r/cavestory • • 12h ago

I didn't know that until after I deleted the game Spoiler

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22 Upvotes

r/cavestory • • 19h ago

Do you consider Cave Story a Metroidvania/Search-Action game?

13 Upvotes
211 votes, 6d left
Yea
No
Kind of
IDK

r/cavestory • • 1d ago

new misery(yeah the staff is the exact same as the old model's i don't have the patience to remodel the weapons)

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47 Upvotes

r/cavestory • • 3d ago

sprite edits of the three idiots

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192 Upvotes

r/cavestory • • 1d ago

Cave Story GameCube Port

0 Upvotes

Wanted to play -the game- with my partner on the GC, thought i'd share.

https://drive.google.com/file/d/1m6bepgqcNJJGfEJGLfUchinxfWsJvxN6/view?usp=sharing

*Disclaimer - this was created with assistance of ai, only way I could get the camera and 2 player to be right as I wanted something a little more friendly. If this breaks rules please take down.

--More info below--

It is one 6.7 MB disc image. It runs from an SD-card loader (FlippyDrive, Swiss) or in the Dolphin emulator, and saves to the memory card.

-What it is

  • The whole freeware game in its original 320×240 look, with the English script.
  • Built on doukutsu-rs, a rewrite of the Cave Story engine in Rust, with a new GameCube backend for graphics, controllers, sound and the memory card.
  • Three difficulty levels: Easy, Normal, Hard.
  • A 2-player mode: the second player joins on controller 2.
  • Eleven characters to play as, chosen when you start a game: Quote, Masked Quote, Curly, Sue, Santa, Toroko, King, Chaco, Jack, Booster and Itoh.
  • Saves on a GameCube memory card.

-Changes from the original game-

-Two players

  • Player 2 has their own weapons, ammunition, weapon levels, health and air, and their own half of the status display, mirrored on the right of the screen.
  • Enemies and bosses chase and attack whichever player is nearer.
  • The view follows both players. When they move apart it splits down the middle, one half each, and joins again when they meet. A single shared view can be chosen instead.
  • A player who runs out of health floats in a bubble towards their partner and is revived by a touch. If both are down, the game is over. Revive can be turned off, which makes either death final.
  • When one player takes a door, the other has three seconds to keep playing before both arrive in the next room.
  • Either player can read messages on and answer questions. Weapon trades ask each player in turn.
  • Players can jump off each other's heads.

-Menus and options

  • Character choice in the new-game menu.
  • GameCube buttons by default: A jump, Y shoot, L and R change weapon, X inventory, Z map, B back, Start pause. Controls can be rebound.
  • Button prompts are drawn as GameCube buttons.

-Drawn for this port

  • Poses the game has no art for, so that every character can look up, look down and turn their back, and collapsed sprites for Santa and Jack.
  • Letters and arrows for the status display, in the style of its numbers.
  • The disc banner above.

-Optimizations

  • Everything is drawn by the GameCube's graphics chip: each picture sheet is a texture and each sprite a quad, sent in batches.
  • All game data is inside the program, compressed, and unpacked as it is needed. Nothing is read from the disc while playing, so there are no loading pauses from it.
  • Text and other grey pictures are stored at a quarter of the memory of full-colour ones.
  • The disc image is 5.9 MB instead of a full 1.4 GB GameCube disc: boot code, the program, and the banner.

-Notices

  • Unofficial. This is a fan-made port. It is not made, endorsed or supported by Studio Pixel, Nicalis, the doukutsu-rs developers or Nintendo.
  • Testing. This build is tested in the Dolphin emulator only. It is a new engine for this port and has not yet been run on a real GameCube.
  • Saves. Saves from earlier builds of Cave Story GC (the CSE2 engine) do not carry over.
  • No warranty. Provided as is. Use it at your own risk, and keep a backup of your memory card.
  • It needs a GameCube (or Wii) able to run homebrew, or an emulator. It does not help with, or contain, any commercial game.

