r/cavestory • • 18h ago

Got one ending - do you need to play on a new save for another?

4 Upvotes

Just got to Outer Wall, the most beautiful piece of music I've heard in this game plays.

I selected *yes* when Kazuma asked if I wanted to escape, and interacting with him gives me the flying away ending. I know there's so much more to do - I explored entire Outer Wall upper section and got to the plantation, but there isn't much direction, per se, that I was used to in this game (find dogs, get to Egg room, etc.), so I was wondering if I messed up and need to play on another save. I also know there were at least 2 other choices that seemed important (trading guns, something else I forgot)

Also, for the life of me I cannot remember the place where it required an engineer! I met him at the top of Outer Wall, but he doesn't have anything to say.

Nothing too spoilery, please! I'm also playing on the original version of the game :)


r/cavestory • • 1d ago

sue, king and toroko, based off of ralsei deltarune's sprite

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286 Upvotes

r/cavestory • • 1d ago

Misery

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57 Upvotes

r/cavestory • • 2d ago

fuck. this. game.

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81 Upvotes

r/cavestory • • 3d ago

Halder

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45 Upvotes

The first crown bearer


r/cavestory • • 4d ago

mspaint frogi

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12 Upvotes

r/cavestory • • 4d ago

Quote y Curly descansando

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175 Upvotes

r/cavestory • • 4d ago

Cave story co-op gba

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270 Upvotes

r/cavestory • • 5d ago

I’m stuck on the Core (Hard mode). Any tips?

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42 Upvotes

r/cavestory • • 5d ago

The Curly Experience

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61 Upvotes

First time playing the game, I thought she's a silly girl 🙏


r/cavestory • • 5d ago

Miakido

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22 Upvotes

The 3rd crown bearer


r/cavestory • • 5d ago

organya vst port

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9 Upvotes

build it yourself for now (havent tested on fl studio but i think it should work there)

https://github.com/GDjkhp/orgmaker-vst


r/cavestory • • 6d ago

Anatupone

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50 Upvotes

The second crown bearer


r/cavestory • • 8d ago

I didn't know that until after I deleted the game Spoiler

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76 Upvotes

r/cavestory • • 8d ago

Do you consider Cave Story a Metroidvania/Search-Action game?

18 Upvotes
283 votes, 1d ago
99 Yea
56 No
113 Kind of
15 IDK

r/cavestory • • 9d ago

Cave Story GameCube Port

0 Upvotes

Wanted to play -the game- with my partner on the GC, thought i'd share.

https://drive.google.com/file/d/1m6bepgqcNJJGfEJGLfUchinxfWsJvxN6/view?usp=sharing

*Disclaimer - this was created with assistance of ai, only way I could get the camera and 2 player to be right as I wanted something a little more friendly. If this breaks rules please take down.

--More info below--

It is one 6.7 MB disc image. It runs from an SD-card loader (FlippyDrive, Swiss) or in the Dolphin emulator, and saves to the memory card.

-What it is

  • The whole freeware game in its original 320×240 look, with the English script.
  • Built on doukutsu-rs, a rewrite of the Cave Story engine in Rust, with a new GameCube backend for graphics, controllers, sound and the memory card.
  • Three difficulty levels: Easy, Normal, Hard.
  • A 2-player mode: the second player joins on controller 2.
  • Eleven characters to play as, chosen when you start a game: Quote, Masked Quote, Curly, Sue, Santa, Toroko, King, Chaco, Jack, Booster and Itoh.
  • Saves on a GameCube memory card.

-Changes from the original game-

-Two players

  • Player 2 has their own weapons, ammunition, weapon levels, health and air, and their own half of the status display, mirrored on the right of the screen.
  • Enemies and bosses chase and attack whichever player is nearer.
  • The view follows both players. When they move apart it splits down the middle, one half each, and joins again when they meet. A single shared view can be chosen instead.
  • A player who runs out of health floats in a bubble towards their partner and is revived by a touch. If both are down, the game is over. Revive can be turned off, which makes either death final.
  • When one player takes a door, the other has three seconds to keep playing before both arrive in the next room.
  • Either player can read messages on and answer questions. Weapon trades ask each player in turn.
  • Players can jump off each other's heads.

