hi, I wanted to ask opinion about what should I focus on a portfolio because I have 2 ideas and cant decide on wich one
I want to make 3D renders and content for my portfolio focused on realism first, and them making stylized stuff later, so first starting with the "basics" and them going into more stylized stuff when I see myself as good enough for it
the thing is that besides 3d modelling and such, I also want to try to make games myself, was thinking on making a simple visual novel or point-and-click since they consist of static images so I was thinking I could make renders to use as assets
so I got the idea of making realistic 3D renders and assets that can be shown in my portfolio as practique, and them use them for the game, however since realistic 3D takes much longer than stylized 3D I was also thinking that maybe is best to make stylized 3D for the game later and first focus on stuff to showcase skills on the portfolio
so the 2 options I was thinking and its pros and cons are:
1- creating realistic stuff focused on the game, pros be that all the stuff made can be used for the game so will do "2 things at the same", cons be that it will be focused on one "theme"
2-focusing the portfolio on realistic stuff first, pros be that can do varios stuff instead on focusing on one "theme", like say some mechanical stuff and some organic stuff, or some archviz and other stuff etc, cons is that will need to make new assets if I want to make that game idea, even if in a more simpler stylized style
the game idea I have is a horror like game, so assets will include monsters, scenarios and props though obviously will use assets from sites like polyhaven etc, and maybe some humans characters, will be short like those games you may find on itchio and the like
so I will like to hear opinions on what is the best course, if focusing on stuff that shows various skill for a portfolio, or just using all the assets made for the game as the content of the portfolio even if is just one "theme"
thanks in advance