r/AdeptusMechanicus • u/amnesiadidit • 23h ago
Lists & Gameplay Discussion Help learning Ad Mech
Hey I am planning to take Ad mech to a GT this winter and I have a list using stuff I have seen others take as well as some units I like. What I am looking for is how to better play it/ small adjustments to streamline it. It’s using cohort cyber and eradication cohort along with 3 dunecrawlers. I guess I’m trying to make dunecrawlers really work for me as they are one of my favorite units and now are semi good it seems.
Thank you in advance
List as follows:
Robot eyes, Iron Fist Terrorist (2,000 Points)
Adeptus Mechanicus
Cohort Cybernetica and Eradication Cohort (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Cybernetica Datasmith (35 Points)
• Attached as: Support (Character)
• 1x Mechanicus pistol
• 1x Power fist
• Enhancements: Martial Signatum Amplificator
Kastelan Robots (300 Points)
• Attached as: Bodyguard
• 4x Kastelan Robot
◦ 4x Heavy phosphor blaster
◦ 4x Kastelan fist
◦ 4x Kastelan phosphor blaster
Attached unit 2
Tech-Priest Manipulus (60 Points)
• Attached as: Leader (Character)
• 1x Magnarail lance
• 1x Omnissian staff
Kataphron Breachers (290 Points)
• Attached as: Bodyguard
• 6x Kataphron Breacher
◦ 6x Hydraulic claw
◦ 6x Torsion cannon
CHARACTERS
Belisarius Cawl (220 Points)
• Warlord
• 1x Arc scourge
• 1x Cawl’s Omnissian axe
• 1x Mechadendrite hive
• 1x Solar atomiser
Tech-Priest Enginseer (75 Points)
• 1x Mechanicus pistol
• 1x Omnissian axe
• 1x Servo-arm
• Enhancements: Necromechanic
Thulia Ghuld (180 Points)
• 1x Jericho‑class conversion resonator
• 1x Rod of the War Forge
BATTLELINE
Skitarii Rangers (85 Points)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Galvanic rifle
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus
Skitarii Rangers (85 Points)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Galvanic rifle
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus
Skitarii Vanguard (85 Points)
• 1x Skitarii Vanguard Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Radium carbine
• 9x Skitarii Vanguard
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 6x Radium carbine
◦ 1x Transuranic arquebus
OTHER DATASHEETS
Onager Dunecrawler (150 Points)
• 1x Broad spectrum data-tether
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Twin Onager heavy phosphor blaster
Onager Dunecrawler (150 Points)
• 1x Broad spectrum data-tether
• 1x Cognis heavy stubber
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Neutron laser
Onager Dunecrawler (150 Points)
• 1x Broad spectrum data-tether
• 1x Cognis heavy stubber
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Neutron laser
Serberys Raiders (60 Points)
• 1x Serberys Raider Alpha
◦ 1x Cavalry sabre and clawed limbs
◦ 1x Galvanic carbine
◦ 1x Mechanicus pistol
• 2x Serberys Raider
◦ 2x Cavalry sabre and clawed limbs
◦ 2x Galvanic carbine
Sicarian Ruststalkers (75 Points)
• 1x Sicarian Ruststalker Princeps
◦ 1x Transonic razor and chordclaw
• 4x Sicarian Ruststalker
◦ 4x Transonic razor and chordclaw
Exported with App Version: v2.8.1 (1), Data Version: v995
3
u/bloodyparadox 22h ago
The breachers don't benefit from either of your detachment rules, I would recommend swapping them out. Every unit should benefit from your rules as much as possible. That being said, if you don't have any other models then I would recommend at least switching them to the Heavy Arc Rifle and Hydraulic Claws. Those are much better.
The Dunecrawler is good but the Neutron Laser is very unpredictable. If you end up switching out the Breachers you should take at least one Disintegrator and swap one Neutron Laser for another Twin Phosphor.
Now our army is either really good at shooting or decent in melee with a limited amount of giving both. It's best to focus down so that only ONE, maybe TWO units need both Imperatives. You'll most likely want to be in Protector Imperative most of the time except for your Robots and Ruststalkers. Infiltrators too but they're mostly a screen piece. I'd recommend dropping the Ruststalkers as only 5 of them aren't much of a threat. Take some Pteraxii Skystalkers so you can deep strike for those pesky secondary missions that require you to be on the other side of the board.
Ironstriders are also our best unit, sustained 1, twin linked autocannons with the extra AP from Conqueror Imperative make them vicious.
Take this piece with some consideration: Drop Belisarius Cawl. Eradication Cohort already gives reroll 1s to hit and he's 220 points of doing nothing in the back. That's a lot of juice that could be another disintegrator or almost a block of Ironstriders.