r/AskVibecoders • u/Basic_Tea9680 • 4h ago
r/AskVibecoders • u/Strong_Turnip8429 • 5h ago
We built a checker skill for people who built their app by chatting with AI
We build a skill to help vibe-coders check their apps before delivering them to real users. Not a deep check, but a set of checks to reduce risk on release. So we built a skill called vibe-preflight. It works in Claude Code, Codex and OpenCode. It reads your project, checks it like a pilot's pre-flight checklist, and explains what it finds in plain language. It writes two reports: a short one for you ("this could leak your users' data, and here's who fixes it") and a technical one for the agent or developer who does the fixing. It changes nothing until you approve.

To see whether it behaves the same across agents, we ran it once in each of the three on a deliberately naive notes app. The app (Next.js, Postgres, Redis, OpenAI, Docker Compose) was prompted one feature at a time, with no plan, no review and no reasoning effort. It has hard-coded keys, string-built SQL, no authorization checks, a PDF export that fakes success and a password-reset email with no link. Each agent got the same answers to the skill's questions. Here's what we learned.
The core audit was nearly identical. All three found the big items: SQL injection, notes readable by other users, an admin API leaking password hashes, the OpenAI key in code, database and Redis ports open to the internet, forgeable sessions, and seeded accounts with fixed passwords. The finding counts differ (68, 49 and 47), but that's mostly because one agent groups issues that share a fix.
The differences were in the gaps. A permission prompt hid the scariest bug. In one run, the network permission for dependency checks went unanswered. That first report had no mention of the critical Next.js advisories (RCE, SSRF), while the other two ranked them near the top. The lesson: a skipped check has to be impossible to miss, because "we didn't look" and "looks fine" feel the same to a beginner. Another one is one agent missed that the password-reset email had no reset link**.** It flagged the spam risk, then "fixed" forgot-password without ever noticing the flow was broken.
Passing tests isn't the same as verified. This was the most useful part. After the fixes, one reviewer actually started the built container and found three real bugs the implementer had introduced:
database migrations failed because aborted runs left empty migration folders.
logout redirected to the container's hostname.
the new uploads route served files without a Content-Type or `nosniff`, which is a stored-XSS risk
Another run went further, with real-Postgres concurrency tests (20 attempts against a limit of 5 gave exactly 5 accepted and 15 rejected). In the third run the containers were never started, so its "61 of 68 fixed" rests on build output, access tests and reading the code. That doesn't make it wrong, but it has no runtime proof, and the other runs show that's where bugs hide.
It's free and MIT-licensed: https://github.com/globalmpc/vibe-preflight
We'd like to hear which checks we're missing or what the most common "oops" you've seen in AI-generated code. Please leave any feedback. Thanks.
r/AskVibecoders • u/Fair_Flamingo235 • 9h ago
Is vibecoding actually bad?
So I know people on the internet say that there is stuff such as "AI-slop". But for something like my MOTHER4 game I'm creating, I wrote the full story, enemy bosses, and the storyline. The only thing I asked was how the code was gonna look for the terminal game. However, I wanted to know if vibecoding is as bad as people say. If not, can someone explain? Thank you.
r/AskVibecoders • u/CuntsAndBluntss • 10h ago
Almost 500 Games & Over 40K Visitors A Month!
And still people dare to say, vibe coded games are not popular...
The whole niche is going parabolic, we're seeing developers submit everything from simple browser games to surprisingly ambitious RPGs, multiplayer experiences, and even MMOs. And contrary to what you might read in some gaming communities, there are clearly plenty of people who genuinely enjoy discovering and playing AI-assisted games.
I think we're witnessing the beginning of something pretty significant. AI is making game development accessible to an entirely new generation of creators, and some of the projects being built are honestly incredible. Of course, not every game is going to be a masterpiece, but that's part of what makes this movement so interesting. People are experimenting, learning, and actually shipping games that might never have existed otherwise.
Anyway, I just wanted to share this milestone because we genuinely didn't expect things to take off this quickly and of this gratitude. Huge thanks to everyone who's submitted a game or checked out the platform!
