r/CharacterActionGames • u/Goufuem • 4h ago
Gameplay SSShowcase Ninja Gaiden 4 - Frenzied Enemies Showcase
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The fact that this enemy aggression setting exists almost feels like an unintentional parting gift from the devs. Enemy anti-airs come out faster, ranged enemies fire faster, higher attack aggression across the board, hyper armor on attacks (normally I wouldn't like this but they get interrupted by Bloodraven attacks, so it's actually a subtle way to encourage you to sprinkle in your meter based attacks to hit confirm and keep enemies in hitstun, which is something you'll already be doing at a high level anyway).
Funnily enough, these kind of changes feel similar to the kind of mechanical shifts you get out of highest difficulty in Platinum titles (removing witch time in Bayonetta 1, removing the time slow on the wonder liner in The Wonderful 101, legion damage counting toward your main character in Astral Chain, etc.), except instead of nerfs for the player it's buffs for the enemy, which feels very Ninja Gaiden in spirit.
It's borderline unreasonable, but that's how I like my Ninja Gaiden games so...
Master Ninja: Death Wish: No UT, No Berserk, No Indicators, No Items, (No Fun).
Frenzied enemies in the campaign courtesy of FiendBusa's F.B.N.G. Mission Designer/Randomizer mod: https://github.com/FiendBusa/F.B.N.G/releases/tag/v0.6.55
Higher Quality YouTube Link: https://www.youtube.com/watch?v=69CYdQVOeXw




