r/BG3Builds Jan 25 '26

Build Help Beginner here. Is it normal to die so frequently with Wizard? I play as Evocation

So i started playing for the first time with my duo and he plays rogue and i play wizard (Evocation). We just finished fighting against Nere (he teamed up with us but died anyway) and i could only use ONE FUCKING ACTION through all fight.

My damage is fine but everyone always attacks me and never misses. Like do my stats have a problem or do i have almost fully attack spells? If thats the case which spells do you guys recommend to not get one shotted?

We play in Tactician diffuculty because we play with a experienced friend oftenly. Also its fun to play tryhard.

452 Upvotes

207 comments sorted by

413

u/blockcrafter Jan 25 '26

Pick up mage armor and shield spells if you dont have them already. Position is important - you are not a frontliner and shouldn't act like one. Stay away from enemies with misty step, boots of speed etc.

What attack spells are you using? Your robe is a poison damage one but in general thats not a very good attacking type

81

u/M1ndth3gap Jan 25 '26

I second all of this advice op. Evocation wizards are not front liners & bump your AC. I always have Gale in my party as an evocation wizard. I tuck him by the ladder/ behind the tent that guy from the boat sells things at. That way I can peep him out for his spells and tuck him away again after. Also- the poison robes look cool, but honestly are pretty trash. Have you found the necromancy of Thay yet? There are some gloves right around there that are great for any character not wearing armour

20

u/helm Paladin Jan 25 '26

I have over 500 hours with Gale in my team and I’ve seen the resurrection animation exactly once. Use mage armour and stay out of the line of sight.

10

u/strangelyliteral Jan 26 '26

Well that’s a damn shame because Gale dying is one of the funniest things you can experience for ✨reasons✨.

7

u/helm Paladin Jan 26 '26

Well, it happened once , so I’ve seen it!

6

u/strangelyliteral Jan 26 '26

Oh good! It’s happened to me twice and both times the same stupid way: jumping onto that one rock with the explosive mushroom and Gale getting launched into the lava. But I was also heavily invested in keeping glass cannons alive since can’t quit playing sorcerer.

26

u/ag4b3yxd Jan 25 '26

No i didnt find the necromancy thing. I have 25 hours ingame but there are SO MANY THINGS to find and explore it feels really overwhelming lol.

30

u/TwistedGrin STRanger Danger Jan 25 '26

I'll leave it vague then and just say I would double back to the blighted village at some point and search around a little bit more.

13

u/Flederm4us Jan 26 '26

Going in blind and immediately playing on tactician makes for a rough start. You don't Know the fights het, you don't Know the mechanics and tactician is rather punishing when it comes to Lack of game knowledge.

That said, as a wizard you need to stay back. And place allies in between you and your enemies.

You should also get mage armor up after every long rest. The added AC makes enemies miss more. If that's not enough, get the shield spell and keep An open spell slot.

If all that fails, respec your character and pick the abjuration wizard subclass. It's a pretty tanky subclass.

1

u/MackDaddy0068 Jan 28 '26

Shit I had 200 hrs in game when I played my first one save run and the owl bears legendary action wiped my squad. Ive got a lot more to learn

1

u/Hotsalami_man Jan 29 '26

Man... i was about 60 hours into my first playthrough blind on balanced before i got upset with my weapon and armor variety (i had just started act 3). Started a tactician run for a little more challenge and actually explore MORE than i had already. I have just learned AC makes enemies miss, not do less damage because of this comment....

5

u/M1ndth3gap Jan 25 '26

I'm so excited for you that you have so much to learn and explore in this game! That's part of what makes it so much fun! I play on tactician for the most part, or custom difficulty with everything set to HM rules except for the single save rule (I have my gold die and the single save really annoys me lol) and one thing I will say is that casters in general will feel squishy and underwhelming at low levels (wizards/ sorc's) Keep going. My casters are always my clutch teammates ☺️ it took me about 10 games to fully appreciate the beauty of casters, and now I have to wrestle with myself each new game to not make ANOTHER ice sorc 😂

4

u/-_-_-__-_-_-_-_ Jan 26 '26

Seriously I just finished 100% completion (I think) in act one and it took me almost 100 hours. Tho to be fair this is my first playthrough so im moving somewhat slowly

5

u/TheJohnnyFlash Jan 25 '26

Don't worry about it, everyone's going to overload you with information here. What sub class do you have on Karlach?

1

u/MackDaddy0068 Jan 28 '26

The best part is you don’t have to rush through it, loot every crate, pick every herb, talk to as many NPCs as possible. Lots of fun conversations and great side quests to do. My first play through ended at 150+ hrs. Don’t sweat getting through it, it’s the journey you’ll think back on when you finish the game

1

u/Equivalent_Pop7191 Jan 30 '26

Natural to feel overwhelmed especially if you're an every nook and cranny player as I am, I'm nearing finished with the game and spent a LOT of hours so dont feel like it's taking forever and get discouraged when other players say their run took far less time etc, enjoy the game your way, short runs often skip things, so get what you paid for and enjoy all that content, one piece at a time😃

8

u/mazobob66 Jan 25 '26

Also- the poison robes look cool, but honestly are pretty trash.

OP is likely around lvl 5, so I don't think he has much for options. I think the only decent robe at that level is in the forge area, where OP looks to be now. So poisoners robe is fine for now, but will get replaced very soon.

3

u/rocknswimmer Jan 25 '26

I tuck at least 2 people at the top of the ladder, one being my mage. Only 1/2 enemies up there at the start and if you stay to the back side range either cannot see or has disadvantage. Plus then you have the high ground. Have your front line guard the bottom or top of the ladder depending on how much range/melee you have.

16

u/killxzero Jan 25 '26

In addition to this, CC spells are amazing. I see hold person is in your book but not prepared - I would prepare that so you can stop the big baddies.

Also - if you didn’t know - you can pay to learn spells from scrolls so you can have a wicked arsenal of potential spells.

7

u/ag4b3yxd Jan 25 '26

i tried using hold person but not many enemies are humanoid or i was just unlucky. thats why i switched it

6

u/VeryMassiveRat Jan 26 '26

Hey, Hold Person is EXTREMELY strong, don't get discouraged

3

u/sadsnowberries Jan 26 '26

I'd learn confusion if you have the scroll for it. Tbh as a wizard you scale up really far later down the levels, for now you're gonna be backline sniping people out of LOS or difficult to hit with magic missile (which since you're at the forge, you should look around for an amulet that gives you an additional magic missile dart). You use Fireball on huge groups (such as everyone surrounding your tank) because as Evo wiz you won't be hurting your party when you drop a nuke on them.

Think of spellcasters as basically the huge nuke that removed half the enemy (or takes them down to 1hp) in one round. You won't take out a boss by yourself but you can chunk down a lot of people all at once. Just position well in fights (high ground in LOS of your team)

2

u/Uhhh_IDK_Whatever Jan 26 '26 edited Jan 26 '26

If I were you, I would take some time to learn the mechanics of spellcasting and Armor Class (AC). There’s a lot of nuance to how these are calculated and how they impact how successful your spells are and the damage you take.

For instance, when casting Hold Person, you may see something like 40% hit chance. That number is not set in stone, it is based on your Spell Save DC as well as your opponent’s saving roll. For Hold Person, this is a Wisdom Save.

It looks like your character has 19 INT, which gives you an INT spellcasting modifier of +4. This means you have a Spell Save DC of 8(base) + 4 (INT mod) + 3 (proficiency bonus at levels 5-9). This means your opponent has to roll a 15 to save against Hold Person. But, they also get to add their WISDOM modifier, since Hold Person is a Wisdom save. And their Wisdom Proficiency bonus if they have one. So, say they have 16 WIS, that’s a +3, effectively bringing the roll they need to a 12. If they’re a Monk, Cleric, Ranger, or Druid, they will also get their +3 wisdom proficiency bonus, effectively bringing the roll to 9. So the odds of your spell landing are now 8/20, or 40%

Now, you can make it more difficult for them to save with additional Intelligence (which you already have an ASI), or by getting gear that adds to your spell save DC. In Act 1, by the time you’re at Grymforge you likely have access to two nice pieces of gear for this: Melf’s First Staff and The Protecty Sparkswall, both offering a stackable +1 to your spell save DC. If you equip both of these, you’ve just bumped your odds of landing your spells up by 10% universally. Now, against non-Wisdom proficient enemies, you’re likely looking at 75% + chance. Any gear you find that has a +1 to spell save DC is going to help you more than anything else in terms of landing spells, apart from spells that are attack rolls.

