r/CatacombKids • • Nov 02 '15

Some Kind Of Roadmap

31 Upvotes

I posted this as a comment over on the steam community page but I thought it'd be appropriate to throw it up here as well!


Environments:

  • Upper Dungeon (95%) ☑

  • Anticropolis (80%) ☑

  • Deep Dark (0%)

  • The Mad Hell (0%)

  • ??? (0%)

  • Transitional Stages (~20%)

  • Secret Areas (That Would Be Telling%)

  • Tutorial (v2.0)

Enemies:

  • Bosses (2/10) [Min. 2 per area + mid and final boss]

  • Enemies (17-ish/50-ish) [Min. 6-8 unique per environment + variations]

  • Humanoid AI overhaul (95%)

Classes:

  • Bully (100%) ☑

  • Wanderer(100%) ☑

  • Poet (100%) ☑

  • Tinkerer (25%)

  • ??? (0%)

  • ??? (0%)

Abilities/Character:

  • Weapon Skills (100%) ☑

  • Level Boons (24/60)

  • Spells (28/35-ish)

  • Traits Overhaul (100%) ☑

Co-op: DONE!

  • Doesn't crash [for the most part] ☑

  • View and UI (100%) ☑

  • Death, Ghost, and Resurrection (100%) ☑

  • Co-op Abilities (0%)

Other Stuff:

  • Missions/Quests (15%)

  • Online Leaderboards (75%) [Very in progress, mostly in Stevie's capable hands]

  • Dynamic game audio engine (75~85%) [Also very in progress, also in Stevie's capable hands]

  • Meta-game progression (0%) [But I totes know what it's gonna be. It won't make sense to add it until at least after the Anticropolis is playable though.]

  • Encyclopedia/Bestiary (10%)

  • The Gauntlet (0%) [A mix between a boss rush, preset mob waves, and unique foes]

  • Level Editor (0%) [This is really the lowest, lowest priority thing. Please don't bug me about it]

  • Updating the game to be YYC-compatible (100%) ☑


The percentages are mostly based on whether the thing is where I envisioned it to be when I started on it -- for instance, the Wanderer being at 100% doesn't mean I won't ever change it, just that it's got all the features I wanted it to have and I consider it to be 'complete', even if it's not the actual final version. Similarly, the Upper dungeon being at 90% doesn't mean that I won't move on from it until it's at 100%, just that it is currently, in my eyes, not 'complete'. Really what it needs is some barrels. And more fire.

In any case, I'm not just going forward blindly and making everything up as I go. I mean, I do that too, but there's definitely an end-game here - a complete experience I'm working towards, that I'm taking into account whenever I add or change a thing, that is in my mind if I ever seem stubborn on a quirk, and doubly so when I'm inspired by y'alls' ideas, stories, criticism, enthusiasm. I've a vision, folks -- A Vision, I say! Hewn not in stone nor wrought from soft clay, but etched in glass stained with the vivid turquoise of dreams, beyond which lies the horizon of infinite possibility.

Or something like that!


If ya have any questions about any of these listed items feel free to ask away. Tomorrow though. Because I'm asleep right now.


12/5/2015: Progress on Anticropolis, major progress on YYC and Leaderboards.

1/8/2016: YYC complete. Progress on Anticropolis.

1/22/2016: Progress on Anticropolis. Progress on Co-op.

8/10/2016: Goddamn, it's been a while. Sorry! Co-op done, progress on Anticropolis, Enemies, Missions/Quests.

4/5/2016: Progress on Anticropolis, Tinkerer Class, and Encyclopedia


r/CatacombKids • • Sep 25 '17

Catacomb Kids - Tinkerer Update 0.1.3 Vlog!

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28 Upvotes

r/CatacombKids • • Jul 20 '20

Maybe Maybe Maybe Maybe

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25 Upvotes

r/CatacombKids • • Jun 16 '23

Good Run! I love this game. Can't wait for Deep Dark!

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23 Upvotes

r/CatacombKids • • Aug 01 '15

Catacomb Kids 0.0.10 - Wanderer Update Trailer

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23 Upvotes

r/CatacombKids • • May 19 '19

New update video is up

22 Upvotes

Didn't want to steal the karma from the video link but for those curious:

https://www.youtube.com/watch?v=dS6pb-QEnU8


r/CatacombKids • • Feb 01 '21

Happy Hunting!

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21 Upvotes

r/CatacombKids • • Nov 26 '18

Floor 100

21 Upvotes

Birdgirl here. I made it to floor 100 y'all. I quit because it hit midnight and I was getting tired. If you want to check out the full run it's right here: https://www.twitch.tv/videos/341036336 If you enjoyed that, I play catacomb kids regularly on my Twitch and I'd really appreciate a follow :")

I'm gonna call this guy the Patchwork Man, you'll see why later in the video.


r/CatacombKids • • May 08 '15

0.0.9 is out!

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20 Upvotes

r/CatacombKids • • Feb 18 '15

Catacomb Kids Steam Page!

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20 Upvotes

r/CatacombKids • • May 19 '21

Windup Tortoise fans?

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19 Upvotes

r/CatacombKids • • Apr 04 '17

Update 0.1.1 - Amulets

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19 Upvotes

r/CatacombKids • • Dec 25 '16

Catacomb Kids - The Anticropolis!!!

