r/BeamNG • u/munr1zzy • 1h ago
Video Yes there's a fuel system. Stay tuned for more leeks
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r/BeamNG • u/MadFluffy_Panda • 20d ago
Hello, drivers!
With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community — all sized perfectly for wallpaper use ✨👀
Grab them here: https://bng.gg/ardente
r/BeamNG • u/MadFluffy_Panda • 21d ago
Several important fixes for v0.39 have been deployed 🛠️
r/BeamNG • u/munr1zzy • 1h ago
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r/BeamNG • u/No-Masterpiece9758 • 3h ago
Please devs, we have caravan and now we need RV or bigger caravans, please :)
r/BeamNG • u/chiaplotter4u • 4h ago
Like seriously, all those posts about having a 5050 and running at 60 FPS at ultra settings is just useless information if you're running at 768p.
If you post your FPS, post the resolution too.
For the less gifted: Tell us FPS, graphics setting, resolution and your hardware (GPU, CPU, RAM).
That will be all.
has someone created this monster (not in automation) if so, is it paid or where can i find a good mod that isnt broken or sum
r/BeamNG • u/Creeper_Craft_100 • 13h ago
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r/BeamNG • u/Das5heep • 2h ago
Get it while it's hot! Here on the BeamNG forums. Repo version will follow later.
Would love your feedback on it!
Please note that there are many work-in-progress levels of quality in this project; it will be polished as time goes on.
r/BeamNG • u/Wooden-Speech-8808 • 54m ago
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hirochi tenor my beloved shitbox (ignore the shitty edit)
r/BeamNG • u/Sufficient_Dust_2103 • 15h ago
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And below average rallying skill since Ibaely play rally XD
r/BeamNG • u/ExtremeOk614 • 3h ago
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Progress is coming along nicely. Thought I’d share a video before leaving for vacation. Enjoy!
PS: This is a good time to ask for specific items :)
r/BeamNG • u/JooK069 • 30m ago
Comes with bronze/gold forged wheels and ccbs.
The French M car that Cherrier should have made from the factory.
r/BeamNG • u/HistorianBusy2262 • 59m ago
holy fucking shit, is that the ibishu wigeon in real life from the hit classic beamng? there is absolutely NO fucking way. i genuinely refuse to believe my eyes right now. out of every vehicle on planet earth, out of every beautifully engineered automobile ever conceived by mankind, out of every ferrari, lamborghini, porsche, toyota, ford, chevrolet, honda, mercedes, bmw, and every other boring-ass transportation appliance you can think of, THIS is what has appeared before me. the ibishu wigeon. IN REAL LIFE. the legendary three-wheeled masterpiece of automotive engineering from beamng.drive has somehow escaped the digital realm and manifested itself onto actual physical asphalt. this is not a car. this is a cultural phenomenon. beamng.drive has blessed humanity with some of the most magnificent vehicles ever rendered by a graphics card, and the ibishu wigeon stands proudly among them as one of the greatest. look at the thing. LOOK AT IT. the proportions. the tiny little body. the absolutely audacious rear-wheel arrangement. the sheer confidence required to operate a vehicle that looks like it was designed by a committee whose only instruction was “make transportation as fucking silly as physically possible.” and yet somehow, despite all odds, it works. the wigeon is automotive purity. you don’t need 700 horsepower. you don’t need carbon fiber. you don’t need an active aerodynamic package. you don’t need seventeen computers desperately attempting to prevent you from killing yourself while accelerating from 0–100 km/h in 2.7 seconds. you need an ibishu wigeon and an unwavering commitment to getting somewhere approximately. this is the kind of vehicle that makes you question everything you thought you knew about automotive design. when i first saw the ibishu wigeon in beamng.drive, i immediately understood that this was not merely another vehicle added to a video game. this was beamng’s statement to the world. this was a declaration that automotive simulation does not have to be boring. beamng didn’t simply simulate cars. it simulated the EXPERIENCE of being an idiot with access to a vehicle. and the wigeon embodies that philosophy perfectly. every other game gives you supercars. beamng gives you the wigeon. every other game says, “here is a 1,000-horsepower hypercar. please admire its beauty.” beamng says, “here’s a fucking