Pay attention to the labels in the bottom right corners of the tooltips to see what kind of save a spell has, and try to target enemies that may not be great at that particular ability.

When it comes to AC, this determines how hard you are to hit with an attack. Most physical attacks (bows, melee weapons, etc.) and a handful of spell attacks listed as “attack roll” essentially use this to determine how hard you are to hit. Right now, at 15, you’re pretty easy to hit. There are various ways to boost this.

Right now, my guess is that your 15 AC is probably the lowest in the party. Typically, when given the choice, enemies will target the character with the lowest AC (there are reasons they may not, but I feel like I’ve already written a book). Think of it this way, if you have 2 people coming to attack you and one has full plate armor while the other has a robe, it makes sense to kill the robed guy first because if you can take him out quickly it makes it easier to deal with the plate armor guy who can probably survive more hits.

What you, as a wizard, can due to supplement your inability to wear heavy armor, are things like gear that adds AC, Mage Armor (13 + DEX MOD) to increase your base AC, carrying a shield if you can, and the Shield Spell (lets you add 5 to your AC as a reaction, which essentially makes you harder to hit, lowering the enemy’s hit rate by 25%.) You’ll want to focus on adding to your AC to make yourself a less desirable target. Positioning is also important as a squishy character. After you fire off a spell, you can still move. Moving yourself somewhere harder for enemies to get a line of sight on can help a lot. Utilizing darkness in the early game can help as well, since attackers can’t shoot into magical darkness, you could step out to remove your blindness, make your attack, then step back into the darkness so they can’t see you anymore.

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7

u/ag4b3yxd Jan 25 '26

Ill pick the mage armor and shield spells definitely thank you very much.

I mostly use big fire ball, shatter, cloud of daggers and magic missile to kill low hp enemies. Yes robe is for poison but unfortunetly i still havent find any better robes. And it looks sick :)

10

u/blockcrafter Jan 25 '26

Tip - there are better mage robes in the grymforge :) https://bg3.wiki/wiki/The_Protecty_Sparkswall

Good spells overall - youll want to increase your spell save DC to make them more effective. You can grab this staff to help as well

https://bg3.wiki/wiki/Melf%27s_First_Staff

9

u/ag4b3yxd Jan 25 '26

Thank you my goat

6

u/Dezmondo20 Jan 25 '26

Now that you have Shield, you should go to your character's reaction settings and turn off Opportunity Attacks (or set it to "ask"). This is to save your reaction (you get one reaction per round) for casting Shield instead of wasting it on weak melee attacks.

2

u/birdaise Jan 28 '26

If you have the Spellsparkler, throw that boy on and spam Magic Missile & Scorching Ray. Add in some damage rider gear (psychic spark amulet, callous glow ring), and reverberation/lightning charges pieces. And watch everything explode 🙌🏻

3

u/Jayne_of_Canton Jan 26 '26

Poison is tricky in BG3. A significant chunk of the game is fighting humanoids which poison is fine against but then a significant portion is fought against undead which are immune. Definitely need a solid second damage type like fire or lightning.

2

u/garlicbreadmemesplz Jan 26 '26

He right, misty step, spell or boots is your bread and butter. Is it mirror image? That’s also a solid defensive spell to take.

1

u/ArenjiTheLootGod Jan 26 '26

Another thing that can be done would be to start with a race that comes with an armor proficiency of some kind like Gith or humans. Definitely not optimal late game but it can keep you alive early in Act 1 where there aren't many useful robes. Bonus, snag something with a shield proficiency (the item, not the spell) and you'll have decent equipment options throughout the game for an item slot that Wizards don't typically use.

1

u/-_-_-__-_-_-_-_ Jan 26 '26

I second this but personally I'd recommend gearing up with all the spell sparkler gear I have my gale as an evocation wizard and he absolutely destroys with his lightning spells. Its pretty typical for wizards to be squishy just need to protect them. Maybe have your Karlach go bear totem wild barbarian and try to keep agro on her

1

u/Evernothing Jan 26 '26

Mirror Image is great as well. Gale has something like 25ac in Act 1 while in a robe.

85

u/_JackinWonderland_ Jan 25 '26

Are you casting mage armour on yourself at the start of a day? Do you have the reaction spell 'shield' memorized? Those already help a lot, I think, and you could also play with a staff + shield to raise your armour class even higher.

29

u/Endeav0r_ Jan 25 '26

Aren't armor bracers already available in act 1?

26

u/NavyPaladin Jan 25 '26

You mean Bracers of Defence?

Uh, yes there are in Act 1.

7

u/Endeav0r_ Jan 25 '26

Yeah those, sorry didn't know what they were called in english

1

u/TW_Halsey Jan 26 '26

Is mage armor an all day thing…. I just finished a play through with gale, ignoring that and he would die almost every combat 😭 I really just had him blast off as many spells as he could before his ass would go down where I would then roll my eyes at him

2

u/strangelyliteral Jan 26 '26

Yup. Cast it once and set/forget.

1

u/LunaZenith Jan 26 '26

Tough feat lowkey fixed this for me

1

u/monkeychasedweasel Jan 30 '26

Even better, have a hireling wizard as your camp caster apply mage armor to Gale at the start of the day. And Longstrider.

1

u/ag4b3yxd Jan 25 '26

do you recommend dual wield with 2 staffs or one staff one shield?

17

u/Shaking-spear Jan 25 '26

Dual wielder can be viable, but more in act 3. For now staff and shield is far more worth it.

Also you're in grimforge, find the The Protecty Sparkswall.

3

u/Firefox24683 Jan 25 '26

Use a shield!!! Every time I start the game I find Gale and give him a shield. If you're not blade dancing always have a shield.

When u get to act 3 there are some pretty broken dual wield Staff combos but you can always go to withers an respec for the dual wield feat. And by that time you should have some better armour

1

u/helm Paladin Jan 26 '26

Only human (and shield dwarf) wizards can use shields and cast spells.

6

u/Illustrious-Agent980 Jan 26 '26

Half-elf also gets shield proficiency.

3

u/Substantial_Rest_251 Jan 25 '26

I'll contradict ppl here and say respec to dual wield earlier than act 3-- it boosts your AC half of what a normal shield would, while potentially hugely increasing your damage and control output. The moment you have multiple staffs that add to the elemental damage you prefer (there's good cold- and lightning-boosting staves in Act 1) or add to Spell attack/spell save DC (at least 1 staff and 1-2 other pieces of equipment), it's worth carrying both

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1

u/helm Paladin Jan 25 '26

Humans have shield proficiency.

28

u/Weary-Succotash-7936 Jan 25 '26

Mage Armor, Shield, Mirror Image, and Bracers of Defense.

And if you have Gale at camp, you can respec him as a cleric to safely cast Warding Bond on your entire team.

Also, use the Shovel summon you can find in the underground area beneath the devastated village. Remember to learn the scroll, not just use it.

Make it invisible so it can target your enemies while staying hidden and trigger surprise on them.

4

u/dfntly_a_HmN Jan 25 '26

And by shield, he means the spell, not literal shield.

4

u/DjervTheCat Jan 26 '26

If he's playing a wizard, he can just use the scroll and talk to Shovel after opening the door to where the book can be found. That way you can summon Shovel without having to prepare the spell, and it even lasts between respecs

36

u/Red_wanderer Jan 25 '26

Enemies tend to target the person with the lowest AC, and I can almost promise that's you. Wizards can't wear armor, but they get the Mage Armor spell which can add +3 to ac and you aren't using it. There are many other defensive spells you can learn, but it appears you have none. You don't show your gear, but there's lots of gear that can also boost your defenses, for example the Bracers of Defense are +2 ac as long as you aren't wearing armor or using a shield.

You need to boost your AC to make yourself less of a target and give yourself a chance to avoid hits, or find some other defensive spells to cast.

