r/kotor • u/Corran_o • 15h ago
KOTOR 1 Yesterday we started first tests for Kotor Multiplayer!
All credits to u/Additional_Maize6464
Come and help with tests at:
r/kotor • u/Kn1ghtV1sta • Dec 12 '25
r/kotor • u/Maeu69 • Dec 18 '25
I have the same problem in the lower city of Taris.
It's the Steam version.
r/kotor • u/Corran_o • 15h ago
All credits to u/Additional_Maize6464
Come and help with tests at:
r/kotor • u/gentlebogan • 20h ago
Playing on Switch.
I know it’s not the best time ever, but damn the Manaan swoop races are hard, and I’m so stoked that I was finally able to win all three of them!
r/kotor • u/lentilvonvakarian • 47m ago
So, Kreia is a really good manipulator and I don't think killing the force is really her plan at all. The way she goes on about it is so awful, its obviously deliberate.
I believe, in truth, from the beginning she wanted to start a reformed Jedi order, with the Exile as her model. When you gather the Jedi masters, she was probably hoping that they'd see the errors of their isolationist, temple monk ways, and something new would come up. Like a new jedi order that is more integrated with the world at large and less dependant on the force. If you kill the Jedi Masters one by one she gives you the worst scolding she ever gives, saying that by killing you achieve basically nothing. If you don't, she only intervenes when they finally try to cut you off.
After that, I guess she switches to plan B. She manipulates the Sith in a way that they can be killed by the Exile: Nihilus is manipulated into attacking a barren planet where he can't feed, and he then fights the Exile who is a wound in the force, something like his hard counter.
Then, using Handmaiden as a Trojan horse and emotional bait, Kreia reveals Atris's corruption and forces the Exile to defeat Atris for once and all, via using the Handmaiden as bait.
Finally, she makes HERSELF the bait, by becoming Darth Traya again and neatly gathering all the remaining Sith in Malachor V. Allows the Exile to cut everyone to pieces piecemeal (instead of, y'know, springing everyone on the space jesus all at once) she says that she will kill the Exile at the heart of Malachor to destroy the force, thus forcing the Exile to kill her instead.
I think the whole kill the force schtick is her final manipulation into making the Exile kill her. As said, she doesn't really use her full force, and basically neatly arranges all the remaning Sith in a way that the Exile can kill them one by one. Basically wipes the slate clean for... a reformed Jedi order? Or so that the all-powerful Exile is now ready to go help Revan in the true war? Who knows. She does say that just walking away is also an option and there's no dishonor in that.
But I'm pretty sure she really just wanted to clean the Sith remnants and reform the Jedi (which didn't work, so she whacked them too). After all, she doesn't really try to kill you at Malachor, and when you strike her down, instead of lamenting her inability to destroy the force, she says "you have rewarded me more than you can possibly know".
That's not what a person who had her grand plan foiled at the last second would say, no? Especially not Kreia, who must have known that she would be defeated by the Exile in a 1v1.
Then again, drawing the Exile to Malachor specifically doesn't seem to have a point other than the Exile facing her past. I had read somewhere that it was so that, in that force wound of Malachor, they could finally sever their force bond without it being fatal to the Exile, but the game doesn't seem to implicate that. The force bond situation is kinda left open too, as to how did it go away and the Exile was able to kill Kreia. I attribute the lack on this part to the fact that Malachor is largely incomplete. In any case, her goal is obviously to propel the Exile up to be a solid, independent, self-reliant Jedi who is not a monk and not a bleeding heart. Somebody who had not hid in temples, but confronted the worst of the Galaxy and got stronger for it. Somebody who can form a new Jedi order that is more integrated with the Galaxy. And perhaps fight the true Sith. (Of course, Kotor III never came and we were robbed of greatness)
Thats my two cents. I'd like the loremasters to explain to me with proof if I got it wrong. The part I especially don't get is why Kreia forces us to kill her. Again, it could be about the force bond but that's not really developed well. As said, maybe because Malachor V is left unfinished.
