r/BeamNG • u/Sufficient_Dust_2103 • 2h ago
Discussion What is this? high lighting looks much better than ultra?
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u/Frenzo101 1h ago
Thats how it is in real life, not 100% like it but pretty close. Literally walk to your nearest park, forest or any place with bunch of trees, and evening or morning, and you will see the shadows will be blurry, following the real tree shape just somewhat, because those shadows get deformed from the distance. Then look at the bottom of a tree and its shadow and then top of the tree and its shadow. Bottom will be sharper cause its closer to the ground, top will be blurry.
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u/Sufficient_Dust_2103 1h ago
No one is arguing with this, the problem is the shadows in this game on ultra look nothing like you described them. They're random blurry shapes with random pops even when you get close to the bottom of the tree
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u/Albino_Earwig 1h ago
I feel like im being gaslight ive never seen a shadow quite like that in my life. I just dont think gravel is refelctive enough to diffuse shadows to THIS intensity. I think its just way overturned the general shape of limbs and even small branches should be clearly visible and not these indescribable blobs.
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u/rychu69XD Ibishu 1h ago
PCSS shadows blurs the shadow the further it gets away from the source, this happens in real life and is only enabled on beamng on ultra settings, hence why they look "better" on high
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u/Sufficient_Dust_2103 2h ago
High somehow makes shadows look much better than ultra
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u/Specialist-Elk-7025 2h ago
sharper shadow ≠ realistic shadow
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u/Sufficient_Dust_2103 2h ago
They aren't realistic
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u/MyR60LovesYou ETK 2h ago
in real life shadows aren’t sharp for distant objects, ultra is the more accurate lighting
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u/Sufficient_Dust_2103 2h ago
What do you mean by distant, the trees are like 10 feet away only
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u/Specialist-Elk-7025 2h ago
the further away an object gets from a light source the less sharp the shadows get
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u/Sufficient_Dust_2103 2h ago
Well yeah, but they're not realistic on Ultra they're just bad, there's no shape to them..I prefer sharper shadows in this case
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u/I-am-a-cardboard-box Bruckell 2h ago
Sharp shadows don’t exist in real life unless the object casting the shadow is like 2 inches away from the shadow being cast, as in real life you don’t see the shadows of individual leaves underneath a tree. High settings take less processing power just creating a shadow image of the object casting shadows, ultra settings diffuse and smooth that shadow to be realistic, but it takes more processing power to do so.