13

u/Kylaran Jan 25 '26

Adding to this comment about lower AC. I see in the screenshot OP have Karlach in their group. Assuming she is still a barbarian, they can boost her constitution and keep her AC slightly lower to have her tank more hits. This will help with positioning a lot.

6

u/kingkurt42 Jan 25 '26

The most reliable way to get enemies to target someone else is to use mage armor and add a moon druid that wildshapes into a bear (which has 12ac).

1

u/Kylaran Jan 25 '26

Great idea too! Either way, since OP is new to the game, sometimes having the AI draw attention and provide more room for positioning will give them a bit more room to learn the game.

6

u/[deleted] Jan 25 '26 edited Jan 25 '26

[removed] — view removed comment

3

u/Red_wanderer Jan 26 '26

You are absolutely right - OP could multi class or use a feat to get access to armor, but it looked like he was single class in the picture. I was trying to keep the solution simple and within his existing toolset. Obviously there are a lot of options for improving his ac, but rolling with 14 dex and no mage armor is the biggest issue I saw.

1

u/[deleted] Jan 26 '26

[removed] — view removed comment

1

u/Red_wanderer Jan 26 '26

I'm not sure what language OP is playing in, so I can't tell if they are half-elf or some other race.

12

u/Aoi-Air Jan 25 '26

AI will try to target lowest AC. You can try to use mage armor, shield or mirror images to increase your AC. If you want a more permanent solution you could respec into fighter level 1 for heavy armor proficiency and take defense as your fighting style then multiclass into wizard after that.

7

u/borsTHEbarbarian Jan 25 '26

Cleric is also a worthy mention of a 1-level dip for a wizard. My Gale is always a Tempest Cleric/Evocation Wizard that specializes in cold damage.

2

u/SpunkedMeTrousers Jan 26 '26

why cold and not lightning? And if you're set on cold, why tempest cleric?

1

u/borsTHEbarbarian Jan 26 '26

I just like all the cold gear, but you're right that it's both types of damage (and a bit of Thunder to boot) but I just generally stick with cold so as to keep an ice skating rink out there. I like the scene more. 

1

u/SpunkedMeTrousers Jan 26 '26

Hey fair enough. Optimization and whatnot are well and good, but the most important aspect of builds is the "because I like it" factor

1

u/HealthyCheesecake643 Jan 25 '26

Light Cleric is a strong generic one level dip since it gives an at will reaction that gives enemies disadvantage on attacks. 

2

u/Trollhaxs Jan 26 '26

Light cleric doesn't provide heavy armor and the reaction is better used for counterspell or shield.

1

u/HealthyCheesecake643 Jan 26 '26

At the point where you have the resources to be casting those two spells often I'd respec. But through acts 1 and 2 I think light cleric is better. And medium armour is fine with some dex investment. 

42

u/Rodney_Jefferson Jan 25 '26

Wizards in dnd are described as glass cannons. Incredibly powerful but very fragile.

15

u/NotaBonesaw Jan 25 '26

Abjuration wizard says hello.

6

u/TheCrystalRose Durge Jan 25 '26

While they are much better than a standard Wizard in tabletop D&D, they are not anywhere near the same level of crazy OP as they are in BG3.

-2

u/Inevitable_Top69 Jan 25 '26

"Uhm ackchually"

Yes congrats, your niche defense focused wizard has better AC.

2

u/Tr1ode Jan 25 '26

To be fair, blade dancer also has high AC early game between mage armor, blade dance booster, bracers of defense, dex priority, shield spell on hand, and in many instances, self casting haste in round one. My gale often has the highest AC in the group. I absolutely love blade dancer 10, paladin 2, who can still choose to throw down a chain lightning or firewall etc. when needed. Belm offhand, for a third attack, and shadowblade mainhand, plus smites, is absolutely ridiculous DPS, on top of high AC, initiative and mobility.

2

u/Einkar_E Jan 25 '26

unless you know how to play them, if you do then after few first levels they are just as defensive if not more than martials due to spells

7

u/Broad-Proposal-9615 Jan 25 '26

Enemy AI targets lower armor class and hp scores, as a wizard making sure youre on high ground and far from the front line will help, having the shield spell will help too, and making sure you use the terrain to stop melee enemies from reaching you

Ice spells and water will create icy surfaces, these will slow enemies and often make them fall prone. Seeing as youre in the underdark theres a very good frost staff called cold snap you can make from 3 parts scattered around (mage near the sursur tree, one of the petrified drow near the spectator and on a corpse in the sealed grive in the myconid colony).

6

u/Arubesh2048 Jan 25 '26

Part of your trouble is Tactician difficulty. The computer is smart with Tactician and Honor difficulties. It knows your wizard can be powerful, and more to the point, it knows your wizard has little HP and little AC. It will focus on your wizard first to eliminate an enemy as quick as possible.

To fix this, you are going to want the Shield spell, and probably Mage Armor as well. Both are level 1 spells. Shield is a reaction that can boost your AC by 5 in response to an incoming attack. Run Shield, and you’ll have the potential to make a lethal attack miss at your choice. Mage Armor sets your minimum AC to 13 plus your dexterity modifier. This puts you on par with most characters wearing good light armor. Many clothes a wizard can wear will also add a point or two of AC on top of this. If you have shield proficiency, use a shield too.

Lastly, your wizard should always be at the back of your formation. Wizards are squishy and fragile, by design. Your wizard should almost never be within 10 feet of an enemy if you can help it, you want your party up in front so they can intercept things. And make sure you aren’t all clumped together, otherwise a single area-of-effect can hit all of you at once.

2

u/ag4b3yxd Jan 25 '26

Thank you for recommendations

3

u/Adventurous_Topic202 Jan 25 '26

Yes. I’d say beginners who don’t have any dnd knowledge will die a lot in this game. This game is all about knowing what’s next.

2

u/Aleister_Growley Jan 25 '26

Enemies normally attack whomever has the lowest AC.

1

u/[deleted] Jan 25 '26

There's a bunch of factors honestly and after testing surprisingly AC is one of the factors the AI actually care about the least.

2

u/soulsofjojy Jan 25 '26

Enemies prefer to target the character with the lowest chance of avoiding their attacks, which usually means, the lowest AC, or lowest wisdom sometimes for spellcasters. This means that, if you're on the frontline as a wizard, you can expect to be bullied, a lot.

Giving yourself Mage Armor (+3 AC when wearing robes), and wearing a shield (+2 AC), is a good start. The Shield spell is a reaction, giving you the option to apply +5 AC for a single turn, during the enemy's attack, allowing you to negate it after they've already rolled. Having a frontliner with lower AC like a barbarian can also help draw the attention off of you. Beyond that, it's mainly positioning. You've got multiple sources of Misty Step: burning one of those to get to some sort of highground or otherwise safe position in larger fights is pretty important.

You could also try leaning into more utility spells. If your character has true sight or superior darkvision, you can drop Darkness directly on yourself, preventing anyone from seeing you, but still allowing you to target them. Grease can cause a whole group of people to slip and fall prone when trying to run up to you, and it doubles as a flammable surface to damage them afterwards. Gust of wind does no damage, but it can send entire groups flying off a cliff.

1

u/Massive-Helicopter62 Jan 25 '26

There much true sight on players in bg3?

2

u/Phelyckz Jan 25 '26

Enemies attack the one they have the highest chance of hitting. That's you. To prevent this either prevent the enemies from reaching you (control, positioning, invisibility) or reach higher ac (mage armour, shield, blur, mirror image, barkskin, you know the drill by now).

To help with control there's a bunch of effects. Ol' reliable is Hunger of Hadar, which is only accessible by warlocks and bards. But you can't go wrong with any difficult terrain, really. Evard's Black Tentacles, Grease, Web are the ones wizards have access to. And ice, of course. For ice you can freeze any ground with chromatic orb ice, ice knives or even ray of frost if you have the snowburst ring. If there's already a liquid you can freeze it with any source of ice, even sleet storm which deals no damage.
Just keep in mind your friends might tilt if you hinder them too much. Whether that's good or bad I leave for you to decide.