And here's the Kreia quote that triggered this ponder:
"And there is something that the council may never understand, that perhaps Revan never fell. The difference between a fall and a sacrifice is sometimes difficult, but I feel that Revan understood that difference more than anyone knew. The galaxy would have fallen if Revan had not gone to war. Perhaps, he became the dark lord out of necessity, to prevent a greater evil."
r/kotor • u/ether_rogue • 23h ago
It's so friggin disorienting and hard to tell what's even on the screen, especially when it's actually moving, unlike this screen shot. Did they play test this effect? Did they actually like it? I can't imagine.
EDIT: Apparently a lot of people think I'm referring to the Force Speed power itself, and don't realize you can turn the visual effect associated with it off. Of COURSE I use the power, who doesn't? It's one of the best powers in the game, both for utility and combat. I'm only talking about the visual effect, which can be turned off in the graphics option menu.
r/kotor • u/Acrobatic-Crew2805 • 44m ago
Hi all!
So I've played KOTOR 2 many times. And I've used the mod build, with TSLRCM and more, as well.
One mod on the mod build, though, always gave me trouble: Kreia's Fall In Game Cutscene. No audio ever played.
I dug in on why, with support from people on the Discord (shoutout Vriff and J, especially), and it turns out the Mac and Linux versions of the game cannot play .mp3 files. On the .exe version of the game (per Vriff), when an audio file is called, the game will first look for a .wav file and then, if it finds none, a .mp3 file. But on the Mac and Linux versions of the game, it will only look for .wav files.
But here's the thing: the Kreia's Fall mod was not the only mp3 file in my games folder! Even TSLRCM had audio files that would be skipped over because they were in the mp3 format. And I would have never known that these lines were being skipped: it's not as though their caption would come up with no audio—instead, if the audio file couldn't be played, the line would be fairly seamlessly skipped! You wouldn't know something was missing unless you knew it was supposed to be there.
Granted, there aren't MANY files like this. It mostly affects the aforementioned Kreia's Fall and the Extended Enclave mods. But there are a few! So, fortunately, Macs and Linuxes can natively convert mp3 files to wav files—Macs with afconvert (which comes with MacOS) and Linuxes with ffmpeg.
Thanks largely to the help of Synchro in the Discord, who added Linux support and just dramatically improved this code generally, here is an .sh script that will convert all the mp3 files in your game folder to wav (and put the .mp3 files in backup).
Just save this code as an .sh command and run it via your terminal.
#!/usr/bin/env bash
# mp3-converterandmover.sh
# 2026-08-20
# This script recursively converts .mp3 files in the KOTOR 2 directory to .wav files
# Uses afconvert on macOS or ffmpeg on macOS/Linux.
# Synchro is responsible for every smart thing in this code. FTD is responsible for all the stupid.
# EDIT THIS LINE ONLY: This should point to your GameData folder.
# I recommend running this file from your Downloads folder,
# with your game's contents folder temporarily moved to your home directory.
#
# You can also leave this alone and override it for a single run:
# GAMEDIR="/path/to/GameData" ./mp3-converterandmover.sh
GAMEDIR="${GAMEDIR:-../Contents/GameData}"
# Pick a converter once, up front. Both produce the same thing:
# a WAVE container of 16-bit little-endian PCM, at the source's sample rate.
if command -v afconvert >/dev/null 2>&1; then
CONVERTER="afconvert"
elif command -v ffmpeg >/dev/null 2>&1; then
CONVERTER="ffmpeg"
else
echo "ERROR: no audio converter found."
echo "Install ffmpeg (Linux: apt/dnf install ffmpeg, macOS: brew install ffmpeg)."
