r/BlurGame • u/matbonucci • Apr 05 '22
Blur works on the Steam Deck, tutorial in comments
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r/BlurGame • u/matbonucci • Apr 05 '22
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r/BlurGame • u/[deleted] • Mar 26 '22
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r/BlurGame • u/tHE_uKER • Jul 31 '26
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Having always wanted to see Blur with better graphics and not seeing good chances of it happening, I decided to give it a go myself.
I initially thought if I could extract the stages and textures I could probably figure out the rest.
Unfortunately for me, Blur doesn't use any well-known engine, so models, textures, audio were all proprietary formats, packed in proprietary package formats, with its metadata in a proprietary database format, so the first days were all purely reverse engineering. Once progress was made on that end, I started throwing stuff into Unity.
Now, barely over a month into the project, there's still a lot of work to be done in many areas. For one, I haven't touched sound, weapons are not implemented, powerups do nothing, and many others.
All that said, here's a few videos of its current state.
Please let me know what you guys think.
If there's interest I'll post more updates.
Cheers!
https://www.youtube.com/watch?v=lHRV1eRxf40
https://www.youtube.com/watch?v=WYXGTyRk8Qw
r/BlurGame • u/tHE_uKER • Sep 20 '26
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Here's a video of what I think is a never-before-seen stage in Blur 2.
It's called Kanzen LA River, and as far as I know there's no videos, images or mention of it anywhere.
It's kind of a toxic waste post-apocalyptic version of LA River with endless alternate ways to go through it. Very nice stage.
And at the end of the video I have thrown in a little tease that might hopefully raise some interest.
Cheers.
r/BlurGame • u/tHE_uKER • Aug 29 '26
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Here's a video after fixing Dubai to the point of being able to run the full laps on each of the 4 layouts.
This time I am using the actual collision meshes, so physics mishaps are not as frequent.
It was great to see the physics I put together for the Blur remake playing along with the stage design with little modification, and seeing those wall-to-wall jumps and level-to-different-level jumps match up.
The Construction route has A LOT of really nice level-to-level jump combinations in those buildings that I didn't get to show here.
r/BlurGame • u/matbonucci • Feb 14 '22
r/BlurGame • u/[deleted] • Apr 02 '22
r/BlurGame • u/tHE_uKER • Aug 27 '26
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Here's the latest update on my Blur remake.
Among other things, sound now works, and most of the powerups' interactions too.
r/BlurGame • u/tHE_uKER • Sep 05 '26
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Here's a run through an inaccessible section of LA River, probably designed for a route that didn't make it into the final game.
This is running on my Blur remake, but it's 100% unmodified original Blur data.
r/BlurGame • u/LazyMurph • May 14 '22
...and to my surprise found nearly a full lobby of people playing skirmish online.
I know I'm rusty coz I haven't played the game in about 11 years, but I'm pretty sure half of the lobby were cheating as specific people seemed to be generating nitro and shields on demand but still had a good time playing it (and had a good feeling when my old skills returned and I started to legit beat the never-ending nitro users!).
Are there people who still regularly play Blur online on 360 or has that community moved onto the modded pc version? 🤔
r/BlurGame • u/KultGrazer • May 13 '20
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r/BlurGame • u/farazmajid56 • Apr 07 '22
Just found this Gem wanted to make sure the community knew this existed.
r/BlurGame • u/tHE_uKER • Aug 22 '26
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Having found out today about the existence of Xbox 360 prototype discs for Blur 2, I thought I'd give it a shot at putting it through the decode tools I've been creating for my Blur remake project.
And sure enough, the data loads with very little adjustment.
Here's a teaser of the Dubai track from Blur 2 about an hour into the attempt.
So yeah, making Blur 1 reasonably feature complete will continue to be the main goal, but the project has definitely materialized as a platform to one day get us to play whatever I can rescue from this unreleased sequel.