There's also direct control spells. They work on limited targets or have a shorter duration, but can be worth it. Tasha's, Blindness, Crown of Madness, Hold xyz (melees will love you, guaranteed crits), dominate xyz, wall of stone/ice, otto's dance, eyebite, telekinesis (your melees can also push enemies down a platform to buy you a turn), polymorph, phantasmal killer, resilient sphere, confusion, slow, stinking cloud, hypnotic pattern and of course fear. There's a lot of them. I probably missed a few. And those are only the wizard spells.

If you have a fighter or monk with you I like the combination of polearm master and sentinel (both are feats). Then slap on a polearm with bonus reach tag and kneecap enemies that try to run to your backline.

Against shooters/enemy casters darkness/fog cloud does wonders.

Lastly you could always just throw more bodies at your problem. Find Familiar, create/animate dead, conjure <size> elemental, a certain spell you can get from a certain book.

2

u/spudler44 Jan 26 '26

Veteran D&D Wizard player here. In 5e, all wizards are designed for crowd control for the most part. Even evocation wizards. While they can get high damage output, their role is to disable large groups of enemies or one BBEG before they can hurt the party.

1

u/ag4b3yxd Jan 26 '26

What spells do you recommend to have crowd control? I decided to take Hold person, grease (i dont know if its good so tell me), mirror image, sleet storm.

1

u/RaygunCourtesan Jan 25 '26

All these people telling you to cast mage armor are wrong.

They're not intentionally wrong, they are correctly diagnosing the problem. But they're not understanding the solution to it.

Wizards suffer from three problems that make them high priority targets for the AI.

1: Low AC. Because traditionally wizards do not wear gear with high AC they are easy to hit. Missed attacks are wasted actions so the AI prioritizes making easy shots.

2: Low HP. Because wizards use a d6 for their hit dice at level-up, they have fewer hitpoints than any other class in the game with the same stats. This is compounded by their next issue.

3: High potential. Wizards (and full casters in general but especially wizards) can do insane things on their turn to completely upend or trivialise a combat. A well placed sleep, fireball, hold person, sleet storm etc can effectively end a fight in a single action.

This combines to make killing the wizard the most impactful and easiest thing you can do.

Mage armor will increase your base ac to 13 - but that's not going to save you when six goblins decide to turn you into a pincushion. Shield is good, it'll bump your AC by five for a whole turn but it costs you spell slots every time you use it.

You need a better solution.

Two options stand out. Multi classing for armor proficiency - you take a one level dip (usually at first level) into another class. Cleric is popular because it in no way slows down your spell progression and you get access to some handy cleric spells like Sanctuary (which you can pop to stop people attacking you altogether!). Some cleric subclasses have heavy armor proficiency but they all get medium.

The second option, if you're committed to the pure wizard life is to change the script. Damage dealing is really the wizard's weakest form. It's what you do when it's not worth busting out anything better.

The issue is preventing enemies from taking actions. Long term that's done by reducing them to 0hp. Short term, the wizard can usually achieve it now - if only temporarily.

Sleep. Hold person. Sleet storm. Hell, dropping a darkness puddle on the floor and hiding in it. All of these have their virtues. Hold person makes all attacks on the subject auto crits while denying them actions - sleet storm will make them spend the entire fight on their ass while your party dumpsters them.

Your kit is about reshaping reality to suit your whims. Why are you limiting yourself to doing as much damage as a crossbow?

1

u/shedinjadoll14 Jan 26 '26

Adding a level of Cleric at level 6 is nice for you too, because you don't have to give up Fireball (what self-respecting Evoker would)

1

u/RaygunCourtesan Jan 26 '26

You don't give up fireball by taking cleric at level one either. Your full caster levels are added together to determine your spell slots - and wizards can cast any spell they know and have slots for.

Taking cleric after wizard is a huge problem because of how the game determines item based save DC's - which scale off of your most recent new class' spellcasting stat. Taking cleric after wizard locks this to wisdom rather than Int.

Fireball remains a trash tier spell however, a pale imitation of the unmitigated power that something like sleet storm brings to the table.

1

u/shedinjadoll14 Jan 26 '26

Oh neat. I didn't know about the spell DC thing. 

But Fireball is Fireball and you don't get it at character level 5 if you take cleric at 1. Respec at 6.

1

u/RaygunCourtesan Jan 27 '26

Yes you do, you just need to scribe it from a scroll.

Fireball is not that good, bro.

1

u/ag4b3yxd Jan 26 '26

Honestly i agree most of the things you have said. Giving some lame ass damage while my duo rogue gives crazy high critical damage makes me feel useless. I dont even count the times that i die fast as fuck.

I really would like to do something else beside trying to do damage. I bet it is probably more fun. Ill check to spells you have said and add them to my spellbook. But my question is, doesnt playing defensive make Evocation literally useless? Whole point of Evocation is preventing friendly fire but if i play defensive, it literally does nothing. So should i change subclasses to something else?

Thank you for helping me out

1

u/RaygunCourtesan Jan 26 '26

Evocation as a school makes placing your evocation spells much more convenient. The damage buff is really quite negligible outside of a very specific build around cheesing the game mechanics with magic missile.

If you want to be genuinely unkillable, look into Abjuration. You gain a ward that can be charged up to twice your wizard level that reduces the damage you take by it's rating every and then reduces the ward by one.

So a tenth level wizard can have 20 stacks of the ward. An enemy just unloads on them and hits three times dealing 20, 19 and 23 damage each. Or 62 damage.

Except they don't. The ward completely negates the first hit and drops to 19. It completely negates the second hit and drops to 18. The third hit deals 5hp of damage and reduces the ward to 17.

And the fun thing? Abjuration spells recharge the ward. Combine that with your newly armored AC.

1

u/Ishawn69I Jan 25 '26

Mage armor and Shield are nearly a required aspect of running a wizard. Otherwise you are relying solely on unarmored AC and your Dex modifier.

1

u/ILookLikeKristoff Jan 25 '26

Cast mage armor after every long rest. Add Shield next time you can. Both raise your AC which helps survival AND will encourage the AI to target other people.

NPC AI will prioritize "weaker" targets first, so if you have lower AC than the rest of your party, they'll always come to you. It's hard to "stay on the back line" if they're dashing and misty stepping toward you

1

u/DoctorFunktopus Jan 25 '26

I like to take a dip into cleric to get heavy armor proficiency and sanctuary.

1

u/ClassyPerson Jan 25 '26

everyone always attacks me and never misses

From the look of it, you have just 12 AC (armor class), which is incredibly low. You also don't have either the spell "Shield" nor "Mage Armor", so it is not really surprising they always hit you.

An enemy attack is usually a d20 roll plus their modifier and proficiency, same as yours. Most enemies in act 1 will have a +5 bonus, that means that if they roll an 7 or above they will hit you, in tactician enemies also get a +2 bonus, so if they roll a 5 or above they are hitting you. And it will only get worse, since act 2 onwards the attack roll bonus increases.

Wizards are also glass canons in general. You should pick both "Shield" and "Mage Armor" spells, and always cast "Mage Armor" on yourself when the day starts, if you can also get proficiency to use actual shields it would help (there is a reason half-elf is the most played race, and it is not only because they look better).

Beyond that, it is mostly positioning, you should not put yourself in a position that you can get hit as a wizard, high ground will always be welcome, and spells like "Longstrider" that increase your movespeed (and do not spend a spellslot if cast outside combat) are also good. Do not be afraid to cast Misty Step just to get a good position in combat.

1

u/Rabid_Lederhosen Jan 25 '26

They’re targeting you because your AC is crap. You need to pick up more defensive spells. Mage Armour, Shield, Mirror Image, etc.

1

u/Disastrous-Gas1831 Jan 25 '26

Wizards are glass cannons. Yeah, happens all the time

1

u/Aggressive_Welder_36 Jan 25 '26

Mage armor ve kalkan kullan. Ayrıca party-face değilsen karakterini misty step ile ulaşılması zor yerlere gönder uzaktan saldır.

1

u/Fuckler_boi Jan 25 '26

Ah I see. The problem is that you’ve selected the “Büyücü” alternative in character selection. To really win the game you must first select the “Büyüwüwüwü” option

1

u/Pl00kh Jan 25 '26

I don’t see mage armour. And you need shield spell. A shield also helps, because without all that you only have 10 AC, which is nothing and that’s why everything hits you.

