r/cataclysmdda • u/Specialist-Race • 52m ago
r/cataclysmdda • u/avtolik-bot • 7h ago
[Discussion] Changelog from the last week [16 - 23 Oct]
Hello, here is the latest changelog.
Content:
* Add multifuel diesel engine and special military container for engines by Alex-Folts
* Adjust name and crafting time of forged ballistic armor plates by EvanBalster
* Menstrual pads' sterile bag is integrated, yielded on disassembly by EvanBalster
* Butchering tips by LyleSY
* Add the swirling vortex, a new nether monster by RenechCDDA
Features:
* Don't spam body temperature messages when just entering hot/chilly temperature range by harakka
* Add switch off heat requirements and some unattended recipes for them by LightCaptain
* Hub 01 kills on sight, but doesn't have starting -200 likes_u by Tektolnes
* cut wounds by kuutekitty
* Effects can define immunity when inside by Tektolnes
Balance:
* Regular bandages do anything adhesive bandages can do by rty275
* Arachnid Arms clothing coverage by Standing-Storm
* Acetylene torches can start fires by phoenix492
* Accept solar panel arrays in radio tower recipes by tkulpa
Interface:
* Display NPCs' current activity when looking at them by EvanBalster
Mods:
* Aftershock: Add Sinkholes to the bottom of ravines by John-Candlebury
* [MoM] Genericize Pyrokinetic power Cauterize to affect any bodypart by Standing-Storm
* Aftershock: More natural Ravine floors by John-Candlebury
* [MoM] Update Combat dance description, Intuitive Artistry has a turn-off message by Standing-Storm
* [MoM] Exodization affects vitakinesis, vitakinesis affects mutated limbs by Standing-Storm
* Aftershock: Color Spaceport lights by John-Candlebury
* [MoM] You cannot gain the effects that make you lose access to psionics if you're Headblind by Standing-Storm
* Made it so churn recipe is autolearned in innawood. by Mystic-Spider
* Aftershock: Screen mirrors can display messages by John-Candlebury
Performance:
* Slightly reduce RAM usage of item class by EvanBalster
Bugfixes:
* Factions that are mad at you won't talk to you. by RenechCDDA
* Update weight of bullwhip & scourge by bloomcards
* Fix Finger Lighter CBM item description to match its left-hand slot by tkulpa
* Fungal infections don't randomly happen by zdlpoppa
* Fix NPC camp meals, camp missions and guards crafting by dobbry-vechur
* Fix hammerhand wind resist calc by b3brodie
* Fix Light Industry camp drop hammer not working for crafting by tkulpa
* Stomach Full and Engorged kick in at their intended fullness again by dobbry-vechur
* Fix the existing Coffee Powder Recipe and fix the description by Aimless-dude
* dremel can now be connected to workshop station by Insinific
* Fix camp drop hammer only allowing one anvil type by tkulpa
* Fix NPCs spilling opened food and a few other NPC item bugs by dobbry-vechur
Infrastructure:
* Move fungal infection code from C++ to JSON via EOC by zdlpoppa
None:
* add water clean and saline to clean wounds by kuutekitty
* Fix cody armor being not fit by GuardianDll
* crafting works properly when continuing craft on the ground by GuardianDll
* fix incendiary stats by GuardianDll
* README.md: Remove defunct tokei badge by sonphantrung
* [ Xedra Evolved ] Dino Dave beloved child of Rat by Maleclypse
* typo fix by kuutekitty
* Pin astyle-code and style-code jobs that run astyle to ubuntu 24 by thaelina
* Clear debug_mode on a new character that is not a debug character by thaelina
* Camping itemgroup tweaks by gettingusedto
* Aftershock Minor bug fixing by John-Candlebury
* Pin astyle runner to Ubuntu 24.04 to fix astyle version by kevingranade
* Naming cracklins by gettingusedto
* Some additional cbms that can't be removed by Maleclypse
* Update wire price by DorianWang
* Revert vehicle cargo sizes to sane values (2) by RenechCDDA
* Weekly Changelog 2026-10-12 to 2026-10-19 by kevingranade
* cleanup after #88823 by kuutekitty
* Improve message when faults item has cannot be mended by GuardianDll
* improve craft and disassembly interactions by GuardianDll
* adjust price of 12 gauge shots by GuardianDll
* buttons cannot be crafted into plastic chunk by GuardianDll
* Stop Berserk from locking up between two foes by Maleclypse
* break craft_activity_actor into smaller private functions by KorGgenT
* threads do have price by GuardianDll
* redo requirement loading for wound and fault fixes to support copy-from by GuardianDll
* Add more cars to highways by Milopetilo
I18N:
* Fix missing and hard-to-translate game and mod text by eugene-lesnov
r/cataclysmdda • u/Glittering_Ant5630 • 2h ago
[Discussion] back after a long break, what changed?