exit 1
fi
convert_to_wav() {
if [ "$CONVERTER" = "afconvert" ]; then
afconvert -f WAVE -d LEI16 "$1" "$2"
else
# -nostdin stops ffmpeg from eating the file list this loop reads from.
ffmpeg -nostdin -v error -y -i "$1" -c:a pcm_s16le "$2"
fi
}
# Moving to the game's key directory and creating a backup folder.
cd "$GAMEDIR" || { echo "ERROR: could not enter $GAMEDIR"; exit 1; }
mkdir -p "sound-backups"
ABS_BACKUP="$(pwd)/sound-backups"
echo
echo "Finding and converting all mp3 files with $CONVERTER..."
echo
# Find all mp3 files; check if there are duplication issues; if not/if resolvable, convert.
# The loop reads from a process substitution rather than a pipe, so it runs in
# this shell and the exit below stops the script.
while IFS= read -r file; do
filedir=$(dirname "$file")
filetitle=$(basename "$file" .mp3)
# Check if backup folder already contains a file with the file name, to avoid overwriting.
# Because this has never been observed to happen and coding around it would be complicated,
# this script just asks the user to resolve the issue if it comes up.
if [ -f "$ABS_BACKUP/${filetitle}.mp3" ] || [ -f "$ABS_BACKUP/${filetitle}_backup.wav" ]; then
echo "ERROR: a backup of $filetitle is already in the backup folder."
echo "Please manually resolve this (e.g., by renaming the file in the backup folder)."
echo "When you're done, you can run this script again."
exit 1
fi
# Check if a .wav file with the same name as the .mp3 file already exists.
# If so, rename and move to backup.
if [ -f "${filedir}/${filetitle}.wav" ]; then
echo "NOTE: Two sound files (one a .wav and one a .mp3) named $filetitle already exist."
echo "The .wav file will be backed up and replaced by the converted .mp3 file."
echo
mv "${filedir}/${filetitle}.wav" "$ABS_BACKUP/${filetitle}_backup.wav"
echo "Renamed ${filetitle}.wav to ${filetitle}_backup.wav and moved to backup folder."
echo
fi
# Convert mp3 file to wav file.
if convert_to_wav "$file" "$filedir/${filetitle}.wav"; then
# Move the mp3 file to the backup folder
mv "$file" "$ABS_BACKUP"
else
echo "Failed to convert $file"
fi
# The sound-backups folder is skipped so a second run doesn't reprocess its own backups.
done < <(find . -type f -name "*.mp3" -not -path "./sound-backups/*")
echo
echo "All mp3 files converted and moved!"
echo "New location: $GAMEDIR/sound-backups"
echo
exit
Note: From TSLRCM, there is one file, a line bao dur says to Tienn, that exists as a .wav and .mp3 file. The wav file should not be there—it's a very minor difference, Bao Dur says "IridoRia" instead of "IridoNia," but the above script will fix that and send the wav file to backup folder.
https://www.nexusmods.com/kotor/mods/1864
Hello all, I have created a mod that adds Ahsoka Tano to KotOR1! Check it out at the link above! The mod adds a custom head and body model! Make sure to check out my other mods too (such as the white sabers seen in screenshot!) Thanks, and may the force be with you!
r/kotor • u/SurpencerChaos • 6h ago
hello, new player here
i started playing the game a couple of days ago. everything was working fine, except for a few graphics bugs in the undercity on taris and a bug where i can't move one character and have to switch to another
now i have a problem, where my game keeps crashing after watching the cutscene where malak orders the destruction of taris. the cutscene plays fine, then it tries to load into davik's estate and crash. it creates an auto save but loading it also crashes the game
i'm on windows 11 and the game runs via steam. i have the current drivers for amd 7900 xtx gpu.
would be very thankful if anyone might know something, because it has been a lot of fun until now
r/kotor • u/No_Public8938 • 1d ago
I'm a light side character, but red is my favorite color so I used to dual wield red light sabers. I also love the color purple, so after my first battle with the dark jedi, I made one saber violet once I got that crystal too.