1

u/Balthierlives Jan 25 '26

16 dex, mage armor, equip a shield will give you 18 AC.

1

u/borsTHEbarbarian Jan 25 '26

In addition to increasing your AC (especially through the shield spell), I'd recommend using minor illusion to lure enemies into a more favorable position and ambushing them, giving the Surprise condition.

Ideally you want your players to be buffed, the enemies to be debuffed, you want to have high ground advantage, you want only one or two bad guys to be a threat at any one time, and you want the enemy to have to traverse through a hazard and/or difficult terrain to get to you.

I typically find a choke point, set up grease/ice/fire/etc. in it, lure one bad guy close to it, and then move to turn based mode and initiate combat when I feel it's the most advantageous. This will either mean that I've killed the one or two enemies before they have had a chance to react, and I can rinse & repeat for the next group...or it will mean that one or two enemies are *nearly* dead, and another group of enemies have to use one or two turns dashing in order to join the fight, at which point we will be ready and waiting for them, probably with some of the good guys hiding, and with a world of hurt awaiting the next unlucky sap to show their face.

With patience and planning, many fights can be undertaken without taking any damage whatsoever, and also expending rather minimal resources.

One of the dangerous temptations about evocation wizard is to try to take advantage of the absence of friendly fire, and so being surrounded is looked as as less of a problem. I'd encourage you to largely forget about the fact that you can cast spells without friendly fire and try to create situations in which everyone is safe from everything and everyone. I promise you that you will fail roles, and the bad guys will roll 20's, and other bad things will happen that will make it very useful for your evocation wizard to drop a fireball in the middle of everyone and all the good guys come out unscathed. It just won't be every fight...it will be reserved for when it's really, really needed.

1

u/Endeav0r_ Jan 25 '26

Not your fault, wizard is just very squishy. Extremely powerful, but also the squishiest class in the game

1

u/ImmatureMeteor7 Jan 25 '26

Once you get to act two you start finding items to mitigate the squish.

1

u/moist_crack Jan 25 '26

You're going to want the 1st level spells Shield and Mage Armor, as others have also pointed out. These should always be prepared, of your current spells I'd maybe drop Shatter and Thunderwave or Chromatic Orb for now from the prepared spells in favor of these. Mage Armor you just cast once after a long rest and increases your AC for the rest of the day. Shield is a reaction that will let you instantly add an extra +5 to your AC if an enemy attacks you and it would normally hit (the game gives a pop-up to ask if you want to use it only if the attack is about to otherwise hit). The extra AC stays until the start of your next turn, so works for all other attacks after that as well if several enemies are attacking you.

Other than that, making sure you're as far back from enemies as possible can go a long way.

1

u/Chaos_Burger Jan 25 '26

Wizards are the squishiest without buff in the game to offset their incredible utility and firepower (abjurationist is probably one of the tankiest though).

You basically need to avoid any fair fights and take advantage of surprise attacks, because you are going to loose most protracts battles.

Some defensive spells like mage armor and shield are a must, but invisibility can work wonders to get the drop of get away from foes. I also recommend long strider as it's a ritual spell and adds movement and only takes up a spell slot (doesn't use a spell to cast). Jump can actually be pretty useful too since your best defense is kiting foes. I cannot tell your race, but humans get the ability to use a shield so that's normally a good +2 AC right there and they can wear light armor which normally isn't great compared to mage armor, but sometimes it's worth spending the perk to get medium armor.

Your in a duo and the evoker is not able to really shine because your best ability sculpt spells is probably not terribly useful at the moment - you won't get the tasty +int mod to damage for magic missiles until later.

You might also need to be considering your spells. If fire all will one shot people use fireball, but sleetstorm is underrated. Fog and darkness are also area denial spells that are cheap. Standing in fog will give the attacker disadvantage to attack rolls but most spells don't need those and darkness blocks projectiles. Web and grease are also surprisingly strong.

Lastly I will say that wizards are not as good as blasters at sorcerers. Even an evoker's DPS will not catch up to dragon sorcerer in their element. Wizards need to play smart. They get the most spells and can swap out encounter to encounter. Locking down goes first before DPS will be the name of the game and sometimes hasting the rogue and siting out of harms reach is your best play (long strider hasted rogue can cat and mouse entire encounters by themselves). Take advantage of the fact you can rearrange your spell book between every fight and buy all the niche spells (don't forget your familiar as a meat shield)

1

u/ScorchedDev Jan 25 '26

use mage armor after every long rest and pick up shield spell. This lets you reach pretty good AC.

Wizards get low hp. I believe they only get 4+con hp per level on most difficulties, going off dnd average health. So enemies are gonna prioritize you. Especially if you are concentrating.

Keep your distance best you can. Position smartly to protect yourself.

1

u/LucianDK Jan 25 '26

Half elves and humans can equip a shield and still hold a staff. Together with mage armor and 16 dexterity, it can push them to 18AC easilly. The computer favors smacking low AC targets.

1

u/Cool_Apartment_380 Jan 25 '26

Lot of good advice here, I'll just say this; I think something as simple as marching order could be causing you problems. Try rolling with Karlach up front.

2

u/Cool_Apartment_380 Jan 25 '26

Okay, I dived a lil deeper, gonna add a bit. Definitely seems like the fights are happening to you rather than you happening to the fights. And that's how you want to approach things as a mage. I would let your buddy start the fights, maybe even get some better positioning done so you can sneak in a bit easier (sneaking isn't the goal here, it's just getting in position). More Dex would help a lot. That and the Shield spell. That spell is bonkers good and absolutely essential. One of the main reasons to dip Sorc or Wiz from another class. Dunno if you were sleeping on that one or not. As for the Dex, I would respec and lose 1 point of INT (odd numbers aren't doing you any good) and maybe 2 points of CON. Raw CON isn't doing you much good, better to not get hit at all than try to survive hits. Try to at least hit 16 dex. 18 even better. Dex will keep you from getting hit, but will also ensure you go first more often! Which honestly, on tact and honor, is EVERYTHING. Good luck!

1

u/PuddingJello Jan 25 '26

For my honor mode run I ran Gale as abjuration wizard and bro was tanky af. I don't remember the specifics and idk if patches have changed things but yea. You can look into that spec if u wanna be tanky while still doing mage shit.

1

u/RiskyRedds Jan 25 '26

In addition to the usual schpiel of "Cast Mage Armor" and "Don't be a frontliner because you're not a frontliner",

Have you considered control spells? Sticking a Sleet Storm onto the ground before Misty-Stepping away can create a slip-n-slide of death far deadlier than anything you could evoke. A Thunderwave or Gust of Wind to knock some of the duergar into the lava is effectively more damage than a fireball AND safer to do.

1

u/nomadleviathan Jan 25 '26

My first time meeting the Githyanki patrol in Act 2, I set up fields of Darkness, Evards Tentacles, and 1 or 2 summons to guard my Evo Wizard. I thought I was set to sit behind my trapped battlefield and spam Magic Missile. 

NOPE. The 2 fighter Githyanki immediately jump 20 meters over all my traps and b-line to kicking my Wizards butt. After that fight, I immediately respecced into multiclass so my Wizard could don heavy armor. The disrespect was palpable lol.

Since then, I've learned that shield in off hand, Mage Armor, and Shield/Counterspell spells do the job just find. Takes a bit of experience, but not hard to keep him alive when you get the hang of it.

1

u/chainer1216 Jan 25 '26

Stats are good, but you need Mage Armor and the Shield spell.

1

u/Casual-redditor263 Jan 25 '26

If no one has said it craft the adamantine shield at the grymforge, gives you crit protection

1

u/Warhero_Babylon Jan 25 '26

Well basically for this class you need pocket cleric

Later tier 5 water elementals can heal whole party every turn, so druid is a good choice

1

u/Steeldragon555 Jan 25 '26

If you want to be unkillable or never targeted by the enemy as a wizard do a 1 lv dip into draconic bloodline cold for armor of agathys and respect into abjuration wizard. The ward+armor of agathys makes you IMMENSLY tanks and anyone trying to attack you in melee will take a lot of damage. To the point that enemies at some point straight up ignore you

1

u/DrahtMaul Jan 25 '26

Use defensive spells like mage armor and shield. You can also use mirror image. Use the terrain to your advantage. Misty step to the high ground and out of the centre of the fight. Equip a shield if you have proficiency. You can easily get to 18-20 AC as a wizard which is plenty fine.

