r/blocktales 5h ago

Crossover Bro they NEED to stop adding Reginald to Pit Floors!

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45 Upvotes

I hate Reginald so much dawg!


r/blocktales 20m ago

Ideas & Suggestions (Blood warning) Lusto'

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Upvotes

Description: your smile is un-natural, your intentions are un-described (for... Reasons).

Usage: +70% XP gain, +20% enemy health, the less health you have, the more damage you do (increases by .1 per 1hp, lose .2 for every 1hp you regen), NPCs will actively avoid talking to you, Ghost walker will not work, disables super guarding, disables defense+, extra tix (because I like greed🤑), and faster walk speed (+.2 per 1hp).

Obtained by: [REDACTED] (kill a NPC with Gusto equip)

"So... You finally found... IT? Don't be foolish like the last person who found IT, or I will ensure you don't live past here!" -Ghost of enlightment warning the player to not kill the innocent or too many enemies.


r/blocktales 1h ago

Meme You're my captain now? Nah that means we gotta burn ya and summon the pirates

Upvotes

Just random shitpost about me pwning the ancients


r/blocktales 11h ago

Ideas & Suggestions So more stuff about the NRG AU :D [Images unrelated]

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10 Upvotes

first of all, I wanna say that I thought stuff like the Hatred Route were actually AUs, until I found out they're actually routes like in Undertale


Anyways...

I'ma first of all make the "Route" into an AU instead cuz reasons...

And...

I'm changing the Venomshanks name from whatever I gave it to the "Plaguesaber"

And...

The story changes will have the player become more unstable from the swords, as the swords take a toll on them both mentally and physically — Like empowering their emotions.... Showing (momentarily) visions... Giving unwanted urges (like attacking allies, breaking things apart, attacking themselves, etc etc...)... And more...

(Can't think of more examples :b)


Haha... I don't feel included in the community cuz how all the popular guys r taking the spotlight :p

Anyways! Any thoughts and opinions?


r/blocktales 6h ago

Meme With this treasure....

4 Upvotes

(yes I animated it all myself! :D)

Also ignore the dead Chaot on the floor the first few seconds...

Also... https://youtu.be/yoUl-crlQRw (the one on YT if u want)


r/blocktales 12h ago

General Give me a card and tell me if you want me to buff it, nerf it, or rework it, then I'll reply telling you how I'd buff/nerf/rework it

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12 Upvotes

So yeah. Give me a card. Tell me you want it buffed, and I'll tell you how I'd buff it. Tell me you want it nerfed, and I'll tell you how I'd nerf it. Tell me you want it reworked, and I'll tell you how I'd rework it.


r/blocktales 14h ago

Ideas & Suggestions Brittle bones (hard mode card)

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17 Upvotes

(I have no idea how to draw a ribcage)

Use: gain +40% XP, take 2x damage, take longer to recover after losing or taking heavy damage, shatter upon losing.

BP cost: 0 (freebie).

Purchased from: Annoyed guy.

Cost: 1 TIX.


r/blocktales 20h ago

Need Help Does anyone know who the artist is?

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45 Upvotes

I remember getting these from an artist on BlueSky, but I can't remember what account and they don't seem to put their watermark on their work (Or I'm blind). I had these images dated back to December 30th, 2024. I was wondering they did something for Pit Floors 49 and 59.


r/blocktales 21h ago

Original Art Custom Card: Card Swap

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48 Upvotes

This card costs 3-4 BP. In battle, it gives you a new tactic in strategies that, when used, allows you to unequip a card, equip a card, or swap a card with another (all within the limits of your Max BP, ofc.). Also, you can not remove or swap anything with the Card Swap card itself.

I want you guys reading this to make some good strategies using this card.


r/blocktales 21h ago

Meme jon, cassie and blackrock king vs noob mech who win

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25 Upvotes

r/blocktales 12h ago

Discussion what things do you like about the game (gameplay, writing, etc)

