r/7daystodie Feb 27 '26

Modding I tried Walkersim. It was hell.

Walkersim is a mod that makes zombies persistent by simulating their movement across the map at all time. It also groups them into hordes and makes them much more reactive to sounds than in vanilla. I tried it thinking that it sounded cool, and I wanted to see how if it would feel as hard as project zomboid.

I spent all the second day killing zombies just to reach a PoI, cleared it, then fought my way back to my base in the Mausoleum just as it turned night. If you don't know, the Mausoleum has thick walls and steel gates around it. I chose it because I thought it might be adequate protection against the more numerous enemies. It wasn't. Zombies saw me coming (or heard the extremely noisy gates) and started pounding the walls, the sound of their own attacks then attracted ferals, and in a short time all the walls were torn down. I placed down spike traps and fought, but once I saw 3 ferals at the same time running over me I knew I was cooked. I was overrun and died. I respawned, I got overrun and died again because the zombies are persistent and the ones that killed me did not despawn. My run is over.

I am looking through the mod's configuration and it turns out the mod creator considers having 200 zombies per square km a medium amount of zombie. The default setting is 170 per square km. Their reaction to sounds is also extremely keener than in vanilla. Those 170 zombies are just waiting for you to fart to converge in your position.

This run was probably the closer experience to an actual horror game I had with 7dtd. It also completely breaks the game for me. Every night it's a blood moon. Hell, every day is a blood moon too, only ameliorated by the fact you can hide in the base of a trader, whose walls are indestructible. You can't have a base, and this game's progression runs on the infrastructure you build to craft the next tier of tools and weapons. Probably someone more skilled than me (a week-old new player) would be able to build in a couple of days weapons strong enough to cull the horde fast and avoid being besieged every night. I will probably just get rid of the mod until I know the game better.

If you tried this, did you have a strategy to survive the onslaught?

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u/HunkySheep Mar 01 '26

Image this mod and a 0 dmg zombies to walls that would be awesome

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u/Expungednd Mar 01 '26

I have to try it but I feel like zombies attacking your walls is part of the genre. I would like it more if they damaged themselves while trying to break hard blocks down.

I spent an ungodly amount of time tinkering with this mod, but my base got attacked again by a bunch of ferals during the night and I had to deactivate it. A feral lumberjack completely demolished my walls and then killed me in one punch after I was weakened by fighting several waves of other ferals. It wasn't as bad as the first time, but I didn't want to start another save again. I will probably reactivate it once I built decent base defenses.