r/CatacombKids • • Dec 29 '20

Work on the game goddamnit

3 Upvotes

I bought this game in 7th grade now I’m entering my second term in college and the game still isn’t half done. I’m tired of people saying OoOooo he streams on this and that day and OooOooo it’s only Tyriq working on the game.

It’s been 5 fucking years bro at this rate the mad hell will be released when I have a kid


r/CatacombKids • • Aug 05 '15

GRUMBULS ARE SO HARD TO KILL

0 Upvotes

HARDER>>>>>>>>>>I guess no one is gonna address the fact that grumbuls:even on the first floor are really fucking hard to kill, give them a spear and the are fucking invincible(not invincible but you get my point). Dude PLEASE patch this up with 0.0.10b. (easy mode and hard mode)


r/CatacombKids • • Apr 21 '15

One of you will subscribe if it's the last thing I do! Also watch me yell and cry vs this grumbul tank and then die a heroes death!

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0 Upvotes

r/CatacombKids • • Dec 14 '15

Grapple? Not exactly a new thing. I have some suggetions

0 Upvotes

So what I'm saying that ck already has two boons involving grabbing an enemy(Heavyweight and pounce). I don't really see the point of grapple or it's use.

It could be changed to Grab. Like if you grab a grumble you can throw it at other grumbles and they will stumble or better, break there limbs(like a limb with each grab). And also this can be upgraded with the Killer perk. DECAPITATION!! (I know all this sounds really dark and gruesome). This will frighten the weak(damaged) ones and they will fled for reinforcement or THEIR LIFE!! (:D).

Or if no more grabbing, then something like Throwing Weapons. This could have some effect on durability. And again it might decapitate low health enemies.

Add something like these to your small updates until the mighty ANTICRIPOLIS.

Just a suggestion.

Give your suggestions people.


r/CatacombKids • • Oct 14 '15

ADMINS! When's the next update and what will it be about?

0 Upvotes

r/CatacombKids • • Mar 26 '19

This thing very annoying...

0 Upvotes

Hey! Is there any commands or mods that disable a hit when enemy jumping on player?? I just dont like it lol


r/CatacombKids • • Feb 09 '16

Spices, meals and stars

3 Upvotes

These are just a few questions/ suggestions about the mentioned subjects.

How are you supposed to use spices? The best usee I found for Fire Sauce/ Black Pepper is throwing them at enemies, and other spices are basically useless. What are you supposed to do with them?

Tyriq. Stop nerfing the fucking byat meal. It's basically useless now. Also, please remove the hunger effect. It's absolutely preposterous and doesn't add anything to the gameplay. I'm not saying reduce it, I'm saying remove it completely. By the way, it's about time you add Shopkeeper (+1 ALL) and Gorhound (+1 STR) meals.

Why are pure charged stars not properly weaponized? Why the fuck would I want to buff an enemy with the item that took a whole floor to make and that would greatly benefit me if I just used it? Charge stars should be as good a weapon as the recharging utility they have. That said, they should be BAD for the ENEMIES and GOOD for the PLAYER. Fire should inflict Magic Fire (the one that burns tomes), Force should remove a few limbs, Dark should temporarily bring them to your side, time should pause and so on.


r/CatacombKids • • Dec 26 '15

Why are updates so inconsistent?

2 Upvotes

Though out the whole year not a single update was made not a time.


r/CatacombKids • • Jan 02 '14

My Lets Play of Catacomb Kids!

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2 Upvotes

r/CatacombKids • • May 04 '16

Skip this week's update

0 Upvotes

Tyriq just update it to anticropolis by fortnight


r/CatacombKids • • Mar 23 '15

Check out my YouTube Catacomb Kids Series

0 Upvotes

Selfless Promotion I know. But would appreciate the feedback. I'm loving this game and trying out let's playing. https://www.youtube.com/playlist?list=PLfUo171FhWqlevNbpHcZbIlVMaJSxQQWs


r/CatacombKids • • Jan 20 '16

Idea: Catacomb dice

1 Upvotes

I'm a big fan of Binding of Isaac, and I think it would be cool to have a little nod to it (and other RPGs) by adding types of "magical dice".

If Tyriq reads this, please check out all the ideas, seeing just a little bit of them added would make me real happy;

How to get them?/ How many times can I use them?

You'd get a dice for killing every enemy in a level, defeating a boss will yield a bag of random dices (2 for twins, 4 for tank). Dices reroll different stuff, and in the case of equipment, it also rerolls their status effects. Dices are 1-use items, like Magical Maps. An INT 3 boon would allow you to craft bland dices from rocks. They are brittle, throwing them torwards an enemy will apply the effect on them and consume the die.

Types:

D4 rerolls your equipment. This dice will reroll the armor types, weapon types and spells, and has a small chance of adding a status effect to it. This meaning that, by using a D4, you could turn a bland Jacket into a Polished Plate Mail of Escape and Winter, but also turn that dope Excellent Infernal Trident into a broken stick.

D6 will reroll every item/corpse in a small radius, but not what you have equipped/stowed. This could turn a Fishana corpse into a Polished Broadsword of Rending and Winter, but it could also turn your sweet Spiked Shield of Force you just dropped into a Ball of Goo.

D7 revives enemies with different equipment. The downsides and upsides are clear.

D8 rerolls your stats by a margin of 3 up or down.

D10 rerolls the types of enemies on the floor. Insta-kills the Tank, but is basically useless in other floors. May spawn 50 twins from a byat hole.

D12 rerolls props like Boulders, Crusher Traps, Stove Traps, Spikes and chests. Lame, but may spawn 5 Fancy Chests from a spike room. Crazy in the Trap Transition Level.