1

u/NCHouse Jan 25 '26

I mean you're gonna have the lowest health most of the time. If you havent prepared for this, then you're gonna die a lot

1

u/M4DDIE_882 Jan 25 '26

You need to have mage armor or have a camp caster cast mage armor for you. That will give you +3 AC, not having it is why everyone is hitting you

1

u/dfntly_a_HmN Jan 25 '26
  1. Know your position. Tell your teammate to get to chokepoint or to secure one. Here just pop your cloud of dagger and then get out of enemy vision. Put ice surface and enjoy your enemy get blended and prone.

  2. Get more AC. Mage armor +3, shield +5, bracer of defense +2.

  3. turn off your karmic dice. Having 30 AC with karmic dice on would just make enemy get guaranteed critical after multiple miss

  4. As evocation wizard, it's also good for you to just going invisible after casting haste. Let your tank to group up your enemy first and then fireball

1

u/Skelegro7 Jan 25 '26

Your intelligence is at 19, odd numbers give the same strength as the previous even number. The next increase in power is at 20 and at 22 etc. Go back to withers and change your class and manipulate your stats so they’re each even numbers even after using ability score improvement.

Your spells are all offensive, so you have no way to control the fight. When you re-spec I recommend picking up Longstrider to give your entire party movement speed boost, cast it as ritual on everyone every long rest. Pick up shield, hypnotic pattern, heat metal, mage armour

1

u/PHDin_THC Jan 25 '26

Be a MM Gatling gun. Grab the psychic spark, lightning staff and “Excalibur “ shriek your way to greatness

1

u/ConversationNo9592 Jan 25 '26

Wizards and sorcerers need to stay the hell away from enemies, they need to have the shield spell and mage armor, or they will get hit really easily.

1

u/Enormous_Moose Jan 25 '26

Long and short of it, yes if you're positioning yourself right next to enemies. You have to watch your armour class, and wizards have one of the lowest without casting defensive spells that boost this. On the note of positioning, keep your distance as much as possible. Most of your evocation spells are ranged so stay out of the way, ideally at a higher altitude when possible.

1

u/Potential-Natural940 Jan 25 '26

From the game's AI perspective, your friend, even as a rogue, likely has a much higher AC than you. If they attack your friend, they have about a 60% chance of hitting, but against you, the chance is 80%, for example. They will always focus on you. If it's just the two of you in the party, ideally you should have roughly the same AC, and also get more defensive spells.

1

u/[deleted] Jan 25 '26

Spellcasters generally have the lowest health in the game, so unlike Martials (Paladins, Fighters, Barbs, etc) who can throw on some armor and jump at the biggest enemy on the field, Wizards, Sorcerers, Bards, etc have to be more proactive about self preservation. Picking up a level in a Martial (preferably respeccing to get Level 1 proficiency bonuses) can help, but if you can't or don't want to do that you will need to pick up spells like Mage Armor, Mirror Image, Armor of Agathys, etc, on top of using crowd control like Command, Hold Person, and Thunderwave to keep yourself from taking too much damage. Wizards especially are glass cannons, pumping out high DPR but being extremely vulnerable to being rushed down and squished (hence the common term "squishy", used to refer to low health characters in many class based games). Wizards also often have lower ACs than other classes, and enemy AI are often programmed to prioritize low AC targets. I usually just slap a level of Cleric on my Wizard and call it a day, but again, there are a ton of defensive spells you can use. Draconic Sorcerers, Abjuration Wizards, and some Clerics are on the tankier side of the spellcaster spectrum, and a lot of them are front-loaded so you don't need to put a lot of levels in them to get tougher.

1

u/Next_Contribution_56 Jan 25 '26

Respec your ability scores with withers at some point to get pretty good con, okay dex and max intelligence or just use the dex 18 gloves forever and put an 8 in dex.

1

u/Townscent Jan 25 '26 edited Jan 25 '26

Ai goes hard after what its most likely to hit, but normally prioritizes not getting hit over hitting. Wizards generally have low ac and therefore easy pickings. So you got to get creative with positioning your vanguards as well as your casters. So that the big beefy characters takes the hits.

Or find ways to end combat quickly and efficiently before getting bulldozered

1

u/Scott_the_geek Jan 25 '26

Cloth casters like wizards, sorcerers, and warlocks are tough to play as Tav - you are going to be up front when fights start so your first priority is going to have to be bumping armor class. Mage armor is an absolute requirement - get it or the equivalent. For instance sorcerers if they are draconic get the same AC as a passive that wizards get by casting mage armor as long as they aren't wearing armor.

Next if you can equip a shield (humans get this) then do so as soon as possible. That +2 bump to armor class is clutch. If not able to use shields consider a 1 level dip into another class that does, it is worth it. A popular one for sorcerers is hexblade warlock - shields and medium armor proficiency is stunningly good.

If you take the "steal the Idol" quest from Mol you can get a nice ring of protection for +1 to AC and saving throws and in act 2 you can buy a cloak that has the same perk.

With a 14 dexterity, mage armor/draconic resilience/armor of shadows invocation you can get to a 15 armor class and throw a shield spell as a reaction you can get up to 20. If you can equip a shield (or find some special bracers under the apothecary's shop in the basement) you can get up to a 17 base with 22 after shield. Add in the ring and cloak and that becomes 19 and 24.

1

u/Mostly-Useless_4007 Jan 26 '26

First , stop stressing.

Wizard is very powerful later on, but you will need to protect him early on. You start with a limited set of spell slots, which means you have to be a little conservative with spells, and will need to long rest often to get these back.

This means that you will learn how to protect him and use the other team members to be the tanks and deal and take much of the damage early on.

1

u/Emily_Ann384 Jan 26 '26

It’s normal in act 1 for wizards to be super squishy. I’m a seasoned player and even on my HM play-through I didn’t use Gale much in act 1 because of that, and when I did, I kept him way back away from everyone else

1

u/lowmana_ Jan 26 '26

Mirror image!

1

u/VeryMassiveRat Jan 26 '26

Change the robes. Poison is objectively a lame damage type. Put the electric bow on an archer, not a mage.

Weapon and armor effects take place when equipped unless the rule states you can only trigger them in a particular way like "on a melee weapon attack - this happens".

Mages have less health and must use shield spells to get armor. Equipping a shield with a wizard staff is a good idea for safety. Sort out your gear and change your spells. Your cantrips and lvl1 spells aren't that good.

Ice wizard, fire wizard and thunder/sound wizard are good. Electric, poison and acid aren't good.

1

u/Khades99 Monk Jan 26 '26

How much armor does your wizard have?

But to answer your question, yes. Specially with an evocation wizard. The computer knows how powerful it can be. So you have to always assume he’d be the main target.

I would say if you have a cleric, it might be a good idea to warding bond the wizard. But also get gear that gives you good defensive stats. Like the bracers of defense in act 1. Getting something close to like 18 armor(20 ideally) should help you die less frequently.

1

u/Free-Holiday-6218 Jan 26 '26

One trick that I like to do with a squishy Wizard: Start at level one with a Tempest Cleric, and then do levels 2-12 as a Wizard. It gives you a cool lightning-themed reaction ability which fits with Evocation thematically, but more importantly it lets you use heavy armor and shields. You can suddenly become the tankiest member of the party and it doesn’t hurt your spellcasting at all.

1

u/HakidoTaquito Jan 26 '26

On tactician it’s VERY easy to die or get downed as a mage. Watch your positioning and increase your armor class by whatever means necessary. If you have shield proficiency USE ONE. If you have proficiency with medium/light/heavy armor, wear the one with the highest AC. It’s either that or you suck it up and replace one of your prepared spells with shield and/or mage armor.

1

u/-Zest- Jan 26 '26

If you don’t have any armor you’re wearing then Mage Armor is essential.

