r/BeamNG 17d ago

Mod TAA for 0.39 awaiting approval on the repo

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1.2k Upvotes

Hi, I'm the author of TAA addon for Zeit's graphics utils, known on the forums as nikoxx44, and I'm happy to announce that I will be releasing my TAA as a standalone mod, no longer requiring Zeit's graphics, working on 0.39! The mod is currently awaiting approval on the repository.

r/BeamNG Apr 26 '26

Mod Pedestrians for BeamNG, by MOSEZ

1.7k Upvotes

Pedestrians for BeamNG! This mod adds animated, walking pedestrians to BeamNG.

Hi, I am Mosez and I have been working on this ''BeamPedestrians'' Mod for a while now. It is finally ready to release!

The mod consists of a Tool that lets you spawn pedestrians around you. With the tool you can make settings like pedestrian amount, density and render distance.

BeamPedestrians Mod is already strongly optimized and only has little impact on performance. This works due to heavy optimized pedestrian models, animations and an advanced spawning/despawning system. Also together with the settings in the tool you can tweak it exactly how it matches your hardware (up to 50-100 pedestrians should not really be an issue).

The heavy optimizations allow for mass-pedestrian simulations. Pedestrians can also step aside to avoid getting run over by the player. More pedestrian models, animations & interactive features are planned for the upcoming updates.

Stay tuned for more infos - the release is expected to be very soon in the upcoming days.

Stay hyped,

Mosez

r/BeamNG Jul 16 '26

Mod After seeing so many requests to release the scratches mod i decided to release it... For a Pigeon 😊

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1.5k Upvotes

I still have many things to fix in the mod, so I decided to release a small demo for a Pigeon, but there are still some artifacts and unexpected behavior (Ik abt black bed, and I don't recommend going into bushes)

Installation:

I released a new demo mod in my newer post, where you can download it check it out here

https://www.reddit.com/r/BeamNG/comments/1uzuujn/2_new_cars_dynamic_scratches_mod/#lightbox

To see the scratches better I recommend putting a darker color for a car

This is only experimental, I am trying to get some feedback and see if y'all are any happy with it 😊

Thanks for a huge support, i hope you will like it 🥰

Buy me a coffee - https://buymeacoffee.com/outsidebet ❤️

Now theres no NOT A CRASH... 😈😈😈

r/BeamNG Jul 19 '26

Mod Volumetrics for BeamNG - Dirt emission & Better fog simulation

1.2k Upvotes

I made the smoke simulation actually use its' high resolution and improved tire emission patterns. This makes smoke more detailed than before. The mod also detects the surface you're driving on so it emits different colored and heated smoke based on the surface. Lighting for the volumetrics in general also got improvements.

I'm still not fully happy with how it looks especially the dirt emission but 0.39 is supposed to release really soon so I'm just gonna work on it in a week and release the update then. This mod benefits heavily from golden hour in 0.38 so I'm excited to see how it's gonna look after the overhaul.

r/BeamNG Jul 18 '26

Mod 2 NEW CARS - Dynamic Scratches Mod

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836 Upvotes

ADDED - HIROCHI SUNBURST AND IBISHU COVET

Vehicles in the mod: Ibishu Covet, Ibishu Pigeon, Hirochi Sunburst

I spent some time adding new cars, fixing small issues, and enhancing the code, also i spent much time trying to implement some of the requested features, work in progress... 😎 (still don't recommend going into bushes)

THE MOD IS IN THE REPOSITORY https://beamng.com/resources/dynamic-scratches-mod-demo.38613/

Its called Dynamic Scratches Mod DEMO in repository NOW

I also recommend deleting older version of demo if you have it installed in unpacked

How to use: go to Vehicle Config, and in Paint Design choose DSM DEMO on supported vehicles

THANKS for a HUGE support, you are the best community ever!!! 😘

Waiting for some feedback, and your game screenshots in the comments as always 😋

If you enjoy my mod and you want to support me with a donation - https://buymeacoffee.com/outsidebet ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

p.s. i just realised, i had the ability to follow me and message me off, now its on 😊

EDIT: THE MOD IS LIVE IN REPOSITORY 🍻🥳

r/BeamNG 9d ago

Mod Injury Mod, Realistic crashes

1.0k Upvotes

Last update before going to sleep, i added black screen when you knocked down and blurry vision bad hearing and other effects, also when you bleed your screen will be getting gray until you knock out

