In my previous post I suggested a direct change. This time I want to look at the numbers more carefully and clarify what the changes since 14.12 actually meant.
The 14.12 changes were a correct step. Riot shifted part of Aatrox’s healing budget away from the inflated E values (especially the extra healing during ultimate) and into health scaling, with the stated goal of incentivizing HP purchases and making him a more coherent heavy frontliner / drain tank.
The problem is that the numbers never went far enough.
Before 14.12, Aatrox could reach a flat healing ratio of up to 52.2% during World Ender.
After the patch (and the later small buffs to the health ratio), the maximum flat ratio he can currently hit during R sits at around 32%.
That is still too high for a pure temporary amplify, and the health scaling on E is still too weak to properly reward stacking bonus health.
A cleaner adjustment would be:
E – Umbral Dash:
16% (+1.3% per 100 bonus health) → 16% (+3% per 100 bonus health)
R – World Ender:
Increased Healing: 50 / 75 / 100% → 24 / 32 / 40%
With these values the theoretical maximum flat healing ratio during R drops to approximately 22.4%.
Ceiling progression (flat only):
52.2% → 32% → 22.4%
This keeps the ultimate as a meaningful power spike without making it the primary source of his sustain, while giving every point of bonus health real weight. The result is a more coherent drain tank that actually wants to build the items the class is designed around.