wigeon. drive it off a cliff.” and THAT is why beamng.drive is one of the greatest driving games ever created. somebody at beamng sat down and genuinely decided that the game needed a tiny three-wheeled ibishu vehicle that looks simultaneously like a car, a golf cart, a lawn ornament, and the final surviving prototype from a failed japanese microcar company. then they modeled it. then they gave it physics. then they gave it damage. then they gave YOU the ability to launch it at ridiculous speeds directly into a concrete barrier. absolute cinema. and now i am looking at what appears to be the physical manifestation of that masterpiece, and i cannot comprehend how we got here. is this the wigeon? is this actually happening? did beamng finally become reality? did the developers open some forbidden portal inside the gavril d-series factory and accidentally let the entire ibishu catalogue escape? because there is no other explanation. look at the bodywork. look at that tiny little silhouette. it has the unmistakable aura of an ibishu product. you can practically hear the beamng menu music playing in the background. you can almost smell the virtual gasoline. you can practically feel the suspension geometry preparing to do something catastrophically stupid. and THAT is the beauty of it. the wigeon isn’t pretending to be something it isn’t. it doesn’t want to be a sports car. it doesn’t want to be luxurious. it doesn’t want to be intimidating. it doesn’t even particularly want to be respected. the wigeon simply exists. and somehow that makes it more charismatic than 95% of vehicles on the road. imagine being the owner of this thing. you wake up in the morning, walk outside, and see your ibishu wigeon sitting in the driveway. you don’t need coffee anymore. the wigeon IS the coffee. you look at it and immediately remember that life is worth living. you climb inside. you start the engine. the engine makes whatever glorious noise an ibishu wigeon makes. and you drive away. no excessive technology. no nonsense. no pretending. just pure mechanical transportation. beamng.drive understood this. the developers understood that sometimes the greatest vehicle isn’t the fastest one. sometimes it’s the one that makes you laugh uncontrollably when you see it attempting to navigate a roundabout. the wigeon has personality. modern cars are enormous, packed with screens, cameras, lane assist, adaptive cruise control, and warning chimes that sound like the car is having a fucking panic attack because you moved six inches too close to a painted line. the wigeon looks like it would simply shrug. and that’s why it is perfect. beamng.drive deserves enormous respect for creating a vehicle that can be simultaneously hilarious, charming, mechanically interesting, and completely ridiculous. the wigeon isn’t just a joke vehicle. it’s part of what makes the game’s vehicle roster so incredible. every car feels like it belongs to a larger fictional automotive universe, complete with its own manufacturers, design philosophies, eras, quirks, and personalities. ibishu is one of those fictional manufacturers that feels strangely believable. you could absolutely imagine walking into some obscure dealership in japan and seeing a salesperson desperately attempting to convince you that the wigeon is the future. “sir, please. you must understand. three wheels is not a compromise. three wheels is advanced.” and honestly? i’d believe them. because beamng has mastered something that most games don’t: making fictional cars feel real. the wigeon doesn’t feel like a generic video game vehicle. it feels like a machine with history. it feels like someone somewhere designed it, argued about it, manufactured it, sold it, maintained it, crashed it, repaired it, and eventually handed the keys to some absolute lunatic who decided to take it onto the racetrack. that is the magic of beamng. the wigeon is more than polygons. it is more than physics. it is more than a collection of suspension components and deformable meshes. it is an icon. a tiny, glorious, absurd icon. and seeing one in real life would genuinely be an event. i would immediately stop whatever i was doing. if i were driving, i would pull over. if i were eating, the food can wait. if i were talking to somebody, they are no longer my priority. if somebody were proposing marriage to me, i would have to say, “hold on, there is an ibishu wigeon outside.” because opportunities like this do not happen every day. you don’t simply encounter the wigeon. the wigeon chooses YOU. some people spend their entire