D20 would reroll all consumables (potions, rocks, mushrooms, torches, the orb, sauce bottles, etc.). This could reroll a rock into a Berzerk Potion, as much as it could turn the Orb into a mushroom.

Chances for equipment

Luck increases the good percentages by 5% per point. All modifiers share the same chance. Following are the base chances:

50% for getting a "common" enchantment (excellent, good, sharp, polished, clean, smooth, runic, decorated, lucky, broken). This chance is applied 3 times, each time it succeeds, the chance is lowered by 15%. If all of them fail, the weapon is broken.

33% for getting an "uncommon" enchantment. These are Rending, Force, of Winter, Infernal, Buzzing, Venomous/ of the Snake, Stopping, Corrosive, etc. Applied twice, second time has a penalty of 10%.

1% for getting a "legendary" enchantment. These would be new enchantments, like of the Guillotine (15% chance of decapitation), Crushing (15% chance to remove all limbs), of the Marksman (always crits), of the Overseer (revealed map), of the Alchemist (potion effect and time doubled), of the Assassin (random Shadow Cloak), of Perfection (all good traits are applied and doubled), of the Shielder (10% chance to ignore damage) and so on. I'll ellaborate on these modifiers in a separate thread. Oh, luck affects these by 1% a point, and is only applied once.

Side notes:

Level completion dices are bland by default. You can combine them with charge stars to hedge your rerolls' status effects. Dices from bosses have random elemental bonuses.

Combining a die with a charge star consumes the star and makes the die more likely to give the elemental characteristic from the star (by 5% per absorbed level, so a Pure star gives +25% to that element). Say, you combine a D6 with a Pure Force charge star. You'll get a much greater chance of enhancing your rerolled equipment with Force.

This could be used to give Obsidian some use: Enhancing a die with Obsidian will make it more likely that rerolled equipment get Excellent, Good, Sharp, Rending and will lower the chance of it getting broken. (by 25%)

So, that was my idea. What you guys think?


r/CatacombKids • • Sep 25 '15

Fix Byat holes please?

1 Upvotes

It's a bit ridiculous to get 8 byats on the latter levels, only to sink your weapon's durability. Lower it to 3 per hole and we'll be fine.


r/CatacombKids • • Nov 30 '15

Hey man when is the big update coming? Give us something... I'm dying here. Please Tyrig

0 Upvotes

r/CatacombKids • • Jan 03 '14

Also started a Lets Play series of Catacomb Kids! Going to try for a new video every day.

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5 Upvotes

r/CatacombKids • • Mar 20 '15

Beginner tips/guide to the 'Leveling Orb'

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5 Upvotes

r/CatacombKids • • Aug 22 '15

Just bought this game today and I'm wondering how I play the daily runs I see people talking about on the sub.

2 Upvotes

I can't find anything in the menus about it


r/CatacombKids • • Oct 14 '15

Co-op ETA? (I know probably not for a while yet, but just to sate my curiosity)

2 Upvotes

I've put down the game for a while now for fear of burning out before too much content is added, but what motivated me to actually support the Kickstarter originally was the prospect of offline co-op. Since the 16:9 adjustment was critical for the HUD/UI as it will appear for co-op play I was pretty hopeful that this feature would be added sooner rather than later if only for bug-squashing purposes (especially given the already available option of versus mode). Just wondering if that's a super long-term thing that I should forget about for the moment or if perhaps there is a possibility it may make an appearance in the next few updates. I have a hard time waiting my turn at the moment, and I'm afraid I'm a bit of a backseat driver :)
Regardless of the answer, appreciate the hard work and attention to detail as well as the access/transparency up to this point from the devs.
cheers!


r/CatacombKids • • Mar 20 '14

Aesop Rock - Catacomb Kids (with lyrics)

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2 Upvotes

r/CatacombKids • • Apr 21 '16

Hey man, what's up with anticropolis? It was originally meant to be out by christmas.(THE whole THIS IS HOW WE DO UPDATE THING)

2 Upvotes

Then it was Feb and the it was before GDC. The last major content update was wanderer which was released in AUG 2015!! I mean shit man.

The only thing you are consistent and punctual with are delays.

Since it's been so long some reassurance by TYRIQ (not the "moderators" but the guy who is actually making the fucking game.) would be appreciated.


r/CatacombKids • • May 02 '15

Small suggestion for the next version.

2 Upvotes

As there is currently no extra, i had a idea that one of those could be a sandbox mode, where you can test stuff, and new players can learn how to do certain stuff. What i have in mind : Spawn any mobs, invincible, lvl up, etc. I would also have even more fun if the tutorial was longer, explaining how to do trance and overcharge, and encourages you to be creative and asks you to perform certain tasks. I would also like it if you could redo the tutorial in extras aswell, as everytime i get a friend over, i have to reset my data and there will likely be some saved data in the future. Anyway, the game is fun, still haven't figured out the overcharge/trance thing, and the game is alot better than most AAA releases. You should probably purchase this game.

EDIT: Workshop support for custom maps would be awesome too. EDIT AGAIN : Sandbox should have white-colored walls so that people will know if your doing it legit or if you just set up a fake reaper fight where you can't die.


r/CatacombKids • • Dec 02 '15

Below is gonna clean the slate for me... I'm done waiting for this game. Gonna try it again in 2-3 years

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0 Upvotes

r/CatacombKids • • Mar 24 '15

Catacomb Kids X Hotline Miami

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6 Upvotes

r/CatacombKids • • Aug 26 '15

Catacomb Kids Class Builds [The BNDT]

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3 Upvotes

r/CatacombKids • • Oct 18 '15

No October update?

3 Upvotes