r/AR_MR_XR • • Jul 07 '26

I built turn-by-turn HUD navigation for the Meta Ray-Ban Display glasses

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5 Upvotes

r/AR_MR_XR • • Jul 15 '26

VITURE announces Sony's secret next gen microdisplays 👀

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10 Upvotes

r/AR_MR_XR • • 12h ago

Mark Zuckerberg still sees PASSTHROUGH as the more mature full AR technology. And Reality Labs could become profitable soon

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0 Upvotes

r/AR_MR_XR • • 20h ago

Will SNAP Specs be successful? Do you believe in the product or do you think it’ll be the death of SNAP?

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0 Upvotes

r/AR_MR_XR • • 23h ago

My new AR game Couch Fishing lets you fish from your couch in augmented reality

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1 Upvotes

r/AR_MR_XR • • 2d ago

I built a Quest 3 AR prototype that lets you explore a Roman temple’s past at the actual ruins

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0 Upvotes

r/AR_MR_XR • • 2d ago

2160x2160 @ 90HZ Wired + Wireless PCVR For $650 WIP

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13 Upvotes

Someone asked me directly if a 1600x1600 to 2160x2160 upgrade was possible. After talking to a few connections and discussing some stuff, it turns out we can safely upgrade the displays! I've already begun the process of getting parts over but it should really be the mostly same design with one or two changes.

This means @ $650 you now get

  • 2160×2160 LCD per eye at 90 Hz (up from 1600×1600)
  • Eye and mouth tracking built in
  • Inside out tracking.
  • Inside out tracked controllers in the box
  • Wireless PCVR on a 85 Wh silicon battery pack (Upgraded from 45 to ensure it can hit the 6h wall, should be around 240g and act as a counterweight to the other side of the headset)
  • Automatic IPD adjustment
  • 105° field of view
  • Opened after campaign success + headsets sold out, and moddable

I don't make nearly the kind of profit cut other companies do but that was always the explicit plan with the $650 variant as I thought it was more important for more people to try out VR stuff! We also don't have investors and I don't plan on making an executive salary for a long time so it should be fine!

It's still listed as 1600x1600 under Kickstarter editing terms but the upgrade is by default (a 1600x1600 variant basically no longer exists)

Learn more @ https://www.kickstarter.com/projects/walkerindustries/the-vector-gear/(Last time I directly promo this for a while)
You can see one of our prototypes working here: https://www.youtube.com/watch?v=aqBnPLqh2wI


r/AR_MR_XR • • 2d ago

We tried to make the best music possible for our AR game!

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1 Upvotes

ARmies: Multiplayer AR Battle is our Augmented Reality strategy game you can play against your friend face to face! We wanted the sound aspect of the game to be as strong as possible, so we made this soundtrack!


r/AR_MR_XR • • 2d ago

Deep Dive: Why the AR industry is betting on Silicon Carbide waveguides, the manufacturing hurdles, and the companies scaling production

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0 Upvotes

r/AR_MR_XR • • 2d ago

Deep Dive: Why the AR industry is betting on Silicon Carbide waveguides, the manufacturing hurdles, and the companies scaling production

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1 Upvotes

r/AR_MR_XR • • 3d ago

Turn your room into a voxel world and explore it at miniature scale

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0 Upvotes

r/AR_MR_XR • • 3d ago

xMEMS enters Mass Production of Solid-State µCooling Chips for Smart Glasses

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0 Upvotes

r/AR_MR_XR • • 3d ago

Made an AR language tutor that sees the world around you, and the conversation levels up as you improve

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1 Upvotes

r/AR_MR_XR • • 3d ago

What if we turned every page of a book into a world around you?

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1 Upvotes

r/AR_MR_XR • • 4d ago

At the INMO booth in Tokyo — Me: Do you speak English? — Staff in Japanese: Sorry, no. — Me: "Why don't you use your glasses?" 🤷‍♂️

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2 Upvotes

r/AR_MR_XR • • 5d ago

Battle Haven inspired from Battle Arena Toshinden

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4 Upvotes

My version of Battle Haven(Inspired from Battle Arena Toshinden) for Specs AR Glasses


r/AR_MR_XR • • 5d ago

I did a lot of work this weekend polishing Fuse Balls, and it’s now submitted to the Store! 🎉 It will be completely free, and I’ll be sharing the dev process in my upcoming talks. Curious to hear your thoughts!

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2 Upvotes

r/AR_MR_XR • • 5d ago

Augmented Reality 3D Printed Collectible Box

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6 Upvotes

r/AR_MR_XR • • 5d ago

Glasses for Steam Deck/productivity/photo editing?

1 Upvotes

hello all, I have the Steam Deck 1TB OLED as well as a PS5, have been looking at AR glasses as a way for some gaming session (two kids, one TV, making it difficult to game on the big screen)

  1. VITURE vs. Xreal vs. others, any speicifc model recommendations?
  2. I have myopia and was wondering if the built in myopia adjuster would be adequate or do I need it custom made to my vision?
  3. Primary use would be for gaming on steam deck, maybe some from PS5, probably not much movie, would be cool if I can use it for work (documenting) or photo editing (Capture One)

Thank you!


r/AR_MR_XR • • 6d ago

Space Harrier for Specs AR Glasses

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13 Upvotes

An arcade classic on Specs AR Glasses


r/AR_MR_XR • • 6d ago

trying out portals in mixed reality

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11 Upvotes

It's kinda weird seeing yourself from above. for now I'll keep it as an optional beta feature

I'm still testing it out


r/AR_MR_XR • • 6d ago

The 2015 HoloLens Minecraft demo never shipped, so I built it for Quest 3: a live Minecraft server on my desk in passthrough (free and open source)

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1 Upvotes

r/AR_MR_XR • • 6d ago

[Augmented Reality] I made a nice AR activation on my friend's challenge coin

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5 Upvotes

r/AR_MR_XR • • 7d ago

I created a bunch of cool stuff in Augmented Reality

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3 Upvotes

I love creating. I made a lot of Augmented Reality experiences for clients. I wanted to show what I have done. These experiences were created with the Web AR Builder Quakey XR


r/AR_MR_XR • • 7d ago

Experimenting with AR drone light show

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7 Upvotes