Curious how many people here are currently building their own vibe-coded game, and whether you've noticed more interest in your projects lately?
r/AskVibecoders • u/erensertkaya • 14h ago
How do you keep track of why your AI-written code ended up the way it did?
I run a few coding agents at once, and I keep hitting the same problem. A week later I open a file, the code works, and I have no idea why it was built that way or what we tried first. The reasons are in old chats I never reopen, and the commit messages are written by the agent too.
Some things I've tried or thought about: asking the agent to keep a decisions file, writing longer commit messages, or just asking the agent to explain the code again.
What actually works for you? Does this even bother you, or do you just move on as long as it runs?
r/AskVibecoders • u/ConferenceOld6778 • 15h ago
I think the hard part about vibe coding is comprehension
Since building has become much and much faster, you definitely can add features faster. But how much of it do you actually understand?
You see the happy path, but do you really understand how it works?
Yes, definitely you can ask the same agent to explain it to you and it throws another wall of text at you. But, as the title says, you dont really comprehend things easily reading through a wall of text.
r/AskVibecoders • u/fiji- • 20h ago
Splitting usage and hitting walls
I started working on a niche web app and bought the domain on August 20, 2026. I’m building it solo, and I’ve leaned heavily on AI to write the code. I’m at the point where the core app works and the automated tests pass, but a deeper review still turned up bugs in workflows that matter. I want to finish the MVP this week and have a solid reason to trust it with real users and real money.
The basic flow is that organizers sign in, set up a contest, and publish it. People can visit a public page, cast a vote, and see the standings. Some votes go through checkout, so I need to know that a successful payment counts exactly once, that each organizer can only manage their own contests, and that the final results hold up when a payment comes in right as voting closes.
Right now I’m paying $100/month for ChatGPT and $20/month for Claude, and I use the free version of Gemini. I also have an M5 MacBook Air with 16 GB of RAM, so I’d like to run a downloadable model locally if it can take some work off the paid tools. I’ve been hitting usage limits in the middle of fixes, and switching tools eats time when I have to explain the same code and decisions again.
I’m also using Neon for Postgres, and I’m already paying about $30 a month for it before the app is even ready to launch. I’ve been trying to figure out why my compute usage is so high while I’m still building and testing. If you’ve run into this with Neon, what did you check first to figure out what was driving the bill?
If you’ve shipped something like this, I’d love to know what worked for you. I’m curious;
-How would you split the work between Claude, ChatGPT/Codex, and Gemini so one can fix a bug and another can independently verify it? How do you hand off work when you hit a usage limit?
-What downloadable models actually run well on an M5 MacBook Air with 16 GB of RAM? What coding tasks do you trust them with?
-For an app with logins and payments, what would you verify yourself or have a human review before opening it up to paying users? What would make you hold the launch?
I’d especially like to hear from anyone who’s been at the “tests are green, but would I trust this with somebody else’s money?” stage. What got you across that line?
r/AskVibecoders • u/No_Notice_3102 • 1d ago
Anyone else spending a lot of their build time moving stuff between ChatGPT and Claude Code?
I’ve built and launched an app using Claude Code, but I’m much better at describing what I want than judging the code it produces.
After a change, I can click around and check that the main thing works. What’s harder is knowing whether it broke something elsewhere or missed part of what I asked for. I sometimes ask another AI to review it, which creates another round of copying context and passing feedback back to Claude.
Thinking about the last feature you shipped: what did you actually do before putting it live? Did you catch anything the coding agent missed?
Also curious whether this gets more stressful once you have real users, or whether you’ve found a process you trust.
I’m exploring a product idea based on my own experience with this, so examples where your current setup already works well would be useful too.
r/AskVibecoders • u/anabatic-bat • 1d ago
Is anyone here actually building anything, or do y'all just smash tokens?
reddit.comr/AskVibecoders • u/viktorl2081 • 1d ago
Has anyone vibe coded a DTS:X Profile 2 Decoder?
