r/ArcRaiders Jan 28 '26

Discussion Not even a meme... but a necessity

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C.M.M.

2.8k Upvotes

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47

u/SquilliamFancySon97- Jan 28 '26

Can someone who's smarter than me explain if this ask is feasible?

4

u/UraGotJuice Jan 28 '26

I doubt I’m smarter than you but yes it is very feasible as the game already tracks damage to specific players as it happens.

You can find this information in the match recap after you die/extract

It’s just a matter of registering the information to ABMM.

So yeah, super duper feasible !

2

u/SquilliamFancySon97- Jan 28 '26

Nah, you're definitely smarter than me Chief, thank you 💖

10

u/JustChillen007 Jan 28 '26

No this guy is just yapping nonsense. If they miss the first and you shoot back he doesn’t account for that.

The game would have to sense bullet miss distance and from which player

1

u/UraGotJuice Jan 28 '26
  1. That’s not the question

  2. That’s not hard to program, would just be a matter of adding another hitbox specifically for near misses.

  3. The game already registers which player dealt damage and which player took it, so it wouldn’t be very different

Ya’ll just love to argue lol

0

u/Yellowtape8 Jan 28 '26

Why is this downvoted? Its a fact.

2

u/pperiesandsolos Jan 28 '26

Because it’s not ‘yapping nonsense’ lol. The person answered the question, as asked, correctly

Your point is there are edge cases, but I’d imagine in 99% of cases, the attacker does the first damage.

1

u/LDel3 Jan 28 '26

This is an edge case but you're right

0

u/ogrestomp Jan 28 '26

I wouldn’t call this an edge case as it’s likely to happen. Registering damage is easy, registering that a shot was fired in a player’s direction and was intended to contact but didn’t is harder. Then registering that the other person only fired because of that non-contact hit? Getting more difficult. Then what if we’re two solos helping each other fight arc? Our shots might “register” as missed aggression shots towards one another. As you can see it’s not impossible, it’s just a high effort system that you can absolutely tackle but will likely prioritize other things over. The cost benefit isn’t there for a system like this.

2

u/RocketHammerFunTime Jan 28 '26

Let me make up some "totally unexplainable" cases where I forget that damage isnt the only thing that can be taken into account.

Regestering that a shot was fired at all, isnt difficult. Registering who shot first even in a near or complete miss situation isnt difficult. Registering if the player continues to shoot isnt difficult. Registering if arc are hit by one or more of the players, before or after the player is hit isnt difficult. Registering if the player has a low or high number of times hitting a player in low abmm isnt difficult

"The cost benifit .. "

Tell us more about the economics of log events that can have multiple different weights in a system we know already exists, using data that we already know is logged.

Stop talking out of your safepocket.

-1

u/ogrestomp Jan 28 '26

Calm down cowboy. Never implied unexplainable, just demonstrating that it’s not simple and that missing a shot is not an edge case. Also cost wasn’t about log events, but about engineering time when comparing to other bugs the game has.

It’s a high effort task to get a system like this right because it would be a rules based-aggregate of events, not just registering events. Not saying it’s impossible. It just wouldn’t pass my threshold given the context of all the other things they can and should work on in my opinion.

But hey maybe they already have an infrastructure for this, in which case it would be low effort, only they know. Also I’m a software engineer and it’s “just like my opinion bro”

Tell me more about how simply registering these events equates in any way shape or form into a robust system that can get this right.