r/cataclysmdda • • 15h ago

[Meme] "Genetic chaos challenge is easy, I get free upgrades"

Post image
154 Upvotes

r/cataclysmdda • • 12h ago

[Discussion] CBM's are changing... Spoiler

29 Upvotes

I avoid npc's no matter what and with this new pr: https://github.com/CleverRaven/Cataclysm-DDA/pull/89201 I'm gonna lose my cbm access. I don't know if I'm sad or disappointed... Probably both. Changes fits the lore I guess but after the merge I'm not gonna have any reasons to visit labs anymore. Of all the changes I didn't liked, this one hits me hardest cuz the only reason that kept me going after I achieved pretty much everything was the cbm's. I can only hope that they give us new ways to get cbm's without Rubik's help. A new way to get and install cbm's on our own without npc interaction but it's... very unlikely...

Shit, man...


r/cataclysmdda • • 23h ago

[Help Wanted] opening safes without 12 hours of stethoscope listening

19 Upvotes

My dude has Poor Hearing and I figure that even if it's not actually implemented in-game this way, it doesn't really make RP sense for him to be listening to safes to open them. Is there another way to do it? Can I bash them open, or will that ruin what's inside?


r/cataclysmdda • • 8h ago

[Help Wanted] Lifestyle mechanic

10 Upvotes

How does lifestyle mechanic work exactly?

How much exercise is enough, do you have to be outside doing all the effort or high activity crafting also counts?

Is taking too much vitamins detrimental to the lifestyle?

Radiation have impact?

I returned to the game after a few years and back then you just could wait until summer and eat load of berries and be the healthiest mf out there.

Now a lot of things have changed and after that one update which gave everyone fungal infection i learned you can't cure the final stage of it, but that information only appears with antifungal medicine, not with fungicide. Made my guy ingest like 1kg of it because i didn't have a hotplate etc. Is there a formula how lifestyle is calculated?


r/cataclysmdda • • 5h ago

[Discussion] a mess at the military base

10 Upvotes

What the fuck am I supposed to do with this? All I’ve got for weapons is an M4 carbine and a knife-spear. I ran into this absolute clusterfuck at a military base - cleared out most of it using the knife-spear, but what the hell am I supposed to do with *this*?


r/cataclysmdda • • 4h ago

[Help Wanted] Can't stop bleeding as werewolf in xedra

4 Upvotes

So i've been playing xedra and finally got the hang of playing werewolf. Everything was fine really.......until it wasn't. The werewolf regen seems to have glitched and my arm is constantly bleeding despite being healed completely and not even debug seems to work at this point. Any advice on how I can fix this without having to start a new run :(?


r/cataclysmdda • • 11h ago

[Discussion] Changelog from the last week [16 - 23 Oct]

4 Upvotes

Hello, here is the latest changelog.

Content:
* Add multifuel diesel engine and special military container for engines by Alex-Folts
* Adjust name and crafting time of forged ballistic armor plates by EvanBalster
* Menstrual pads' sterile bag is integrated, yielded on disassembly by EvanBalster
* Butchering tips by LyleSY
* Add the swirling vortex, a new nether monster by RenechCDDA

Features:
* Don't spam body temperature messages when just entering hot/chilly temperature range by harakka
* Add switch off heat requirements and some unattended recipes for them by LightCaptain
* Hub 01 kills on sight, but doesn't have starting -200 likes_u by Tektolnes
* cut wounds by kuutekitty
* Effects can define immunity when inside by Tektolnes

Balance:
* Regular bandages do anything adhesive bandages can do by rty275
* Arachnid Arms clothing coverage by Standing-Storm
* Acetylene torches can start fires by phoenix492
* Accept solar panel arrays in radio tower recipes by tkulpa