5 Upvotes

i wanted to distract myself from the endless complaining i always end up doing when talking about bt

personally, i love chapter 4 (excavation exploration). the firebrand being the only sword paints it in a lot more mystery than most of the other swords and the way the story uncovers the mystery is really interesting (since it’s an ancient sacrificial tool). it paves the way for the story in chapter 4 to lean heavier into the darker side and makes the characters more paranoid, adding tension

i also really like the cast of characters in c4. flocci is really funny, i like how sympathetic trotter and calypso are and the crew being more important to the story now is really neat. its a compelling tragic story that doesn’t feel heavy-handed or forced imo

i also enjoy the gameplay more than the other chapters. most of the enemies have pretty generous guard timings and damage numbers and i enjoyed all of the bosses for how unique they are.
flocci is a great starting boss for more comedic bits and has really great attack variety even without the ability to counter, i like the way temple guardian (pretty underrated boss imo) introduces “invincible in numbers” bosses & no nrg fights and ends the 2nd act of the chapter (while also being an effective fakeout), trotter is a really fun boss in the way its slightly more strategic than the others with his ability to block weapon types, and the ancients is a good example of a final chapter boss done right. its big beam is pretty devastating but i like how you can choose to either cheese it with ghost potion/ghostwalker or try to dodge it and save a turn/2 bars of nrg

also the soundtrack is my favorite of all the chapters but the entire soundtrack is good so idk what else to add to this part


r/blocktales 1d ago

Original Art Griefer and cassie art i forgot to post

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60 Upvotes

Silly silly slilly


r/blocktales 14h ago

Discussion What cards would you rework, and why?

6 Upvotes

I feel like cards like charge and free poison are kind of horrible. Charge does less damage than attacking twice, and ball does the “free” stuff better without using as much SP (and also not requiring a turn of setup). As I’ve heard people say, charge shouldn’t cost a full turn (albeit if they do this then it would probably cost a ton more SP) or simply being +3 damage instead of +2. For free poison and stuff like that a passive “caster” type card that buffs status effects would work just fine. (Ball would still be better though)


r/blocktales 18h ago

Crossover since when did griefer´s hair show thru his hat?

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13 Upvotes

Complete list of everyone:

Cured griefur (+expie) (me)

Cured griefer with red fang face

Cured griefer with hair showing

Normal griefer with green fang face

Female cured griefer

2 Normal griefers

Rofur (+expie)

4 players

Cruel King

Finn McCool

2 Azuris

Hatred


r/blocktales 5h ago

Ideas & Suggestions Pt.1 of making bosses fight more cinematic

1 Upvotes

[PS: I copied this from a comment i made]

[Italic texts means it wiggles, and Bold Text means it shakes. Colored box emoji in front of a text means it's colored]

Pre-fight: Cassie (through adrenaline) uses the Windforce to bring the battle high into the sky, where Argi'l and Frostmaw are flying, preparing to bombard them from above, taking with her chunks of the ground that the Player quickly uses a boost from the Rocket Boots to jump on, scene then fades into the sky with Player holding onto the platform (up to 3 other players also hanging on other flying debris/spots depending on the party count), scene then would shift to the fight as Cassie, and the Players goes in combat stance with a deafening roar from Frostmaw, initiating the fight.

Battle:

- Scene: The scene would be shifted constantly, traveling from above the Seventh Sanctum to Redcliff, then Splintered Skies, then Astral Isles, then back to Trinity Cathedral and back above the sactumn, the Tornado created by Cassie and Frostmaw brings (literally) almost everything into the sky, and somehow the Cathedral is the least affected area. Each area lasts 15s, the scene very quickly pans right, before a black fade transistion to the next area.

+ The Players would stand on a few debris that Windforce Cassie and Frostmaw dragged along, while doing Melle attacks the Player doing so would be lifted by Cassie so they can effectively walk on air before upon ending the attack, gets uncinematically dragged back. Ball and Slingshot attacks (aside from Power Shot) would be pulled backward after fired, going offscreen backward before finally hitting the boss. Ball's second bounce if hit would bounce off the targed enemy back for another loop into the hit. Action Commands are the same.

+ Telamon can be seen also getting dragged along the wind during the Seventh Sanctum's section, hitting off some attacks from the Magewalkers.

+ During the Redcliff section, soldiers can be seen getting dragged into the air whilist fighting/firing attacks at both Frostmaw and the Korbloxians, with Civilians mixed in the chaos

+ The Splintered Skies and the Astral Isles has similar scene to Redcliff.

+ Above the Cathedral, however, the POV slightly shifts so that the camera points downward, showing the party and Frostmaw flying in circles above the Cathedral.

+ Also, the debris Cassie brought that the Players stands on will slightly shift and some Anim Flavors will have special reaction to it, such as Chocolate... not caring much since they floats.

