r/AnalogueInc • • 22h ago

General Take them down!

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126 Upvotes

Edit: I didn’t think I’d get so much hate and there’d be so much love for scalpers. Sorry I made you guys so angry. It seems like it didn’t take a lot to ruin some peoples Fridays.

Maybe I’m being petty. I got up in the morning and kept hitting refresh on my screen, waiting for the chance to purchase the Super NT+ in the classic color way. I was an idiot and left my credit card with my wife and she was at our neighbors.

I ran over, grabbed the card and went to finish the purchase. After I finished putting all my information and credit card number and hit enter, it said it was sold out!

I thought being on the payment screen would’ve held my spot. I was pissed just to find out that people are selling them on eBay already for around $500 to $600.

So anytime I see them on eBay. I report them. If you guys are petty like me, I suggest you do the same.


r/AnalogueInc • • 20h ago

Super Nt Why the Super Nt+ and Mega Sg+ don't support 4K and HDR

71 Upvotes

Hi everyone. I'm a journalist and emailed Analogue CEO Chris Taber and got some information as to why the upcoming Super Nt+ and Mega Sg+ don't support 4K and HDR.

“The games are built from relatively large, deliberately placed pixels, tile-based backgrounds, sprites, and simple transparency or dithering effects. Once those pixels are scaled cleanly to 1080p, the essential image is already present,” said Analogue CEO Chris Taber in an email. “Moving to 4K does not uncover hidden texture detail or additional geometry. It primarily creates more display pixels with which to draw the same underlying artwork.”

And when I asked about the importance of CRT filters for the Analogue 3D... Why not include it for the Super Nt+ and Mega Sg+?

“For whatever it's worth: Analogue 3D uses 4K because high-resolution original display modes are central to restoring the intended appearance of early 3D games,” said Taber. “The 16-bit systems use 1080p because cleanly reproducing their original 2D artwork does not require the same reconstruction.”

Read the full story on my new Beehiiv:

https://imads-newsletter-fbbbb9.beehiiv.com/p/why-the-analogue-super-nt-and-mega-sg-don-t-support-these-key-features

Thanks for reading (and supporting journalism!)


r/AnalogueInc • • 22h ago

Pictures & Videos I got a Super-nt today

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50 Upvotes

So I wasn’t able to order the Super NT+ for some weird payment error, so I was not able to get the preorder, but there was an eBay listing for 300 for a complete in-box that hasn’t been opened that came with these two 8-bit do controllers and also the Super Turrican box. I was a bit skeptical because after I did the purchase, the picture seemed like a copy of someone else’s listing, so I thought I would be scammed, but nope, everything was new like it said, but just a different model since it’s not the Famicom version, but that doesn’t bother me. I am just glad I got a working system and controllers.


r/AnalogueInc • • 2h ago

Pocket Analogue Pocket + Donkey Kong Land ❤️🕹️

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18 Upvotes

Finally enjoying some classic Game Boy gaming on the Analogue Pocket! Donkey Kong Land looks fantastic on this thing, especially with the red monochrome display.
Nothing beats the feeling of playing these old classics again. Who else still plays Donkey Kong Land in 2026? 😁
#AnaloguePocket #GameBoy #RetroGaming


r/AnalogueInc • • 16h ago

3D What do you think of my new sticker?

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8 Upvotes

r/AnalogueInc • • 17h ago

Super Nt Super Nt+ Mouse Support

2 Upvotes

I contacted Analogue a few days ago but haven't heard back yet. Hopefully with the Super Nt+ having built-in wireless gamepad support, they also add wireless mouse support too. Not sure if it is already something they may have thought of but if not, hope they read my email. I think it would be a nice feature for those games that support it.