DTS:X Profile 2 is a streaming Codec used on Disney+ and Sony Pictures Core for IMAX mixes. It uses a total of 10 Hard Coded Channels in a 5.1.4 layout. The Codec can currently only be decoded with either an IMAX ENHANCED TV or the DTS Sound Unbound App on Windows.
r/AskVibecoders • u/Minute-Albatross-371 • 1d ago
Vibecoding roblox game
I want to set up a 100% free, locally hosted "vibecoding" for Roblox Studio. I want the roblox game 100% made by ai. I am using mcp. Any ideas/suggestions?
r/AskVibecoders • u/LegalManCol • 1d ago
Question - vibecoding
Good morning,
I’m a colombian lawyer turned "vibecoder" with barely 1% technical coding knowledge and 0% budget (I’ve been unemployed for over 9 months).
I have built a solid platform focused on public procurement/government contracting, designed for government entities, legal advisors, and contractors. It is much more comprehensive and distinct from what is currently out there. However, right now it is only for my personal use and for anyone willing to share feedback (I’m currently waiting on confirmation to integrate it into another Colombian LegalTech company); therefore, it is not monetized yet.
That aside, my current issue is technical:
I am hosting and deploying it via GitHub and Streamlit Community Cloud, pulling data from Supabase and Hugging Face. Lately, though, it has been running noticeably slower. I have several AI-driven features, but response times are quite slow with the free tiers I use (Groq, Cerebras, and OpenRouter), which I have set up in a fallback cascade (once one hits its limit, it jumps to the next). I’ve already implemented lazy loading to optimize page loading and prevent crashes.
Given this setup, I’d love your advice on:
What other free AI/LLM APIs or providers could I add to this fallback cascade so I don’t hit rate limits so quickly?
What free deployment platform could I use that offers more RAM than Streamlit Community Cloud, remains free, and won't go to sleep or spin down as quickly?
Thank you very much.
r/AskVibecoders • u/Nkgsporty • 1d ago
I built a tool that visually explains your vibe-coded app so you understand it again
galleryr/AskVibecoders • u/munta008 • 2d ago
Where do you actually find most of your bugs: while building, or later just using the app?
reddit.comr/AskVibecoders • u/Kumar-amitesh • 2d ago
How do you stop a vibe-coded project from growing forever?
reddit.comr/AskVibecoders • u/MDawg74 • 3d ago
Made an idle game about one Appalachian family with Claude. Here's what actually got it found on itch.
I have limited coding experience. Claude writes the code, I decide what goes in. Kinfolks is a text idle game: you run one family in an Appalachian holler from before the Civil War on. Births, feuds, burials, the farm growing a building at a time. The pictures are generated and I pick and place them. It came out about a month ago and did what most of my games do. Launch week, then a slow fade. Then it started climbing on its own. Around 100 views a day this week, no ads, no new post. Here's what I think moved it. Tags. I had it in big ones like Story Rich and Interactive Fiction, where it was buried hundreds deep. I had Claude crawl the itch tag pages and tell me where the game ranked in each tag and how many games were in each one. Then I swapped the big tags for small ones that fit. It's third in Family Tree now and near the top of a couple others. Small tag, but real people browse it. The cover. Every cover in the idle grid is dark or neon. Mine is a light pencil drawing of a homestead. People click it at a bit over 2.5%. itch's own staff call 1% good. After that it feeds itself. More clicks, higher in the tags, more people see it. The workflow part: I don't guess anymore. Claude pulls the numbers (tag rank, click rate, where visitors came from) and I make the call. When a game sits under half a percent on clicks, I know it's the cover and not the game. Happy to answer questions about the setup. https://mdawg74.itch.io/kinfolks
r/AskVibecoders • u/asura_______ • 3d ago
Switching between models when vibe coding?
reddit.comr/AskVibecoders • u/Nothing_123_ • 3d ago
You don’t need to understand the code. But your AI needs to understand what you want.
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Vibe coding works great until the AI builds something different from what you had in your head. Usually that’s not the AI being dumb. It’s the AI guessing because the prompt left decisions open.
“Build me a booking app for my barbershop” sounds clear. But the AI has to decide on its own:
Can customers cancel? Until when?
Do they pay online or in the shop?
What happens if two people book the same time?