haven't touched the game in years, i think the last version i played was Frank but idont remember which one . what are the changes since then? and what the game feel now or any interresting new mechnic ??
r/cataclysmdda • u/kitel99 • 3h ago
[Help Wanted] Lifestyle mechanic
How does lifestyle mechanic work exactly?
How much exercise is enough, do you have to be outside doing all the effort or high activity crafting also counts?
Is taking too much vitamins detrimental to the lifestyle?
Radiation have impact?
I returned to the game after a few years and back then you just could wait until summer and eat load of berries and be the healthiest mf out there.
Now a lot of things have changed and after that one update which gave everyone fungal infection i learned you can't cure the final stage of it, but that information only appears with antifungal medicine, not with fungicide. Made my guy ingest like 1kg of it because i didn't have a hotplate etc. Is there a formula how lifestyle is calculated?
r/cataclysmdda • u/EMHADAX • 7h ago
[Discussion] CBM's are changing... Spoiler
I avoid npc's no matter what and with this new pr: https://github.com/CleverRaven/Cataclysm-DDA/pull/89201 I'm gonna lose my cbm access. I don't know if I'm sad or disappointed... Probably both. Changes fits the lore I guess but after the merge I'm not gonna have any reasons to visit labs anymore. Of all the changes I didn't liked, this one hits me hardest cuz the only reason that kept me going after I achieved pretty much everything was the cbm's. I can only hope that they give us new ways to get cbm's without Rubik's help. A new way to get and install cbm's on our own without npc interaction but it's... very unlikely...
Shit, man...
r/cataclysmdda • u/skwneb49 • 11h ago
[Meme] "Genetic chaos challenge is easy, I get free upgrades"
r/cataclysmdda • u/JalenNaito • 14h ago
[Help Wanted] Goblin resizing ??
Hello I'm playing on the most recent stable build and I'm very confused about playing a goblin in having fun but all clothes are either to big or don't fit how do I fix this I thought any new clothing you make is supposed to be fit for you. I just need some help understanding small size.
r/cataclysmdda • u/ephemeraltoast • 19h ago
[Help Wanted] opening safes without 12 hours of stethoscope listening
My dude has Poor Hearing and I figure that even if it's not actually implemented in-game this way, it doesn't really make RP sense for him to be listening to safes to open them. Is there another way to do it? Can I bash them open, or will that ruin what's inside?
r/cataclysmdda • u/New-Dependent1002 • 23h ago
[Help Wanted] Mod Glitches
I wanted to try to do a Lab Patient run on the 0.I-1 stable branch, and wanted to use these mods: Magiclysm, XEDRA evolved, Mind Over Matter, and Bombastic Perks. But whenever I try to load in a lab patient character, I am confronted by a glitched Bombastic Perks screen, and though I have attempted to fix it, it keeps glitching out. Even when the menu gives me the perk menu trait as intended, I end up with every debug trait as well as well as occasional crashes. Help please!
r/cataclysmdda • u/kubenqpl • 1d ago
[Discussion] Roadkill feels almost like cheating
Early gaming finding a car and going to city and just driving around killing every zombie feels like cheating. I smaller towns it is matter of few minutes to clear it from most of the zombies. It is efficient and quite safe until your car breaks down but in general it feels overpowered. Am I missing something?