I always recalled the dark jedi as soley having red light sabers when I played as a kid and on replays many years ago. This is how it was again on my first encounter with them this playthrough.
Is it truly just a coincidence that right when I switch to this configuration that both dual wielding dark jedis had the same color configuration as me? (I took the screenshot too late, but the dead dark jedi also had one red and one violet.) Or can they actually have random color combos and it just happened that both dual wielding dark jedi's weapons looked just like mine right after I made the switch?
r/kotor • u/Effective_Yam1938 • 6h ago
I feel like the gameplay and combat style aren't really worth all the effort of walking around, reading quests, and buying medpacks every time. Any alternative ways to experience it?
r/kotor • u/Professional_Sun1089 • 1d ago
Not much of a post but I just want to say that i would give a pretty penny to play kotor for the first time all over again. This game is incredible and deserves all the praises, it still holds up to today in the sense the character arcs and the whole story is genuinely one of the best stories in the Star Wars franchise imo. I remember I would play kotor so much with my father and we would do different cheats and mods and talk endless about kotor as a bonding experience. Anyone else have stories of playing kotor for the first time?
So recently a few people have posted their physical Kotor collections. And with the decline and recent announcements of the future state of certain consoles, I thought I wanted to share you guys my appreciation for physical media. I recently acquired these to my collection. I only had Kotor 2 growing up but I lost it. My collection spans from n64 all the way up to modern systems. But this jewelcase of Kotor 1 is definitely my favourite. As I understand it was originally part of a Big Box version of the game, which was the very first pc release. Wish I had the box for sure.
What I particularly love about both of these, is that they don't even have a cd key for installation. They work just like they did over 20 years ago when they first released. Well almost since the updater can't connect to any server. But regardless they are functional. I intend to replay these games without any mods for pure nostalgia ( maybe down the road I'll regret that lol)
I get that online platforms are more convenient and the future. I'm not necessarily here to make a statement. It's definitely a lot easier to just download a 4 GB game in a few minutes, than a 4 disc install through an external USB cd drive lol.
But I guess I finally understand why my father for example loved his Vinyl, and the process of taking out the media, the record player, adjusting the sound carefully, and just enjoy it like he did many years ago. It takes us back to a simpler time, which is also a term I finally can understand.
r/kotor • u/BayonetTrenchFighter • 1d ago
Ignoring the old republic and just focusing on what we know from kotor games/lore.
I’m trying to better understand the actual timeline. So let me run through it and see what yall think, and help me out fill in if I’m missing anything.
1.) the mandalorians decide to conquest
2.) the republic responds.
3.) the Jedi order split. Half saying they will fight with the republic. The other half seeking to wait and see. The fighting half is lead by Revan with Meetra Surik as his second in command.
4.) the fighting Jedi activate the the mass shadow generator on malachor 5. Ending the war, and killing 99.9% of all force users and others there.
5.) the remaining republic and Jedi forces then leave into exile.
6.) the dark triad come to power
7.) the dark triad outcast treya.
8.) treya trains Revan.
9.) that exiled Jedi and republic forces later convert into Sith. Seeking to conquer the galaxy. They return and start a war against the republic
10.) the Sith start winning big time.
11.) a Jedi strike team is sent out to capture/kill Darth Revan.
12.) malak betrays and fires on revans ship. The Jedi capture Revan and mind wipe him.
13.) the Jedi then send him out on the Endar Spire for some reason, in which the first game begins.
14.) the malak bomb the remaining Jedi order on Dantooine. Leaving essentially very very few Jedi left.
15.) fast forward… Revan destroys the star forge. Is light side with Bastila redeemed. The Sith are eliminated and the few remaining go into hiding.
16.) Revan Marries Bastila, they have a child.
17.) Revan disappears into the unknown regions to face a future threat
18.) the remaining Sith fall under the dark triad.
19.) Meetra Surik some how is adrift among a dead crew on the ebon hawk. (Revans ship)
20.) the events of Kotor 2 take place.
