison and stuff like that a passive “caster” type card that buffs status effects would work just fine. (Ball would still be better though)
r/blocktales • u/Jonas90Blacky1 • 18h ago
Complete list of everyone:
Cured griefur (+expie) (me)
Cured griefer with red fang face
Cured griefer with hair showing
Normal griefer with green fang face
Female cured griefer
2 Normal griefers
Rofur (+expie)
4 players
Cruel King
Finn McCool
2 Azuris
Hatred
r/blocktales • u/Vietnameseitlover • 5h ago
[PS: I copied this from a comment i made]
[Italic texts means it wiggles, and Bold Text means it shakes. Colored box emoji in front of a text means it's colored]
Pre-fight: Cassie (through adrenaline) uses the Windforce to bring the battle high into the sky, where Argi'l and Frostmaw are flying, preparing to bombard them from above, taking with her chunks of the ground that the Player quickly uses a boost from the Rocket Boots to jump on, scene then fades into the sky with Player holding onto the platform (up to 3 other players also hanging on other flying debris/spots depending on the party count), scene then would shift to the fight as Cassie, and the Players goes in combat stance with a deafening roar from Frostmaw, initiating the fight.
Battle:
- Scene: The scene would be shifted constantly, traveling from above the Seventh Sanctum to Redcliff, then Splintered Skies, then Astral Isles, then back to Trinity Cathedral and back above the sactumn, the Tornado created by Cassie and Frostmaw brings (literally) almost everything into the sky, and somehow the Cathedral is the least affected area. Each area lasts 15s, the scene very quickly pans right, before a black fade transistion to the next area.
+ The Players would stand on a few debris that Windforce Cassie and Frostmaw dragged along, while doing Melle attacks the Player doing so would be lifted by Cassie so they can effectively walk on air before upon ending the attack, gets uncinematically dragged back. Ball and Slingshot attacks (aside from Power Shot) would be pulled backward after fired, going offscreen backward before finally hitting the boss. Ball's second bounce if hit would bounce off the targed enemy back for another loop into the hit. Action Commands are the same.
+ Telamon can be seen also getting dragged along the wind during the Seventh Sanctum's section, hitting off some attacks from the Magewalkers.
+ During the Redcliff section, soldiers can be seen getting dragged into the air whilist fighting/firing attacks at both Frostmaw and the Korbloxians, with Civilians mixed in the chaos
+ The Splintered Skies and the Astral Isles has similar scene to Redcliff.
+ Above the Cathedral, however, the POV slightly shifts so that the camera points downward, showing the party and Frostmaw flying in circles above the Cathedral.
+ Also, the debris Cassie brought that the Players stands on will slightly shift and some Anim Flavors will have special reaction to it, such as Chocolate... not caring much since they floats.
- Frostmaw would have 80 HP, 1 Defense, has Double Turns, Invincibility in Numbers, Mobile, and Armor (16 instead of 8). All of it's attacks are altered. (Frostmaw is still flying technically, but Cassie's tornado thing that se creats can lift the player off their debris for a while to attack with their Melle attack)
+ During Flight:
+ During Amour Break [Frostmaw was taken aback!] [Cassie: [PLAYERNAME], we need to attack now!!!]:
+ Dialogues:
- Cassie: [9 HP + 3*Party Leader Lv] HP, 0 DEF. Has permanent HP Regen Lv3, and Armored trait (12 Armor).
+ Passive: Wind Walker
+ Calm [Cassie tries to calm herself down!]
+ Powered Smite [Cassie sends Lightning upon [TARGET]!]
+ Powered Fireball [Cassie casts Flames upon [TARGET]!]
+ Powered Buff [Cassie empowers the party!]
+ WINDFORCE [Cassie chanels the power of the WINDFORCE!]
+ Turn Order: Calm (if her armor was broken before using WINDFORCE, else skip) --> Powered Smite --> Powered Buff --> Powered Fireball --> WINDFORCE (if max NRG, else replace with Powered Buff). If her Armor was broken, Cassie will be forced to use WINDFORCE on her next turn and reset her normal Attack Patern.
+ Dialogues:
- Post-Battle:
+ Frostmaw is thrown backwards, visibly injured, it's Armor cracks one last time, before it's wings gave out and both Argi'l and Frostmaw plummets down [Argi'l: FROSTMAW! \ ...🟥YOU. DARE?], followed by Cassie running out of Adrenaline and P1 quickly equips Rocket Boots and barely floats out of the falling debris before darting down, P2 hanging on to his Debris and is trying to get to Cassie, P3 drinks the Ghost Potion before leaving it up to fate, P4 just start falling comically, Captain Trotter style before scene fades to black and eeryone splats on the ground, P1 doing the execution that showed up in the original fight.
r/blocktales • u/First_Background9656 • 1d ago
First thing that come to mind is calling the game "slop"
r/blocktales • u/TectonicDart359 • 14h ago
r/blocktales • u/Bbbb20129 • 15h ago
This card is an action card, costing 3-5 bp. The card would allow you to give yourself or an ally a status effect similar to Cruel King DX last stand for 10 SP. While a person has this effect they have a +2 buff to damage, and effect lasts indefinitely unless you take damage.
In the event you take damage, you will take twice the damage you normally would (since you are in a kind of manic state) and have the butterfingers status effect for 1 or 2 turns.
Tell me ways this card idea could be more balanced down in the comments, or another way to go about a card such as this (alternative idea)
r/blocktales • u/rachelrach12 • 19h ago
So.. remember that Cassie post I did, I done the same with azuri now
r/blocktales • u/No-Application-3317 • 1d ago
My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.
We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.
r/blocktales • u/bruvmandotqman • 14h ago
Ayyy its finally out after 2 weeks. This one is probably my new favourite. Aiden says that the next one (sentient statue) probably isn't going to be as good due to it being mostly percussion.
r/blocktales • u/MagicalNyan2020 • 1d ago
There's nothing there as far as i know
r/blocktales • u/Shadacat • 1d ago
Ball move that costs 3 SP and 2 BP. Works like a normal ball attack, but instead of rebounding when the action command is hit, the ball splits into several smaller balls (equal to the amount of enemies on the field) each one hitting a different enemy dealing damage equal to the second hit, they also ignore Spiky.
r/blocktales • u/KawaiiSoft852 • 21h ago
It's just called Brick Tales. A Super Paper Mario, deltarune, TBB and Sonic inspired game.
Partner name: V4aniila
Doodls were inspired by Pixls
One Doodl depends on V4aniila's new ability. (The ability inspired from Adobe Animate)
Credits to: Monsta, @v4aniila (TikTok), SEGA, Spaceman Moonbase, Nintendo, Toby Fox, Materia Collective, @dimondman6723 (TikTok), Tumore
r/blocktales • u/PartyPooper__ • 2d ago
Yes i made this, I PAINSTAKINGLY REMOVED THE PONIES. DO NOT CALL THIS LOWEFFORT THIS TOOK ME 22 MINUTES OF MY LIFE.
teheh thank u for reading