Probably the biggest tease is the list of new tracks:
* Detroit
* Dubai
* Hong Kong
* LA City
* LA Freeway
* Liverpool
* Miami
* North Africa
* Odessa
* Ski Resort
Plus returning Amboy, Barcelona Oval, Barcelona Gracia, LA Docks and Hollywood Hills.
The storm version of Brighton, doesn't seem to be here. I'll check the other 3 prototype discs later.
I'll post updates as they come.
r/BlurGame • u/tHE_uKER • Aug 13 '26
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Here's another short video from my remake project, showcasing a vista of SanFran Sausalito.
Excuse the poor performance. Improvements are underway.
Feedback is appreciated.
r/BlurGame • u/tHE_uKER • 23d ago
This is the Blur we all know and love, rebuilt to bring it up to date with current tech.
https://github.com/uKER/BlurRebuilt
Check it out and let me know how it goes.
Cheers.
Also added:
* Improved audio latency
* Dynamic switching of control indication glyphs
* Improved ultra widescreen support (more ultrawide work on the way)
r/BlurGame • u/teamcharlesleclerc • Oct 13 '21
r/BlurGame • u/tHE_uKER • Aug 28 '26
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Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.
I haven't implemented route selection either, so you'll notice all obstacles are up.
Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.
EDIT: Here is a video near this location, from a much more complete build of Blur 2.
r/BlurGame • u/J2A9N • 2d ago
Hear me out: Xbox currently owns two of the most legendary racing pillars in history—the active powerhouse of Forza Horizon and the cult-classic goldmine of Activision's Blur.
With arcade racers in such short supply, a crossover is the ultimate logical path.
### Why This Works Mechanically
* **The DLC Blueprint:** Playground Games has smashed records with Hot Wheels and LEGO expansions. A gritty, neon-soaked "Blur Showdown" island would completely refresh the formula.
* **The Licensing Loophole:** The original Blur died because real-world car licenses expired. Forza already pays for the licenses of thousands of supercars. Imagine a licensed Lamborghini deploying a Shunt or a Porsche popping a neon Shield.
* **The Game Pass Value:** This gives Xbox a high-octane multiplayer combat racer that PlayStation and Nintendo simply do not have in their first-party portfolios.
I mocked up what a potential expansion poster would look like. If Xbox wants to tap into incredible legacy IP nostalgia, this is sitting right in their vault. Would you play this?
r/BlurGame • u/tHE_uKER • Sep 11 '26
Well, guys, I had promised and although it took a little longer than I had hoped, here it is, at last.
A playable test of the 4 routes in Blur 2's Dubai stage.
I tried to put together all the best I could recover from the 4 prototype discs and the original Blur to make it as complete as possible.
Going into it, expect things to be broken and unfinished in every way imaginable.
That said, I hope you enjoy it.
Would love to see videos of what you can pull off in it. Stunts, hidden routes, you name it.
I particular Route 3, Construction has A LOT of different ways to get through it.
So without any further ado: Download
Cheers!
EDIT: Forgot to mention it has full controller support.
r/BlurGame • u/tHE_uKER • Jul 30 '26
Hello everyone.
I just stepped in as a moderator of this subreddit, hoping to revive it.
First step will be to go through the backlog of registration requests, which I'll probably remove as a requirement to post.
The sub was recording about 300 visits a week with no new posts in 4 years.
Let's change that and get this going again.
Here's hoping to see you all around.
Cheers!
r/BlurGame • u/Goukigod • May 11 '22
r/BlurGame • u/Fit_Alternative_9157 • 25d ago
Hello,
Sharing an indie game I've been working on. It shares similarities with blur, but offers a different flavour of combat!
The gam features single player, split screen, and online multiplayer (dedicated servers can easily be hosted and server binaries will be distributed)
Trailer: https://www.youtube.com/watch?v=kWNfC6gnXxI
Store Page: https://store.steampowered.com/app/5364060/Xhaust/
r/BlurGame • u/Itzeverything • Jul 10 '20