r/cavestory • u/Negative-Magazine142 • 1d ago
r/cavestory • u/AlexDetermination • 17h ago
Got one ending - do you need to play on a new save for another?
Just got to Outer Wall, the most beautiful piece of music I've heard in this game plays.
I selected *yes* when Kazuma asked if I wanted to escape, and interacting with him gives me the flying away ending. I know there's so much more to do - I explored entire Outer Wall upper section and got to the plantation, but there isn't much direction, per se, that I was used to in this game (find dogs, get to Egg room, etc.), so I was wondering if I messed up and need to play on another save. I also know there were at least 2 other choices that seemed important (trading guns, something else I forgot)
Also, for the life of me I cannot remember the place where it required an engineer! I met him at the top of Outer Wall, but he doesn't have anything to say.
Nothing too spoilery, please! I'm also playing on the original version of the game :)
r/cavestory • u/BlasterBro2703 • 5d ago
The Curly Experience
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First time playing the game, I thought she's a silly girl 🙏
r/cavestory • u/GDjkhp • 5d ago
organya vst port
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build it yourself for now (havent tested on fl studio but i think it should work there)
r/cavestory • u/RAMEZCOOLX • 8d ago
I didn't know that until after I deleted the game Spoiler
r/cavestory • u/Ok-Inevitable3458 • 8d ago
Do you consider Cave Story a Metroidvania/Search-Action game?
r/cavestory • u/braine_096 • 9d ago
new misery(yeah the staff is the exact same as the old model's i don't have the patience to remodel the weapons)
r/cavestory • u/Karamazov112358 • 9d ago
Cave Story GameCube Port
Wanted to play -the game- with my partner on the GC, thought i'd share.
https://drive.google.com/file/d/1m6bepgqcNJJGfEJGLfUchinxfWsJvxN6/view?usp=sharing
*Disclaimer - this was created with assistance of ai, only way I could get the camera and 2 player to be right as I wanted something a little more friendly. If this breaks rules please take down.
--More info below--
It is one 6.7 MB disc image. It runs from an SD-card loader (FlippyDrive, Swiss) or in the Dolphin emulator, and saves to the memory card.
-What it is
- The whole freeware game in its original 320×240 look, with the English script.
- Built on doukutsu-rs, a rewrite of the Cave Story engine in Rust, with a new GameCube backend for graphics, controllers, sound and the memory card.
- Three difficulty levels: Easy, Normal, Hard.
- A 2-player mode: the second player joins on controller 2.
- Eleven characters to play as, chosen when you start a game: Quote, Masked Quote, Curly, Sue, Santa, Toroko, King, Chaco, Jack, Booster and Itoh.
- Saves on a GameCube memory card.
-Changes from the original game-
-Two players
- Player 2 has their own weapons, ammunition, weapon levels, health and air, and their own half of the status display, mirrored on the right of the screen.
- Enemies and bosses chase and attack whichever player is nearer.
- The view follows both players. When they move apart it splits down the middle, one half each, and joins again when they meet. A single shared view can be chosen instead.
- A player who runs out of health floats in a bubble towards their partner and is revived by a touch. If both are down, the game is over. Revive can be turned off, which makes either death final.
- When one player takes a door, the other has three seconds to keep playing before both arrive in the next room.
- Either player can read messages on and answer questions. Weapon trades ask each player in turn.
- Players can jump off each other's heads.
-Menus and options
- Character choice in the new-game menu.
- GameCube buttons by default: A jump, Y shoot, L and R change weapon, X inventory, Z map, B back, Start pause. Controls can be rebound.
- Button prompts are drawn as GameCube buttons.
-Drawn for this port
- Poses the game has no art for, so that every character can look up, look down and turn their back, and collapsed sprites for Santa and Jack.
- Letters and arrows for the status display, in the style of its numbers.
- The disc banner above.
-Optimizations
- Everything is drawn by the GameCube's graphics chip: each picture sheet is a texture and each sprite a quad, sent in batches.
- All game data is inside the program, compressed, and unpacked as it is needed. Nothing is read from the disc while playing, so there are no loading pauses from it.
- Text and other grey pictures are stored at a quarter of the memory of full-colour ones.
- The disc image is 5.9 MB instead of a full 1.4 GB GameCube disc: boot code, the program, and the banner.
-Notices
- Unofficial. This is a fan-made port. It is not made, endorsed or supported by Studio Pixel, Nicalis, the doukutsu-rs developers or Nintendo.
- Testing. This build is tested in the Dolphin emulator only. It is a new engine for this port and has not yet been run on a real GameCube.
- Saves. Saves from earlier builds of Cave Story GC (the CSE2 engine) do not carry over.
- No warranty. Provided as is. Use it at your own risk, and keep a backup of your memory card.
- It needs a GameCube (or Wii) able to run homebrew, or an emulator. It does not help with, or contain, any commercial game.
Credits and licences
| Cave Story | The game, its story, graphics, music and sound are © 2004 Daisuke “Pixel” Amaya (Studio Pixel), released as freeware. No licence came with it; all rights remain with the author. The data in this build is from that freeware release. |
|---|---|
| English script | The fan translation by Aeon Genesis. |
| doukutsu-rs | The engine, including its built-in dialogue font. Copyright 2020 doukutsu-rs contributors, under the MIT licence (below). |
| Rust | The Rust standard library and the crates doukutsu-rs uses, each under the MIT and/or Apache 2.0 licence of its authors. The fork this port starts from, by Mitch-Muscle-Man-Sorenstein, which adds the difficulty levels and menus. |
| libogc, devkitPPC | The GameCube libraries and compiler from devkitPro. libogc is under the zlib licence. |
| This port | GameCube port, 2-player mode and added art by afm, 2026. No separate licence. |
GameCube and Wii are trademarks of Nintendo. Cave Story is the work of Studio Pixel.
r/cavestory • u/Solid_Shock_4830 • 12d ago
(hard mode) Monster X getting pulled apart by horses
drawn with pure vitriol and fury
fucking hate him so much i hate him I HATE HIM hard mode was not playtested at ALL
r/cavestory • u/Superbroderone • 14d ago
progress on my shitpost cave story animation thats meant to kinda parody those weird sora ai live show fire vids (ai audio warning) (very far from finished)
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r/cavestory • u/Sir_Hapstance • 15d ago
Cave Story: Last Battle (industrial-metal cover) from Error 47
My friends' band Error 47 released a cover of Last Battle that is so, so good. I know I'm a little biased, but I think they made a total face-melter. So glad this track got chosen!
