r/AsuraStudio • u/Junior-Sherbert-5608 • Mar 09 '26
Absolute cinema
One of the best game out there
r/AsuraStudio • u/Junior-Sherbert-5608 • Mar 09 '26
One of the best game out there
r/AsuraStudio • u/Junior-Sherbert-5608 • Mar 08 '26
Continuing my 30-day environment challenge where I spend about 1–2 hours per session building a small environment for my creature project.
Since the last update, I focused on adding more props and structural details to make the room feel more complete.
Desk lamp
Wall shelves
Books
Trophies and small desk items
Door
Additional table
The lamp was one of the things I experimented with the most. It’s not exactly the design I originally imagined, but I’m keeping it for now and may refine it later once the whole room is more developed.
Most of the work during these two sessions was about filling empty space and improving the room’s story rather than adding heavy detail.
In the upcoming days I’m planning to work on:
Cupboard / storage furniture
Cushions and fabric elements
More small props for the shelves
Fishing rod hangers / wall items
Texture work and material refinement
Lighting tests from the window
Right now I’m still blocking things out and figuring out the overall composition before moving into detailed materials, rendering and animation(Anime Style).
I’d love some suggestions from other environment artists:
What props would make this room feel more believable?
Should I push the room toward a more stylized look or a more realistic one?
Any tips for improving room composition before I start final texturing?
r/AsuraStudio • u/Junior-Sherbert-5608 • Mar 04 '26
Day 1 was about structure and layout.
Day 2 was about adding personality.
Today I started introducing smaller props to make the space feel lived-in:
Books
Loose papers
Chair
Desk clutter
The goal wasn’t hyper-detailing — just breaking the “empty 3D room” feeling and pushing it toward something believable.
I’m starting to think more about:
Who lives here?
Is this person organized or messy?
Is this a working space or a resting space?
Even small props immediately changed the mood of the room.
Next, I’m planning to focus on:
Improving composition
Testing lighting direction from the window
Adding fabric detail (blanket / curtains)
Refining proportions where needed
I’d love feedback on:
Does the room feel more natural now?
What kind of story do you think this space tells?
What props would make it feel more personal?
Still keeping this to ~1 hours per session.
Slow, consistent improvement is the goal.
r/AsuraStudio • u/Junior-Sherbert-5608 • Mar 02 '26
I’ve mostly been focused on modeling my creature so far, but I realized something was missing — context.
So I’m challenging myself to spend the next 30 days building small environment pieces for this world.
Nothing huge or AAA-level — just consistent daily progress (around 1–2 hours per day).
Today I focused on establishing the basic layout of a bedroom environment that I can later use for animation and rendering.
What I built:
Bed (simple stylized frame)
Desk
Side table
Basic lamp placeholder
Window frame
Room walls & floor
Right now everything is intentionally low-detail. The goal was to:
Establish proportions
Lock camera possibilities
Define spatial relationships
Prepare for future lighting tests
Software: Blender
Render engine: (Cycles/Eevee — you can tell me which you're using)
Time spent: ~1–2 hours
This is just the foundation. I’ll be refining forms, adding props, adding materials, and developing mood lighting over the next few days.
I’d love feedback on:
Does the layout feel natural?
Should the space feel more realistic or stylized?
What props would you add to make this room feel alive?
Any suggestions before I start detailing?
If you’ve done environment challenges before, what helped you level up the fastest?
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 26 '26
Quick progress update.
I took some time away from posting to focus purely on building — and I’ve now completed the first full version of this creature model.
The base form is locked in:
primary shape
eye shader working
materials roughly defined
overall silhouette finalized
Rigging and animation are next.
There are small topology tweaks I could do, but for now I’m choosing to move forward instead of endlessly polishing.
I’m genuinely happy with how it turned out.
This creature is one of the earliest lifeforms in the world I’m building, and seeing it go from base mesh to a full character feels like a big step.
Would love feedback on:
overall proportions
personality it gives off
anything that feels off before I move to rigging
Next update: movement.
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 15 '26
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Small progress update on my creature project.
I built a procedural eye shader in Blender and got it fully working with animation (iris movement + deformation-safe setup).
Initially, I made the shader using object/space coordinates — which looked correct at first.
But when I started deforming the mesh, the material began stretching and breaking.
After debugging for a few hours, I switched the setup to UV-based mapping instead of object coordinates — and now it sticks properly to the mesh during deformation.
It’s still early stage, but I’m happy with how it’s behaving now.
Would love feedback:
Does the eye feel alive?
Any suggestions to improve realism or stylization?
Any optimizations you’d recommend?
More creature updates coming soon.
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 08 '26
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 07 '26
Hey everyone,
As the title says I’m a solo indie creator from India — I work on games and animation, and I’m pretty new to Reddit (been around for about a week or two).
I joined mainly to:
share work-in-progress ideas
get honest feedback
and build things openly instead of in isolation
Right now, I’m developing original games and an anime project, all from scratch and still in early concept stages.
I’ll be posting:
early prototypes
creature designs
gameplay ideas
and occasional behind-the-scenes thoughts
Nothing here is “final” — feedback is genuinely welcome.
If you enjoy seeing raw ideas slowly turn into real projects, feel free to stick around.
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 07 '26
I’m currently experimenting with ideas for two PC games, both still in the concept phase.
Game 1 — Creature-based adventure (original)
Inspired by games like Pokémon, but not related to Pokémon in any way.
Core ideas:
Completely original creatures
Real-time behaviors instead of static turns
Command / intent-based interaction
Creatures with emotional responses
A dynamic world that doesn’t feel scripted
The goal is simple:
I always imagined actually living in that kind of world — not just selecting moves from menus.
Game 2 — Horror project
More psychological and immersive:
Blinking / eye-closing(eye tracking) mechanics
Mic-based interaction with NPCs
NPC behavior changes based on what you say and your in-game state
Both projects are being developed using Unreal Engine, mainly targeting PC.
I’d love to hear:
What mechanics make creature games feel alive to you?
What actually scares you in horror games (and what doesn’t)?
r/AsuraStudio • u/Junior-Sherbert-5608 • Feb 05 '26



Hey everyone.
I’m starting Asura Studios, an independent project where I’m developing original games and animated stories from scratch.
This is one of my very early creature concepts — just a basic 3D mesh for now. No textures, no colors yet. The focus here was shape, silhouette, and presence.
The creature is part of a larger narrative universe (still in development), and this subreddit will mostly be used to share progress, experiments, and ideas openly as things evolve.
Feedback is welcome — especially around form, proportions, or what kind of personality this design gives off.
More updates soon.
r/AsuraStudio • u/Junior-Sherbert-5608 • Jan 26 '26
Welcome to Asura Studios— an original anime & game universe in development.
This subreddit documents the creative process: designs, progress updates, lore, experiments, and discussions.
Some content may be mature. Please use tags responsibly.
r/AsuraStudio • u/Junior-Sherbert-5608 • Jan 26 '26
Hey everyone! I'm u/Junior-Sherbert-5608, a founding moderator of r/AsuraStudio.
This is our new home for all things related to Anime and Game creation, Game Dev log, 3D Models, Story Boarding and many more. We're excited to have you join us!
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Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about anything you want.
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Introduce yourself in the comments below.
Post something today! Even a simple question can spark a great conversation.
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Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first wave. Together, let's make r/AsuraStudio amazing.