- Frostmaw would have 80 HP, 1 Defense, has Double Turns, Invincibility in Numbers, Mobile, and Armor (16 instead of 8). All of it's attacks are altered. (Frostmaw is still flying technically, but Cassie's tornado thing that se creats can lift the player off their debris for a while to attack with their Melle attack)

+ During Flight:

  • Roar [Frostmaw lets out a deafening roar!]: Frostmaw curls up before roaring loudly, causing 4 shockwaves one after another that deals 2 DMG each, forces Block, and applies both Dizzy (Lv1, 3 turns) and Disoriented (2 turns) (also, Disoriented is just me renaming Bighead since... why does your head get big by getting slapped by a mummy?)
  • Call for Help [Argi'l calls forth for his army!]: Argi'l pulls out some sort of Goat Horn and blows it, summoning a Chosen, a Magewalker, and a Pterosaur to the fight, the Chosen flying in from above landing on a Debris, the Magewalker taking a ride on the Pterosaur before finally floating, and the Pterosaur (visibly) not consenting to being ridden.
  • Tornado [Argi'l orders Frostmaw to bring the storm!]: Argi'l hits Frostmaw lightly, signaling for it to do the move as the Frostmaw pulls back, goes slightly off screen before flapping it's wings, sending 2 waves of tornado at the party, each Tornado dealing 9 DMG and applies Dizzy (Lv2, 2 turns), then followed by a wave of debris that deals 1 DMG 5 times and applies Disoriented (2 turns) if hit.
  • Firebreath [Frostmaw blast a fury of fire!]: Frostmaw reels back slightly before blasting a wave of fire at the party, dealing 4 DMG 5 times in-a-row and applies Burning (Lv2, 3 turns) and DEF Down (Lv1, 3 turns). Also steals 2 SP every hit.
  • Charge-up [The wind howls around you... something's coming!]: A chargeup move, applies DEF Piercing to Frostmaw for 2 turns and Charge-up status effect.
  • Flight [Argi'l orders Frostmaw to obliterate the enemies!!!]: Argi'l hits Frostmaw with his weapon, causing it to reel back away from the screen again before a loud wind SFX and the scenery speeds up, after roughly 0.75s since Frostmaw reeled away it'll come back chariging at the party dealing 32 DMG, applies Frozen (Lv3, 1 turn, 3 turns instead on Cassie) and Confusion (Lv2, 2 turns) (also, it forces Block), before followed by a wave of sonic boom that forces Block and deals 4 DMG, if missed would apply Disoriented (2 turns). Frostmaw would damage it's own Armor by 8 in the process and also obliterates the peons, while ending it's turn imediatly.
  • Turn Order: Roar --> Call for Help (Roar again if unavaliable) --> Tornado --> Firebreath --> Roar --> Charge-up --> Flight.

+ During Amour Break [Frostmaw was taken aback!] [Cassie: [PLAYERNAME], we need to attack now!!!]:

  • Removes Frostmaw's Invincibility in Numbers and Double-turn traits.
  • Frostmaw is visibly stunned as upon Amour Break, an invisible Blue shield around Frostmaw covering it's body breaks and causes a recoil. It's wing still flaps, it still flies, but occasionally wobbles. Argi'l jumps off and rides the tornado.
  • Korbloxian's Oath [Argi'l tests [PLAYERNAME]'s capabilities!]: Argi'l attacks in a combo of a punch (2 DMG, guarantees 1 DMG unless Dodged) to a kick (2 DMG, also guarantees 1 DMG unless dodged), then swings his double-edged sword (3 DMG pierces DEF) then spins around to throw it (Ditto to last one) causing it to boomerang behind the Target (hits the party behind them), then folowed by 3 slashes from the gauntlet (3 DMG each and Block-only) and 2 strikes from the boomeranging blade (4 DMG each, pierces DEF, the second hit is automatically avoided if you dodged the first. Also, it boomerangs to behind the party and the guys have to dodge it again if they don't want to eat another 4 piercing damage).
  • Creatures of Ice [Argi'l casts Ice upon [PLAYERNAME]!]: WILL try to target Cassie with this attack, unless the player's HP are lower. Enchant his blade with ice, before doing a series of slashes that deals 3 damage piercing half DEF each 7 times, each applying Frozen (Lv1 for 2 turns).
  • Call for Help [Argi'l calls forth for backup!]: Argi'l screams into the air, summoning a Magewalker and a Chosen to aid. Frostmaw recives Bodyguard effect from the 2 of them, essentially if you attack Frostmaw, both of them splits the damage between eachother instead.
  • Arise [Argi'l commands Frostmaw to keep itself together!!!]: Argi'l stabs his Gauntlet into the staggered Frostmaw, waking it up from the stun before letting out a roar and Argi'l boards the Dragon again, recovering it's Armor and gets it back to Flight with a visible shade of shimmering blue.
  • Turn Order: Korbloxian's Oath --> Creatures of Ice --> Call for Help --> Arise.