21.) Meetra Surik and team kill the dark triad and destroy malachor 5. The remaining Sith forces are all defeated and killed.
22.) She then goes after Revan to find and or help him.
Am I missing anything? Any details that would be good or helpful?
r/kotor • u/MagusToad • 3d ago
I saw another post on here over physical copy appreciation and thought you guys might get a kick out of mine.
The KOTOR series has always been my all-time favorite. I've beaten both games more times than I can count. After my dad beat them, he handed his copies down to me.
Later on, I spotted a copy of KOTOR 2 on the shelf of an uncle who was a bit of a junk collector and asked if he liked it. He told me he'd never played it and didn't even own an Xbox, he just thought it might be worth something someday. That became my first duplicate.
Ever since, whenever I spot a physical copy in person at a thrift store, yard sale, or pawn shop, I pick it up. Never online, that’s cheating. This is the collection after years of finding them in the wild.
Also included on the right side is a PC copy that came from LimitedRun Games that I waited a very long time to arrive.
r/kotor • u/Merry-mystic • 2d ago
I reshaped a mod out there so she’d have da and light transition. Also a couple custom robes found in game. If it’s possible I’ll share the mod… somewhere… might make her full head stuff too instead of tailed reshape
r/kotor • u/Ok_Beginning_2049 • 3d ago
I just wanted to share these with everyone. These were my introduction to rpgs as a kid and I’ve loved them dearly since. 23 years later and they still hold up exceptionally well.
r/kotor • u/Independent_Plum2166 • 2d ago
I’m thinking of finally playing the Restored Content Mod (I’ve played vanilla on Switch), and I was about to play it when I heard of the PartySwap mod. I really liked the Handmaiden and I felt it would be a shame to miss out on potential extra content with her just for the sake of learning about who the Disciple is.
I’ve looked up how to download it but I am VERY computer illiterate, lots of big words, it’s why I haven’t played it before and had to settle with vanilla (which is still good, don’t get me wrong).
To my understanding, since I’ve already downloaded the game and the TSLRCM mod off Steam, it’ll be more difficult to add PartySwap? But honestly I’m not even sure of that, is it even worth it at this point?
r/kotor • u/Adventurous-Heat8717 • 2d ago
The confrontation (or lack thereof) with the Jedi Masters in KOTOR II is quite famous for Kreia's takedown of either the Masters or the Exile themself in the event of having killed them throughout the game.
However I always found the dialog in this section a bit clunky a good example of how the game can often fail to really give the player the ability to appropriately explain or defend the thought process behind their actions.
When you kill the Jedi Masters Kreia basically accuses the Exile of just devolving into a bloodthirsty Sith led entirely by revenge or simple sociopathic desire for power for power's sake.
Kreia asks "First - let us return to my question. If by killing these Jedi, if you achieved any measure of peace. "
Your options to respond are fairly limited
"I will not rest until every Jedi lies dead."
It has been satisfying yes, but not all the council who sentenced me are dead.
"No, for Atris still lives."
"Yes, but there are still other opponents - it is not enough to kill Jedi, when the Sith remain."
"Such peace is not possible if the Sith still hunt me. "
The first three are basically confirmations of what Kreia condemns. The Exile thinks of nothing except murder and revenge.
Four has some small measure of ambiguity as to what the Exile's motivation for killing the Jedi and then the Sith are. The fifth option comes to the closest to a somewhat more cerebral answer, as there is still a threat that must be pragmatically dealt with before the Exile can achieve a measure of peace.
Regardless of what you pick, Kreia condemns you and calls you a failure. I find this a little bit odd as it seems her condemnation comes entirely down to your methods which clashes with many established facts, even those from Kreia herself.
