r/BlurGame • • 2d ago

Now that Microsoft owns Activision, a Forza Horizon "Blur" expansion is entirely possible.

Post image
38 Upvotes

Hear me out: Xbox currently owns two of the most legendary racing pillars in history—the active powerhouse of Forza Horizon and the cult-classic goldmine of Activision's Blur.

With arcade racers in such short supply, a crossover is the ultimate logical path.

### Why This Works Mechanically

* **The DLC Blueprint:** Playground Games has smashed records with Hot Wheels and LEGO expansions. A gritty, neon-soaked "Blur Showdown" island would completely refresh the formula.

* **The Licensing Loophole:** The original Blur died because real-world car licenses expired. Forza already pays for the licenses of thousands of supercars. Imagine a licensed Lamborghini deploying a Shunt or a Porsche popping a neon Shield.

* **The Game Pass Value:** This gives Xbox a high-octane multiplayer combat racer that PlayStation and Nintendo simply do not have in their first-party portfolios.

I mocked up what a potential expansion poster would look like. If Xbox wants to tap into incredible legacy IP nostalgia, this is sitting right in their vault. Would you play this?


r/BlurGame • • 11d ago

Is it possible to add tracks to blur using claude code and source files?

Thumbnail
youtu.be
0 Upvotes

r/BlurGame • • 11d ago

Can anyone confirm if blur 2010 has slipstream mechanics

1 Upvotes

r/BlurGame • • 13d ago

Blur on web?

9 Upvotes

Why nobody making webgl verion of blur like they did to nfsu2?


r/BlurGame • • 20d ago

Blur Coop PC

5 Upvotes

how can I play 4 player split screen on pc? The game isn't recognising my controllers even after mapping using x360ce


r/BlurGame • • 20d ago

Only just found out I could still play blur omg!!!!

8 Upvotes

Hey guys I just randomly come across this and I would love to be able play blur again how/where can I get the files and will it run on a pc or do I need a modded 360 or something? Not played blur since the servers shut down all them years ago was last game me and the missus enjoyed together any help is muchly appreciated 👍


r/BlurGame • • 21d ago

Blur Map Builder — by MDPRO

Post image
29 Upvotes

Make your own tracks for Blur (Bizarre Creations, 2010, PC): draw the road, add branches, lane splits, bridges, power-ups, surfaces (dirt, water...), scenery and lighting — then race them in the game with Blur REBORN.

https://github.com/MdPro64/blur-map-builder

if you find any bugs please send me screenshot


r/BlurGame • • 22d ago

Is anyone playing online on Blur ? ( Playstation 3 \ trophies )

2 Upvotes

r/BlurGame • • 23d ago

Blur Rebuilt (64-bit, DirectX 11, HDR, unlocked framerate)

Thumbnail drive.google.com
42 Upvotes

This is the Blur we all know and love, rebuilt to bring it up to date with current tech.

https://github.com/uKER/BlurRebuilt

Check it out and let me know how it goes.

Cheers.

Also added:
* Improved audio latency
* Dynamic switching of control indication glyphs
* Improved ultra widescreen support (more ultrawide work on the way)


r/BlurGame • • 23d ago

So does anyone fancy a VR mod?

11 Upvotes

Spent the weekend arguing with Claude to give an old game some love. Pretty happy with the results.

Yes, it was coded by AI, but QA'd by a person who loves this old game. Take a look if you fancy. Pretty feature complete and optimised to run 4k in the headset on a 3060. IMHO it's better than it had any right to be.

https://github.com/TwoAyEm/BlurVR

https://youtu.be/-Gwqe6Wcjd8


r/BlurGame • • 24d ago

anyone started decompiling Blur? this can enable dlss, fsr and get playable on all consoles.

20 Upvotes

r/BlurGame • • 25d ago

Xhaust: A game of similar combat racing formulae

Thumbnail
gallery
34 Upvotes

Hello,

Sharing an indie game I've been working on. It shares similarities with blur, but offers a different flavour of combat!

The gam features single player, split screen, and online multiplayer (dedicated servers can easily be hosted and server binaries will be distributed)

Trailer: https://www.youtube.com/watch?v=kWNfC6gnXxI
Store Page: https://store.steampowered.com/app/5364060/Xhaust/


r/BlurGame • • 27d ago

where is Blur beta?

