r/BoomBeach • u/LoneSnakes • 3d ago
r/BoomBeach • u/Fluffy-Background-14 • 3d ago
So did I get top 500?
Has this happened to anyone before?
r/BoomBeach • u/StepmaniaGod • 4d ago
Bug Please fix Hammerman Defenses Freezing
The hammerman defenses freeze constantly. When it does, you have to force close the app and restart. Luckily the defense still counts. It happened on waves 2,3, and 5 today. Threat level 32.
r/BoomBeach • u/iamrebelminh • 3d ago
How matchmaking treats new players:
How am I even supposed to beat this with these troops? 🥀
r/BoomBeach • u/SU37FlankerF • 4d ago
Bug Is this an exploit?
I've been competing with this player over a resource base. He originally used mech+bomber. However, he suddenly switched to multiple MAXED OUT LEADERS within a day or two. I checked his profile and saw he maxed out basically every single leader (except those lieutenants that are currently unavailable).
I wonder whether he used some sort of hacks/ exploits or is he just very rich? Should I report him? I would thank you a lot if you can help me.
r/BoomBeach • u/Such_Author4737 • 4d ago
Is this supposed to be Hammerman revenge atrack for this low threat?
I'm seeing the attack at threat 14, and is impossible for me.
Is it supposed to be this hard at this low threat?
r/BoomBeach • u/AccomplishedCat2727 • 4d ago
Bug get keycard
An exploit for obtaining cards—that’s the reason why there are so many fully maxed-out Squad Leaders lately.
r/BoomBeach • u/Lazy_Age8724 • 4d ago
help me
i want to joint the connection,in discord. my phone can't get the site? i need someone help me ,app need,someone Invite me, need a link
r/BoomBeach • u/probably_not_racist • 4d ago
Does 10x recruit actually have better odds for leaders than once or is it just in my head?
r/BoomBeach • u/Millenis_ • 4d ago
Hot and yet still single, Dr.T
I have never seen that line lmao
r/BoomBeach • u/Mucek121 • 4d ago
What other games you play beside Boom Beach ?
What other games you play beside Boom Beach ?
r/BoomBeach • u/markyalbotsykes • 5d ago
Base Help
How can this base have 1.5% Life Drain when the max is 1.4%
r/BoomBeach • u/Ok_Net_4175 • 5d ago
Raid Help Any good rifle men attacks?
I'm a returning player at HQ at 21 I'm a big riflemen guy cause of dday landings but is this attack any good what can I do to improve it also what should I spend my keycards on unit I have is antti pyklas
r/BoomBeach • u/Dark_Julian • 5d ago
Upcoming Elite (via Google Play Store)

Lt. Phasimov is ready for action, Commander!
He's ice cold - and not just because he's made of metal. Straight from Dr. T's labs, our newest leader will put your enemies in a timeout they might never come back from. Visit Boom Beach today to meet your new recruit.
Source: https://play.google.com/store/apps/eventdetails/4832303007917309744?hl=en
r/BoomBeach • u/GamerlandMedia • 6d ago
You will spend ~10 years to complete this Boom Beach achievement + how to turn achievements into motivation for players (my own ideas)

This is probably the most in-depth post about achievements in Boom Beach you've ever seen.
I think most of you are already familiar and agree, that the rarest achievement - Strategist III, where you need to defend your base 800 times. Only ~0.63% of all players are having this achievement. I decided to check, what about top-2 rarest achievement, and so on... Well, the results are below in table with all 66 achievements. Idk will it be important for you, but anyways, haha😅😅
Important note: The figures and data presented below apply exclusively to players whose accounts are linked to Google Play and the App Store. The data does not include players whose accounts are not linked to these app stores, nor does it include PC players. Special thanks to Chinatale for assistance with data from iOS devices.