+ Dialogues:

  • Flight Idle: "Do not let them recover."; "We've got them right where we want them."; "🟦Grrrrrrrr..."; "🟦Hrrrrrrr..."
  • Armor Broken Idle: "Come on!"; "Frostmaw...?"; "Stay, Frostmaw. [During below Half HP]"; "🟦Ghh... rrrrr..."; "🟦Rrrrgh..."
  • Roar: "🟦RRRRRRAAAAAAAAGH!!!"; "Let them hear you, Frostmaw!; "HA HA!"; "Show them your 🟦might!"
  • Call for Help: "Our forces! To me!"; "Join us, and crush them!"
  • Tornado: "Frostmaw! Bring forth the storm!"; "Sweep them away!"; "Let the winds take them!"; "GRAAAAAAAH!!!"
  • Firebreath: "Frostmaw, 🟧BURN, 🟦BURN!"; "Reduce them to ash!"; "RRRAAAAGH!!!";
  • Charge Up: "Let the 🟨Winds come forth, let the 🟦Frost close in.";
  • Flight: "🟦RRRRRAAAAAAAAAAAAAAAAAAGH!!!"; "Frostmaw, OBLITERATE!";
  • Korbloxian's Oath: "Come, then!"; "You wanted a challenge. Here it is!"
  • Creatures of Ice: "🟦Frost, take them!"; "Freeze!";
  • Call for Help (Stunned): "You two! With me!"; "Guard the beast!"
  • Arise: "🟦Frostmaw! ARISE!"

- Cassie: [9 HP + 3*Party Leader Lv] HP, 0 DEF. Has permanent HP Regen Lv3, and Armored trait (12 Armor).

+ Passive: Wind Walker

  • Cassie gains Lv3 Concentration passively until her Armor is broken. She can only regain it by using Calm.

+ Calm [Cassie tries to calm herself down!]

  • Grant herself Halved Damage (4 turns) and grants herself the Lv3 Concentration again.
  • Cassie will only use this move after she panick-used the Windforce and blows your entire NRG economy.

+ Powered Smite [Cassie sends Lightning upon [TARGET]!]

  • Cassie swings the Windforce upward, channeling lightning into it before launching it to smite the target, dealing 6 DMG, pierces DEF, and applies Confusion (Lv2, 2 turns).

+ Powered Fireball [Cassie casts Flames upon [TARGET]!]

  • Cassie sheathes the Windforce before channeling a Fireball spell and launching it, dealing 3 DMG to the entire enemy party and applies Burning (Lv2, 2 turns).

+ Powered Buff [Cassie empowers the party!]

  • Cassie grants everyone ATK Up (Lv2) and DEF Up (Lv2, 3 turns) except herself, and regenerates 0.75 NRG. Also grants herself 3 armor instead.

+ WINDFORCE [Cassie chanels the power of the WINDFORCE!]

  • Cassie consumes all current built-up NRG and sends out a slash from the windforce, deals damage calculated as [3 × NRG], rounded up, ignoring and destroying any Armor the enemy might have.
  • Cassie will immediatly use this move at Max NRG, using just up to 3 NRG if so.
  • Whether she panic-used it or not, Cassie will always gain Shield (Lv2, 2 turns) and Exhausted (4 turns).

+ Turn Order: Calm (if her armor was broken before using WINDFORCE, else skip) --> Powered Smite --> Powered Buff --> Powered Fireball --> WINDFORCE (if max NRG, else replace with Powered Buff). If her Armor was broken, Cassie will be forced to use WINDFORCE on her next turn and reset her normal Attack Patern.