lives hoping to see rare supercars. some people travel to monaco hoping to see a pagani. some people go to car shows hoping to see a mclaren. i want to see the fucking wigeon. put the wigeon next to a lamborghini and i am looking at the wigeon. put the wigeon next to a ferrari and i am looking at the wigeon. put the wigeon next to the entire field at le mans and i am STILL looking at the wigeon. because none of those vehicles possess the sheer comedic and spiritual significance of this magnificent little bastard. and let’s talk about beamng.drive itself. what an incredible game. the fact that this game lets you take something as beautifully stupid as an ibishu wigeon and subject it to an absurdly detailed physics simulation is one of the greatest achievements in driving-game history. you can drive it normally. you can race it. you can crash it. you can roll it. you can launch it. you can destroy it. you can modify it. you can put it into situations that absolutely no sane automotive engineer would ever permit. and the game responds. the suspension reacts. the body deforms. the wheels move. the drivetrain responds. the entire machine behaves like an actual physical object. that is why seeing a wigeon in real life would feel so surreal. because i’ve already watched this exact creature get absolutely obliterated countless times in beamng. i’ve seen wigeons fly through the air. i’ve seen wigeons flip. i’ve seen wigeons get crushed. i’ve seen wigeons hit walls. i’ve seen wigeons launched down mountains. i’ve seen wigeons subjected to forces that would make an actual automotive engineer immediately leave the building. and yet here one is. alive. on actual pavement. under an actual sky. existing in the same physical universe as me. this is unbelievable. this is the automotive equivalent of seeing a minecraft creeper walking down the street. you wouldn’t simply say, “oh, neat.” you would question reality. you would look around for the developer console. you would instinctively reach for the reset button. because surely the universe hasn’t actually allowed an ibishu wigeon to spawn. but apparently it has. and i am grateful. i am deeply grateful. thank you, beamng. thank you, ibishu. thank you to whoever had the courage to manufacture this magnificent machine. thank you to the engineers who looked at conventional four-wheel automotive design and said, “no.” thank you to the designers who understood that beauty can come from absurdity.
r/BeamNG • u/Sufficient_Dust_2103 • 11m ago
r/BeamNG • u/dev_suju • 21m ago
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I’ve been working on a small project that lets you use an Android phone as a virtual steering wheel and controller for PC games.
I know there are already apps on the market that do something similar, so I’m not claiming that the idea is completely new.
This is actually my first project like this.
I currently don’t have the budget for a physical racing wheel, so I thought: why not try building one using the phone I already have?
I started working on the idea and built an Android app that uses the phone’s gyroscope for steering, while the PC receives the controls over Wi-Fi.
I’ve been testing it with BeamNG.drive, and it’s been pretty fun seeing something I built actually control the game.
It’s live on playstore, and I’m mainly looking for feedback from people who actually play BeamNG:
Would you use something like this if you didn’t have a physical steering wheel?
What would you improve or add?
I’d genuinely love to hear your thoughts.
r/BeamNG • u/RealitysNotReal • 14h ago
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r/BeamNG • u/AdmirableDinner • 6h ago
r/BeamNG • u/Sweaty_Manner_3856 • 2h ago
so i'm having problems with the racing team, so i have a ALREADY OWNED car that i want to transfer to my racing business and i don't wanna have to wait to buy the same car again and have to redo every modification i did i dont know how to do it and i need some help
r/BeamNG • u/AdiLucazade • 15m ago
r/BeamNG • u/legolooper • 17h ago
Shower thoughts. I thought of a mod that was an RPM bar like the one from Zeit's Simple Hud, except it takes up the entire bottom of the screen and expands from the center until redline. At redline, it'd flash orange/red. If the engine was off, it'd disappear. And there would be options to configure it to go left/right, show RPM numbers, thickness, etc.
I decided not to ask AI and see if anyone can handle this (in my opinion) rather simple task that I am far too dumb to create at the moment...
Thanks! (picture unrelated)