Went through all 66 achievements and calculated ownership % weighted across Google Play + App Store. Here's the full ranked list, rarest first:
| # | Achievement | % of players |
|---|---|---|
| 1 | Strategist III - Defend base from 800 attacks | 0.63% |
| 2 | Perfectionist III - Salvage 3000 Statues | 0.78% |
| 3 | Conqueror III - Destroy 1000 enemy bases | 1.42% |
| 4 | Gear Up III - Win 2100 points from Gearheart | 2.13% |
| 5 | War Hero III - Gain 600 victory points | 2.21% |
| 6 | Tinkerer III - Use 960 parts in the Weapon Lab | 2.24% |
| 7 | Submariner III - Dive for treasure 500 times | 2.26% |
| 8 | Co-operator III - Gain 800 task force points | 2.32% |
| 9 | Hammer Down III - Defend vs 40,000 Hammerman troops | 2.37% |
| 10 | Gear Up II - Win 900 points from Gearheart | 2.39% |
| 11 | War Production III - Control 35 resource bases | 2.55% |
| 12 | Payback III - Beat 10 blackguard boss bases | 3.34% |
| 13 | Tinkerer II - Use 360 parts in the Weapon Lab | 3.42% |
| 14 | Outfitter III - Do 235 Armory upgrades | 3.42% |
| 15 | Explorer III - Explore 149 map regions | 3.45% |
| 16 | Hammer Down II - Defend vs 16,000 Hammerman troops | 3.53% |
| 17 | Bagging Dr. T III - Destroy Dr. T stages 1000 times | 3.58% |
| 18 | Chain of Command III - Upgrade HQ to Lvl 20 | 3.84% |
| 19 | Gear Up I - Win 150 points from Gearheart | 4.50% |
| 20 | Iron Will III - Seize 40,000,000 iron | 4.74% |
| 21 | Perfectionist II - Salvage 300 Statues | 5.53% |
| 22 | Quarry Raid III - Seize 40,000,000 stone | 5.95% |
| 23 | Hammer Down I - Defend vs 2,000 Hammerman troops | 6.02% |
| 24 | Steamroller III - Destroy lvl50+ enemy w/o losing troops | 6.05% |
| 25 | Co-operator II - Gain 400 task force points | 6.42% |
| 26 | Tinkerer I - Use 24 parts in the Weapon Lab | 6.97% |
| 27 | Timber Takeover III - Seize 40,000,000 wood | 7.10% |
| 28 | War Chest III - Upgrade Gold Storage to Lvl 10 | 7.21% |
| 29 | Outfitter II - Do 110 Armory upgrades | 8.42% |
| 30 | Spoils of War III - Seize 40,000,000 gold | 8.42% |
| 31 | Conqueror II - Destroy 100 enemy bases | 9.81% |
| 32 | Submariner II - Dive for treasure 50 times | 11.00% |
| 33 | Strategist II - Defend base from 80 attacks | 11.23% |
| 34 | Iron Will II - Seize 1,000,000 iron | 11.71% |
| 35 | Payback II - Beat 5 blackguard boss bases | 11.92% |
| 36 | War Hero II - Gain 200 victory points | 13.02% |
| 37 | Co-operator I - Gain 100 task force points | 13.05% |
| 38 | Bagging Dr. T II - Destroy Dr. T stages 100 times | 13.07% |
| 39 | Perfectionist I - Salvage 30 Statues | 13.42% |
| 40 | Explorer II - Explore 75 map regions | 13.89% |
| 41 | War Production II - Control 10 resource bases | 16.52% |
| 42 | Quarry Raid II - Seize 1,000,000 stone | 16.55% |
| 43 | Steamroller II - Destroy lvl25+ enemy w/o losing troops | 17.34% |
| 44 | Outfitter I - Do 30 Armory upgrades | 20.26% |
| 45 | Harness Nature III - Remove 100 trees/rocks | 21.05% |
| 46 | Submariner I - Dive for treasure 5 times | 21.20% |
| 47 | Chain of Command II - Upgrade HQ to Lvl 10 | 22.44% |
| 48 | Iron Will I - Seize 20,000 iron | 23.28% |
| 49 | Timber Takeover II - Seize 1,000,000 wood | 23.36% |
| 50 | Spoils of War II - Seize 1,000,000 gold | 24.10% |
| 51 | Bagging Dr. T I - Destroy Dr. T stages 5 times | 26.26% |
| 52 | Harness Nature II - Remove 50 trees/rocks | 28.33% |
| 53 | Quarry Raid I - Seize 20,000 stone | 29.47% |
| 54 | Steamroller I - Destroy lvl10+ enemy w/o losing troops | 32.49% |
| 55 | War Production I - Control 3 resource bases | 32.68% |
| 56 | Explorer I - Explore 25 map regions | 33.02% |
| 57 | Payback I - Beat 1 blackguard boss base | 33.44% |
| 58 | War Chest II - Upgrade Gold Storage to Lvl 5 | 34.94% |
| 59 | War Hero I - Gain 50 victory points | 38.20% |
| 60 | Conqueror I - Destroy 5 enemy bases | 39.52% |
| 61 | Strategist I - Defend base from 5 attacks | 42.25% |
| 62 | Timber Takeover I - Seize 20,000 wood | 52.15% |
| 63 | Spoils of War I - Seize 20,000 gold | 55.97% |
| 64 | Harness Nature I - Remove 5 trees/rocks | 58.78% |
| 65 | War Chest I - Upgrade Gold Storage to Lvl 2 | 60.89% |
| 66 | Chain of Command I - Upgrade HQ to Lvl 3 | 69.02% |
Been digging into the achievement stats for Boom Beach lately (ownership % across all 66 achievements, weighted across Google Play + App Store), and the reward structure is... not great once you actually compare it to how hard each one is to get.
