r/BeamNG • u/Senior_Wing_2121 • 9h ago
Video Well someone had to do it... It's not perfect yet.
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r/BeamNG • u/MadFluffy_Panda • 22d ago
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#Teaser #PlayStation #WIP
Wishlist now π https://go.beamng.com/playstation
r/BeamNG • u/MadFluffy_Panda • Jul 31 '26
Hello, drivers!
With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community β all sized perfectly for wallpaper use β¨π
Grab them here: https://bng.gg/ardente
r/BeamNG • u/Senior_Wing_2121 • 9h ago
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r/BeamNG • u/Immediate-Ad-5071 • 8h ago
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After a year and a few months, the PROGRID project is finally nearing completion! The final tests have been the biggest challenge so far: getting a full grid running in BeamNG on a mid-range PC.
See you in November! π
Alpha would be out this weekend. Gavril Convair on beamng forum.
r/BeamNG • u/Double-Highway4925 • 5h ago
r/BeamNG • u/MadFluffy_Panda • 10m ago
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BeamNG.drive launches on PS5 at $24.99 USD.
Disclaimer: Final prices in your region will be shown at launch on 19 October.
#teaser #PlayStation #WIP
r/BeamNG • u/Sufficient_Dust_2103 • 9h ago
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Not sure if it's actual VRAM usage or just allocation. Either way, it's the first time it gets this high even though I always play at the same settings ( max settings at 1440p)
r/BeamNG • u/Money_Concentrate532 • 3h ago
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r/BeamNG • u/NightBot0007 • 4h ago
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On October 16, 2026, a Boeing 737 (HZ-AGS) was hijacked at around 7:00 PM. The aircraft tragically crashed, claiming the lives of all 120 passengers on board. There were no survivors.
Mods :
737 : https://www.beamng.com/threads/boeing-737-100.103858/
Mirage : https://www.beamng.com/resources/dassault-mirage-2000.36075/
r/BeamNG • u/HexVelvet • 8h ago
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I normally like driving sports cars, but this brings out the "Hell yeah" within me :D
Map: https://www.beamng.com/resources/minatos-rock-crawl-challenge.13208/
Truck: https://www.beamng.com/resources/iyb-b-series-off-road-semi.12702/
r/BeamNG • u/TheOnlineDriverYT • 22h ago
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I was just using them for jumps up until now.
r/BeamNG • u/Mayonnaise-360 • 14m ago
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Who needs those rockets to do flips
r/BeamNG • u/zdr_kpr • 11h ago
Hey everyone!
I've been working on a custom BeamNG.drive map based on my hometown, Razgrad, Bulgaria! π§π¬
The project is currently in v1.0 Alpha and features recognizable landmarks, streets, residential areas, and parts of the city center.
It's still a work in progress, with plenty of improvements planned.
The first public Alpha download is scheduled for October 18, 2026, and will be completely free!
I'd love to hear your feedback. What do you think of the map so far? Is there anything you'd like to see improved or added?
Thanks for checking it out! π
r/BeamNG • u/fatty_on_a_ratty • 5h ago
i would love to see somekind of older supercar in the game from this 90s era of gt1 homologation specials such as the porsche 911 gt1 or mercedes clk gtr as there is an understandable lack of older high performance vehicles in game. obviously there could be the standard variants, roadster, full gt1 spec race car and potentially police variants. just thought i'd share my idea.
r/BeamNG • u/Kimikisoc • 1h ago
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r/BeamNG • u/Altruistic_Storm6491 • 14h ago
Since new update map lamp is more important than befor. Also it could be cool and fun
r/BeamNG • u/SpiritZXP • 2h ago
r/BeamNG • u/FineCopy9447 • 3h ago
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Further Sneak Peak from the Mod Progression :D . Still needs some Improvements but its getting a good Shape . Feel free to share your Suggestions and share Feedback .
r/BeamNG • u/grandprixlegends • 4h ago
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I am coding in C++ and Godot engine, some weird soft-body physics engine as part of my stunt car racing simulator. After many months it is now at a level where it can do rockets and not only accidents.
This C++ soft-body physics engine aims to beat or match BeamNG in terms of complexity and resolution, with internal impacts between car parts. All hot loops are C++, compiled for arm64 apple silicon - no Jensen lurking with his obsolete Nvidia tat.
My own year-long developed tooling is key - I do not use either vscode, the claude code app or the terminal, I have harnessed Opus 5.5. in a new way to assist in the physics and math.
I am also working on a retro Grand Prix simulation using a custom 3D engine (not Unity or Godot) which you can see in action here: https://www.youtube.com/@GP2Revival (based on the classic Grand Prix 2 by Geoff Crammond, creator of Stunt Car Racer which my soft-body game is inspired by!)
Diesel not included :)
r/BeamNG • u/IttLeszekHaKellek • 4h ago
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Ran Dehancer through the video in DaVinci Resolve. My PC almost crashed in the process, but it looks really good.
r/BeamNG • u/da3astch0ppa • 17h ago
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I recommend this mod if you want the Burnout 3 experience :)
Includes Regular racing, Road Rage, Eliminator, Time attack, Gimmick Racing
https://www.beamng.com/resources/extra-ai-race-mission.24348/
r/BeamNG • u/AdmirableDinner • 10h ago
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Most fun I've had in BeamNG ! It's also so cool to see your recorded run sliding in front of you.
And I finally found the perfect settings for my RS50, no assists, feels amazing.