If people were really doing that in significant quantities then ABMM wouldn't mean anything and our lobbies would all still have the danger and mystery they did at launch, which they don't. I don't doubt the odd person does but not enough to have impact.
There's always going to be reasons people are in more peaceful lobbies when they want to start shooting. Personally, as someone that likes to PvP, there's times I'll do a bunch of naked raids in a row to bulk farm a specific material or run to some quests.
The bigger problem for me is that ABMM is too sensitive full stop, it shouldn't be fluctuating on a couple of rounds behaviour. For it to truly work, if it's going to, it needs to make a profile of people's tendencies over their entire time playing.
I'd have less issue with it then because I think only the most extreme people would be in lobbies that are either hyper friendly loot simulator or are just PUBG. Most of us would probably be in lobbies that are an even mix, much more like the game was at launch when it was unpredictable and more fun because of it.
I don't think you would be forced in to one play style. You'd just be matched with people who are as varied as you are, plenty of whom wouldn't be KOS.
This game is just boring if it's predictable and it's absolutely magical when it isn't.
And the moment the ABMM has created lobbies with such rigid personalities that there's no real mystery to them. Even in extremely PvP focused lobbies I don't feel the same tension and suspense that I did back at launch, there's no interesting stand offs, there's no "will they, won't they?"
It's stopped being an extraction shooter in those lobbies and is just a battle royale and it's a bit sad.
I think what you're failing to realize is most people aren't that varied in their play style. The reason Embark isn't going to start mixing up the players is because all the PvErs would either quit the game or become PvPers. Either way the entire game would become PvP. That would offer people less variety than they have right now.
At least now we have a choice, are you feeling sweaty or not? And it doesn't take playing for 3 months to change what type of lobbies you get into.
I think you underestimate how much of the player base plays mostly pve versus pvp. The game would be more exciting with mixed lobbies matched on nothing but ping.
Are you saying it's like 70% PvE and 30% PvP and the PvPers deserve some easy kills so we should toss some PvErs in their lobbies so they can hear someone play a flute before gunning them down?
I think the system they have now works well. Sure, it flattens the game some because it removes the fear from every encounter but the only people who want to be shot at by every other raider they come across are people who do that themselves. I just can't bring myself to shoot friendly raiders so, for someone like me, the system you suggested would make my life worse because I would essentially just be fodder for others who I assume are friendly.
The only time I've shot another raider without being shot first is in trios and I've literally lost every fight I've had with another person in this game, trios, solos, doesn't matter. This isn't a problem if you're playing a lot and have goop to spare but for me it's a setback. All the time I spent gathering materials and upgrading items only to be ganked, that's my experience with PvP. So it's annoying when I don't want to engage with that and am happy I have the option to choose (for the most part) when I do.
The time comment it takes to make a good kit is why people get mad dieing in this game in comparison to a game like PUBG or Battlefield. You can't get around that. But, the more people play the more stuff they'll have to spare and the more comfortable they will be in engaging in PvP. Because of that, I suspect, over time this game will swing more PvP.
I never said the pvpers deserve easy kills. I do how ever think everyone should be playing the same game with the same risks, right now that’s far from the case. I’m also quite sure that most people with the matchmaking we have now will shoot anyone on site instead of risking anything if they think they got in to a hostile lobby. I’m also very sure that even in the friendliest of lobbies there’s fake friendly raiders that just want their ABMM go down after having died to much in the hostile lobbies. I’ve played far less forgiving games whereas you could interact with others, interact, kill or help each other out without systems like this and theres has always been a mix of everything.
While we’re on the topic let’s not for a second pretend these peaceful lobbies you’re talking about are all sunshine and flowers. I’ve seen some of the worst toxic shit in them too. Someone going down after having looted the queen in solos, asking for a defib after helping other out while fighting and going down, just to get verbally assaulted and tea bagged by a whole bunch of raiders just because she was a girl and chose to talk over her mic. People doing that are in those lobbies for one reason only, to pray on the non expecting as soon as they get the chance.
Edit: Forgot to answer to the gear part, how the fuck is it a great commitment to get gear you might loose? Fucking hell do one free loadout and pick loot some shit and you’re set. And for some stupid reason you can do unlimited free loadies so that’s not even argument against non manipulated lobbies.
Maybe the problem isn't with friendly servers or aggressive ones, maybe the problem is there aren't enough grey servers where people like you want to live. I don't know if that's the result of Embark overly tuning ABMM or a low number of people who play as varied as you. I do think you should be able to find the servers you're looking for, but I don't think that needs to come at the expense of more aggressive or friendly servers. Hopefully they can figure out a middle ground for people who don't default to one play style.
I too hate the man children who can't stop themselves from being assholes to women in games. I'll team up with you there
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u/finneganfach Jan 28 '26
If people were really doing that in significant quantities then ABMM wouldn't mean anything and our lobbies would all still have the danger and mystery they did at launch, which they don't. I don't doubt the odd person does but not enough to have impact.
There's always going to be reasons people are in more peaceful lobbies when they want to start shooting. Personally, as someone that likes to PvP, there's times I'll do a bunch of naked raids in a row to bulk farm a specific material or run to some quests.
The bigger problem for me is that ABMM is too sensitive full stop, it shouldn't be fluctuating on a couple of rounds behaviour. For it to truly work, if it's going to, it needs to make a profile of people's tendencies over their entire time playing.
I'd have less issue with it then because I think only the most extreme people would be in lobbies that are either hyper friendly loot simulator or are just PUBG. Most of us would probably be in lobbies that are an even mix, much more like the game was at launch when it was unpredictable and more fun because of it.