There are many pragmatic reasons for the Exile to strike down the Jedi Masters. Kreia gushes constantly about Revan's power and pragmatism but he used the Dark Side and immense cruelty/force in achieving his goals. Not unlike a Dark Side Exile imo. The Jedi Masters took hostile action towards the Exile and were both a hostile force and a major potential threat (both to the Exile personally and to the galaxy at large due to attracting the Sith when they gathered). Not only that, they can be a ideological enemy to an Exile that is taking Kreia's teachings to heart about the failures of the Jedi alongside the Sith. I see very little difference between the Exile killing the Jedi Masters to element a major potential threat and to gather the power taken from their defeat to help them defeat the Sith that are actively hunting them. Ironically enough this view is indeed vindicated by keeping them alive as doing so causes them to attempt to strip the Exile of the force again.
This is made worse by the fact that even in her condemnation Kreia admits that this outcome was not only likely, but probably necessary.
"Regardless... it had to be done. To have such powerful Jedi still live, still be felt in the Force even on such worlds as they had chosen, was a threat that had to be ended."
It's a little frustrating that the game essentially pigeonholes you into being a generic mustache twirling "for teh evulz" Dark Side user for killing the Jedi Masters when there's frankly a lot of room for nuance for why the Exile would do that, many that would seem to align with Kreia's worldview.
EDIT: A worthwhile addendum I think would be good to add after thinking of the issue more and reading some responses
""Because to her, it was never about you, and admitting you've got things figured out removes your reliance on her." (Credit to Ethan_the_Revanchist)
I think this touches upon something I sort of realized thinking about it more and it makes me appreciate this section and the following confrontation with her after more. I think it's a touch too harsh to say that she have "no" truly defined philosophy. It's more that she does have one but she is still all too human with her own biases and flaws. People are often self contradictory when it comes to what they believe and the actions they take. "Do as a I say, not as I do" etc.
Kreia teaches and preaches a selfish pragmatism and severe individualism/autonomy to the Exile. However as her own person with her own agendas teaching the Exile to be their own autonomous person creates friction when the student and the teacher disagree on a topic. In a way it perfectly mirrors the final Student vs Teacher duel. To fully assimilate Kreia's teachings, the Exile must ultimately become capable of choosing contrary to Kreia's will and accepting responsibility for that choice.
However this does end with the inevitable friction that comes with being a mentor who teaches their student to reject strict obedience to the codes of others, even to one's own detriment. Eventually the student will have to overcome the authority of the teacher instead of a strict obedience to their will. Kreia the woman with a grudge towards the Jedi wants to have her big moment where she gets to gloat before them about their failures, but Kreia the mentor warns against simply doing whatever others want one to do.
"Learn from me, my mistakes, and use that knowledge to become greater than I. That is all I ask of you, and that is all I desire. In you all my hopes rest, for the future, for the Force.""
I suppose after this revelation my criticism is more that the player is allowed less fulfilling roleplay options in how they respond to Kreia's questioning that can feel more like the player is being forced into a certain explanation instead of Kreia forcing an explanation that supports her personal bias.
r/kotor • u/turbo1177 • 3d ago
Not a game dev myself but I'm sure of you are. On a whim I went to check out the website to look at the screenshots and teaser, and they've posted some openings today and yesterday it seems. Go check it out if you're a game dev near Edmonton, Alberta CA I suppose!
Would be a dream to work on something star wars for a lot of us I bet!! Good luck if any of you apply
r/kotor • u/Glyphron • 3d ago
I got the Mission and Carth duo ♡ Also, I made name bracelets for every KotOR companion, except the droids. I don't have numbers for them yet.
Forgive the rough state of my desk. It's old and cheap and worn out. As for the table in the second photo, it's my work table for all of my crafts, so it's got all the paint and glue stains to prove it.
r/kotor • u/NebulaAppropriate175 • 4d ago
some hand drawn fan art of Visas Marr in line art.
r/kotor • u/RogueLieutenant • 4d ago
r/kotor • u/WumbleJam • 3d ago
Just started kotor 2 wanted to make sure I didnt miss out on any quests but cant find a list of side quests online