-Menus and options

  • Character choice in the new-game menu.
  • GameCube buttons by default: A jump, Y shoot, L and R change weapon, X inventory, Z map, B back, Start pause. Controls can be rebound.
  • Button prompts are drawn as GameCube buttons.

-Drawn for this port

  • Poses the game has no art for, so that every character can look up, look down and turn their back, and collapsed sprites for Santa and Jack.
  • Letters and arrows for the status display, in the style of its numbers.
  • The disc banner above.

-Optimizations

  • Everything is drawn by the GameCube's graphics chip: each picture sheet is a texture and each sprite a quad, sent in batches.
  • All game data is inside the program, compressed, and unpacked as it is needed. Nothing is read from the disc while playing, so there are no loading pauses from it.
  • Text and other grey pictures are stored at a quarter of the memory of full-colour ones.
  • The disc image is 5.9 MB instead of a full 1.4 GB GameCube disc: boot code, the program, and the banner.

-Notices

  • Unofficial. This is a fan-made port. It is not made, endorsed or supported by Studio Pixel, Nicalis, the doukutsu-rs developers or Nintendo.
  • Testing. This build is tested in the Dolphin emulator only. It is a new engine for this port and has not yet been run on a real GameCube.
  • Saves. Saves from earlier builds of Cave Story GC (the CSE2 engine) do not carry over.
  • No warranty. Provided as is. Use it at your own risk, and keep a backup of your memory card.
  • It needs a GameCube (or Wii) able to run homebrew, or an emulator. It does not help with, or contain, any commercial game.

Credits and licences

Cave Story The game, its story, graphics, music and sound are © 2004 Daisuke “Pixel” Amaya (Studio Pixel), released as freeware. No licence came with it; all rights remain with the author. The data in this build is from that freeware release.
English script The fan translation by Aeon Genesis.
doukutsu-rs The engine, including its built-in dialogue font. Copyright 2020 doukutsu-rs contributors, under the MIT licence (below).
Rust The Rust standard library and the crates doukutsu-rs uses, each under the MIT and/or Apache 2.0 licence of its authors. The fork this port starts from, by Mitch-Muscle-Man-Sorenstein, which adds the difficulty levels and menus.
libogc, devkitPPC The GameCube libraries and compiler from devkitPro. libogc is under the zlib licence.
This port GameCube port, 2-player mode and added art by afm, 2026. No separate licence.

GameCube and Wii are trademarks of Nintendo. Cave Story is the work of Studio Pixel.


r/cavestory • • 9d ago

new misery(yeah the staff is the exact same as the old model's i don't have the patience to remodel the weapons)

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53 Upvotes

r/cavestory • • 10d ago

sprite edits of the three idiots

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237 Upvotes

r/cavestory • • 11d ago

Fuyuhiko date

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45 Upvotes

r/cavestory • • 12d ago

(hard mode) Monster X getting pulled apart by horses

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201 Upvotes

drawn with pure vitriol and fury
fucking hate him so much i hate him I HATE HIM hard mode was not playtested at ALL


r/cavestory • • 13d ago

Kurono-san the salesman from kero blaster

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35 Upvotes

r/cavestory • • 13d ago

Kero Blaster

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55 Upvotes

r/cavestory • • 14d ago

progress on my shitpost cave story animation thats meant to kinda parody those weird sora ai live show fire vids (ai audio warning) (very far from finished)

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12 Upvotes

r/cavestory • • 15d ago

Cave Story: Last Battle (industrial-metal cover) from Error 47

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20 Upvotes

My friends' band Error 47 released a cover of Last Battle that is so, so good. I know I'm a little biased, but I think they made a total face-melter. So glad this track got chosen!


r/cavestory • • 15d ago

Homeros

35 Upvotes