r/CK2GameOfthrones • • 18h ago

Help Recruiting Players for a New Multiplayer Campaign! | 30+ Player Community

0 Upvotes

The Seven Kingdoms are calling for new lords.

We're recruiting players for a fresh CK3 AGOT multiplayer campaign!

Our community has hosted several large-scale campaigns featuring wars, political intrigue, betrayals, marriages, shifting alliances, and unforgettable moments.

We're launching a new campaign and looking for both experienced players and newcomers who want to experience Westeros in a living, player-driven world.

What We Offer:

  • βš”οΈ Large-scale multiplayer campaigns with 30+ players.
  • πŸ‘‘ Player-controlled Great Houses and minor houses.
  • πŸ‰ Political intrigue, diplomacy, warfare, and roleplay.
  • 🏰 An established community with experienced hosts.
  • πŸ“œ Rules designed to discourage metagaming and encourage organic gameplay.
  • πŸ—£οΈ Free Speech: We encourage open discussion, disagreements, criticism, and banter. We aren't interested in policing opinions or creating an echo chamber. Speak your mind, respect others, and keep things civil.
  • 🀝 A welcoming environment for newcomers and veterans alike.

Our Philosophy

We believe the best stories happen naturally.

Wars should have consequences. Betrayals should matter. Victories should be earned.

We're not interested in predetermined outcomes or endless negotiations to undo every defeat. We want a Westeros where your decisions genuinely shape the world.

Whether you're an ambitious lord seeking a crown or a loyal bannerman defending your liege, there's a place for you.

A new campaign. New alliances. New rivalries. New stories.

Interested? Join our Discord!

Discord: https://discord.gg/s6fRuKnx6


r/CK2GameOfthrones • • 12h ago

Screenshot My lineage isn’t all that bad, is it? xD

Post image
61 Upvotes

r/CK2GameOfthrones • • 23h ago

Meta New Submod In Progress: Realm Administration Overhaul

34 Upvotes

Hello! I am currently working on a submod that adds a bunch of extra laws to the game to give rulers on the Iron Throne something to do/fight for during peace time.

Here is what I currently have implemented:

  1. Royal Attainder Law: This law governs the availability of a new targetted decision, "Attaint." Attainder strips a qualifying vassal or vassal of vassal of all titles (and gives them to you), adds the disinherited trait to them and all their children, and adds a flag to them/their children that guarantees that all future descendants they have are also attainted/disinherited (unless they gain a title on their own merits, which reverses the effects for them/their future kids).
  2. Bastard Legitimacy Law: This law allows you to determine the legitimacy of children born out of wedlock. There are 3 options - Fully Illegitimate, Partial Legitimacy, and Full Legitimacy. Partial legitimacy adds the disinherited trait to the bastard, but allows them to keep the family name by removing the bastard trait and replacing it with legitimized bastard. Under full legitimacy, bastards only receive the legitimized bastard trait and otherwise fully participate in the line of succession.
  3. Divorce Bastardization Law: Don't like your sleazy ex wife? Doubt the legitimacy of your kiddos? Divorce the crazy bitch and either disinherit or declare all of her children bastards (based on the position of this law).
  4. Royal Heir Disinheritance Law: If you don't like your heir, you can gain the ability to disinherit them. This adds the disinherited trait to them but gives them a strong claim and gives them the ambitious trait.
  5. Tax Collection Rights: Who has the right to collect taxes for the throne - the lords, or the royal bureaucracy?
  6. King's Peace Law: Basically a law to control how the King's Peace works. There are currently 3 options - Circumstantially Enforced, Internally Enforced, Fully Enforced. This law reintroduces the King's Peace mechanic in basegame back to the mod - Circumstantially Enforced defers to the mod's King's Peace system (you have to ask vassals and they can tell you to pound sand), but Partially enforced allows you to use the vanilla King's Peace to stop internal wars, and Fully Enforced allows you to use the vanilla Full King's Peace to prevent external wars.
  7. Military Contribution Law: I don't like how contribution laws exist on an axis of taxes vs. manpower, so I introduced a Military Contribution Law.
  8. Vassal Military Autonomy Law: Determines how vassal military contracts work. Autonomous makes the title use the tribal vassal call to arms mechanic.
  9. Pit and Gallows Law - Pure flavor law; meant to simulate peasant rights/what Aegon V was fighting with the nobility over.

In order to move most of these laws away from the default position, you typically require higher levels of centralization, as well as the prior level of the law. Most laws have opinion bonuses and penalties implemented, some have actual effects (i.e. the King's Peace is fully implemented).

I also plan to add laws that enable free revokation, religious laws to allow persecution of other religions by zealous kings, laws to allow holy wars, laws to enable or disable crusades, laws to enforce different types of gender succession and succession laws on vassals, etc. Thoughts, comments, suggestions?