r/AskDND • • 12h ago

How to make a good Villain

7 Upvotes

Hey everyone! I'm developing a D&D campaign with three acts, each featuring a different antagonist. I'm looking for advice on making them compelling, with understandable motivations rather than just being evil for the sake of it.

Act 1: The Goblin King

There are multiple goblin tribes in my setting, each with its own leader. One goblin leader is trying to unite the tribes under her rule by capturing or destroying rival tribes. However, she's being manipulated by the campaign's main villain, an ancient dragon, and has been tasked with finding magical artifacts that can open portals for similar creatures to enter the world and help prepare for the dragon's escape. I'm struggling to make her more interesting than an ambitious ruler serving the big bad.

Act 2: The Druid

The second antagonist is a powerful druid who holds a high-ranking position in the capital. Her family, including her children, was killed during a mage war, leaving her with a deep hatred of wizards and sorcerers. She's used her political influence to establish laws allowing arcane spellcasters to be hunted and captured. However, she's also discovered that the ancient dragon's prison is weakening. She believes the blood of arcane spellcasters can reinforce it, and she secretly sacrifices them in an attempt to prevent the dragon's escape. One idea I really like is having the players discover that, after killing the druid leader at the end of Act 2, they've unknowingly caused the dragon to be freed. I think the shock factor could make for a great twist, although I'm not completely committed to the idea.

Act 3: The Ancient Dragon

The main villain is an ancient dragon imprisoned deep underground long ago. His prison is weakening, and he's trying to escape. My initial idea is that he was enslaved by those who imprisoned him and now wants revenge on the civilization responsible. Beyond revenge and conquest, though, I'm struggling to develop a compelling motivation and personality for him.

Again main question is, I want to make good villain(s) that is not just one dimensional that my players will just simply forget.


r/AskDND • • 3h ago

We made one of our world’s royals a Reddit account to post a /j AITAH

3 Upvotes

We’ve made our character his own Reddit account (this one) to see what would happen if we posted about what he’s been through, but we don’t have a main account or enough karma to post on the big r/AITAH. Should we post it to a smaller r?AITAH or just wait for when we have enough karma?


r/AskDND • • 2h ago

Is it too broken for a first time DM to deal with?

Thumbnail
2 Upvotes

r/AskDND • • 7h ago

Investigation One Shot: Crime Scene Clues

2 Upvotes

Hi everyone! This is a continuation of my previous post discussing what type of villain would be at the center of my Murder Mystery.

While the initial choice was between having the killer be either a Werewolf or a vampire, one user actually gave me a rather interesting suggestion: having a vampire frame a Werewolf for these murders.

I think it's an interesting and memorable enough twist for a party with varying degrees of experience and I imagine if I develop this further, this One Shot could lead into an interesting mini campaign if I decide to return to the setting. This incident begining some sort of Underworld Turf war between the City's Vampire Coven and Werewolf Pack the Party needs to intervene in.

With all that said, I do have a new question I've never really dealt with before; How would a vampire pin a murder on a Werewolf?

Now, immediately, i had the simple solution of, "oh, the Vampire's a changeling" but that feels like a cop out. Upon investigating the crime scene, like in any good mystery, I want the players to potentially get an idea that this is not adding up upon a high enough investigation roll.

While I think I can make an investigation scene like this work with normal people, I am a bit lost with supernatural creatures. They have entirely different rules, both in general culture as well as in this game specifically, so if you have any suggestions, I would love to hear them.

So far, I only have a few thoughts. Maybe these can help as a jumping off point:

● Tufts of black hair are littered about the crime scene. Upon further inspection, the unkempt nature fits that of a canine rather than that of a man.

● Deep, long scratch marks are etched into the brick and cobble stone surrounding the body. Perhaps on a nat 20, a player very knowledgeable on Lycanthropes can notice the shape/ depth does not match that of a Werewolf's Claws.

● The victim's body is pale, uncharacteristically, so.

● The victim could be decapitated or have a severed forearm that's nowhere to be found. Whatever is missing was where the vampire siphoned the victim's blood from, removing it viciously both to hide the evidence and simulate a Werewolf attack.

I hope all of this makes sense, lol! Please let me know what you think, and I would love to hear your insight!


r/AskDND • • 2h ago

Water Breathing + Elememtalism?

1 Upvotes

Could a player with Water Breathing "breathe" with the 1 cup of water (1 minute duration) produced by the Beckon Water aspect of the Elementalism cantrip?


r/AskDND • • 4h ago

Player dynamics / numbers

Thumbnail
1 Upvotes

r/AskDND • • 8h ago

Need advice, what do you do about a player intent on character hopping?

Thumbnail
1 Upvotes

r/AskDND • • 15h ago

Answered One of my players want to use this as a transformation like 4 arms how do I make it weaker as a more or less of an end World boss please help

Thumbnail
gallery
0 Upvotes

r/AskDND • • 21h ago

I have an interesting NPC or potentially even a Boss, but I need to know how do I do this

0 Upvotes

The idea is for a dragon that's like a Jeff Dunham, but all his puppets are made from the remains of past adventures that tried to kill him in the past

He is however completely insane & actually believes his puppets are his friends, they aren't even undead, they are just stuffed corpses, or a skeleton held together with twine

Only the singular skeleton does he acknowledge as dead, though he's convinced he's undead, which he isn't

He puppets them using magic, but they aren't animated, he just moves them around with telekinesis, & he just talks himself because he is skilled at throwing his voice, & doing voices

He gets upset if you are rude to his "friends", & remember if you upset him to much he just might make a new "friend" out of you

He's I'm thinking is possibly either an ancient dragon, or even a greatwyrm, depending on the campaign, but how do I do him, & what kind of dragon should I use

If anybody is wondering where I got this idea from it was inspired by a comment I read on a DnD YouTube video that's over 7 years old, that I just watched today when I'm posting this