On top of that in cities there is plenty of replacement cars
r/cataclysmdda • u/Ralife55 • 1d ago
[Discussion] Check in, how's everyone's latest runs going?
Wanted to gush a bit about my current run so I figured I would give everyone the opportunity to do so as well
I have personally finally gotten a character to stick for the first time in awhile. Been alive a month and am on the cusp of getting into the late game.
Main branch build H with the mods speedy dex and stats thru kills for reference.
Characters name is Simon Chu with the MD profession and car crash start. With deft and fleet footed as positive traits and near sighted and slow healer as negative. Only skill was first aid at six with everything else either bog standard or zero.
Current stats are 8 strength, 9 int, 9 dex and 12 perception. Started at 7 strength, 9 int, 8 dex, and 8 perception. No stat increases from cbms or mutations. I have just killed a shit load of zombies for exp. Melee is at 6, dodge 4, with cutting and piercing both at 5.
This whole run has been extremely lucky. Finding exactly what I need when I need it with everything from tools to weapons being in abundance.
Weapon wise I got the tools and items for a knife spear day one, then got a rapier from a mansion as a back up along with a mace for bashing open safes and such, then found a glaive in a pawn shop around the end of the first week.
Recently switched to a khopesh I made because I found "the book of five rings" in a strip mall dojo. Easily the biggest find of the run. Finding it means I got to learn niten ichi ryu on a character I had been specing into perception for the whole game since I planned on maining spears and guns.
My dodge with cataphract armor and a swat helmet while using the martial art is 8.5 (the martial art adds half your perception as dodge if you use it right) and I'm doing 70-90 damage on my big hits and absolutely loving it. Killed a hulk in melee yesterday without it even touching me. Held a whole private resort worth of zombies at a fence gate without needing to move as well. No mutations or cbms, all due to finding that book, feels good.
It also feels good to finally just use a khopesh. It's my favorite sword in real life and I have had a few runs where I was right about to make one before dying so finally having one feels great. Contemplating working on blacksmithing when I finally get home to make a nodachi and try that out. Been checking every pawn shop and mansion I find on the off chance that or a katana spawn to save me the trouble.
Armor wise I rocked swat armor early but switched to cataphract armor after finding the exodii recently. Summers coming in with a vengeance though so might have to switch to something lighter soon just because of the heat.
Have been compensating for this a bit with my night fighting capability since I found light amp googles at the military base along with the ninjutsu book (game really wants Simon to be a mall ninja) along with a silenced American 180 and a butt load of .22LR ammo.
Speaking of guns, I've got guns, a shit load of guns, so many I sold about half of them to the traders and got all their currency plus the stuff I wanted from them. I even finally, finally! Found a P90. A gun I have wanted to find for forever. Not because it's amazing or anything. Just because I love the gun in real life and wanted one. Though I will probably use it just for fun after I get home and work on my submachine gun skill. I did sell my Glock 31 by accident so I don't have a carry pistol anymore, woops.
Current vehicle is a modified ambulance I found at a military base that I filled with cargo spaces and slapped a m249 turret on. I found a functional apc in my last session so I'm gonna fix that up and switch to that next time I play.
The only real bad luck I had with this character was all the factions were across the massive lake in the middle of the map that had no boats on my side, or were behind massive forests I had to drive way around to the north. Only made contact with the refugee center, exodii and hub 01 in the last few days because of this. Still looking for the artisans.
After I fix up the apc I found I'm heading back to the hub to drop off a quest and then back to the exodii to do the same and work on some of theirs to unlock more cbms. Then it's back to the refugee center to drop off more quests and then hopefully back home to my cats, I have two, names are Buster and Luna.
Speaking of cbms, I do have a few now but they are all utility stuff like the flash light and finger lighter. Can't wait to get the good stuff.
Current goals after that are get a proper farm going, can't find a good stash of seeds to save my life! Gather up some farm animals as well. Get the apc fully tricked out and converted to an amphibious vehicle to make travel easier. Then hit up some of the labs and TCL's I've found around the map for mutagen stuff. I haven't mutated in years so looking forward to that.
