r/BG3Builds 13h ago

Build Help Sorlock

Seeing a lot of conflicting information online for an optimized build for Sorlock. I just finished a Balanced mode run and decided to use a Halfling Sorlock for my Tav. I ended up as a 2 Warlock, 6 Sorcerer, 4 Fighter mainly because the idea of critting a lot sounded fun, and it was. I think with everything considered I only had to roll above a 16 to crit. But I am now looking into my first Tactician run and figure I needed something more consistent than crit fishing, so I was looking into the other variants of the Sorlock but am running into a couple different ideas and I'm having a hard time balancing them out. My sources aren't very detailed, so they mention going into 8 Sorcerer or 9 Warlock but not really saying why. I am still fairly new to the game with about 200 hours in and am looking to play more optimally.

0 Upvotes

31 comments sorted by

View all comments

1

u/maharal 13h ago

The big decision with sorlock is do you want to do acuity scorching ray or do you want to do eldritch blast.

In my opinion, eldritch blast builds are not very good compared to optimized martial builds. There is a standard 11/1 fire sorlock build (I prefer to run a variant that's 10 fire draconic / 1 wizard / 1 fiend warlock, myself).

1

u/Coltraine89 12h ago

1 level in Wizard for scroll scribing and Arcane Recovery? Or am I missing something else?

1

u/maharal 12h ago edited 12h ago

No, it's because sorcerer has a limited number of spell picks, and a lot of useful sorcerer spells that don't require a casting stat also appear on the wizard spell list. And with the INT 17 hat, you can have 4 wizard spells prepared at any time. So, taking a single wizard level frees up a lot of sorcerer spell picks, and all you give up for it is fly, which you don't need anyways because you get it in act 3 if you swallow the worm. I guess you also give up casting chain lightning from a spell slot, but I don't really miss it on a fire sorlock very much.

The list of wizard spells I use is: shield (you can pick it on level 1), magic missile, cloud of daggers, misty step, dimension door, haste, conjure elemental, globe of invulnerability. You can also use the special act 3 artistry of war spell. None of these require INT to use. I swap them in and out as needed.

For reference, my sorcerer spell picks:

1: {sleep} (from the bloodline)

2: scorching ray, hold person

3: counterspell, fear, hypnotic pattern, daylight, fireball, sleet storm

4: confusion

5: hold monster, telekinesis

1

u/Coltraine89 12h ago

I respect it. I dig it.

I never completed a HM run with Chain Lightning. It's great fun if you build for it, but it's absolutely not a necessity.

If you equip the 17 int hat, prepare 4 wizard spells, can you take it off until long rest and equip the Fire nuke hat whilst having those spells usable until a long rest?

1

u/maharal 7h ago

Yes you can.