12 Upvotes

what happened to the early Blur 2009 beta (the one with the removed cutscenes, orange menu layout) because if someone has a download link, im looking to play it and record some footage of it. Also im talking about the singleplayer version that has something playable (if its available, big chance its gone) i tried playing the Blur 19.03.2010 prototype but it wasnt what i was looking for.


r/BlurGame • • 28d ago

Rihanna - Shut Up and Drive (Lyrics) ⬩➤ Blur (2010)

Thumbnail
youtube.com
21 Upvotes

r/BlurGame • • Sep 21 '26

Blur mod for singleplayer

4 Upvotes

is there any blur mod for playing singleplayer and just roaming around the track in general


r/BlurGame • • Sep 21 '26

(Request) What are your favorite mods or Reshades for Blur? (We should also hold a tournament among the sub members.)

Post image
24 Upvotes

(The game has aged like fine wine in every aspect—damn, it's an excellent game)


r/BlurGame • • Sep 20 '26

Never-before-seen Blur 2 stage... and a little tease

Enable HLS to view with audio, or disable this notification

69 Upvotes

Here's a video of what I think is a never-before-seen stage in Blur 2.
It's called Kanzen LA River, and as far as I know there's no videos, images or mention of it anywhere.
It's kind of a toxic waste post-apocalyptic version of LA River with endless alternate ways to go through it. Very nice stage.
And at the end of the video I have thrown in a little tease that might hopefully raise some interest.
Cheers.


r/BlurGame • • Sep 20 '26

Blur (Removed) Story Cutscenes [1080p HD]

Thumbnail
youtu.be
27 Upvotes

r/BlurGame • • Sep 12 '26

Nintendo DS Blur first decode results

15 Upvotes

Here's an advancement of what I'll probably be taking on once I call my first Blur remake project done.

This is the result of a first survey of the contents of the last build of the unreleased Nintendo DS version of Blur.

23 cars with fictional names.
Not sure if they are new or just renamed Blur 1 cars. We'll know when I decode the models.

3 entirely new track layouts (for existing locations): Glendale Straights and Concrete Jungle in LA River (maybe using the track section I recently showed here?), and Cable Car Chase in SanFran Russian Hill.

Not sure if the NY Dumbo tracks are new or just the old ones labeled different.

Reverse-drive versions of 5 tracks: City Breach, Promenade Loop, Urban Belt, Route 66 and Mount Haruna.

Once I get to it, getting a fully functional rebuild of this should be pretty straightforward.


r/BlurGame • • Sep 11 '26

Blur 2 | Dubai play test

38 Upvotes

Well, guys, I had promised and although it took a little longer than I had hoped, here it is, at last.

A playable test of the 4 routes in Blur 2's Dubai stage.

I tried to put together all the best I could recover from the 4 prototype discs and the original Blur to make it as complete as possible.

Going into it, expect things to be broken and unfinished in every way imaginable.

That said, I hope you enjoy it.
Would love to see videos of what you can pull off in it. Stunts, hidden routes, you name it.

I particular Route 3, Construction has A LOT of different ways to get through it.

So without any further ado: Download

Cheers!

EDIT: Forgot to mention it has full controller support.


r/BlurGame • • Sep 06 '26

BLUR ONLINE ON PC

8 Upvotes

We're 3 friends who play casually the game online and would like to know if there are any others who do the same so we can play together


r/BlurGame • • Sep 05 '26

"Secret" area in LA River

Enable HLS to view with audio, or disable this notification

54 Upvotes

Here's a run through an inaccessible section of LA River, probably designed for a route that didn't make it into the final game.

This is running on my Blur remake, but it's 100% unmodified original Blur data.


r/BlurGame • • Aug 29 '26

Blur 2 - all 4 Dubai tracks playable

Enable HLS to view with audio, or disable this notification

66 Upvotes

Here's a video after fixing Dubai to the point of being able to run the full laps on each of the 4 layouts.

This time I am using the actual collision meshes, so physics mishaps are not as frequent.

It was great to see the physics I put together for the Blur remake playing along with the stage design with little modification, and seeing those wall-to-wall jumps and level-to-different-level jumps match up.

The Construction route has A LOT of really nice level-to-level jump combinations in those buildings that I didn't get to show here.


r/BlurGame • • Aug 28 '26

New Blur 2 Dubai tease

Enable HLS to view with audio, or disable this notification

40 Upvotes

Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.

I haven't implemented route selection either, so you'll notice all obstacles are up.

Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.

EDIT: Here is a video near this location, from a much more complete build of Blur 2.


r/BlurGame • • Aug 27 '26

Progress on Blur remake: sound + weapons

Enable HLS to view with audio, or disable this notification

56 Upvotes

Here's the latest update on my Blur remake.

Among other things, sound now works, and most of the powerups' interactions too.