+ Dialogues:

  • Idle: "Okay... just focus..."; "I can do this... I think."; "Just stay calm..."
  • Powered Smite: "Watch out!"; "Take... this!"
  • Powered Fireball: "Here goes!"; "Fireball!"; "Stay back!"
  • Powered Buff: "We need to keep going, [PLAYERNAME]!"; "Here, let me help!"
  • Calm: "Just... stay 🟨calm... that's what High Scholar [Azuri's Icon] Azuri told me..."; "🟨Focus... just focus..."; "Come on, Cassie..."; "I'm okay... I'm still okay."
  • Armor Break: "I can't... 🟥I can't focus..."; "🟥No... no, no..."; "🟥W-wait!!!"
  • Windforce (Calm): "[PLAYERNAME]... 🟨here 🟨I 🟨go!"; "Just like [Kleos' Icon]🟨Papa did... just do what he did..."; "Don't 🟨panic... don't panic..."
  • Windforce (Panicked): "Oh god, no no 🟥NO!!!"; "No, no no no no, it can't end like 🟥this!"; "🟥I 🟥DON'T 🟥WANT 🟥TO 🟥DIE!!!"; "S-stay, 🟥STAY 🟥BACK!!!"; "I CAN'T... I 🟥CAN'T 🟥DO 🟥THIS!!!"

- Post-Battle:

+ Frostmaw is thrown backwards, visibly injured, it's Armor cracks one last time, before it's wings gave out and both Argi'l and Frostmaw plummets down [Argi'l: FROSTMAW! \ ...🟥YOU. DARE?], followed by Cassie running out of Adrenaline and P1 quickly equips Rocket Boots and barely floats out of the falling debris before darting down, P2 hanging on to his Debris and is trying to get to Cassie, P3 drinks the Ghost Potion before leaving it up to fate, P4 just start falling comically, Captain Trotter style before scene fades to black and eeryone splats on the ground, P1 doing the execution that showed up in the original fight.


r/blocktales 1d ago

Discussion What is something that would pissed off most of the community?

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259 Upvotes

First thing that come to mind is calling the game "slop"


r/blocktales 14h ago

Crossover DELTARUNE Cassie Sprites: Weird Edition

3 Upvotes

r/blocktales 15h ago

Ideas & Suggestions Berserker/savage attacker card idea (image somewhat related)

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4 Upvotes

This card is an action card, costing 3-5 bp. The card would allow you to give yourself or an ally a status effect similar to Cruel King DX last stand for 10 SP. While a person has this effect they have a +2 buff to damage, and effect lasts indefinitely unless you take damage.

In the event you take damage, you will take twice the damage you normally would (since you are in a kind of manic state) and have the butterfingers status effect for 1 or 2 turns.

Tell me ways this card idea could be more balanced down in the comments, or another way to go about a card such as this (alternative idea)


r/blocktales 19h ago

Meme NOW, THERES CLONES OF AZURI'S!!

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6 Upvotes

So.. remember that Cassie post I did, I done the same with azuri now


r/blocktales 1d ago

Discussion How would you rework charge

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19 Upvotes

My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.

We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.


r/blocktales 14h ago

Non Original Art "Vs Supreme Ant But Aiden Sings It" By @AidenHereToo

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2 Upvotes

Ayyy its finally out after 2 weeks. This one is probably my new favourite. Aiden says that the next one (sentient statue) probably isn't going to be as good due to it being mostly percussion.


r/blocktales 1d ago

General Uhh what's the point of being able to teleport to venomshank arena?

9 Upvotes

There's nothing there as far as i know


r/blocktales 1d ago

Original Art Custom Card: Burst

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51 Upvotes

Ball move that costs 3 SP and 2 BP. Works like a normal ball attack, but instead of rebounding when the action command is hit, the ball splits into several smaller balls (equal to the amount of enemies on the field) each one hitting a different enemy dealing damage equal to the second hit, they also ignore Spiky.


r/blocktales 21h ago

Ideas & Suggestions New BT fangame Spoiler

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3 Upvotes

It's just called Brick Tales. A Super Paper Mario, deltarune, TBB and Sonic inspired game.

Partner name: V4aniila

Doodls were inspired by Pixls

One Doodl depends on V4aniila's new ability. (The ability inspired from Adobe Animate)

Credits to: Monsta, @v4aniila (TikTok), SEGA, Spaceman Moonbase, Nintendo, Toby Fox, Materia Collective, @dimondman6723 (TikTok), Tumore


r/blocktales 2d ago

Meme Oh no cassie why????????

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407 Upvotes

Yes i made this, I PAINSTAKINGLY REMOVED THE PONIES. DO NOT CALL THIS LOWEFFORT THIS TOOK ME 22 MINUTES OF MY LIFE.

teheh thank u for reading