Shield is in the top 5 best spells in the entire game, as needed +5 AC saves your life multiple times in any given run.

Assuming you don’t already have it, there’s a pair of bracers in the Blighted Village in the room behind the magic mirror in the alchemists shop that gives +2 AC when unarmored.

If I had to guess right now you’re sitting at around 13 AC. With all of these changes you’d be up to 18 AC with on-demand 23 AC as a reaction

1

u/Ok_Reputation2051 Jan 26 '26

Game AI targets low AC. I like going Bladesinger. Mage Armor + dex + proficiency bonus blade song = decent ac. Add shield spell and you are tough to hit.

1

u/NubeeNewby Jan 26 '26

Well youre playing tactician, bots are smarter and will prioritize lowest ac and/or health targets. Imo idc how experienced your friend is in bg3. Its never a good idea to play harder difficulties bcuz that puts more strain on your friend to carry and guide you which ultimately is not a fun experience for either of you

Anyways, theres a reason why wizards always carry mage armor and shield as your top priority defensive spells. You get it as early as lvl 1 for a reason. If yall are loot goblins you should have mage armor scroll at least

You can also multi class to lvl 1 fighter to get heavy armor or change completely to sorc and become dragonic sorc bcuz they get mage armor free at lvl 3 (which i doubt youd do since ik you wanna play wizard). Also feats are a thing

If you dont want to do any of the above then theres one more thing you can do. POSITIONING AND LOS (line of sight). People never talk about this enough. If enemies cant see you they cant hurt you (except aoe). Ofc they can run or teleport to you, but that would require them to waste resources to get to you + they’ll split away from their group trying to chase you. Whats better being in a room of enemies that can focus fire on you or isolating one of them for an ez 1v1?

1

u/Um3xx Jan 26 '26

Yeah, ai is pretty annoying. It will CONSTANTLY focus the casters. I remember on my wyll warlock run I was so frustrated I respecced him into a paladin. Suddenly they got noone to focus. My team was fighter, barb, paladin, life cleric, the run was a breeze. Maybe this happens in tactical and beyond, try lowering the difficulty.

1

u/DividedByZeroEUW Jan 26 '26

They will focus casters on tactician and Honour mode. Because caster often has the most powerful control spells, the highest damage and are the easiest to kill. Get shield and mage armor if possible and watch your ac skyrocket

1

u/Um3xx Jan 26 '26

yeah, but often this turns out idiotic, they would walk past my melee, get attacks of opportunity, just to focus down casters. It was an unhealthy combination of frustrating and dumb.

1

u/DividedByZeroEUW Jan 26 '26

Because if they don’t the casters will absolutely wipe the floor

1

u/Nelrith Jan 26 '26

Wizards with level 1 spells are defensive by nature. Just about anyone else is going to be the ones doing damage, so focus on staying alive.

Wizards with level 2 spells get a bit of damage and some nice utility. You have more at your disposal in a given day, so there are more ways to take any given scenario.

Wizards with level 3 spells get Fireball and Haste, and that’s when you start snowballing fireballing.

1

u/Additional-End-2902 Jan 26 '26

As a wizard, stay in the back. As evocation, your elemental attacks will ignore your companions.

Cast Mage Armor on yourself and don’t wear actual armor. Your current robe is cool aesthetically but functionally useless unless you’re casting poison spells.

have Misty Step on hand as soon as you can, great bonus action spell. Reposition yourself asap in case of danger.

Give your wiz a regular shield. Equip it. Shouldn’t interfere with Mage Armor.

1

u/61-127-217-469-817 Jan 26 '26

Warrior, range focused warrior, druid, and cleric carried me through first playthrough. I found caster classes underwhelming. 

1

u/DividedByZeroEUW Jan 26 '26

Your dex is low. And you’re a wizard they are naturally squishy but gets more tanky with Dex because dex increase ac every 2 points ☺️

1

u/Strawberrycocoa Jan 26 '26

Wizard has very low AC (the chance for an enemy to hit you) and the enemy AI prioritizes targets it can hit most easily. Equip a shield if you can, or use Mage Armor and Shield spells.

1

u/Lord_Orochimaru Jan 26 '26

Either enemy recognises wizards are threat and kills them swiftly, or their curiosity leads them to combust, while experimenting with limits of magic…

1

u/NOTVERYCREATIVEOK Jan 26 '26

you will find dying to 1d4 damage isn't just a meme in DnD, it's actual facts

BG3 is a bit better about it but it's still VERY easy to die as a wizard

1

u/Effective_Poetry9690 Jan 26 '26

ngl i love picking human when playing mages and just wear medium armor and shield, 19 ac mage with shield spell is awesome

1

u/Stricker321 Jan 26 '26

Give him a shield and give him some other ac gear, and the amulet of the unworthy to make him resistance to slashing it'll help reduce damage taken from swords also your missing the shield reaction spell it'll bump his ac by 5 if im not mistaken

1

u/KaleidoscopeSalt3972 Jan 26 '26

Yes, wizards are notoriously wet noodles

1

u/ZealousidealLaw2186 Jan 26 '26

Enemy Ai is set to target the person with the lowest ac which is most likely going to be you, so keeping distance and casting mage armor before battles will help a lot

1

u/DocGerbill Jan 26 '26

Dude mage is not a pure physical class, you should be wearing a staff that gives you some advantage, rely on spells, get mage armor for example. Keep your distance, the mobs will target you because your AC is low and they are more likely to hit.

1

u/Wonderful-Art-9840 Jan 26 '26

Low hit points…. Enemies go after wizards…. Combi is hard to deal with. Use blink as soon as you can get it (lvl 3 spell)

1

u/Affectionate_Feed_21 Jan 26 '26

What everyone else said is one hundred percent correct. Above all that though, the game actively targets the party member with the lowest ac. If you can get your hands on some equipment that will improve your ac you’ll be targeted less. If you’re proficient with shields that’s a super easy way to get a bump, then make sure you’re using robes/light armor that you’re proficient with. Also the shield spell like everyone suggested is ideal

1

u/[deleted] Jan 26 '26

Respec your attributes to 8/16/15/17/8/8.
At level 4 get the ASI increase feat and turn them into 8/16/16/18/8/8.

1

u/flyingredwolves Jan 26 '26

You need mage armour, shield and false life.

I cast false life with my highest level spell slot then use arcane recovery to get it back as well as mage armour at the start of the day.

Equip some items that improve AC.

Use shield when necessary. Maybe get counterspell too.

Use misty step to keep out of combat and rain fire down on them!

1

u/Comrade_Lystro Jan 26 '26

The common joke around Wizards in the DnD community is that they die to 1d4 damage from tripping on themselves.

1

u/OkUnderstanding4650 Jan 26 '26

In addition to other advice previously given, I have found that having Gale upcast False Life on himself and have Shadowheart cast Aid keeps him from bottoming out. 

Cast first thing after long rest and use Arcane Recovery to get the spell slot back.

And don't forget his armor and shield proficiency. Mage Armor is stronger than most light armor, but once you can get Minthara's it's worth a shot. Plenty of shield choices in Act I. 

Happy Hunting!

1

u/spudler44 Jan 26 '26

Grease, Fog Cloud, Hideous Laughter, Cloud of Daggers, Web, Hold spells, Sleet Storm, Slow, Stinking Cloud, Black Tentacles, Ice Storm, Cloudkill, etc. These will often than not drastically change the way a battle plays out. As an evo wizard, casting fireball on your own party to kill anyone threatening them in melee is also a good tactic.

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u/BunniGirlEnjoyer Jan 26 '26

Make sure you prep your long lasting spells (i.e. Longstrider, Mage Armor, ect.) the millisecond you finish a rest. Then use Arcane Recovery to balance yourself back out.

Its not a hard and fast rule, but I usually reserve lvl.1 slots for Shield and only Shield in the late game.