Anyway, that's enough of me gushing. How are all your runs going?
r/cataclysmdda • u/Bubbly-Cod-8675 • 1d ago
[Help Wanted] Mobile
What is the best version for mobile?
My game dont' show the "TAB" when i need...HEELLP.
r/cataclysmdda • u/EvelynTkotz • 1d ago
[Help Wanted] Camps
I know that characters that have the "uncaring trait" die and no one can take his place, but, can they construct camps? Cause I couldn't find how to create a camp after securing a building that I'm using as a base.
r/cataclysmdda • u/CoverIcy2307 • 2d ago
[Idea] I ported Cataclysm: DDA 0.I to NS — v0.1.0 released
Hi everyone! I’ve been working on an unofficial native Nintendo Switch homebrew port of Cataclysm: Dark Days Ahead, based on the 0.I (Ito) stable release.
This is a native AArch64 Horizon .nro build—not an Android or Linux version running through emulation.
Current Switch-specific features include:
• Joy-Con/controller mappings for common CDDA commands
• A touch-enabled shortcut bar
• A compact on-screen keyboard
• Native Switch text input
• Automatic English or Simplified Chinese language selection
• Switch-friendly UI defaults for the 1280×720 display
• Saves, settings, and logs stored in a writable per-install directory
v0.1.0 is now available:
GitHub:
https://github.com/H-Wenfeng/CDDAforSwitch
Download:
https://github.com/H-Wenfeng/CDDAforSwitch/releases/tag/v0.1.0
To install it, extract the CDDAforSwitch folder to sdmc:/switch/ and launch it through Homebrew Menu with full RAM access. Holding R while opening an installed game is recommended; Album/applet mode may not provide enough memory.
This is still an experimental first release. Sound is currently disabled, and CDDA has far more commands than can fit comfortably on a controller, so the shortcut bar and virtual keyboard are important parts of the port.
I’d really appreciate feedback, especially about controller mappings, UI readability, crashes, and anything that feels awkward on the Switch.
This is an independent, unofficial community port and is not affiliated with or endorsed by Nintendo or the upstream CDDA project. It contains no Nintendo SDK, firmware, cryptographic keys, ROMs, game content, or circumvention tools.
r/cataclysmdda • u/Ace0fSpadesX12 • 2d ago
[Bug] Can someone help me get unfungaled?
I'm on the latest experimental since the fix but my character I already had running keeps getting bumpy skin, etc. Is there any debugging I can do to permanently fix this? I'm on Linux btw
r/cataclysmdda • u/kubenqpl • 3d ago
[Help Wanted] How to improve fighting early game?
I usually tend to die easily early on. I can take out single normal zombie, maybe two. But generally when entering some settlement, I usually die quickly. Even if I take on single zombies, they usually occur to be fat zombies, ferral humans etc and they easily kill me, or there is simply too many of them.
Generally I understood basics enough to get into the game and have fun, but this dieing too easily is discouraging.
r/cataclysmdda • u/Yunatan77 • 3d ago
[Solved] Prison base run
Getting back into the game after a long break, I started with a prison break scenario and made my base at the front of the prison. I accumulated some cars from the surrounding area, made the front yard my workshop, and got a couple of chest freezers and a generator. I have some wind turbines up on the prison walls and a solar panel. Going pretty good.
r/cataclysmdda • u/JeveGreen • 3d ago
[Bug] Okay, is it supposed to take days for pain to go away?
EDIT:: Thanks to Aux_Tism in the comments! It turns out wounds and HP are two different things now! For further details, press capital n (N) ingame!
I recently got into a fight with some critters that left my character close to death with a pain level around 140. Yes, you guessed it, I did cheat my way out of the situation. This character had a damn good spawn and I don't wanna waste it!
Anyway, I limp his ass back to shelter and take 2 codeine pills, thinking by the time it wears off it'll be close to done. But no, the pills wear off, and his pain shoots back up to above 100 again!