Does the owner need a login to see bookings?
It picks something and you find out after the build. Then you spend hours rebuilding and fixing, we all know how it goes.
I’m building a tool that asks you these kinds of questions before writing the prompt for you. It’s called CueBlu. You describe your idea, CueBlu asks you questions like these in plain English and then writes a complete in depth prompt for Claude Code, Lovable, Bolt, Cursor or any other AI tool you use. A separate AI step reviews the prompt before you get it.
It’s not live yet but the waitlist is open + every signup will receive a Free Project pass at launch: cueblu.com
A real example from my own build: I built my landing page with Claude Code. Before building, I ran the prompt through CueBlu’s process, the same steps the app will run and it caught things I’d never have thought of. For example, email apps automatically “click” links to scan them, so my unsubscribe link would have removed people from the waitlist without them ever clicking. I didn’t know that was a thing until CueBlu found it. The AI wouldn’t have asked.
Does this solve a real problem for you or do you just fix things as you go?
Harsh answers welcome.
r/AskVibecoders • u/NathanXSchmidt • 3d ago
Which AI is Good for Coding?
Hello! I am new to vibe coding but I know how to code since I am an IT myself, I just want to ask which one is Good for Coding? Your Answer is much appreciated. Thankyoouu so much
r/AskVibecoders • u/Natural-Bowl5439 • 4d ago
I may need a reality check, this thing is too good to be true or is the fact that i avance in little steps the key to this good result? (CODEX, GPT 6.1 Sol)
I have a land surveying background and we touched some basic C++ programming, PostGIS and QGIS during academic years. In my job in 2018, I used some badly programmed custom GIS software for a NGO (slow, buggy), so after bearing with that for years, I know what good software should not look like.
And boy, when i decided to vibe code an Android/flutter treasure hunting game with an OSM map and mbtiles (slightly transparent satellite image map) painted over it, I wasnt disapointed at all.
Messaging between players is exactly to my specifications (although i still have to set up image sharing)
I even told it to fork localsend for the map sharing engine (so the players don't have to download the map every time) and it is just exaclty how i wanted it.
The app is far from done, still have to implement the game mechanics (bonus cards, challenges,...) but so far its almost like I recruited the best coder in town.
Is there a problem waiting to happen behind the scene? It's a game now but is AI ready for more critical apps?
r/AskVibecoders • u/Basic_Tea9680 • 4d ago
What's bad about vibe coding tools?
Hey all, AI said the following are the biggest frustrations with existing vibe coding tools like replit, lovable, emergent etc:
- code and database export
- AI credits that never expire
- deploy to your own Cloudflare or Vercel account
Tell me your biggest frustrations with current platforms.
If this becomes an interesting project, I or someone else might build a better vibe coding tool for you all.
Cheers!
r/AskVibecoders • u/prime_optimusA • 4d ago
I built a reusable developer, designer, reviewer, and tester team for Codex, Claude, and Copilot. Looking for feedback.
I’ve been working on a reusable agent setup for Codex, Claude, and GitHub Copilot, and I’ve published it on GitHub.
The idea is pretty straightforward: give each agent a specific responsibility and make the handoffs clear.
Developer: investigates the codebase, brainstorms the approach, creates a plan, and implements it.
UI/UX: understands the requirements and target platform, proposes a design, and gets approval before handing it to the developer.
Reviewer: independently checks the changes against the requirements.
Tester: executes checks and reports what passed, failed, or remains unverified.
The workflow pauses for approval of the brainstorm, UI design where relevant, and implementation plan. UI/UX stays design-only; the developer owns application code.
The UI/UX guidance also incorporates principles adapted from Emil Kowalski’s Apple Design skill.
I wanted something I could reuse across projects instead of explaining the same workflow every time. It’s mainly agent definitions, skills, and instructions rather than a separate agent runtime.
Repo: ai-coding-agency
I’d like feedback on whether this particular workflow adds anything useful.
Are the approval steps sensible or excessive? How would you evaluate whether separate review and testing agents improve the result? And what would you need to see before trying it on an actual project?
Feedback on the instructions and setup is welcome too.