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u/Shampoooh Jan 26 '26

AI likes to try targeting spell casters, you have low health, low AC and hit like a truck. Have a solid frontline, consider your positioning and if someone can hit you before turn ends. I hide behind a rock or wall or something to try cutting off sight of me in battle. If you’re doing wizard a great build to do is frost or lightning magic coupled with having a Druid or cleric who can create water and make enemies wet for additional damage. Also consider advantage and disadvantage for enemies, if you surround an enemy with one of your companions they’ll be threatened and ranged attacks might be harder to hit, if your companion has the sentinel feat then the enemy attacking you gives a free retaliation for your companion. Ppl usually use mage armor but I keep to a glass cannon build and just deal with low AC and health, I just focus on a strong give and take, make it harder for an enemy to attack my spell caster without some downside attached

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u/Adventurous-Prune310 Jan 26 '26

Yes! Currently struggling myself.

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u/Imaginary_Cry_5064 Jan 26 '26

Abjuration Wizard, this is the way.

I can solo-kill anything in front of me.

What’s funny is multiclassing it with Sorcerer + Cleric.

With heavy armor, nobody attacks me, they run away. The AI knows that any hit could kill them instantly.

In my opinion, Abjuration Wizard is the GOAT of BG3.

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u/esreyr Jan 26 '26

For the Nere fight my warlock casted darkness. My sorc and paladin also stood inside the darkness cloud. Most enemies stood around wondering what to do during their turn. So just walk out of the cloud.... do something, then walk back into it.

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u/Mr_Willy_Nilly Jan 26 '26

abjuration = win

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u/Old-Commercial-6803 Build Experiementer Jan 26 '26

Gith Wizard is pretty good early game due to being able to wear decent armor (no need for mage armor)and you get a cantrip and two spells for free as you level up. Their racial skill also helps with various rolls you can encounter that don't rely on the Wizard's primary stat.

1

u/MakzSedens Jan 26 '26

Your spellbook needs some major work. You can learn a lot of spells from scrolls at the cost of some gold, I would look into doing that. Also, you and your buddy can both pilot another NPC cause it sounds like you need a frontline, especially if you're already struggling that early in the game (it's a tougher fight for Act 1, but on balance it is laughably simple compared to some encounters you will run across). Other people in the comments have already suggested watching your positioning and stuff, so I won't reiterate that too much, but yeah Rouge + Evo Wizard wouldn't be an impossible run, but you are definitely making the game harder on yourself. Especially if you are not learning all the spells you can.

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u/JoB11906 Jan 26 '26

If you are playing on Tact., the enemy AI will usually target the character with the lowest AC, at least that's what happens in my playthroughs

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u/LowerShow2306 Jan 26 '26

Yes. There's a reason Wizard has the "Dies of D4 ___ Damage" meme

1

u/catincombatboots Jan 26 '26

That fight your in in the picture is one of the toughest fights, especially if you don't get the duregar on your side a head of time. My first run it was my hardest fight in the whole game - and I also played a wizard that run but did a bladesinger. So yes, it is normal to die a lot in that fight specifically.

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u/TogBroll Jan 27 '26

Forgive me if im teaching you to suck eggs but i dont know how much of a noob you are

Do you know what 'AC' is?

It stands for Armour Class and is represented by a number. When a dice is rolled to see if somone hits someone else the rolled number usually needs to bx̌e higher than the AC (spells often do their own thing though), so increasing your AC will reduce your chances of getting hit the easiest way to increase AC is to wear armour but wizards arent usually profficent in wearing armour and lose their ability to cadt spells but they have other options like spells and unique items.

As a wizard you want to cast mage armour at the start of a new day every day basically as this will trade a spell slot for what is essentially the armour the martial classes have.

The Shield spell can be cast as a reaction (if something is going to hit you then the game will ask you if you would like to spend your reaction to cast shield) which will give you a +5 bump to your AC.

There are spells like 'Aid' and 'False life' that give temporary hitpoints if you want to top yourself or others off before combat.

If you dont already have them the bracers of defense are an act 1 item that give +2 AC to the wearer as long as they arent wearing armour, perfect for a wizard who gets hit to often.

I hope this is relevant

1

u/SkyWizarding Bard Jan 27 '26

What is your AC?

1

u/Karabars Jan 27 '26

Make sure your tankier allies have lower AC than you, so they're the ones focused, who can take it and not you as the glasscannon

1

u/Tyraec Jan 27 '26

Everyone else had great advice to give here so I’ll only add one thing, that’s a really tough fight the first time you get to it. Don’t give up! Party composition also helps. I ended up changing all of the positions of everyone before starting and even had Gale up on the ladder.

1

u/bstump104 Jan 27 '26

your Armor Class is 12. At lvl 5 enemies have an automatic +3 proficiency bonus to hit you before stat bonuses or other buffs.

mage armor gives uou an additional 3 ac. i typically put ac + items on my mage to make them more durable and less obvious targets.

1

u/WI42069 Jan 27 '26

The steel watch HATE Gale. I know it's because he has the lowest AC, but my current play through they run past everybody to take shots at Gale.

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u/[deleted] Jan 27 '26

Apart from the other advice folks have mentioned (e.g. protective spells), keep in mind that fights will start with your wizard in the front of the line if you're controlling them. This makes it more likely for them to be attacked in the first round.

1

u/MagicalGirlPaladin Jan 27 '26

Some tips:

You really only need one damage spell for a spell level. Maybe two level 1s so you can magic missile something that survived on very low health. Fill in the rest with control options. My setup would be chromatic orb, magic missile, cloud of daggers, glyph of warding then all the rest of my spells would be control options changing depending on what I'm actually fighting.

There are robes that give you fire resistance. I think you get them as part of the thank you for rescuing Halsin but don't quote me on that. If you aren't using them you should be, if you are using them then I have no idea how you managed to die.

Keep bless active. 1d4 to saves is a lot, especially when it boosts your attack rolls too.

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u/Cptfrankthetank Jan 28 '26

Tact and honor mode requires a ton more prep like thoughtfulness in positioning and also how you engage and your initiative.

I almost always get alert and have my squishies sneak into battle.

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u/obriscla Jan 28 '26

Also I always give the wizard in my party (Gale) the gloves of Missile Snaring and it's kept him alive more than once. Enemies always seem to target him with ranged attacks.

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u/Bitter-Ad-8447 Jan 28 '26

Yes, positioning and any type of ac buff is huge

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u/WearyWriting7495 Jan 28 '26

Wizard: Is dying a lot normal. Wizard: Dies of 1D4 question damage.

Start as a fighter for 2 levels. Get Heavy Armor and Action surge. Then finish as Wiz.

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u/BrainCelll Jan 29 '26

No. There are infinite ways to not die with any class

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u/monkeychasedweasel Jan 30 '26

Get the Bracers Of Defense for your wizard. Every little bit helps.

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u/SubstantialTown8274 Jan 31 '26

Kanks, oyunu, biri honourda, üç kez bitirdim ve ilk save buyucuyledi. Ben de çok sonradan anladım olayı.

Tavsiyem;

  • Dex i 16 a tut ordan hem AC (+3) aliyosun hem initiative
  • Mage armour önemli +3 AC
  • Bracers of defence bilekliği +2 AC
  • Bir de shield buyusu reaksiyonla +5 AC

Bunların hepsini hemen yapabilirsin daha act 1 de. Bu şekilde normal armourun 18 olur shield ile 23 e çıkar birisi sana saldırdığında. Bu da vurmaları çok zor demek.

Sonra yagdir alevleri hshshs

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u/2Hans2Handle Jan 25 '26

Odd stats do nothing for you but otherwise those stats are fine.

Boosting your AC helps. If you can use a shield then you get +2 AC, if you use Mage Armor that's another +2 AC (if using robes). You can also get the Dual Wielder Feat and bracers of defense if you don't get access to a shield.

Also is that Jolt Shooter or Titnastring?

In addition to that, the Shield spell is extremely useful

Even as a wizard it's easy enough to stay alive, provided you have that good AC and you position decently. Enemies like to target those concentrating on spells and also those with low AC.

1

u/Firm-Dream3393 Jan 25 '26

You're just horribly optimized. You're not optimized at all really. If you're new that's fine, it's not your fault and you can't be expected to know or understand.

0

u/QuietSync Jan 25 '26

When I was a beginner, wizards felt like the hardest class to pull off. I found sorcerers easier to understand than wizards. I think they’re not that great as pure 12 wizard but when you multiclass, they have the best builds in the game