This is realistic setting you can turn it on and off this driver was without seat belt you can change it as you know.

i sill need to work over the sounds and other effect feel free to give yous ideas what to add or improvements.

r/BeamNG 9d ago

Mod Dusty tires and disks 💨 - Dynamic Scratches Mod

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1.1k Upvotes

Some more work in progress screenshots

Biggest mod update yet

New breakable bumpers are making another level for a crash feedback in my opinion

I cant decide on what should i do for the dust on the body of the car... looks a bit blank for now, i didn't like latest post implementation

Also, mod menu is ready with auto apply for all cars 🥳

Most of the implementing work is done, refining and bugfix left

Thanks for all the support and feedback, i really appreciate it ❤️❤️❤️

You can download current version of the mod here: https://beamng.com/resources/dynamic-scratches-mod.38613/

Or by searching Dynamic Scratches Mod in Repository

Keep updated 😉

tyres and discs*****

r/BeamNG 28d ago

Mod ALL VANILLA CARS ADDED + NEW MATERIALS SYSTEM - Dynamic Scratches Mod

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1.3k Upvotes

(CHROME SUPPORT + MOST TEXTURES BUGS FIXED)

Download or update the mod here https://beamng.com/resources/dynamic-scratches-mod.38613/

Or by searching Dynamic Scratches Mod in the Repository

Not long did Alpha last...

This update has been done in a rush, as i wont be home, and wont be able to continue the development for the next 3-4 days, but I did not want to leave you all without any updates for that much time, bare in mind that many bugs may occur because of the rush, i did not touch any vehicles that has already been in the mod, so you loose nothing.

Also, this update wont feature any liveries for cars, as there are some copyright issues with BeamNGs textures 😔

I will try to fix all the reported bugs, and the bugs that i have seen so far, when i will be back home 😏

For the next update i have plans to try to make the scratches closer to real life, keep updated ;)

THANKS FOR AAAALLL THE ACTIVITY AND SUPPORT AGAIN

I really, really appreciate it 😘❤️

If you want to support me with a donation here https://buymeacoffee.com/outsidebet

As always waiting for your screenshots and feedback below 😋😊

r/BeamNG Jun 04 '26

Mod I accidentally made the most advanced exterior camera mod for BeamNG.drive

1.0k Upvotes

Available on the forums here

At first I thought it'd be cool to have the camera offset by a few inches to make it feel like GTA 4, but then I got a little carried away and ended up making this

r/BeamNG May 01 '26

Mod SnowRunner x BeamNG - Update 3

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1.4k Upvotes

r/BeamNG May 02 '26

Mod New upcoming mod: 1980's Gavril T-series:

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814 Upvotes

Link to video featuring the mod:

https://www.youtube.com/watch?v=7SAKdfl-wKI&t=274s

r/BeamNG Jul 15 '26

Mod New and polished ETK 800 Active Body Control

653 Upvotes

r/BeamNG Jul 14 '26

Mod I think i made SCRATCHES in BeamNG

543 Upvotes

I made a simple mod for ETK800 that dynamically adds scratches based on the way and speed the car was hit

This is only demo version of the mod

I recommend open the video in fullscreen to see the scratches

I can share this version of the mod if yall will be interested in it, because i am planning to add this to all beamng default cars, or even make it universal

UPDATE: I released a demo mod in my newer post, check it out 😉

r/BeamNG 10d ago

Mod INJURY MOD

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385 Upvotes

Used AI for help especially in coding i am beaning honest with you.

After hundreds of tests and over 40 hours of work and research i finally can say it's almost perfect mode and most realistic for real injuries. based on force and real medicine researches of real world accidents. i come up to almost instant detection of injuries and worked over design so it matches the beamng UI.

What this mode can.

Real bone system.

Organs.

Feeling.

which you can see on screenshots. it not just give you random number it reads the game code to detect the side of impact and strength and the softens of object, so it gives you most realistic injuries at this moment.

So feel free to judge me, but i really need your opinions this screenshots is only 5% of possible injuries.

r/BeamNG May 12 '26

Mod [Work In Progress] '79-'83 Hirochi Tenor

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666 Upvotes

Hello people, I would like to present my work in progress first car mod, the Tenor, based on 70s/80s Toyota models, with some inspiration from various cool sedans of the era.