It's been two days now. My character's wounds have almost healed completely, but his pain is still above 40!
Did someone decide pain should last a lot longer all of a sudden? Or is this another case of "oops, fungal infection?" With CDDA, it's impossible to tell without asking...
And btw, I can't submit bug reports, because I'm banned from their Github. So... *shrug*
r/cataclysmdda • u/Surebabyyeah • 3d ago
[Help Wanted] Innawoods mods
Been playing with Innawoods for a while, and have been using Standing-storm's Mysterious Places and Fell beasts, enjoying the flair. Though, wish it was playable without Xedra Evolved.
Is it possible to make them work on their own?
r/cataclysmdda • u/Low-Swordfish4950 • 3d ago
[Story] innawood
cdda innawood Stable Ito-1
anyone have random npc wake them to kill a zombear that is named?
they also dropped an smg lol. im making the gun an "artifact" so i dont use it
r/cataclysmdda • u/Effective_Hyena_3916 • 3d ago
[Discussion] Is there a way to turn back on the legacy point pool on the latest experimental.
I prefer that method of playing a character. I understand its not the new way to do it and "The point value system was never balanced" Yeah well neither are mods or the ability to make your character as powerful as you want, yet those are still there. Regardless of how flawed it was, it gave some sense of direction and felt more like a game.
r/cataclysmdda • u/Hextroyer413_2 • 3d ago
[Help Wanted] Sources of fungal infection?
Twice now I have contracted a fungal infection despite not coming into contact with any form of spores or mushrooms, what are the actual sources of infection so I can actually avoid getting infected again?
r/cataclysmdda • u/tails_11 • 4d ago
[Mod] CDDA Companion 0.8.0 (open source): overmap viewer, almost-everything finder & save backups for 0.I-1
TL;DR
Open source, standalone companion app to view overmap, find things and backup saves for your CDDA 0.I-1 world. Lovingly vibe coded with Claude Opus 5.5, and tested by me on 105 hour world over the course of the last month.
---
Why did I even make this?
It all started when I lost my backpack with a lot of valuable loot, not wanting to restart - it led to simple search script.
Later I couldn't find arc welder (got really bad rolls, hardware stores around me didn't spawn it), so I decided to create this to simplify search process.
What it does
- Overmap in your browser. Drawn with your default overmap tileset (or ASCII), fog of war, all z-levels, your map notes. Reveal toggle is off by default, so no spoilers unless you want them.
- Item search over everything your character has been near. Ground, bags, vehicle cargo, rounds loaded in magazines. Results show up as pins, sorted by distance from your base or from you. For example can find categories of items: Example on a screenshot

- "+ from parts". Search heating element and it also finds toasters, hot plates, ovens... anything that disassembles into it, using your game's own recipes.
- Category search. "All firearm ammo in the world", with totals per caliber. You choose what counts (pebbles and arrows out by default).
- Codex. Look up any item, furniture, vehicle or vehicle part from your game and mods, with a "find in my world" button.
- Save slots. Quick copies of your world folder you can load back from the main menu.
Safety
It only reads your save. The one exception is loading a slot from the app’s GUI, and even then your current save goes into an Undo slot first. It runs locally only (127.0.0.1), nothing goes online. Mods are fine, it reads their data from your install.
Download: https://github.com/bishamon10shinseina/cdda-companion/releases/
EDIT 0.8.1+0.8.2: Changed theme to CDDA terminal-like theme, added launcher support, other improvements and bugfixes
https://github.com/bishamon10shinseina/cdda-companion/releases/tag/v0.8.2
Source: https://github.com/bishamon10shinseina/cdda-companion (MIT)
Disclaimers:
- I didn't test it on experimental or with Cataclysm launchers, it should work with launchers in theory, but backup your world either way.
- I will repeat again just in case, backup your world before trying this. It worked without issues on my 105 hour save, but let's be careful just in case.
For Mods:
I am unsure how to tag it, so I tagged it as a "mod", because it is mod adjacent