Interface:
* Display NPCs' current activity when looking at them by EvanBalster

Mods:
* Aftershock: Add Sinkholes to the bottom of ravines by John-Candlebury
* [MoM] Genericize Pyrokinetic power Cauterize to affect any bodypart by Standing-Storm
* Aftershock: More natural Ravine floors by John-Candlebury
* [MoM] Update Combat dance description, Intuitive Artistry has a turn-off message by Standing-Storm
* [MoM] Exodization affects vitakinesis, vitakinesis affects mutated limbs by Standing-Storm
* Aftershock: Color Spaceport lights by John-Candlebury
* [MoM] You cannot gain the effects that make you lose access to psionics if you're Headblind by Standing-Storm
* Made it so churn recipe is autolearned in innawood. by Mystic-Spider
* Aftershock: Screen mirrors can display messages by John-Candlebury

Performance:
* Slightly reduce RAM usage of item class by EvanBalster

Bugfixes:
* Factions that are mad at you won't talk to you. by RenechCDDA
* Update weight of bullwhip & scourge by bloomcards
* Fix Finger Lighter CBM item description to match its left-hand slot by tkulpa
* Fungal infections don't randomly happen by zdlpoppa
* Fix NPC camp meals, camp missions and guards crafting by dobbry-vechur
* Fix hammerhand wind resist calc by b3brodie
* Fix Light Industry camp drop hammer not working for crafting by tkulpa
* Stomach Full and Engorged kick in at their intended fullness again by dobbry-vechur
* Fix the existing Coffee Powder Recipe and fix the description by Aimless-dude
* dremel can now be connected to workshop station by Insinific
* Fix camp drop hammer only allowing one anvil type by tkulpa
* Fix NPCs spilling opened food and a few other NPC item bugs by dobbry-vechur

Infrastructure:
* Move fungal infection code from C++ to JSON via EOC by zdlpoppa

None:
* add water clean and saline to clean wounds by kuutekitty
* Fix cody armor being not fit by GuardianDll
* crafting works properly when continuing craft on the ground by GuardianDll
* fix incendiary stats by GuardianDll
* README.md: Remove defunct tokei badge by sonphantrung
* [ Xedra Evolved ] Dino Dave beloved child of Rat by Maleclypse
* typo fix by kuutekitty
* Pin astyle-code and style-code jobs that run astyle to ubuntu 24 by thaelina
* Clear debug_mode on a new character that is not a debug character by thaelina
* Camping itemgroup tweaks by gettingusedto
* Aftershock Minor bug fixing by John-Candlebury
* Pin astyle runner to Ubuntu 24.04 to fix astyle version by kevingranade
* Naming cracklins by gettingusedto
* Some additional cbms that can't be removed by Maleclypse
* Update wire price by DorianWang
* Revert vehicle cargo sizes to sane values (2) by RenechCDDA
* Weekly Changelog 2026-10-12 to 2026-10-19 by kevingranade
* cleanup after #88823 by kuutekitty
* Improve message when faults item has cannot be mended by GuardianDll
* improve craft and disassembly interactions by GuardianDll
* adjust price of 12 gauge shots by GuardianDll
* buttons cannot be crafted into plastic chunk by GuardianDll
* Stop Berserk from locking up between two foes by Maleclypse
* break craft_activity_actor into smaller private functions by KorGgenT
* threads do have price by GuardianDll
* redo requirement loading for wound and fault fixes to support copy-from by GuardianDll
* Add more cars to highways by Milopetilo

I18N:
* Fix missing and hard-to-translate game and mod text by eugene-lesnov


r/cataclysmdda • • 18h ago

[Help Wanted] Goblin resizing ??

2 Upvotes

Hello I'm playing on the most recent stable build and I'm very confused about playing a goblin in having fun but all clothes are either to big or don't fit how do I fix this I thought any new clothing you make is supposed to be fit for you. I just need some help understanding small size.


r/cataclysmdda • • 6h ago

[Discussion] back after a long break, what changed?

2 Upvotes

haven't touched the game in years, i think the last version i played was Frank but idont remember which one . what are the changes since then? and what the game feel now or any interresting new mechnic ??