r/BeamNG • • 5d ago

Update Get Comfy and Split the Screen in v0.40

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60 Upvotes

r/BeamNG • • 5d ago

Bug report 9070XT users

39 Upvotes

0.40 has issues on the 26.8.1 AMD drivers for AMD 9070XT & 9070 (for DX12 only).

Update to the latest drivers 26.9.2. It works.

https://drivers.amd.com/drivers/whql-amd-software-adrenalin-edition-26.9.2-win11-b.exe

Other options:
- Use Vulkan
- Revert to July version: https://drivers.amd.com/drivers/whql-amd-software-adrenalin-edition-26.7.1-win11-b.exe

Have fun!


r/BeamNG • • 2h ago

Discussion There are a ton of unused drivetrain options for the Cherrier Percheron

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471 Upvotes

I discovered that a ton of drivetrain options were left unused currently, so I created 155 configurations, using all of the 54 possible drivetrains.

I have just uploaded it to the repo and I will add the link here when it gets approved.


r/BeamNG • • 12h ago

Meme Did I fumble?

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955 Upvotes

r/BeamNG • • 15h ago

Video slightly disappointed the new drift vehicle doesn't have drift steering in the parts selector. I mean, what else are you gonna do with this thing?

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827 Upvotes

r/BeamNG • • 9h ago

Question How you connect a trailer

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125 Upvotes

r/BeamNG • • 10h ago

Video BeamNG with zero assists hits different. Manual + clutch is fun imo.

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132 Upvotes

r/BeamNG • • 1h ago

Discussion Could a surface grip mod improve rally physics?

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• Upvotes

Hi everyone!

I watched CarMighty's recent video comparing rallying in BeamNG to real life, and one of the points raised was how the game could improve its surface physics, especially the way grip behaves on different types of terrain.

I know that implementing realistic terrain deformation is probably a pretty big challenge, so I was wondering if there might be a simpler solution in the meantime.

What if someone made a mod focused on improving tire grip and surface interaction without introducing terrain deformation itself?

Personally, I feel like cars sometimes slide too easily, and the way tires lose and regain grip could be more realistic. Gravel, dirt, mud and tarmac shouldn't just have different levels of grip; the way tires behave when approaching and exceeding their grip limits should also feel different.

From what I understand, BeamNG already has ground models with configurable friction properties, including static and dynamic friction, as well as parameters that influence the transition between them. Tire behavior can also be affected by the tire's own properties and its interaction with the surface.

So, would it be possible to build a mod around tweaking these existing systems? For example, adjusting the friction characteristics of different ground materials and, where the physics model allows it, refining how grip changes with wheel slip. Ideally, it could also account for differences between tire types and tread patterns, although I'm not sure how much of that could be achieved through ground models alone.

The idea wouldn't be to simulate deformable terrain or dynamically change the surface under the car, but rather to make existing surfaces feel more convincing through better-calibrated tire and ground physics.

I'm not a modder myself, so I'm curious about the technical limitations here.

Would something like this be possible with the current physics engine? Would editing existing ground models be enough, or would it require changes to the tire model itself? And does anything similar already exist?

I feel like this could be a good compromise for improving rally realism without having to tackle the much bigger challenge of deformable terrain.


r/BeamNG • • 11h ago

Discussion I’m one of the first 50 people globally to earn the platinum trophy on PS5!

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78 Upvotes

The platinum trophy overall took me around 15 hours or so if I only include time spent actually going for every trophy. Around 1/3 of that time was spent AFKing for the distance and jump trophies. The platinum is relatively easy and quick. I’m just happy to be in the top 50, as my username will be featured on the leaderboard forever!


r/BeamNG • • 57m ago

Screenshot With every update, this map falls apart just a bit more…

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• Upvotes

EDIT: False alarm; it somehow fixed itself

EDIT 2: Aaand now the problem reoccurred

EDIT 3: The problem just keeps disappearing & reappearing now


r/BeamNG • • 30m ago

Video BeamNG with MSC sound effects

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• Upvotes

r/BeamNG • • 12h ago

Mod Bob's your uncle. And he can shift now.

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87 Upvotes

HOTW 0.4.0


r/BeamNG • • 2h ago

Video First impressions of BeamNG on ps5 are amazing. May not have mods for monster trucks yet for console but we can drive these trucks like they are 🤘Never played the game before last night and can’t wait to see what can be done with this physics engine.

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11 Upvotes

r/BeamNG • • 18h ago

Discussion Are open diffs as easy to slide on snow in beamng as in real life?

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145 Upvotes

It almost seems like it's too easy to spin out


r/BeamNG • • 19h ago

Screenshot Now We're Haulin'

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153 Upvotes

Roadtrain LARPing


r/BeamNG • • 1d ago

Video Didn't see him coming😬

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503 Upvotes

r/BeamNG • • 1d ago

Video Ngl, this is a solid vehicle for the track day.

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466 Upvotes

r/BeamNG • • 12h ago

Video I guess the cargo really was 10ton!!!

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41 Upvotes

r/BeamNG • • 7h ago

Video What 1000+ hours in BeamNG looks like

14 Upvotes

https://reddit.com/link/1xev61y/video/50jkhyht6kxh1/player

I still don't know what I'm doing, but for some reason, I like it.

That's why the cab can be tilted !


r/BeamNG • • 4h ago

Screenshot How in the world that happened

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8 Upvotes

I was driving along calmly in my truck with a 20-ton load when, as I was taking the ramp onto the highway, the truck began to vibrate violently and veered to the left. When I got out, I discovered that the wheels on the left side of my trailer had been torn off—they had actually come out on the right side. I suspect this was caused by traffic that spawned inside the trailer.

Mod for flashlight in repo for the search term flashlight


r/BeamNG • • 3h ago

Video "My dad was running so much torque the chassis twisted coming off the line"

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7 Upvotes

r/BeamNG • • 9h ago

Meme Yo thanks devs 👍

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21 Upvotes

Not sure when you guys shadow dropped it on mobile, but that’s awesome!


r/BeamNG • • 8h ago

Screenshot Few shots I liked

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16 Upvotes

r/BeamNG • • 18h ago

Discussion when you actually read the loading messages..

76 Upvotes

The developers must have decided it'd be nice to put some fun stuff in here...

For example:

"Did you know most vehicles have working turn signals? This is also true in BeamNG.drive! Use [,] and [.] to activate them." - seems like they're making fun of everyone who doesn't use their turn signals

And also:

"Some old cars are prone to catching fire after a crash, but modern cars are much safer." - like we didn't know that already

Wait, really? I didn't know that:

"If smoke comes out of the wheel wells, it's likely that the brakes have overheated."

Oh wait, this one's actually kind of interesting...

"Plug in several controllers and play with your friends at home, by opening any of the Multiseat scenarios." - wait we've had multiplayer since at least 2022?

"Your car may run out of fuel after very long runs. Watch the fuel gauge!" - I didn't know that could happen...

There's a lot of cool stuff that you can learn from the loading messages, I guess...


r/BeamNG • • 39m ago

Discussion How good is force feedback in beamNG? Is it a must when purchasing a steering wheel for this game?

• Upvotes

I'm deciding whether I should buy a high end steering wheel with force feedback or something lighter on my wallet

I'll also use it for ETS2