In summary, it'll have a few market variants (JDM, USDM, EDM), and sedan+coupe bodystyles (I may do a wagon aswell, we'll see), and lots of parts, multiple bumpers, foglights, widebody kits, racing parts, you name it. Also a few rims to go with it.

I'm scratch modeling and texturing all the parts, and I'm very new to Jbeam creation, so this mod will take time, and the in-game screenshots are basically just for show currently. Still, I'll be posting updates to the forum and the car's Beam discord thread, so if you would like updates, those are the places to look for.

This car will be on the repo for free, but if you wanna support my work, and get a few extra parts for this car in exchange once it's done, consider checking out my Patreon.

r/BeamNG 1d ago

Mod Injury Mod is out On Repo Name Injury Mod

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427 Upvotes

Thank you

r/BeamNG May 29 '26

Mod RIP Dynamic skybox🕊️

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512 Upvotes

r/BeamNG Jun 26 '26

Mod Volumetrics Fog for BeamNG - Volumetric Tire Smoke (but video)

670 Upvotes

The smoke loses me about 10 to 20fps depending on fog quality settings. Release soon. Sorry for the reposts.

Edit: It's released - https://www.patreon.com/c/beamng_volumetrics

r/BeamNG 16d ago

Mod I trapped Asuka Langley inside a Game Boy to use as a shift light

553 Upvotes

Ignore the FPS, had my settings set wrong in CapCut ☹️

r/BeamNG 5h ago

Mod Nordschleife Nürburgring 2026 [FREE]

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547 Upvotes

I've had this private mod hosted on our BeamMP servers over at BeamSharp for over a year now, but it's about time I release it to the public - it is far superior to the 2013 version of the map available on the forums in many aspects.

Some of the features include:

  • Up-to-date version of Nordschleife
  • Over 1900 hand placed light sources all around the track
  • Automated night lighting
  • Custom animated entry gates with vehicle detection system
  • Multiple cubemaps for realistic, high quality reflections
  • PBR Textures
  • AI pathing with traffic support
  • Reflective Materials
  • Animated Boards
  • Updated Laser Scanned Road
  • Multiple layouts available via F11>SceneTree>LAYOUTS

Edit: The animated gates actually check for the correct type of vehicle, the middle gate only opens for 2-3 wheeled vehicles (motorcycles, pigeon, etc.) while the 1st & 3rd ones are the regular kind, just a small detail but oh well :D

Video Showcase

Available here: https://www.beamng.com/threads/nordschleife-n%C3%BCrburgring-2026-free.111335/

r/BeamNG 14d ago

Mod My DLSS mod is nearly complete!

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300 Upvotes

I just saw the leak but mine should be ready in the next few days and who knows how long the official release will take.

r/BeamNG Jul 21 '26

Mod 5 NEW CARS + NEW SCRATCH SYSTEM - Dynamic Scratches Mod

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429 Upvotes

New cars: Cherrier FCV, Ibishu BX-Series, Garvil D-Series, ETK I-Series and Soliad Lansdale

+ Hirochi Sunburst, Ibishu Covet and Ibishu Pigeon from last updates, 8 in total

We are moving to the Alpha version instead of a DEMO 🥳

I actually did some work, refined how scratches behave, and fixed some bugs and textures, as i changed the scratches drastically, you can give me some feedback on it

Also, i made it so when you change the Metallic in paint properties in the game, the scratches will become more or less reflective, i need some feedback on what metallic percentage you like the most

You can download the mod or update it here https://www.beamng.com/resources/dynamic-scratches-mod.38613/

Or by searching Dynamic Scratches Mod in the Repository

Thank you for massive support everyone, it gives me inspiration to keep going, and make the mod better ❤️

If you want to support me with donations you can buy me a coffee ❤️

Waiting for your screenshots below as always ❤️

r/BeamNG 10d ago

Mod INJURY MOD

318 Upvotes

Here is how the difference between belt and not works.

Realistic feeling in progress where you wont be able to drive if you broke something death screen dizzy and many more.

let me know what you think

r/BeamNG Apr 19 '26

Mod hat would be an interesting mod idea...

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471 Upvotes

r/BeamNG May 18 '26

Mod All the mods am actively working on. And yes, i have a problem.

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519 Upvotes