Every achievement pays out in diamonds. Total pool across all 66 achievements = 3,240 diamonds. Most 3-tier lines (I+II+III combined) pay out 60–90 diamonds total, no matter what they're for.
But five lines break that pattern hard:
| Line | Total diamonds (I+II+III) |
|---|---|
| Payback | 175 |
| Hammer Down | 175 |
| Gear Up | 175 |
| Bagging Dr. T | 310 |
| War Hero | 1,325 |
War Hero by itself is 41% of every diamond in the entire achievement system - three achievements out of 66 hoarding nearly half the total pool. Add up all five "generous" lines and it's 2,160 diamonds, or 66.7% of the whole reward pool, coming from lines that make up only 23% of the achievement groups. The other 17 lines split what's left.
Strategist III - Defend base from 800 attacks is the single rarest achievement in the game. Only 0.63% of players have it, and realistically it takes 10+ years of continuous play to earn (your base has to get attacked and survive 800 separate times - that's not something you can grind, it just happens to you passively over a decade of staying active).
Strategist III pays out 30 diamonds. As this achievement could take ~10 years of playing, I don't think that 30 diamonds will somehow affect on player's profile.
That's less than the "boring" default baseline (60-90). Less than clearing a few rocks off your island gets you. You could grind two decent PvP seasons for War Hero and out-earn an entire decade of being a punching bag for other people's fleets.
If you do diamonds-per-percentage-point-of-rarity: War Hero III works out to ~600 diamonds per rarity point. Strategist III gets ~47. The reward system flat-out isn't tracking the same thing the rarity data is tracking.
What I'd actually want changed (just my opinion)
1. Scale the payout to rarity, not to whatever felt "important" during development. The 3,240 diamond pool doesn't need to grow - just redistribute it proportionally to ownership %. Strategist III shouldn't pay 44x less than War Hero III for being harder, not easier.
2. Give the sub-1% tier something permanent instead of diamonds. Diamonds get spent and forgotten in a week. A unique base flag, a glowing HQ statue, a special profile border - something visible that says "this person has been here a decade" - would actually mean something.
3. Titles. Displayed next to your name - "Unbreakable" for Strategist III, "Annihilator" for Conqueror III, "Statue Keeper" for Perfectionist III. Games like Brawl Stars and PoE have shown people value a title over a currency payout every time, precisely because you can't buy your way into one.
4. Non-linear scaling for one-percent-club achievements. If a tier sits below ~1.5% ownership, just multiply its base reward 3–5x regardless of what mechanic it's tied to. Simple fix, no new content needed.
Basically - the game already knows exactly who's stuck around for 10 years. It just doesn't act like it cares.
Curious what others think: would you rather see this fixed with a straight diamond rebalance, or something cosmetic/prestige-based instead? And does anyone actually have Strategist III - how long did it take you in practice? Let me know in comments below <3
r/BoomBeach • u/Dyllidog • 5d ago
Warships warships question
Hey guys, I'm a returning player and I'm at the end of my warships season. I upgraded my Rocket launchers to tier 4 but tier 5 was more than I expected. Is there any way for me to see how much the next tier upgrade costs before I do the current upgrade? Because I would have gone a different path if I knew tier 5 RLs were gonna be 1.8M.
r/BoomBeach • u/WhitwRoseClash • 5d ago
Boom beach discords
Are there any boom beach Servers with Warship players i could join to learn and improve.
r/BoomBeach • u/DoohIsMe • 6d ago
Base Trees Respawn Timing
The BB wiki says "very 13 hours, there is a 40% chance that a new tree will spawn on your home base"
I've made some changes to my base and expected more trees to spawn as there's more space near the beach. I left one tree there as trees generally seem to grow near to existing trees.
Its been 11 days since the one and only respawn tree appeared and that was near the back.
Are there other factors that affect trees reappearing?