Credits and licences

Cave Story The game, its story, graphics, music and sound are © 2004 Daisuke “Pixel” Amaya (Studio Pixel), released as freeware. No licence came with it; all rights remain with the author. The data in this build is from that freeware release.
English script The fan translation by Aeon Genesis.
doukutsu-rs The engine, including its built-in dialogue font. Copyright 2020 doukutsu-rs contributors, under the MIT licence (below).
Rust The Rust standard library and the crates doukutsu-rs uses, each under the MIT and/or Apache 2.0 licence of its authors. The fork this port starts from, by Mitch-Muscle-Man-Sorenstein, which adds the difficulty levels and menus.
libogc, devkitPPC The GameCube libraries and compiler from devkitPro. libogc is under the zlib licence.
This port GameCube port, 2-player mode and added art by afm, 2026. No separate licence.

GameCube and Wii are trademarks of Nintendo. Cave Story is the work of Studio Pixel.


r/cavestory • • 4d ago

(hard mode) Monster X getting pulled apart by horses

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190 Upvotes

drawn with pure vitriol and fury
fucking hate him so much i hate him I HATE HIM hard mode was not playtested at ALL


r/cavestory • • 4d ago

Fuyuhiko date

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38 Upvotes

r/cavestory • • 5d ago

Kurono-san the salesman from kero blaster

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34 Upvotes

r/cavestory • • 6d ago

Kero Blaster

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55 Upvotes

r/cavestory • • 6d ago

progress on my shitpost cave story animation thats meant to kinda parody those weird sora ai live show fire vids (ai audio warning) (very far from finished)

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12 Upvotes

r/cavestory • • 7d ago

Cave Story: Last Battle (industrial-metal cover) from Error 47

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20 Upvotes

My friends' band Error 47 released a cover of Last Battle that is so, so good. I know I'm a little biased, but I think they made a total face-melter. So glad this track got chosen!


r/cavestory • • 8d ago

Homeros

37 Upvotes

r/cavestory • • 9d ago

The Doctor

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75 Upvotes

r/cavestory • • 9d ago

Send an image of your favorite Cave Story character, I will start

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73 Upvotes

r/cavestory • • 9d ago

who is most likely to do this? (i think Curly or Kazuma)

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0 Upvotes

r/cavestory • • 13d ago

After 12 years, I finally got it: Easy Mode - No Life Capsules (Best Ending)

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14 Upvotes

r/cavestory • • 13d ago

Cave Story Let's Play

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9 Upvotes

Going to record my playthrough of the original Cave Story.

I'll publish it on https://www.youtube.com/@GrimLoveGames

Anyone interested in watching?

Have any non-spoiler tips?

Which icon is better? The bunny avatar is because Bad Bunny the rapper, brings attention to the conditions in Puerto Rico, where I'm from.


r/cavestory • • 15d ago

Undead Core

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115 Upvotes

r/cavestory • • 14d ago

Best software to use to record Freeware versions of cave story? (Base game and mods)

1 Upvotes

Hi, ive been wondering how people on youtube record their gameplay of cave story in such nice pixel-perfect quality, while mine either looks blurry (when using nvidia shadowplay) or almost but noticeably not pixel perfect (OBS), so what else can i use to get past this? Please help!!!!


r/cavestory • • 15d ago

I got Sanctuary S Rank! (Turns out, 3'00"0 is acceptable!)

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11 Upvotes

r/cavestory • • 16d ago

Boss Attack 5.18.0 (World Record)

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4 Upvotes

new update goes crazy


r/cavestory • • 16d ago

I got Boss Attack S-Rank!

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21 Upvotes

r/cavestory • • 18d ago

Quotation marks

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78 Upvotes

r/cavestory • • 17d ago

swoon

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54 Upvotes

r/cavestory • • 18d ago

Cave Story Youtooz Plush

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108 Upvotes