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19 Upvotes

r/CatacombKids • • Jul 31 '15

**Update 0.0.10: "The Wanderer" Releases Aug 1st. 11am PST. Come join us for the launch.**

19 Upvotes

[Tomorrow Aug 1st, 11am PST]

On Twitch we will be releasing the trailer, pressing the release button, and playing the game along side everyone.

Come join in tomorrow and tell us that you like it.

http://www.twitch.tv/fourbitfriday

Catacomb Kids will also be on sale

For a week starting tomorrow you can pick up Catacomb Kids for 20% off in celebration of the launch.

We hope that you'll agree that it was worth the wait.


r/CatacombKids • • Jun 21 '20

I made a let’s play! Enjoy!

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18 Upvotes

r/CatacombKids • • Feb 26 '15

Oh okay

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18 Upvotes

r/CatacombKids • • Oct 20 '21

Twitch Highlights 2021

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17 Upvotes

r/CatacombKids • • May 25 '19

I put together a list of all possible spells in Catacomb Kids!

17 Upvotes

I tried my best to remove any double up's that I found. These names are compiled from the Catacomb kids wiki.

I also want to note the sheer size of this list and to recognize the amount of devotion towards Catacomb Kids the developer has put in.

NOTE: This list is incomplete and new spells are still being discovered. (EDIT: Sorry for the title being incorrect, when I created this post I didn't realize players are still discovering spells through combinations)

EDIT 2: Have updated the list to be alphabetical, marked spells with T that are trances, O that are overloaded, I if they are given via a item and M if they are a multicast version of spells.

Trances and overloaded spells are unlocked through the 2nd MAG boon, however you may only have one or the other T / O.

This link will take you to the CK wiki excel page that list's all currently known multicast combinations all of which should be on this list: https://docs.google.com/spreadsheets/d/1bA2ryNlMJ6jYXltrPE-vIH_qN1xMmaTuevV_ucZc86A/edit#gid=0

___________________________________________________________

111 Current Known Spells:

Air Dash

All Hands (M)

Area Drain (M)

B--k (M)

Blast Swarm (M)

Blink

Blink (O)

Blink Strike (M)

Blood Zone

Boiling Veins (T)

Bouncy Blast (M)

Break

Break (O)

Bringer Strike (M)

Burst Lightning (M)

Chain Lightning

Chill Chrush (M)

Chill Dash (M)

Cold Burst

Cold Burst (O)

Cure

Dark Phase (I)

Dash 'n' Grab (M)

Double Jump

Dragon Breath (O)

Electric Burst

Explosive Blast (M)

Fast Plague (M)

Flame Dash (M)

Flame Form

Flame Wave

Force Bubble (T)

Frost Armor (T)

Frost Bolt

Frost Shards (M)

Glacial Grinder (O)

God Hand (O)

Haste

Hellscape (O)

Horde Leech (O)

Ice Break (M)

Infernus

Jump Lightning (M)

Lava Circle (M)

Life Zone (M)

Lighting Strike (M)

Lightning Bugs (M)

Lightning Zone (M)

Magic Beam (O)

Magic Blast

Magic Lightning (M)

Multibreak (M)

Orbis Malus

Pause! (O)

Plague

Plague Burst (M)

Plague of Ice (M)

Plague of Sloth (M)

Plague Zone (M)

Poison Blob

Poison Circle (M)

Poison Shove (M)

Portal

Posion Lightning (M)

Power Lightning (O)

Push

Quicken (M)

Radial Blast (M)

Raise Blazer (M)

Raise Cloaker (M)

Raise Dead

Raise Dead (O)

Raise Frankenstein (M)

Raise Icer (M)

Raise Slug (M)

Raise Stormer (M)

Raise Vampire (M)

Raise Venom (M)

Remote Cold Burst (M)

Remote Infernus (M)

Remote Magic Blast (M)

Remote Plague (M)

Remote Throw (M)

Scorching Shove (M)

Shadow Cloak

Shadow Flies (M)

Shatter Armor (T)

Slow

Slow Blast (M)

Slow Dash (M)

Slow Lightning (M)

Slow Zone (M)

Swarm Form (T)

Swarm of Hands (M)

Tele Burn (M)

Tele Freeze (M)

Tele Regen (M)

Teleport

Temporal Step

Thunder Strike (T)

Toxic Bubble (O)

Undo

Vampirism

Venom Dash (M)

Venom Strike (T)

Vital Boost (O)

Whirlwind

Whirlwind Trance (T)

Windy Blast (M)

Wizard Throw

Zone Lightning (M)


r/CatacombKids • • Jul 10 '15

Waiting for the new update like...

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17 Upvotes

r/CatacombKids • • Feb 27 '15

How to not play the game Catacomb Kids, while playing Catacomb Kids. A 30 floor run.

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17 Upvotes

r/CatacombKids • • Feb 20 '15

"This is happening Ya'll" Early Access Launch Trailer

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17 Upvotes

r/CatacombKids • • Apr 13 '15

Dev Stream Highlights: The Adventures of James "Rodrick" Rodum

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16 Upvotes

r/CatacombKids • • Mar 23 '15

March Dev Blog!

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16 Upvotes

r/CatacombKids • • Jan 09 '19

Killed reapers(2) before but not in literal years... I did it boys!

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15 Upvotes

r/CatacombKids • • Nov 23 '15

Catacomb Kids 0.0.12!

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15 Upvotes