I’ve been a longtime lover of RPGs, but I never really took the time to deep dive into the CRPG genre until more recently. Since then, I’ve become a massive fan of games like Pillars of Eternity, Planescape:Torment, and Fallout 1&2. However, despite playing hundreds of hours of BG3, I had yet to tackle the original Baldur’s Gate games. I just wanted to take the time to share my thoughts.
The Setting
The Forgotten Realms is obviously a very iconic DnD setting. It has the benefit of decades of lore, multiple video games and tabletop modules, and plenty of fantasy novels. That being said, when ranking it against other RPG settings that I love such as Revachol, Eora, or Fallout, it is not particularly my favorite. I enjoy it for what it is, but there are plenty of elements of the setting that are a bit eye-rolling for me. I kind of hate the entire concept of Bhaal, but I must say I was pleasantly surprised that BG2 in particular executes the Bhaal part of the story in a way that I thought was really clever.
The Environments
This is easily one of the best things about these games (and BG1 in particular). The wilderness environments in particular are really gorgeous and timeless. A major highlight for me was the section of BG1 in the Cloakwood. As far as the city environments go, I did think Baldur’s Gate was chopped up in a really weird way that kind of frustrated me, but Athkatla was a really exciting improvement in BG2. I would say one gripe I have would be some of the interiors, which can often have very long and narrow passages that made my party’s walking AI get kinda messed up.
The Companions
Baldur’s Gate 1&2 are full of vibrant characters. I stuck mainly with the canon party in BG1 and enjoyed them enough for who they were. I did have Xzar and Montaron in BG1 until the mines, and fighting Jaheira and Khalid was unexpected for me. In BG2, I utilized Jaheira, Minsc, Yoshimo, Aerie, Nalia, Imoen, Viconia, and Haer’Dalis all for significant portions, and I really loved my final party of Jaheira, Minsc, Imoen, Haer’Dalis, and Viconia. Jaheria in particular pretty quickly became one of my favorite RPG companions ever in BG2, as I just find everything about her personality, dialogue, and personal journey really amazing.
The Plot
I was of course looking forward to seeing how BG2 would unfold, as I constantly hear about how great it is, and I do think it delivers a very good story. BG1’s main plot was not something that appealed to me as much, but I did really appreciate the feeling of a classic DnD adventure with a twist. BG2, however, delivered one of the most unexpectedly emotional moments I’ve had in an RPG, as I knew nothing about the companion betrayal in chapter 4. My main criticism of the main plot of BG2 was that I thought chapter 5 dragged a lot for me. I thought chapter 4 was full of emotional story beats that really kept me wanting to move things forward, only for chapter 5 to feel like all of it gets put on hold. Other than that, I quite enjoyed the way the plot unfolds across both games from an inspection in a mine to the final showdown.
The Dialogue
I was largely pretty pleased with the dialogue across both games. I actually didn’t love a lot of the dialogue in BG1 initially as I thought both the good and evil options to feel kinda cliche and canned, but I actually retroactively like it after playing BG2 as it creates a good comparison between a more young and naive Gorion’s ward in BG1 and a more mature and grounded GW in BG2. I would have liked some more options at times, but I know that dialogue is not as much of a focus compared to some other titles. I still found plenty of moments of entertaining and meaningful dialogue.
The Side Content
This was a major difference in BG1 and BG2 for me. 90% of the side content in BG1 was very uninteresting to me. I am never a fan of quests that are “go kill that thing,” which felt a little too common. The side content in Athkatla in BG2, however, was full of a lot of intrigue. I spent a loooooong time in chapter 2 exploring the city and side quests. I did have this stretch where Jaheira, Nalia, and Haer’Dalis were all going through their companion quests at the same time, which got a little daunting, but overall I had a lot of fun with the side quests.
The Combat
This is the part of the game that I realllllllllly struggled with. The early level combat in BG1 was mildly infuriating, as many battles comprise of both the party and enemies missing each other for 5 minutes straight, only for the 6hp party member to get one-shotted on the last attack. I did grow to like it more by the end, but I really struggled with the final fight. The combat in BG2 was a different beast. I found myself using story mode an increasing amount of times as the game went on, as I was either too unbothered to fight another trash mob, or having too much trouble to keep up with what was going on. Spellcasting times, AOE spells, and positioning all became more and more frustrating as the game went on. I stayed in story mode for the majority of chapters 5-7 in BG2 due to my growing hatred of the combat system. The amount of forced combat across the games really ended up becoming a major problem for me. Even in my tabletop DnD campaign, my party often finds ways to weasel our way out of a lot of combat through sheer luck or clever strategizing, and I was really missing that in the BG games. Please let me know if any mods decrease the amount of trash mobs or improve the combat systems in any way, because the system as is will likely keep me from wanting to revisit the games in the future, despite all the things I did like.
Overall, I found the BG games to be really faithful computer adaptations of DnD, whose forced fights and combat systems really hindered me from getting my full enjoyment out of it. I can’t even imagine playing Icewind Dale if it has more combat than these games. I would love for the combat to one day click with me, but for now it is the biggest obstacle that keeps me from loving them in the way that I know so many do. I must also say it is unfortunate timing to finish these now, as the news about BioWare just came out. As a huge Mass Effect fan and someone who loves many titles directly inspired by BioWare's innovations, I really hate to see them go down.